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DEPO is a first person 3D platformer where you control a rebel pixel inside a computer with an evil Operating System governing everything. You'll find final bosses, cinematic scenes, arcade mini-games, 50 huge levels full of surprises, ¡and big stories to discover!
DEPO : Death Epileptic Pixel Origins
6 Faces TeamDeveloper
Sons of a BitPublisher
2020-11-20Release
FREE
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (275 reviews)
Public Linux Depots:
  • (Linux) DEPO : Death Epileptic Pixel Origins [1.44 G]
NEW MEGA-UPDATE (V. 1.1.0)

MEGA UPDATE PATCH V 1.1.0 UPDATED ON STEAM [01/09/2022]

MINI-GUIDE OF ZONES TO VISIT SO YOU DON'T MISS ANYTHING ABOUT THIS BIG UPDATE!

[b]ZONE 1: A new area dedicated to speedrunners is located in the Fitxel Zone.
ZONE 2[/b]: Snakby's art gallery has been opened, accessed from the Death Pixel Base (You need to complete the story mode).
ZONE 3: A grey teleporter can be activated with SAM's secret in the Old Test Zone... (Visit the zone during the different chapters of the game to get different dialogs)
ZONE 4: New dialogues of a certain character in the dream world! (It is necessary to have escaped from the island)
ZONE 5: The Ruins of EYE.CO, a new gigantic level is now available. Head to Core Square, there you will find the entrance (You need to complete the story mode).


Added:
- Added functionality of various save slots in the start menu.
- The image of the main character with his current clothes appears together with the game stats.
- Added 2 new songs.
- Added 7 new filters for photo mode.
- Added button in pause menu to activate windowed mode.
- Added zone with Speedrun podiums in Fitxel Zone.
- New level EYE.CO Ruins.
- Added phrases of 3 characters that previously had not spoken with the player (EYE.CO Ruins).
- Added EYE.CO Ruins to the minimap.
- Optimized EYE.CO Ruins.
- Placed checkpoints in different difficulties in the ruins.
- Changed and added city texture of the entrance to the ruins level.
- Added fanart in art gallery.
- The watchmaker now calls you in the Dark world.
- Added new phrases to Siseye in dream world.
- Created new flickering platform mechanic.
- Added new content in the final credits text that informs about new things.
- In the Kernel now in the zone with memories the music changes.
- In the primordial ravines now you can double jump out of the primordial zone without dying.
- Changed some parts of the island world to improve the speedrunning routes.
- Added some details to the red pixel house scenery (in time paradox mode).
- Now the current version of the game appears in the pause menu, easier to validate Speedruns.
- Now the calls must be activated manually and the alert appears in a corner so as not to disturb the player.
- Added some new mechanics and details that are not commented here so as not to make spoilers ;)


Fixed:
- It is no longer necessary to climb to the teleports by jumping, walking to them you can climb directly.
- Now the light button can be reset even if the light has not been turned off yet.
- One of the dark world levels no longer shows the 2 missing eyes.
- Fixed bug that caused that when using missile on descending platforms you could go through floors and fall into the void.
- Optimized the world of the island, it works much better in the two lower qualities.
- Lots of optimized textures, even faster loading of levels and others.
- The lizard missile is now visible when you complete the mission.
- The missile can no longer leave the AVL Tree.
- The Core Plaza elevator has been repainted, now has more coherence with the pink chip.
- Optimization of the Core Plaza, it should work a little better on less powerful computers.
- Reduced some call texts that were too long or didn't add much.
- Changed Agrippa's initial dialogues to be shorter and more pleasant.
- Increased the time of appearance of the texts in the EYE.CO Physical and Mental Test.
- The members of eye.co no longer watch in the red pixel's house if the game is over (for lore coherence).
- Improved the zone of the menu start when being in the chapter of the island.
- The dark islands no longer lead to the island world when returning, but to the dark world.
- Fixed some new problems with game loading.
- Music no longer resets when fading between songs.
- Visual improvements in the inventory section and medals in the pause menu.
- Improved movement in the inventory section and medals in the pause menu.
- Small visual modification in a tutorial area.
- You can no longer stay in the water in levels where the water rises.
- When completing the time trial in dark SAMson now no longer takes you back to the Core square, but to the dark world.
- It is no longer possible to get stuck in the half-built house in the construction zone.
- Fixed some overlapping materials in the area of the final speaker of Sam's level.
- Fixed Nuria hat with overlapping materials.
- The flashlight has been modified so that it doesn't go through the floor and is more realistic.
- Fixed some intro texts.
- Fixed bug that prevented to return to Core Square from the ruins after finishing it.
- Improved the bouncing of the ship with the scenery.
- Fixed some cubes that didn't have collision in the primordial ravines.
- Fixed visual bug with lizard in Sam's lair.
- The translations of the ingame achievements in English are now identical to those of the achievements in Steam.
- Fixed mayor Shike's dialog on file 181.195 (incoherent Lore).
- Fixed SAManta dialog in English.
- Optimized some level images.
- Fixed pixel visual bug in HUD.
- Cleaned up the game code.

[ 2022-09-01 07:55:21 CET ] [Original Post]

Minimum Setup

  • Memory: 2 GB RAMStorage: 3 GB available space
  • Storage: 3 GB available space
GAMEBILLET

[ 6534 ]

24.87$ (17%)
16.79$ (16%)
1.50$ (90%)
2.60$ (96%)
20.72$ (17%)
1.18$ (80%)
6.87$ (83%)
16.57$ (17%)
3.00$ (85%)
16.79$ (16%)
3.75$ (85%)
17.75$ (11%)
24.87$ (17%)
15.00$ (50%)
7.07$ (12%)
22.72$ (24%)
16.57$ (17%)
17.75$ (11%)
5.98$ (80%)
4.19$ (16%)
35.98$ (10%)
16.57$ (17%)
20.17$ (19%)
7.64$ (81%)
5.03$ (16%)
1.00$ (90%)
41.47$ (17%)
2.69$ (73%)
22.72$ (24%)
1.18$ (80%)
GAMERSGATE

[ 1733 ]

1.5$ (92%)
4.5$ (91%)
1.01$ (49%)
10.5$ (70%)
1.13$ (62%)
1.75$ (75%)
1.02$ (74%)
3.0$ (70%)
1.5$ (62%)
5.0$ (50%)
8.0$ (60%)
0.44$ (56%)
0.37$ (63%)
4.25$ (83%)
7.5$ (70%)
1.76$ (91%)
5.0$ (50%)
4.5$ (82%)
4.0$ (80%)
3.68$ (82%)
3.26$ (87%)
2.0$ (90%)
1.88$ (81%)
6.0$ (80%)
1.5$ (70%)
2.25$ (85%)
1.31$ (91%)
0.68$ (91%)
0.74$ (63%)
0.97$ (51%)
MacGamestore

[ 4693 ]

1.19$ (88%)
13.99$ (22%)
1.28$ (87%)
2.99$ (93%)
37.89$ (5%)
38.99$ (13%)
2.49$ (88%)
65.99$ (6%)
1.99$ (85%)
1.19$ (88%)
5.09$ (15%)
9.49$ (5%)
2.98$ (80%)
1.99$ (90%)
2.48$ (75%)
4.99$ (83%)
18.49$ (8%)
1.09$ (82%)
9.49$ (5%)
2.99$ (75%)
1.42$ (93%)
21.49$ (14%)
6.24$ (75%)
2.48$ (50%)
1.99$ (90%)
0.99$ (90%)
5.99$ (85%)
1.89$ (87%)
1.49$ (85%)
1.99$ (87%)

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