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Version 0.2.10
Health-per-tick calculations have been adjusted; regen amounts are now based on a creature's regular max health value. The following factors no longer amplify health regen amounts:
The past 40 days has been a weird blur of mobile work, Nintendo Switch work, and editing many calculations and properties for converting the game into Rulesets. I'm saving the infamous Liquid Gold potion issue for version 0.3. It's been 10 weeks of pandemic lockdown here in Auckland, New Zealand. Some days I take my laptop and code in my car in different places, just to get out of the house. I'm fully vaccinated, so not super fearful, but try to minimise going into grocery stores. Other days, just coding at home... Hoping to visit a cafe or library again in the coming weeks. Fatigue and brain fog still dominate me with this psoriatic arthritis. I am most productive in the mornings after a night's sleep, but the afternoons usually require naps. If I do nap (usually 30 minutes), my immune system attacks my nerves, rendering me into a lethargic vegetable for about 6 hours afterwards, which isn't helpful. And by the time my nerves fix themselves, it's pretty much time for bed. Or if I don't nap, I remain so tired that I'm not productive either. And not just for work; even the ability to relax and enjoy something is a mushed experience. Brain fog is like feeling spaced out, involuntarily drunk... can't think straight, can't concentrate, can't line up code nor thoughts properly. So I am forced to wait for the next day to resume doing anything significant. Many hours each day are lost to this 1% chance autoimmune disease. My nervous system is getting weaker... Walking is slow, and using upper body strength saps my energy very quickly. Hands and fingers go numb and tingly a lot. I am having to pick and choose my battles when it comes to household chores. Still, progress on the game continues a few hours every morning. Thank you for playing. Chris
[ 2021-11-03 22:50:15 CET ] [ Original post ]
ENEMY HEALTH REGEN
Health-per-tick calculations have been adjusted; regen amounts are now based on a creature's regular max health value. The following factors no longer amplify health regen amounts:
- Tanky Monsters room modifier
- Elite health multiplier
- Total number of players
OTHER FIXES & IMPROVEMENTS
Online Co-op
- Deployed a new server in Mexico City, Mexico.
- Fixed an error after a party had died in a corridor, where clients would ask the server to generate and load a new room rather than resetting to the home room.
- Party deaths and room-generation messages are now more robust.
Internal
- Structural changes have been made for upcoming Rulesets. Internally, v0.2 has been converted to a Ruleset with over 200 gameplay properties tweakable. Testing for v0.3 is underway.
Demon Statues
- Fixed an issue where pending unique Mystery Rewards could be rolled more than once.
Elites
- Canisters no longer drop. Canisters will drop again later when implemented fully.
- Improved healthbar positions.
Journal
- Fixed an issue where the "Souls Collected" value was incorrect.
Kangaroo Broth
- Fixed an issue with incorrect flavour text.
Simplified Chinese
- Updated publisher logo on intro sequence.
- Updated game logo on pause menu.
Speedy Kitten
- Fixed an issue where the kitten would not waddle.
PERSONAL NOTE
The past 40 days has been a weird blur of mobile work, Nintendo Switch work, and editing many calculations and properties for converting the game into Rulesets. I'm saving the infamous Liquid Gold potion issue for version 0.3. It's been 10 weeks of pandemic lockdown here in Auckland, New Zealand. Some days I take my laptop and code in my car in different places, just to get out of the house. I'm fully vaccinated, so not super fearful, but try to minimise going into grocery stores. Other days, just coding at home... Hoping to visit a cafe or library again in the coming weeks. Fatigue and brain fog still dominate me with this psoriatic arthritis. I am most productive in the mornings after a night's sleep, but the afternoons usually require naps. If I do nap (usually 30 minutes), my immune system attacks my nerves, rendering me into a lethargic vegetable for about 6 hours afterwards, which isn't helpful. And by the time my nerves fix themselves, it's pretty much time for bed. Or if I don't nap, I remain so tired that I'm not productive either. And not just for work; even the ability to relax and enjoy something is a mushed experience. Brain fog is like feeling spaced out, involuntarily drunk... can't think straight, can't concentrate, can't line up code nor thoughts properly. So I am forced to wait for the next day to resume doing anything significant. Many hours each day are lost to this 1% chance autoimmune disease. My nervous system is getting weaker... Walking is slow, and using upper body strength saps my energy very quickly. Hands and fingers go numb and tingly a lot. I am having to pick and choose my battles when it comes to household chores. Still, progress on the game continues a few hours every morning. Thank you for playing. Chris
[ 2021-11-03 22:50:15 CET ] [ Original post ]
Tallowmere 2: Curse of the Kittens
Chris McFarland
Developer
Chris McFarland
Publisher
2020-12-04
Release
Game News Posts:
62
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(293 reviews)
Public Linux Depots:
- Tallowmere2_Lin64 [187.03 M]
Lady Tallowmere's kittens have been acting strange. Still, the dungeon's rituals must be carried out. Despite the unusual circumstances, how many rooms can you clear?
Slay and conquer:
- Raise your shield to survive.
- Defeat enemies. Find the key in each room to advance.
- Level up. Acquire weapons, shields, blessings, and potions to alter your character.
- Achieve a high score based on the room number you reach.
Ever-changing dungeons:
- ROGUELIKE RANDOMNESS. Rooms, enemies, items, and modifiers are procedurally generated every run.
- PLAY YOUR WAY. Choose your character and starting weapon before each adventure.
- FIGHT. Each room contains more enemies the further you go.
- WEAPON MASTERY. Use the right tool for the job – each weapon behaves differently.
- LOOT. Uncover higher rarity levels and item tiers the deeper you delve.
- STAY HEALTHY. Drink potions, find hearts, or visit Lady Tallowmere for healing.
- UNLOCK. Expand your starting arsenal by progressing far enough. Success is rewarded, not failure.
Player modes:
- Single-player
- Couch Co-op (local shared screen, up to 4 players)
- Online Co-op (up to 4 players per game)
Technical features:
- Keyboard, mouse, and controller support
- Save your game anywhere and resume where you were
- Steam Leaderboard integration for eternal bragging rights
- Steam Cloud support for saved games, high scores, achievements, and configurations
- Options for key and button rebinding, UI scaling, screen shake, post-processing effects, resolution, frame rate, and more
MINIMAL SETUP
- OS: Ubuntu 16.04. SteamOS. or similarMemory: 2 GB RAMGraphics: Shader Model 4.0Storage: 200 MB available space
- Memory: 2 GB RAM
- Graphics: Shader Model 4.0
- Storage: 200 MB available space
- OS: Ubuntu 18.04. SteamOS. or similar
- Processor: 3.5 GHzNetwork: Broadband Internet connectionSound Card:
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