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Version 0.2.3
Windows:
[ 2021-01-22 01:37:27 CET ] [ Original post ]
Hello everyone. This patch adds a couple language-related features, but is mainly focused on bug fixes.
There are still many features to be added. The list is large. Thank you for all the bug reports and requests. Working through things one at a time. Lots to do still.
Chris
Version 0.2.3 Changelog
KOREAN
- Added Korean translated by THE BALANCE.
- Deployed an online co-op server in South Korea.
IME SUPPORT
Windows:
- Added IME (Input Method Editor) support. You should now be able to type in Simplified Chinese, Korean, and Japanese.
- If Windows IME is enabled, a globe icon will appear beside the input field in-game.
- This works for online chatting, editing text in the menus, and using the in-game feedback form.
- Unfortunately, the current Unity engine has issues with IME support on macOS and Linux. I have submitted a bug report to Unity; lets hope IME support is improved in a future Unity version.
KEYS
- Entering a corridor or waypoint now causes players to drop any key they are holding. This should resolve issues of not knowing where keys are taken.
- Keys are no longer affected by Magnetism for 0.6 seconds after being thrown. This allows keys to move away from the player.
TILTED
- Corridors affected by the Tilted room modifier now have extra force to ensure keys and treasure are obtainable.
ONLINE CO-OP
- Servers no longer process regular damage messages if a cutscene is playing.
- Fixed rooms failing to load if one client happened to disconnect mid-load. Clients now reveal the room ~4 seconds later regardless if other clients are ready.
- Fixed issue where player positions could be set incorrectly upon room load.
- Fixed issue where a client could not perform certain actions after reconnecting.
- Fixed error where kittens could receive fatal damage at the same time a cutscene could start.
- Fixed various errors regarding doors, holding and throwing keys, treasure chest interactions, pedestal interactions, and damage constructors.
- Improved handling of Demon Statue messages.
- Improved server debug logging.
MENUS
- Fixed long right-panel titles overlapping text underneath. Text content is now wrapped and pushed appropriately.
- Navigating menu items with keyboard keys no longer scrolls right-panel content.
- Improved handling if maximum saved game limit is reached.
LANGUAGES
- Finnish & German: Localised in-game title logos.
- Added fonts: Noto Sans KR and Noto Sans JP.
- Updated strings.
OTHER FIXES
- Scythe & Temperament: Projectile spawn point has been corrected.
- Addressed issue with low-health warnings causing errors in rare cases.
- Fixed core attributes sometimes failing to recalculate, and improved the recalculation process.
- Fixed co-op revival triggers sometimes being activatable in single-player games.
- Fixed buff and debuff labels not updating when changing language.
- Fixed waypoint sounds emitting multiple times in the same frame in co-op.
- Fixed issue where command-line launch arguments would be written to LocalSettings.ini.
- Fixed error with creatures being slayed at the same time the game is paused.
- Fixed error with weapon modifier UIs sometimes failing to update.
- Fixed audio not fading out when exiting the game.
- Fixed various errors regarding projectile collisions, weapon visibility, shield positioning, creature states, elemental spinner traps, game states, ranged weapons, and alterant calculations.
- Improved null-reference checking against MonoBehaviours in many places.
ENGINE
- Updated Unity to 2019.4.12f1.
[ 2021-01-22 01:37:27 CET ] [ Original post ]
Tallowmere 2: Curse of the Kittens
Chris McFarland
Developer
Chris McFarland
Publisher
2020-12-04
Release
Game News Posts:
62
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(293 reviews)
Public Linux Depots:
- Tallowmere2_Lin64 [187.03 M]
Lady Tallowmere's kittens have been acting strange. Still, the dungeon's rituals must be carried out. Despite the unusual circumstances, how many rooms can you clear?
Slay and conquer:
- Raise your shield to survive.
- Defeat enemies. Find the key in each room to advance.
- Level up. Acquire weapons, shields, blessings, and potions to alter your character.
- Achieve a high score based on the room number you reach.
Ever-changing dungeons:
- ROGUELIKE RANDOMNESS. Rooms, enemies, items, and modifiers are procedurally generated every run.
- PLAY YOUR WAY. Choose your character and starting weapon before each adventure.
- FIGHT. Each room contains more enemies the further you go.
- WEAPON MASTERY. Use the right tool for the job – each weapon behaves differently.
- LOOT. Uncover higher rarity levels and item tiers the deeper you delve.
- STAY HEALTHY. Drink potions, find hearts, or visit Lady Tallowmere for healing.
- UNLOCK. Expand your starting arsenal by progressing far enough. Success is rewarded, not failure.
Player modes:
- Single-player
- Couch Co-op (local shared screen, up to 4 players)
- Online Co-op (up to 4 players per game)
Technical features:
- Keyboard, mouse, and controller support
- Save your game anywhere and resume where you were
- Steam Leaderboard integration for eternal bragging rights
- Steam Cloud support for saved games, high scores, achievements, and configurations
- Options for key and button rebinding, UI scaling, screen shake, post-processing effects, resolution, frame rate, and more
MINIMAL SETUP
- OS: Ubuntu 16.04. SteamOS. or similarMemory: 2 GB RAMGraphics: Shader Model 4.0Storage: 200 MB available space
- Memory: 2 GB RAM
- Graphics: Shader Model 4.0
- Storage: 200 MB available space
- OS: Ubuntu 18.04. SteamOS. or similar
- Processor: 3.5 GHzNetwork: Broadband Internet connectionSound Card:
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