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Tallowmere 2 v0.1.7a, and an update
We have entered Q4 2020. I believe things are still on track to open the dungeons up for sale by the end of the year for desktop, and possibly mobile. The past month has largely been spent working on Android (Google Play) and iOS (Game Center) integration. I've also recently received a devkit from Nintendo for the upcoming Switch version. Cross-platform play is still scheduled. It's been a lot of behind-the-scenes programming tasks in recent weeks that aren't overly exciting nor glamourous to show off, but must be done. I still want to slip in a small overhaul of how stats on weapons and shields will work for v0.2.0, and add in a few more curses, but time will tell if it happens by the end of the year or not. Pre-order incentives are still available on itch.io, though I will probably close them soon (within the next month) to lock things in to gear up for Early Access. Thanks for testing the demo sharing your feedback. Chris
The following changes apply to both the main game and demo.
InControl Native:
[ 2020-10-04 22:07:41 CET ] [ Original post ]
Development update
We have entered Q4 2020. I believe things are still on track to open the dungeons up for sale by the end of the year for desktop, and possibly mobile. The past month has largely been spent working on Android (Google Play) and iOS (Game Center) integration. I've also recently received a devkit from Nintendo for the upcoming Switch version. Cross-platform play is still scheduled. It's been a lot of behind-the-scenes programming tasks in recent weeks that aren't overly exciting nor glamourous to show off, but must be done. I still want to slip in a small overhaul of how stats on weapons and shields will work for v0.2.0, and add in a few more curses, but time will tell if it happens by the end of the year or not. Pre-order incentives are still available on itch.io, though I will probably close them soon (within the next month) to lock things in to gear up for Early Access. Thanks for testing the demo sharing your feedback. Chris
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v0.1.7a changelog
The following changes apply to both the main game and demo.
FIXES
- Grenades: Fixed an error when throwing a grenade.
- Lightning Orb: Fixed an error when casting.
- Load Tab: Fixed savefiles appearing outdated after saving a game.
- Menu Filters: Fixed caching issues.
- Text: Fixed various overlapping issues with the Menus and Weapon Rack.
CONTROLLERS
InControl Native:
- Fixed crash for controllers declaring a large number of buttons.
- Added Apple Silicon support.
- Added support for SteelSeries Nimbus Plus.
- Fixed MFi controller pause button not working.
- Fixed non-MFi controllers not detecting attach/detach events.
INTERNAL
- InControl: Updated to v1.8.3.
[ 2020-10-04 22:07:41 CET ] [ Original post ]
Tallowmere 2: Curse of the Kittens
Chris McFarland
Developer
Chris McFarland
Publisher
2020-12-04
Release
Game News Posts:
62
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(294 reviews)
Public Linux Depots:
- Tallowmere2_Lin64 [187.03 M]
Lady Tallowmere's kittens have been acting strange. Still, the dungeon's rituals must be carried out. Despite the unusual circumstances, how many rooms can you clear?
Slay and conquer:
- Raise your shield to survive.
- Defeat enemies. Find the key in each room to advance.
- Level up. Acquire weapons, shields, blessings, and potions to alter your character.
- Achieve a high score based on the room number you reach.
Ever-changing dungeons:
- ROGUELIKE RANDOMNESS. Rooms, enemies, items, and modifiers are procedurally generated every run.
- PLAY YOUR WAY. Choose your character and starting weapon before each adventure.
- FIGHT. Each room contains more enemies the further you go.
- WEAPON MASTERY. Use the right tool for the job – each weapon behaves differently.
- LOOT. Uncover higher rarity levels and item tiers the deeper you delve.
- STAY HEALTHY. Drink potions, find hearts, or visit Lady Tallowmere for healing.
- UNLOCK. Expand your starting arsenal by progressing far enough. Success is rewarded, not failure.
Player modes:
- Single-player
- Couch Co-op (local shared screen, up to 4 players)
- Online Co-op (up to 4 players per game)
Technical features:
- Keyboard, mouse, and controller support
- Save your game anywhere and resume where you were
- Steam Leaderboard integration for eternal bragging rights
- Steam Cloud support for saved games, high scores, achievements, and configurations
- Options for key and button rebinding, UI scaling, screen shake, post-processing effects, resolution, frame rate, and more
MINIMAL SETUP
- OS: Ubuntu 16.04. SteamOS. or similarMemory: 2 GB RAMGraphics: Shader Model 4.0Storage: 200 MB available space
- Memory: 2 GB RAM
- Graphics: Shader Model 4.0
- Storage: 200 MB available space
- OS: Ubuntu 18.04. SteamOS. or similar
- Processor: 3.5 GHzNetwork: Broadband Internet connectionSound Card:
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