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Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
  • Simulation and immersivity
    That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.
  • Large battles and historical locations
    All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.
  • Squad based gameplay
    No one can go to war alone; A good tactic require a good team work.
    So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
    We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.
  • Vehicles
    War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
    We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.
  • Devastation
    Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
    Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.
  • Optimizations
    We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
Easy Red 2
Marco AmadeiDeveloper
Corvostudio di Amadei MarcoPublisher
2020-11-10Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (4951 reviews)
Public Linux Depots:
  • Easy Red 2 LINUX [2.48 G]
[2.0.1] New & Reworked Uniforms & Vehicles, new Map Editor, Hungary PVs & more!

Hi everyone!

The holiday season is coming to an end, and we hope yours was great. While we\'re nearing the release of the Southern Tunisia Campaign, here\'s an update packed with a ton of quality of life updates, reworks, and brand new additions to polish the Easy Red experience as we go into 2026!

New Features:

  • Uniforms and Gear:

    [list]
  • Fully reworked British infantry uniforms and vests along with many new variants.

    [/*]
  • Uniforms added:

    [list]
  • UK Austerity Uniform (closed, open, scarf variants).

    [/*]
  • UK Battledress Uniform (closed, open, scarf, jerkin).

    [/*]
  • UK KD (Khaki Drill) Uniform (Used in North Africa).

    [list]
  • Intermixed variants with battledress top, KD shorts, KD pants, KD top.

    [/*]
[/*]
  • Mk. 3 Turtle Helmet (medic variant)

    [/*]
  • [/list][/*]
  • Gear added:

    • English/CW P37 Webbing with RFL, MG, SMG variants.

      [/*]
    • English/CW P37 Webbing Landing gear with RFL, MG, SMG variants.

      [/*]
    • English/CW P37 Webbing 1944 (Green) with RFL, MG, SMG variants.

      [/*]
    • English/CW P37 Webbing 1944 (Green) Landing gear with RFL, MG, SMG variants.

      [/*]
    • P37 Webbing Gurkha Gear (with Kukri knives).

      [/*]
    [/*]
  • Added new US airborne vests for early war.

    [/*]
  • [/list][/*]
  • Vehicle/Emplacement Additions

    • Added Crusader MKI, MKII and MKIII.

      [/*]
    • Reworked old M3/M5 Stuart tanks, adding many new variants for different years.

      [list]
    • New Stuart variants:

      [list]
    • M3 1941 Stuart

      [/*]
    • M3A3 1943 Stuart

      [/*]
    • M3A3 Recce

      [/*]
    • M3A1 Satan (flamethrower tank)

      [/*]
    • M5 1943 Stuart

      [/*]
    • M5 1944 Stuart

      [/*]
    [/*]
  • [/list][/*]
  • Fully reworked T-34 tanks along with various new variants (Stalingrad DLC).

    • New T-34 variants:

      [list]
    • T-34 1940

      [/*]
    • T-34 1941

      [/*]
    • T-34 1942 STZ

      [/*]
    • T-34 1943

      [/*]
    [/*]
  • [/list][/*]
  • Added SU-85 and SU-122 tanks (Stalingrad DLC).

    [/*]
  • Added 37mm M3 Anti-Tank Gun.

    [/*]
  • [/list][/*]
  • Added many new Map Editor props.

    • Reworked Haystack props with many new variants.

      [/*]
    • Reworked Stone wall props, with new desert version.

      [/*]
    • Added 2 Prickly Pear Cactus props

      [/*]
    • Added new mud road props: Mud Road Tan and Red

      [/*]
    • Eastern Europe buildings (Stalingrad DLC)

      [list]
    • 20+ new Eastern Europe buildings, from sheds to huts as well as churches and windmills.

      [/*]
    [/*]
  • [/list][/*]
  • Added camo variants to many new tanks, including Italian tanks, Panzer I and P40.

    [/*]
  • Added a new system to switch between scope and iron sight without removing the scope attachment. (Press the ranging keys or use scroll wheel!)

    [/*]
  • Added ability to adjust FPS viewmodel position. Currently located in graphics settings --> \"Gun Position X, Y, Z\".

    [/*]
  • Fully reworked Map Editor UI with various new tools (more info in next section).

    [/*]
  • Reworked main menu scene.

    [/*]
  • TPS camera toggle is now separated between infantry, ground vehicles and aircrafts.

    [/*]
  • [/list]

    Fixes and Improvements:

    • Vehicle Reworks

      [list]
    • Reworked Panther tank (now Panzer V Panther D).

      [/*]
    • T-34/76 reworked (now T-34 1942).

      [/*]
    • T-34/85 reworked.

      [/*]
    • M3 Stuart reworked (now M3 1942 Stuart).

      [/*]
    • M5 Stuart reworked (now M5 1942 Stuart).

      [/*]
    • M5 E7-7 flamethrower tank reworked (now M5A1 E7-7).

      [/*]
    • M8 Scott reworked (now M8 \"Scott\").

      [/*]
    [/*]
  • Vehicle Improvements

    • Added dynamic camo system to LCVP landing craft, LCA landing craft, LVT landing craft, LVT(a) tanks, Panzer I, and all Italian vehicles.

      [/*]
    • Added new texture variants to P40 Warhawk according to year.

      [/*]
    • Improved treads on KV series tanks.

      [/*]
    • Reworked most of the camo patterns.

      [/*]
    [/*]
  • Map Editor

    • All ground textures in map editor renamed for clarity.

      [/*]
    • Map editor now features various new tools and improvements:

      [list]
    • Ocean: Add waves (directional or random), change depth coloring, and change depth height (depth where you stop being able to see through water).

      [/*]
    • Solar Elevation, North Direction, and Weather is now all under the \"weather\" tab.

      [/*]
    • Map Locations is now its own tab.

      [/*]
    • Terrain Editor now has increased brush sizes.

      [/*]
    • New Paint Props Tool (formerly tree tool):

      [list]
    • Multiple prop may now be selected.

      [/*]
    • You can change the average height, as well as the variance at random between the props being placed with the tool.

      [/*]
    • Random tilt degrees for props being placed for more natural appearing formations

      [/*]
    • \"Align with ground\" tool for making props automatically rotate and adjust to the angle of the ground (avoids floating props)

      [/*]
    • Minimum clip distance, so props cannot overlap with each other when using the tool.

      [/*]
    [/*]
  • New grass editor ability to create natural open spaces between grass clusters, for less dense areas.

    [/*]
  • [/list][/*][/list][/*]
  • Uniforms and Gear:

    • Texture improvements for standard German uniforms.

      [/*]
    • Major texture improvements for British Brodie helmets (standard and African versions)

      [/*]
    • Texture improvements for British P40 Battledress uniform, as well as Khaki Drill uniform seen in North Africa

      [/*]
    • Texture improvements for British greatcoat.

      [/*]
    • British berets reworked (model and textures)

      [/*]
    [/*]
  • Improved multiplayer security.

    [/*]
  • Reworked vanilla crosshair.

    [/*]
  • Improved various FPS animations, including for the Garand, Springfield, Type 24, MP40, WZ35 and locomotion animations.

    [/*]
  • Fixed various issues with tank textures.

    [/*]
  • Fixed a bug that was causing Normandy Map props to stop spawning after some time in the battle.

    [/*]
  • Various bug fixes and corrections in missions.

    [/*]
  • Upgraded modding SDK to include new features and better UI.

    [/*]
  • [/list]

    Reworked uniforms & vehicles

    Fully reworked T-34s with some new variants. (Stalingrad DLC)

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/091eb1fdaa1fd54c901b619b44f24bb81c5e68ef.png\"][/img]

    Reworked M3/M5 Stuart tanks along with adding some new variants, including the RECCE scout variant.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/f2bdff139955660277035bcf30d2204909c27baf.png\"][/img]

    Reworked Panther tank (now Panther D)-- A and G variant also being currently worked on.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/ae041dd4664b0236c111bc4b318295c37277e839.png\"][/img]

    Some examples of the latest reworked Commonwealth uniforms and equipment. British loadouts now includes over 80 different clothing pieces.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/64d9ff9f0619f1960c77439bb12dd04e89ff0a85.png\"][/img]

    South Tunisia coming soon!

    Southern Tunisia is very close to nearing completion, with what\'s seeming to be 14 brand new missions.

    Here\'s what to expect:

    • Gafsa Airfield Raid by US Paratroopers in November 1942

      [/*]
    • Operation Frhlingswind and the battles of Faid Pass, Sidi-Bou-Zid, and Kasserine Pass--known as one of the most major losses by the United States in World War 2.

      [/*]
    • German stalemates at Sbiba Gap, Tebessa and Thala

      [/*]
    • English/Commonwealth advance on the Mareth Line in the South

      [/*]
    • Final phase of the battle of El Guettar where American forces retake the valley region.

      [/*]
    • Final German defense at the Tebaga Gap in April 1943 (leading to the events of the Northern Tunisia campaign)

      [/*]

    There are multiple tank-focused battles, featuring the involvement of many different factions! The allies featuring those seen previously in North Tunisia such as the United States, the United Kingdom, and France, but now accompanying them are New Zealander forces, Indian forces, and Gurkha forces, much like we saw in the Battle of Monte Cassino released a couple months back. With the heavy involvement of Italy in southern Tunisian operations, this brings the grand total of factions involved in this campaign to 8!

    [carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/dcabf9733d9277a4c678399b9da928f356dda4f3.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/2780a84ceb79b68f0c2cf0d369d3c459ce040f9c.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/ccbec1cf0f66ea6ab1abed5eb143d97f79eb39d6.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/da45267aebd1bf382a6f51d505ece117a22fe64d.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/ba56b613fc0891d10d58692fa9452e7dbe3439b7.jpg\"][/img][/carousel]

    To distinguish it from the currently existing Tunisia North, we are likely to release it as its own campaign-- likely titled \"Southern Tunisia Operations\", with the northern campaign renamed to \"Northern Tunisia Operations\".

    Southern Tunisia is coming next update, and PC beta users can expect it in the coming weeks for testing! We sincerely hope you\'ll enjoy it.

    Hungary DLC Progress

    What would a Hungarian DLC be without the Hungarian Army?

    A wide range of uniforms, weapons, vehicles, and voice acting is currently being produced for the upcoming Hungary DLC, introducing the new Hungarian faction.

    Here is a very early sneak peek at what is currently being worked on. As always, we aim to be as historically accurate as we can with our uniforms. We are aware that this early showcase still contains a few elements that need adjustment to achieve a truly authentic representation of the Hungarian Army, but we are excited to share the progress made so far and hope you enjoy.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/9a366ff3335a30af49fc4d99ac80c22d85041735.png\"][/img]

    As announced we have plenty late war weapons and vehicles being worked on for the Hungary DLC. Here\'s some of the ones recently finalized, of course with multiple camo variations:

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/05eef2757dc71d592352bdaf295f05ada89a304c.png\"][/img]

    We are also working on the Romanian Army. Below is a work-in-progress look at their uniform and loadout.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/251cf3a78f6f5b64676a23f6920dfa0a92cc1e0b.png\"][/img]

    In addition, significant progress is being made on buildings, props, and map development. Later, we will get to weapons and even more vehicles. We will be showing more on everything in the coming months... stay tuned!

    Letter from Corvostudio: Easy Red 2 in 2025

    2025 marked a huge year for Easy Red 2. The Shanghai-Nanking DLC released with major support, and 7 campaigns were reworked in effort to bring ER2 up to a new, higher standard-- also with huge support from you the community.

    Our community has grown so much this year, and we at Corvostudio couldn\'t be more grateful for all of you. Whether you\'re on PC or console, new or old, we hope you love what we\'ve done this year and we hope you\'re gonna love what we have in store for 2026. Easy Red 2 has been an ever-improving journey, and we hope you\'ll stick around as we strive to be even better.

    If you\'re not in it already, we love to hear your thoughts on the game and give suggestions and feedback in our official Discord Server . There you can also see work-in-progress content before these Steam posts!

    Check out the Shanghai-Nanking DLC if you havent yet!

    Our most recent DLC was released earlier this year! In Easy Red 2: Shanghai-Nanking, you fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

    [dynamiclink href=\"https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/\"][/dynamiclink]

    We also have many new features and content planned to come in next many months!

    South Tunisia campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.

    You can read about all of our plans our new Roadmap here:

    [dynamiclink href=\"https://store.steampowered.com/news/app/1324780/view/753916171125786050\"][/dynamiclink]

    As always, thanks for your support, and thanks for reading!

    Marco and the Easy Red 2 Development Team

    [ 2025-12-30 19:16:38 CET ] [Original Post]

    Minimum Setup

    • OS: Linux
    • Processor: Intel PentiumMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: Intel HD 600
    • Storage: 2 GB available space
  • Memory: 2000 MB RAM
  • Recommended Setup

    • OS: Linux
    • Processor: Intel i3Memory: 2000 MB RAM
    • Graphics: Intel GT750ti
    • Storage: 2 GB available space
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