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Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
  • Simulation and immersivity
    That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.
  • Large battles and historical locations
    All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.
  • Squad based gameplay
    No one can go to war alone; A good tactic require a good team work.
    So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
    We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.
  • Vehicles
    War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
    We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.
  • Devastation
    Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
    Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.
  • Optimizations
    We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
Easy Red 2
Marco AmadeiDeveloper
Corvostudio di Amadei MarcoPublisher
2020-11-10Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (4951 reviews)
Public Linux Depots:
  • Easy Red 2 LINUX [2.48 G]
[2.0.2] New Universal Carrier + Many Small Fixes and Improvements

Hi everyone!

This is a small but important patch to fix some issues raised with 2.0.1 update.

New Features:

  • Now custom squads uses the first magazine in the inventory as loaded magazine on spawn.

    [/*]
  • Reworked Universal Carrier + added multiple new variants.

    [list]
  • New Variants:

    [list]
  • Bren Carrier (100rnd) - Equipped with 100 round drum magazine.

    [/*]
  • Universal Carrier (Vickers) - Equipped with Vickers MG.

    [/*]
  • Universal Carrier \'Wasp\' Flamethrower - Equipped with flamethrower.

    [/*]
[/*][/list][/*]
  • Added Crusader III AA Mk. II \\[PC only for the moment]

    [/*]
  • Added new \"doubled\" sandbag models. \\[PC only for the moment]

    [/*]
  • Uniforms and Gear Added:

    • German Afrika Korps uniform w/Zeltbahn (2 variants: one with gaiters and one without).

      [/*]
    • Radio variants of various brodies:

      [list]
    • Mk.2 Brodie (Net, Radio) Helmet

      [/*]
    • Mk. 2 Brodies (Radio) Helmet

      [/*]
    • Mk.3 Brodie (Radio) Helmet)

      [/*]
    [/*]
  • English Tanker Gear (2 variants)

    [/*]
  • [/list][/*][/list]

    Fixes and Improvements:

    • Squad Improvements

      [list]
    • Various squads using English/Commonwealth gear reworked for more accurate composition.

      [list]
    • English Normandy squads now using P44 webbing with more appropriate headgear such as scrimmed and netted helmets as well as their radioman wearing headphones.

      [/*]
    • Canadian Normandy squads now have a more unique distribution of P44 webbing variants, as well as having scrim in their helmets and radiomen wearing headphones.

      [/*]
    • British Paratrooper squads now use P44 (Landing) Webbing, have increased use of HSAT helmets with scrim

      [/*]
    • British Paratroopers (Africa) squad seen on Medjez-el-Bab now has totally unique cosmetic appearance, utilizing new British KD Wool (Trousers) uniform.

      [/*]
    [/*][/list][/*]
  • Many uniform and vest name changes for accuracy.

    [/*]
  • MP44 now renamed StG44, as any official appearances of it currently are after the new name designation ordered in mid-late 1944.

    [/*]
  • Improved Tunisia building models (With more improvements to come).

    [/*]
  • Fixed issue where it was not possible to spawn with custom dog tags under specific conditions.

    [/*]
  • Improved netcode for more stable multiplayer.

    [/*]
  • Fixed LODs of various uniforms.

    [/*]
  • Fixed issue where it was not possible to add scripting to custom squad spawns on Mac OSX.

    [/*]
  • Fixed issues with weapons flying around on some animations.

    [/*]
  • Fixes on P40, Panzer IV (Snow) and Panzer V Panther vehicle models.

    [/*]
  • Improved collisions with sandbags. Now destroyed variants will not impede movement.

    [/*]
  • Improved animation system.

    [/*]
  • Fixes with scripting APIs.

    [/*]
  • [/list]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/6878ece0aa6d2b2e0ef564f9738e8f345bb7a426.png\"][/img]

    Check out the Shanghai-Nanking DLC if you havent yet!

    Our most recent DLC was released earlier this year! In Easy Red 2: Shanghai-Nanking, you fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.

    We also have many new features and content planned to come in next many months!

    South Tunisia campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.

    You can read about all of our plans our new Roadmap here:

    This was just a quick patch, but we\'ll see you next time for Southern Tunisia\'s release!

    Marco and the Easy Red 2 Development Team

    [ 2026-01-08 10:56:48 CET ] [Original Post]

    Minimum Setup

    • OS: Linux
    • Processor: Intel PentiumMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: Intel HD 600
    • Storage: 2 GB available space
  • Memory: 2000 MB RAM
  • Recommended Setup

    • OS: Linux
    • Processor: Intel i3Memory: 2000 MB RAM
    • Graphics: Intel GT750ti
    • Storage: 2 GB available space
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