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Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
  • Simulation and immersivity
    That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.
  • Large battles and historical locations
    All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.
  • Squad based gameplay
    No one can go to war alone; A good tactic require a good team work.
    So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
    We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.
  • Vehicles
    War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
    We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.
  • Devastation
    Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
    Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.
  • Optimizations
    We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
Easy Red 2
Marco AmadeiDeveloper
Corvostudio di Amadei MarcoPublisher
2020-11-10Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (4951 reviews)
Public Linux Depots:
  • Easy Red 2 LINUX [2.48 G]
Easy Red 2 - New Roadmap for Late 2025 to Mid 2026

Hello again, Easy Red 2 army!

It\'s that time of year againthe time of year where we share our newest roadmap, laying out the planned path ahead for Easy Red 2 from late 2025 to mid-late 2026.

As you know, this year we practically re-made most of the game to be bigger and better than ever, and unfortunately because of that we missed out on Southern Tunisia this go-around. Don\'t worry, it\'s still coming!

As always, going into 2026 we\'re looking to make the game even bigger and even better than ever!

New roadmap:

Starting from today, here\'s what we plan to work on!

Major Planned New Features

  • South Tunisia: Mareth Line and Kasserine Pass

    [/*]
  • 1944/45 Hungarian DLC: Siege of Budapest and Operation Spring Awakening

    [/*]
  • We are considering other free additional maps for some time in 2026, including the Battle of Iwo Jima and Battles of Khalkhin Gol.

    [/*]
  • Deployable MGs onto carried tripods and deployable portable mortars (such as Japanese knee mortar)

    [/*]
  • Reconstruct broken sandbags and other defensive props

    [/*]
  • New Eastern Europe buildings coming to Stalingrad DLC

    [/*]
  • New vehicles and weapons for base game

    [/*]
  • Major reworks on many old vehicles and weapons

    [/*]
  • Multi-charge artillery system for modular artillery range and trajectory

    [/*]
  • New patch/insignia system for more accurate iconography on uniforms

    [/*]
  • Automatic cinematic camera system for nice shots and battle spectating

    [/*]
  • Infrared night vision technology for Panther and other sights

    [/*]

Major Planned Improvements

  • More map editor quality features to simplify prop placing, finding, and automatized behaviors.

    [/*]
  • Possibility to switch between scope and sights without removing scopes (where accurate)

    [/*]
  • Continuing adding and upgrading weapons, vehicles, sounds and animations

    [/*]

Upcoming Campaigns

Hungary Campaign

Early 2026, Mid 2026

We are finally ready to announce the next DLC!

Our goal with this expansion is to bring new factions, many new weapons, and above all, a lineup of late-war vehicles to play on one of the bloodiest battles that Europe has ever seen!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/8f6151e2bc2f09475505d21fe2f64c271b73eb27.jpg\"][/img]

The Battle of Hungary offers a great, unique setting for this criteria.

It features two factions totally new to Easy Red: Hungary alongside Germany, and Romania alongside the Soviet Union (after switching sides in 1944).

It also potentially includes a wide variety of authentic unique weapons such as the Mannlicher rifles, Mauser VZ.24, Danuvia submachine guns, Steyr-Solothurn MG30, PPS-42/43 and much more.

Youll also see powerful late-war vehicles like the late war Panther variants, Tiger II, Zrnyi II, late war T-34 and T34/85, IS-2 and more including rare wartime technology such as infrared night vision on Panther tanks, one of the most advanced innovations of the era. Here\'s a WIP photo of the Panther rework currently underway, along with the night vision system!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/742664e7a09ffdfde9cfabf0c522b2034118a5a7.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/9326c13f4fd6b592d3a85ff62fe877a001d9c962.jpg\"][/img]

One Of Europe\'s Bloodiest City Battles

The DLC will include key operations such as the Siege of Budapest, Operation Konrad, and Operation Spring Awakening, offering a mix of rural, urban, and suburban combat during the final months of the war in Europe.

Operation Spring Awakening is known as the last major offensive launched by the Third Reich during World War II, a final effort by German forces to halt the Soviet advance through Hungary.

[carousel autoadvance=\"true\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/2f0435b903ccdde8277c164afedf7c9f89226a12.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/fe9867227b1b502c221d1614e4405ec768e161fc.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/2b21e3ab286d0627a0d44fea96b09c84d33edc3a.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/2d6479f6542c91d9329f0043def219e9bc9053ab.jpg\"][/img][/carousel]

More information to come in the coming weeks and months on our official discord server.

Southern Tunisia Late 2025, Early 2026

While Northern Tunisia and the \"Run for Tunis\" would mark the end of Axis forces in North Africa, Southern Tunisia and the Mareth Line would be a very important stepping stone on the way, being a heavily fortified position that Axis forces used to try and halt the Allied advance after their retreat from El Alamein.

Just northwest of the Mareth Line lay the Atlas mountains, holding Kasserine and Kasserine pass. It is here in which occurred the first major engagement between American and German ground forces in WWII, and one of the largest losses for western allied forces early in the war. The rugged mountains of Kasserine and the surrounding area will prove in stark contrast to the wide open dunes of Mareth. Expect large tank battles over huge spaces, with a mix of both allies and axis on the defense! Also likely to come with this will be the British Crusader tank. The release of Southern Tunisia should be a great cap-off to the North African theater we plan to represent in base-game Easy Red 2, and we hope you\'ll love it too!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/7f5ede00722944719bcb1f2d9455dee88771bd14.jpg\"][/img]

The Southern Tunisia campaign is likely to release at the very beginning of 2026 if not the final weeks of 2025.

Ongoing Upgrades Across the Whole Game

While the roadmap highlights our biggest goals, a huge part of our daily development is the constant improvement of existing content.\nThroughout 2025 and 2026, well continue upgrading weapons, vehicles, uniforms, gear and historical details across all factions.

Right now we\'re already working on a large batch of improvementsheres a small preview:

  • A full range of new and reworked British vests and equipment, improving historical accuracy and visual detail.\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/843952864052a654857e97ddf23abbb19a5acf25.jpg\"][/img]

    [/*]
  • A lineup of the new updated Soviet T-34, including new variants, models, textures, and functional improvements. [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/cb641b9b409cb9dea9e426f442178cadd633c648.jpg\"][/img]

    [/*]

These upgrades will roll out steadily with our regular updates, just like you\'ve seen over the past years. Our goal is to make every single piece of equipment in Easy Red 2 feel authentic, polished, and satisfying to use.

A Note from the Team

This roadmap only outlines the major features and changes coming in the next several months.

As always, we\'ll be working on smaller updates, bug fixes, and polishing regularlyjust like we have for the past five years with monthly public updates. You can view our full history of changelogs here.

We owe our continued success to you, our dedicated community. Your feedback and suggestions have been invaluable, and your enthusiasm for Easy Red 2 motivates us to keep pushing the game forward. Thank you for spreading the word and being part of this journey.

We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions, Reddit and the Discord server .

Stay tuned, and see you on the battlefield!

Marco and the Easy Red 2 Team

[ 2025-11-10 18:01:53 CET ] [Original Post]

Minimum Setup

  • OS: Linux
  • Processor: Intel PentiumMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: Intel HD 600
  • Storage: 2 GB available space
  • Memory: 2000 MB RAM
  • Recommended Setup

    • OS: Linux
    • Processor: Intel i3Memory: 2000 MB RAM
    • Graphics: Intel GT750ti
    • Storage: 2 GB available space
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