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Tallowmere 2 v0.1.8, nearing Early Access
Almost ready... Been doing online co-op testing recently with Ubuntu 20.04, Windows 10, and macOS Big Sur.
Aiming for early December. Still have some last-minute server-management stuff to finalise, but I think the big green "Release as Early Access" button in the Steamworks backend will get pushed next month. Will announce a proper date soon if there are no major hiccups in this final sprint of testing. A few more Steam beta keys will go out in the next day or two, but that will be it before the launch. Server documentation has been written. Deployment-generation forms are ready. Will be a gradual work-in-progress to add server features (let alone client features!), but have to start somewhere. I, and region-specific publishers, will have official servers at the ready, but I'm also keen to see if any community servers will come about. All in good time. Still need to contact and work with backers regarding the Feline Faithful rewards, Quadruple Conundrums rewards, and the one big Bastardly Boss Designer reward... So many things on my list to do! At this point, stability is the priority features and more fun stuff will be worked on again soon enough. Chris
Changes apply to both the main game and demo.
ADDED LANGUAGE:
CONTROLLERS:
[ 2020-11-08 06:37:38 CET ] [ Original post ]
Nearing Early Access
Almost ready... Been doing online co-op testing recently with Ubuntu 20.04, Windows 10, and macOS Big Sur.
Aiming for early December. Still have some last-minute server-management stuff to finalise, but I think the big green "Release as Early Access" button in the Steamworks backend will get pushed next month. Will announce a proper date soon if there are no major hiccups in this final sprint of testing. A few more Steam beta keys will go out in the next day or two, but that will be it before the launch. Server documentation has been written. Deployment-generation forms are ready. Will be a gradual work-in-progress to add server features (let alone client features!), but have to start somewhere. I, and region-specific publishers, will have official servers at the ready, but I'm also keen to see if any community servers will come about. All in good time. Still need to contact and work with backers regarding the Feline Faithful rewards, Quadruple Conundrums rewards, and the one big Bastardly Boss Designer reward... So many things on my list to do! At this point, stability is the priority features and more fun stuff will be worked on again soon enough. Chris
v0.1.8 Changelog
Changes apply to both the main game and demo.
LANGUAGES
ADDED LANGUAGE:
- Portuguese - Brazil: translated by Ewerton E. de Souza.
FIXES & IMPROVEMENTS
CONTROLLERS:
- InControl Legacy is now the default controller input module on Windows. Previously, was InControl Native.
- Updated Unity to 2019.4.9f1.
- Load Tab is no longer selected after death if no savefiles exist.
- Fixed controller categories not having appropriate back-navigation flow during Couch Co-op.
- Updated target frame rate options (changed 140 to 144).
- Fixed certain text on the Language tab not updating when changing language.
- Fixed errors when changing input options during Couch Co-op.
- Fixed gold text spacing issues with Simplified Chinese.
- Various client-server communication enhancements.
- Fixed a Multishot error.
- Fixed a death-related error.
- Fixed animations not updating during room transitions.
- Fixed animations not updating smoothly if frame rate was higher than 100 FPS.
- Fixed certain camera events not respecting chosen options.
- Low health beeps no longer occur during intermissions.
- Command-line arguments are now logged.
- Improved error handling when testing translations.
- Improved performance.
- Improved error handling if unable to render a user's avatar.
[ 2020-11-08 06:37:38 CET ] [ Original post ]
Tallowmere 2: Curse of the Kittens
Chris McFarland
Developer
Chris McFarland
Publisher
2020-12-04
Release
Game News Posts:
62
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(293 reviews)
Public Linux Depots:
- Tallowmere2_Lin64 [187.03 M]
Lady Tallowmere's kittens have been acting strange. Still, the dungeon's rituals must be carried out. Despite the unusual circumstances, how many rooms can you clear?
Slay and conquer:
- Raise your shield to survive.
- Defeat enemies. Find the key in each room to advance.
- Level up. Acquire weapons, shields, blessings, and potions to alter your character.
- Achieve a high score based on the room number you reach.
Ever-changing dungeons:
- ROGUELIKE RANDOMNESS. Rooms, enemies, items, and modifiers are procedurally generated every run.
- PLAY YOUR WAY. Choose your character and starting weapon before each adventure.
- FIGHT. Each room contains more enemies the further you go.
- WEAPON MASTERY. Use the right tool for the job – each weapon behaves differently.
- LOOT. Uncover higher rarity levels and item tiers the deeper you delve.
- STAY HEALTHY. Drink potions, find hearts, or visit Lady Tallowmere for healing.
- UNLOCK. Expand your starting arsenal by progressing far enough. Success is rewarded, not failure.
Player modes:
- Single-player
- Couch Co-op (local shared screen, up to 4 players)
- Online Co-op (up to 4 players per game)
Technical features:
- Keyboard, mouse, and controller support
- Save your game anywhere and resume where you were
- Steam Leaderboard integration for eternal bragging rights
- Steam Cloud support for saved games, high scores, achievements, and configurations
- Options for key and button rebinding, UI scaling, screen shake, post-processing effects, resolution, frame rate, and more
MINIMAL SETUP
- OS: Ubuntu 16.04. SteamOS. or similarMemory: 2 GB RAMGraphics: Shader Model 4.0Storage: 200 MB available space
- Memory: 2 GB RAM
- Graphics: Shader Model 4.0
- Storage: 200 MB available space
- OS: Ubuntu 18.04. SteamOS. or similar
- Processor: 3.5 GHzNetwork: Broadband Internet connectionSound Card:
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