




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- New song in SAManta and Dark SAManta. - Anta's Dream song repositioned in its level. - Updated art gallery. - Introduced retro songs in SAMs in retro mode. - Adjusted speed when climbing walls when you are small or big in the level editor. - Fixed problem in steam workshop level listing texts.
What's New in the Level Editor: - 2 new objects: cakes that increase or decrease the player's size. You can eat multiple and become tiny or giant! - The gravity change trigger is no longer visible. - The DP logo is no longer flipped horizontally. - Fixed a visual issue with tag names. - Fixed an issue where jump pads and jetpacks wouldn't recharge jumps in the editor.
The player now jumps at the usual height. The timer information is now always displayed facing the player in the level entry areas. The jump and coyote jump sound is now fixed in the level editor and in the egg hunt. It is no longer possible to bug the egg hunt menu via the pause menu.
Some fixes: You can now paint the mask in the astral mode. The sounds when lowering life to the boss2D have been changed and the music of the level is gradually accelerated. The climbing wall of Core Square tree has been fixed. Eggs with low distance or time have been deleted and now can't be created in order to avoid morralla eggs. This also avoids breaking the economy of coins in the egg hunt. Fixed problem with binoculars in egg mode. Fixed problem with day-night change at game startup. Rotation of the blue key reset in the inventory. Improved visual appearance of penumbra buses in balloon mode. Balloon can now kill in 2D levels. The online popup cannot be opened if you are being focused by a factory surveillance camera. Chinese translation fixes.
Fixes: - Added two buttons in the egg selection panel, where the eggs are sorted by the most difficult and the newest ones. - Added button in the dark world that allows you to unlock online achievements as long as you have beaten the game in less than 1 hour. - Updated art gallery. - Improved appearance of Ancora tomb. - Fixed endings panel in Luceye. - Fixed radio that couldn't be broken in Clapit store. - Fixed and improved visual appearance in cutscene of the Old Test Zone. - Fixed problem with blue chip icon. - Fixed that if you break the radio from outside the store all the music stopped. - Achievements are activated in Steam. - No longer it is possible to open the popup online in the activator of Siseye in the mansion of Shike. - You can no longer hide eggs using the trampoline bug. - Some elements that should not be seen in the dream world are no longer visible. - The egg hiding mode is no longer bugged if the online checkbox is unchecked in the pause menu.
I wanted it to be a surprise, but I can't share this without revealing it... The next update will include new achievements in the game! How many? Well, that will be a surprise.
What I wanted to mention here is a new contest that starts today and runs for the next two weeks, where you can create the design for a specific achievement. And what is that achievement? Well... it's a very special one, which is why I want the community to design it. The achievement will be:
Fan-tastic Art: Visit the art gallery.
The best design will be included as the icon for this achievement both in the game and on Steam.
And, of course, the rest of the participants' designs will be showcased in the art gallery.
Get involved and participate by submitting your achievement design to the DEPO Discord fan art section!
DEPO Discord: https://discord.com/invite/5H7uPAK
- Improved initial cutscene animations - Fixed bug that crashed the game when climbing walls and colliding with other elements above. - Emojis in the background of the online popup match the PixelDeck one. - Pressing ESC on the chat input text does not close the popup and removes the focus from the input text. - Changed trail icon in online popup and store. - Changed trail buttons colors in inventory and store. - Fixed bug that prevented to close online popup if call was in background. - Fixed bug with PixelDeck contacts that didn't have skin equipped. - Fixed problem with strange characters when receiving deaths from online players and eggs. - Cleaned logs in main world and initial menu. - Added confirmation panel to delete friend in PixelDeck. - Fixed russian text that was getting cut off in PixelDeck. - Added 2 new dances (one of them available in Cokko store).
- PixelDeck animation is no longer buggy. - Added youtubers names. - Sorted PixelDeck contacts if they are online and in alphabetical order. - Message icon now disappears. - If you change language now PixelDeck texts are updated. - Changed the placeholder when you read message and the friend no longer exists. - When you hit write or reply it autoplaces in the input text. - When you press Enter to send message no longer writes a line break.
- Added new feature: PixelDeck in Online popup. You will be able to add new friends and communicate between levels, send private messages and even send messages even if your friend is offline. - Updated art gallery. - Expanded Cokko store with youtuber section and other collaborations. - Fixed racing bug in Eye Core. - Now when you make an exchange you can send messages without closing the popuponline. - The race results panel has been repositioned so that it doesn't cover parts of the online popup or other UI elements. - The level editor now opens, saves and loads levels again. But there is still a problem loading object properties e.g. material color, NPC phrases, etc. This will be fixed later. - Fixed problem with missile and egg hunter. - Other bugs fixed.
It seems that someone has been stealing lemons! Who could it be and why are they doing it?
Join this collaborative event with Ren Ui and unlock a new and tangy ending.
In this new update that is now available, you can compete with up to 5 other players online across most DEPO levels. You can win plenty of Cokkoins depending on your position in the race.
Here are the detailed contents of this update:
2 years ago I released DEPO on Steam, after more than 9 years of development. Today I want to take a moment to express my deepest gratitude to the entire community for their support, dedication and love towards the game. It fills me with pride to have such a wonderful player base.
The road has not been easy. I have dedicated thousands of hours to the development of the game, most of the time working alone. Despite the challenges, every moment has been worth it. I especially want to thank the friends who have helped me improve the game and have also dedicated their valuable time. Seeing so many people enjoy DEPO is a dream come true.
After the summer, my presence will not be as constant as before, as I will need to focus on my work. There probably won't be as many or as big updates, but I will do my best to add some news from time to time. Even if I won't be able to be as active, I hope I can still get into the game and chat with you, and I hope you continue to enjoy the game and the online races coming next week!
Thank you from the bottom of my heart for being a part of this amazing adventure.
- Guiliam
The time has come!
DEPO Online is already finished, this online mega-update will arrive (if there are no unforeseen events) before the end of this week.
In order to test the server before the release we will do a stress test where we will need a lot of players to connect at the same time. Will we be able to burn the server?
This last online meeting before the official release will take place on Thursday July 4th (this month) at 22:00 Spanish time.
You can find out the time in your country by searching for it here:
https://dayspedia.com/converter/?mc=1275&t=1720123204
All participants will receive 5000 Cokkoins as a gift when the online beta will be officially and publicly updated.
TO ACCESS THE ONLINE BETA ENTER THIS CODE:
D3P0TestPassword in DEPO Properties on Steam -> Betas.
See you very soon, let's burn the server!
PS: Many thanks to all those who have so far supported by buying a coffee DLC as the server cost is maintained thanks to the help received.
As some of you already know, DEPO will receive in the future a big update that will include the online system that will allow you to play with other players. Below, I'll tell you how the progress is going and what new things are coming....
Hello everyone!
In the last weeks we are working on the implementation of an online system in the game. This system will allow all DEPO players to see each other and interact, at any level.
A big thank you to those players who have purchased the coffee DLCs to support the development of the game. These will be used to pay for the online servers. If you wish to participate in the beta of the online system and you have purchased a coffee DLC contact me via Steam or Discord to give you the early access key. DEPO Discord: https://discord.gg/5H7uPAK
Here is a list of information that will be of interest:
- The online system will be totally free and without any kind of payment. It will be included in the story mode of DEPO.
- Players will be able to collide with each other, but this will be disabled when performing time trials.
- Any player can see another player if they are on the same level. At the moment there is no limit to the number of players on the same level but this will be adjusted in the online tests.
- Each player keeps his own game with his own percentage, i.e. a person with a completed game can play with another who has just started.
- The introduction of cheats will only affect the person who activates them, the rest will not be affected.
- You will be able to equip your online character with new outfits and clothes. These will be obtained within the game without any kind of microtransaction.
- Each person has their own world, if you activate a button it only affects your world. The rest of the people will have the button without activating. Actually, the worlds are only shared visually.
- Each player can be in different levels. You can enter a level and your friend will remain in his until he wants to join you.
- You can see from the pause menu which players are in the current level, and a list with the number of players in other levels.
- The online mode and viewing of online player deaths can be disabled from the pause menu in a new tab.
- You will be able to see the players' names above their character.
- There will be emojis to react and communicate with the rest. There will be no text or voice chat.
Remember that if you have already purchased or are going to purchase the coffee DLC, contact me to give you early access to the online beta.
For more information join the DEPO Discord server: https://discord.gg/5H7uPAK
- The Halloween event in Shike's garden now lasts 2 weeks, from October 20th to November 2nd (9 days longer than before). - DEPO's birthday event with cakes now lasts the whole month of July. - Eye Core, SAMmy, SAMmy dark, AVL tree, AVL tree dark, factory and factory dark, level 6 and base Death Pixels adapted to astral mode. - Many level icons updated. - Updated art gallery. - It is no longer possible to activate the QR code without being in the activation zone. - It is no longer possible to make the bug of the selfie mode and the jumper in the online time trials. - Cleaned the database of time trials that took advantage of the bug of the QR or the jumper. - New phrase introduced (Ribeyes). - New secret phrases introduced (Clapit).
Let's go for the crown!
New time-limited contest in celebration of the new update and online time trials.
As you know, beating the time trial world record in a level grants you a shiny crown for your character in that level.
You have until May 9 to get as many crowns as you can.
You can get as many crowns as you want (1 per level), but remember that if a player improves your time they will steal the crown on that level.
Prizes
All participants who get at least one crown will be given the role on Wave's Discord server for participating.
The player who obtains the highest number of crowns will be paid tribute in the Fitxel Zone .
What are you waiting for, go for the crown !.
NEW FEATURES ADDED:
- New core! It can be accessed from the blue area of the Core Square, a scanner has appeared.
- Online deaths system: If you play with internet connection you can see in each level the last 10 deaths of other players with the date and name (if you play from Steam).
- Online time trial: Now in each level the online world record is shown in the time trial. What are you waiting for to be number 1? In addition, if you are the world top 1 online in that level your character will get a crown.
- Great expansion of the lore: New characters, 120 new dialogues and a lot of history to discover.
- 2 new secret endings added. Final #9 and Final #10.
- New game mode! Retro Mode: You will be able to play DEPO as if it were the 90s. The visual appearance of the game changes completely and all the soundtrack has been redone in 16bit style.
- New ingame computer mechanics and new floppy disk collectibles.
- New mechanic: the chaser. If you are detected by his beam... Run!
- Two new filters in photo mode (Outline and CRT).
- New missile added.
- New accessibility options in the options menu:
- It is now possible to run automatically without pressing the run button.
- It is now possible to skip the minimap sequence when entering and exiting each level or world.
- Added ambient music to Sam's house.
- SAMuel and SAMson are now visually glitched, also their dark version (so the player knows not to approach or touch them).
- Updated the art gallery with new fanarts.
- 2 DLCs added to financially support the future development of the game. (Also, they unlock a coffee mug for Meyers in-game).
OTHER MODIFICATIONS AND CHANGES:
- Now in random mode it is possible to exit to another random level from the Back to main world button in the pause menu if you have already beaten that level. (So you don't need to replay the same level several times).
- The cheats can now be obtained without having to have all the counter-quests, now it is necessary to have all the eyes (so the players can arrive more easily to the end 7).
- Improved dialogue system (some long texts no longer have strange line breaks).
- Improved cacherata level design (doesn't affect chrono or speedrun).
- FPS now adjusted and limited to screen refresh (saves battery on Steam Deck and reduces overheating).
- Optimized level loading time, especially in very large levels or with many collectibles.
- Optimized island levels, increased FPS.
- Ship camera works better in astral mode.
- 2D levels now work in auto-run mode.
- Slightly modified one of the 2D levels to be able to be passed in auto run mode without dying.
- Recalculated the total % of gameplay by introducing 2 new endings.
- Changed some character voices to sound better.
- When finishing bosses in random mode, they now lead to a random level.
- Fixed that the character in the user interface is not seen after using the Edacra PC and some new post-processing effects.
- Fixed bug where sometimes it was not possible to exit photo mode.
- Fixed problem in the effects mode where the tricks were not activated.
- Retouched some texts of the initial kinematics to facilitate its reading.
- Changed particles fans cinematic island fans.
- The sound when creating game is now set to 25% instead of 100%.
- Fixed possible bug with the time in the classic arcade 2.
- In the classic arcade 2 dark now the countdown stops when reaching the goal.
- In the selfie photo mode now the pixelated filter is seen correctly.
- Optimized code to access the museum at 3 am.
- The blue bar of the chrono is no longer misaligned in the tutorial.
- Fixed an internal bug that sometimes appeared when opening and closing the pause menu.
- Now some levels don't reload if the difficulty is changed because it doesn't affect them.
- In Astral mode the water is now pixelated.
- Enhanced cachefalls lighting.
- Improved level design in cachefalls.
- Optimization and code cleaning.
- Updated credits.
- Fixed some parts of the initial cinematics to look better in Steam Deck.
- Online messaging system has been redone and is more robust.
- Fixed water bug that didn't kill in dark SAMmy.
- Teleport to the art gallery now sounds.
- Some buttons have been reduced the time it took to show the activated element and the speed of the activated element has been increased (Example: buttons in fitxel zone, cachefalls or kernel).
- Now in the case of launching a missile at a very steep angle up or down, it is not allowed. This prevents the missile from being launched at an angle and spin that is impossible to handle.
8 NEW WAYS TO PLAY THE STORY MODE! (Not recommended for your first game)
ADDED:
- 8 New game modes are available when creating a new game. These modes are:
- Mirror Mode: Levels will be reversed.
- Random Mode: Levels and game texts will be randomized.
- Hardcore Mode: When you die your game will be automatically deleted.
- Non-stop mode: You will always be running automatically.
- 1 Hour Mode: You will have 60 minutes to do whatever you want, then the game will self-destruct.
- Effects Mode: Different tricks and effects will be activated every 5 seconds.
- Reverse Mode: You will only be able to go backwards.
- Astral Mode: You will be able to play with the third person view.
- Updated art gallery.
- Now when you use the jetpack the character carries it visually on his back.
- Visual remodeling of the initial menu of the game.
- New way to access Nuria P. in the Cacheratas.
- New way to access SAMuel
- Added podium 100% and updated other speedrun podiums.
- Now it's easier to exit Lost Pixels with a single jump.
- Introduced secret story... (Accessed from the primordial ravines).
- Added several community levels for the level editor.
FIXED:
- Remade the 3 difficulties in the Cacheratas.
- The Save Zone no longer slows down the game when passing over them in very advanced games.
- Improved the jetpacks, now they work much better.
- Fixes in Japanese language.
- Fixed bug with main character face color in HUD.
- Now Denso at the end of the game already says all his phrases.
- In the tutorial the target is no longer pre-activated.
Minor bug fixes: time trial in SAMus, repetitive call in Shike's mansion, code cleanup, fixed problem with Japanese font in the store... Error _________________ 01000110 01101111 01101100 01101100 01101111 01110111 00100000 01101101 01111001 00100000 01101100 01100101 01100001 01100100 00100000 01101001 01101110 00100000 01110100 01101000 01100101 00100000 01110000 01110010 01101001 01101101 01101111 01110010 01100100 01101001 01100001 01101100 00100000 01110010 01100001 01110110 01101001 01101110 01100101 01110011 00101100 00100000 01101001 01110100 00100111 01110011 00100000 01110100 01101001 01101101 01100101 00100000 01110100 01101111 00100000 01100111 01100101 01110100 00100000 01110100 01101111 00100000 01101011 01101110 01101111 01110111 00100000 01100101 01100001 01100011 01101000 00100000 01101111 01110100 01101000 01100101 01110010 00101110 Error _________________
- Added 100% podium and updated other speedrun podiums. - Expanded art gallery. - Fixed bug with protagonist face color in HUD. - Now Denso at the end of the game already says all his phrases. - Many fixes and improvements in the Japanese language. - It is now easier to jump out of Lost Pixels with a single jump.
ADDED: - Songs in museum updated. - Added in the Level Editor new trigger that changes the gravity of the level. - Added in the Level Editor new platform mechanic that disappears and appears when jumping. FIXES: - Optimized main worlds (There should be a small FPS improvement). - The jetpack recovers jumps when you touch it. - SAMmy entry level no longer loses the exclamation when turning 180 the zone. - Achievements in Linux are now working. - Special 100% menu pops up if you have more than 100% (caused by bugs at the start of the game) - Skybox in Lucy's challenge is now visible. - Fixed light in the initial cinematic.
NEW BONUS CONTENT!
EXPLORE ANTA'S DREAM AND FIND OUT MORE ABOUT HER PAST - CAN SAM AND ANTA EVER BE TOGETHER?
ADDED:
- Steam Cloud Saving (Your games on one computer will be downloaded to another when you start the game. Even between Windows-Linux-Steam Deck operating systems.)
- New song.
- New secret ending.
- New level (Access this new level from Sam's lair in the dark world).
- 1 secret anniversary cake hidden in each level of the game (only appear on 25/7). Eat them all!
- New missile.
- 14 new filters in the photo mode.
- New special start menu after reaching 100%.
- Now the total percentage of the game is shown in the pause menu and in the save slot (missiles don't count for 100%).
- Japanese language added, thanks a lot for your help Nagareyama!
- Redone all the Skyboxes in the game to better match the DEPO world.
- There's a hidden pie in every level and world of the game! They only appear on 07/25. Will you be able to find them all?
- Updated art gallery.
- Added talking NPCs in the level editor.
- Added Water that rises and kills in the level editor.
- Added Time trial in the level editor.
- Added activator/deactivator that makes run automatically in the level editor.
- Added flashlight activator/deactivator in level editor.
- Added joined nodes mechanic in level editor.
- Added more than 20 skyboxes in level editor.
- Changed flag images to pixels.
- Remodeled the inventory menu and other sections of the pause menu.
- Remodeled save slots, now shows the total % of game in the initial menu.
- Updated museum, new area to view skyboxes and added more pictures of the game development.
- Changed Dark Cachefalls if you enter chapter I or III (through the crack in Core Square).
- Updated credits.
- Improved speed feeling that regulates the FOV of the camera.
- Confirmed Steam Deck compatibility.
- Added small easter egg of Tiny and Big videogame.
FIXED:
- Fixed fan in level editor.
- Optimized some worlds and levels that contained mirrors.
- Optimized some dark levels.
- Increased X4 the speed of the elevator in the Core Square.
- Increased X2 the speed of the elevator in the Underground.
- Fixed bug in some levels that didn't keep the FOV of the camera after using binoculars.
- The shrinking platforms arcade now works the same regardless of the number of FPS, also the performance has been optimized.
- Rorojele doesn't talk to you on the phone if you enter the dark world in chapter I.
- Fixed bug that made not to skip end credits.
- Changed level editor UI appearance.
- The character appears blue in the level editor.
- Changed dark world photo.
- Fixed core office music after returning from the tutorial.
- The tutorial can't be visited the first time you arrive to Core Square (to avoid that new players enter again by mistake).
- Improved the appearance of some scalable walls.
- Pixelized skybox battle luceye to fit better.
- Fixed SAMmy waterfall particles.
- The texts when killing the bosses already come out with the pixelated font in chinese and japanese.
- Fixed some small problems with the FOV and the pitch of the music in SAMus.
DO NOT MISS IT...
Today, monday 24th (one day before the anniversary) at 18:00 spanish time I will be in a special live show showing some of the new features of the new update, plus a gameplay from start to finish by me (hehe, the creator of DEPO) explaining some secrets and curiosities, also will be answered questions from the chat.
Link: https://www.twitch.tv/guiliam95
You can also watch the webcast from the Steam store page.
DEPO turns 1 year old on 07/25/2023 and what better way to celebrate than with a big content update! Some of the things this new update will bring:
- Steam cloud save.
- New song.
- New secret ending.
- New level.
- New special start menu after getting 100%.
- Japanese language added. Thanks a lot for your help Nagareyama!
- And many more surprises...
AND DON'T MISS...
On Monday 24th (one day before the anniversary) at 18:00 Spanish time there will be a special live showing some of the new features of the new update, plus a gameplay from start to finish by the creator of DEPO explaining some secrets and curiosities, also will be answered questions from the chat. Link: https://www.twitch.tv/guiliam95
FIXED: - Changed color of the last board of the dark avl tree level. - Fixed texture track mask. - Changed particles of fans. - Adapted and optimized island world fans. - Fixed bug with volume and sensitivity sliders in options menu. - Updated art gallery.
Was Techrat right? Secret ending #7 now available! ADDED: - Added new ending #7. - New level added with 8 puzzles to solve (It's part of the ending #7). - Enlarged art gallery. - Improved appearance buttons in pause menu. - When respawning in all levels now the player's vision is adjusted to the correct zone. - Arcade level with rising water now has easy, medium and hard version. - Automatic walking arcade level now has 3 difficulty levels. FIXED: - Redone fans from scratch. - SAMmy glitch animation improved. - Now it's possible to dodge the SAMmy glitch both on the ground and at height. - SAMmy glitch no longer goes through the ground and doesn't kill you if you are underground (missile zone). - Changes between music now work correctly. - The Meyers calls are already seen well in 16:10 resolution. - The skin of the mask painted by the player is now visible in the cinematics. - Selfie mode is optimized (works better on PC with low performance). - Fixed problem that didn't render level backgrounds in selfie mode. - When completing a time trial you don't fall to the void in case you are in the air (this made the player die in levels like SAMsara). - In the automatic walking arcade there is now a space between the text and the countdown. - Now the time stops in the auto walk arcade when you reach the goal. - Nodi's voice changed.
[ENGLISH] UPDATE PATCH V 1.7.0 UPDATED ON STEAM [23/02/2023].
The dark world has a visitor! 8 new characters added and an intriguing new story to discover.
ADDED:
- 8 new characters with lots of dialogue scattered throughout various levels of the dark world. expanded storyline!
- Added "DEPO's biggest secret" Can you find it and solve it? You can win a role on the Discord server.
- Many levels of the dark world expanded or modified.
- Updated art gallery.
- Now when returning to a Save Zone it guides you to the way to follow (It works in all the Save Zones except in the second world and its levels and the dark world, in future update it will be introduced also in these levels).
FIXED:
- Some levels that previously did not load well, now work in Traditional Chinese and Simplified Chinese.
- Better visual positioning of the fans in the island.
- Increased in 15 seconds the time to pass Dark SAMmy.
- Added more barriers in SAMuel.
- The first bridge of the Cacheratas now climbs twice as fast.
- Optimized the level of the dark factory.
- Improved ship movement.
- Fixed bug with Traditional Chinese font.
[ENGLISH] UPDATE PATCH V 1.6.1 UPDATED ON STEAM [07/02/2023]. ADDED: - Introduced traditional Chinese language. - Controls can now be remapped in the pause menu under Controls (Keyboard only). - Remake SAMus level, new song added (does not affect stopwatch or speedrun). - Now there are 3 difficulties in SAMus. - Begun the new content of the Great Secret of DEPO. - Prim appears in one of the extra endings if you meet a certain condition. - Updated art gallery. FIXED: - SAManta and the level in works now works correctly in simplified Chinese language. - Fixed guiliam's color in the new Luceye's cinematic.
UPDATE PATCH V 1.6.0 UPDATED ON STEAM [27/01/2022]. GET READY FOR A BATTLE LIKE NO OTHER! To access the new content, get the key in Shike's mansion and exit through the corridor... If you can... ADDED: - 4 new songs from the soundtrack - the most powerful so far! - Two new endings added. - Mega-final battle added. Are you really ready for this? - Two new cinematic sequences. - Added a new area in the museum. - Updated art gallery - now there are even videos! - New texts and dialogues in all languages. - New Skyboxes added. - New item in the editor: invisible death blocks. - Added in the level editor 4 new skyboxes and 4 new songs. FIXED: - Chinese phrases now look much better. - The modifiable texts in the level editor now work correctly. - Some automatic phrases are now said only 1 time (Example: in the dialogs of ancora's cinematic). - The shike file gives 100% when doing all endings and getting LVL UPs.
- The secondary message when picking up a piece of clothing is now as it should be. - The post-processing effects are now activated correctly when starting a level. - The missile spin when returning to its initial position is slower. - Added Chinese pixel font in some areas where it wasn't applied (cinematics, initial menu joke). - Optimized a little bit the tutorial loading. - The HUD of the tutorial about launching missile is removed once you have broken the target. - Selfie mode in photo mode.
What does it consist of?
Use DEPO's level editor to create your own level, it can be a difficult parkour level, a quiet landscape, a terrifying scenery... You choose!
What happens to the best levels of the contest?
The best levels will be added as sample levels in the level editor to inspire other players, so that any player who starts using the level editor can play, test and even modify your level!
What is the deadline and where do I submit it?
The deadline is February 20, 2023, so you have 2 months to make your biggest creation. You must submit the .JSON file in the level-editor section in the Depo Discord.
DEPO Discord: https://discord.gg/5H7uPAK
[ENGLISH] UPDATE PATCH V 1.5.0 UPDATED ON STEAM [15/12/2022].
Create your own levels and share them with the community!
Languages have also been added: Chinese, Russian, Turkish, Portuguese, German and Italian.
ADDED:
- All new languages are ready with translated textures.
- Now the pause menu shows the endings.
- Level editor added!
- Now appears the sentence "You can equip clothes from the pause menu" when you get a clothes.
- Added new texts in all languages for the endings tab in pause menu, the names of endings 5 and 6 and the level editor section.
- Added in Steam the new languages in the languages section, added the texts in the new languages to the store, added "level editor" in Steam category.
- Translated achievements in Steam into French.
- Added fades in the editor.
- Improved cache lighting and shadows. Added flashlight inside the waterfall and changed the way to see the camera.
- Added new endings (not yet available).
- You can choose the number of jumps to use in the level. The hang glider also adapts to this number of jumps.
- Fade to black express added when accessing the level editor or credits from the start menu.
- Total keys HUD appears when you get the first key by playing levels from the editor.
- If you load a game slot that previously played in the editor it doesn't load in the editor but in the story mode.
- In the pause menu instead of "Back to main world" appears "Level editor" if you are playing an editor level.
- The missile no longer hits the ground as much when launching.
- The missile now rotates with the inertia of the turns made.
- The speed of the missile in command is much better adjusted.
- The lights now work in the editor.
- Fitxel zone stairs can be climbed without jumping.
- Added new statue in Speedrunning zone in Fitxel Zone.
- Fixed bug in initial menu that didn't let to select the start slot.
- Fixed bug in text called pre-samus level.
- Chest canvas now scales and rotates.
- Added ball dartboard in level editor.
- Added Sunsomo, Shang and TEA.EXE in credits.
- Reset the number of keys when loading a new level.
- Custom name of the edited level appears in the pause menu.
- Added goal for level completion.
- Songs sound when passing.
- Changed pause icon.
- Added key doors in level editor.
- Respawn with character icon added in editor.
- Added decoration column in editor.
- Added chest and key mechanic in editor.
- Level editor added in start menu.
FIXED:
- No longer see the built city picture on the map if you are not in chapter 4.
- You can no longer exit from the pause menu to the main world once you activate the level 100 scanner in Shike's mansion.
- The characters on the roof of Shike's mansion don't appear anymore if you haven't thrown Billy Jr. to the void.
- Shike's mansion now gives 100% on completion.
- Small bug with photo mode fixed (You can only play with the active effects if you have activated the post-processing effects checkbox in the pause menu). In case this error continues it is recommended to uncheck and check this box.
New contest! Bringing the Dark World to life!
What is this contest about?
Create your own character for DEPO and enter it in any level of the dark world. The best ones will be added inside DEPO and you will be able to talk to them.
Make your character with an interesting and mysterious past! A former employee of EYE.CO, a good friend or relative of one of the DEPO characters, a pixel that was kidnapped to build a SAM...? Get imaginative!
What do I have to do?
You will have to design the character from scratch, both his appearance and his personality. Give him a name and a good past.
Tell how he came to the dark world. Write 10 phrases that your character would say in the game when talking to him/her.
It is recommended that you present your character in one or several images where you expose all of the above.
What is the deadline to create my character?
You have until November 30 to participate, you can submit your character in the fanarts category on DEPO Discord (https://discord.gg/5H7uPAK) or in the Steam artworks.
What do I get if I win?
Your character will be in-game in one of the dark world levels, and you will be able to talk to him/her. These characters will be introduced in an update in December. Also your design will be introduced in the art gallery.
[The characters and dialogues introduced may be adapted or modified to better match the story or the visual appearance of DEPO].
[ENGLISH] UPDATE PATCH V 1.4.0 UPDATED ON STEAM [10/29/2022].
Shike's garden is spooky when Halloween comes!
Don't miss the party inside his mansion.
What's new in this update, don't miss it!
ADDED:
- New area inside Shike's mansion (You must have completed the story mode and access it from Shike's Garden, accessible from Core Square).
- Now Shike's garden is totally changed to halloween version from 10/29 to 11/29.
- Added community-made costumes on the Halloween level characters.
- New mechanics.
- New cinematics.
- New dialogues.
- Secret ending #4 now available.
- Updated and expanded art gallery with new fanart.
- Added poster in core plaza offices.
FIXED:
- In the dark island now you can open the pause menu.
- Optimized dark island level, it should run at higher FPS in computers with low power.
- Shike's garden stairs can now be climbed without jumping.
- Removed unnecessary light on death pixel base.
- Fixed visual bug in destructible eye in the debugger level.
- Fixed bug with Shike racing hoops.
Shike wants to throw the biggest Halloween party ever in the system!
Will you help him by creating some costumes?.
WHAT IS THE COMPETITION ABOUT?
On 10/29/22 a small content will be released that will change Shike's file for a few days for a somewhat... creepy version.
The pixels want to dress up as scary things but can't find inspiration. Help them!
Create your own Halloween costume designs to dress up the pixels for the holiday.
What do I have to do?
You will need to draw a pixel in a Halloween costume.
Make a drawing (digital or on paper) and upload it to the DEPO discord or to the Artworks category on Steam.
WHAT'S THE PRIZE?
The best designs will be added as in-game costumes at Shike's halloween party.
Also the best drawings will be added to Snakby's art gallery.
Also just for participating you will get the role of Wave on the Discord server.
WHEN DOES IT END?
The contest ends on the 28th of October as on the 29th when DEPO will update with the winners.
HOW LONG WILL THE HALLOWEN PARTY LAST IN SHIKE'S ARCHIVE?
From October 29th until November 2nd all the pixels in the file will wear the costumes.
[ENGLISH] UPDATE PATCH V 1.3.0 UPDATED ON STEAM [10/10/2022]. Shike has remodeled his archive and opened his doors for everyone! After Lucy's intense challenge it's time to take a break. What's new in this update, don't miss it! ADDED: - New Shike's mansion level accessible from Core Square (You must have completed the story mode). - New Heart Hunter mini-game in Shike's mansion. - New mini-game of hoop races in Shike's mansion. - New photocall with costumes in Shike's mansion. - New mechanic that allows to send online messages to other players live in Shike's mansion. - New mechanics of planting and collecting seeds. - New dialogues. - Secret ending #3 now available. - Updated and expanded art gallery with new fanart. - Updated speedrun pods. - New functionality in the settings menu that allows to show the mouse on screen and move it freely (Accessibility). - Added new text at the end of credits indicating new accessible content. FIXED: - Now the larger and more overloaded levels such as Core Square, EYE.CO ruins or Lost Pixels have been further optimized to gain +10FPS. - These large and overloaded levels should now take a little less time to load. - Fixed time crono when going to Lucy level in fitxel zone. - Fixed bug that occurred if the game was paused while changing time night/day. - The protagonist no longer falls asleep in the secret endings. ELIMINATED: - Teaser Shike in Core Square. - 100% speedrun podium (at least temporarily until there are no winners)
Added: - Added portal and Lucy character in Fitxel Zone. - Added in the minimap Lucy's challenge. - New level, Lucy's challenge, accessible from Fitxel Zone (Requires to have completed the story mode and the triple jump). - New dialogues of Lucy and other characters... - New secret ending #2 added. - Added a new zone in the art gallery with more than 20 new fanarts. - New song in the soundtrack. - New missile launcher and platform launcher mechanics. - Added new speedrun champions in Fitxel Zone. - Added 7 new transitions between levels. - Added Shike teaser in Core Square. Modified: - Fixed bug where if you changed level while you had the photo mode open you couldn't interact with other things and the fans didn't work properly. - Now you can't launch a missile if you are inside an elevator, this avoids crashes when loading other levels. - Now if you try to shoot inside the boat directly you don't get the failure message. - Optimized some game textures to make them lighter. - Changed the voices of many pixels to make them more pleasant aurally. Removed: - Lucy portal teaser.
The new content "Lucy's Challenge" will be released on 09/25/2022, are you ready to meet Lucy?
UPDATE PATCH V 1.1.2 UPDATED ON STEAM [09/09/2022]. Added: - Added teaser of new content in fitxel zone. - Added map with location of bells and help in the final puzzle. - Changed teleport in the ruins for a direct entrance to the main world. - The green trampoline now has an animation when jumping on it. - Added characters in the speedrun podiums. - Added a new scene in the final cinematic. - Added "Skyboxes" to Angel in the credits. - Now appears a message when obtaining a missile that indicates how to equip it. - Created new mechanic of extra endings (These endings once obtained will unlock an icon in the save slot). - Added secret ending icon in the game slots. - Secret ending #1 now available. Fixed: - Code optimization, now main worlds and larger levels should take less time to load. - Now the rotating glitches in the ruins do kill. - The ship doesn't accelerate as suddenly as before (and if it does, it will be much smaller). - Now the trampolines and fans have a lower part (visual). - Fixed a bug where the mask didn't look good in some occasions with the save slots. - Changed some texts of the final cinematic to fit better with the lore. - Changed some texts of the slides to better fit the lore. - Changed some texts of the loudspeaker of file 181.195 to better fit the lore. - Slides now last twice as long to make them easier to read. - Repositioned Augmented Speed text in arcade to make it read better. - Fixed texture bug in tutorial. - Fixed agrippa dialog in english. - Tutorial texts last 1 second longer. - Updated current speedrun champions in fitxel zone.
Fixed and added: - The ship now turns well regardless of the FPS at which the game is running. - The direction of the ship when respawning after ringing the bell is now also reset. - The little boat now has a small seat and the player when driving always sits there. - In the dark commercial area there are no more problems when starting/finishing the level. - In the fitxel zone there is now the statue of the first speedrunner. - In the factory and dark factory there is no longer a red button that was useless if you had passed the level.
More info here: https://store.steampowered.com/news/app/1091320/view/3327618707376396412
Added: - Added new fanart to the art gallery. Fixed: - Pixel face in UI no longer disappears (Please let it really work now x_x). - Fixed christmas hat poster date. - Now the 2D arcade shows the 100% symbol if you got all the notes.
UPDATE PATCH V. 1.0.6 UPDATED ON STEAM [10/08/2022] Added: - Added mural in Primordial Ravines (Teaser of "The ruins of EYE.CO"). - Added some Christmas hat posters in the Core Plaza and the underground. - A pink teleport at the base of the Death Pixels now takes the player to the art gallery (Only if the game has been beaten). - Created art gallery stage (Can't enter yet) - Added paintings, decorations and characters in the art gallery. - New phrases added in all languages to characters in art gallery. Fixed: - Pixel face in UI no longer disappears when playing with low graphics. - Optimized some textures so that level loading is faster and the game weighs less. - Optimized art gallery. - Fixed animation in initial menu with color changing cubes. - Changed some phrases of the initial cinematic in english. - Fixed bonfire phrase in english.
Urgently fixed a new bug that caused the startup menu not to be displayed at first startup.
Added: - Snakby is preparing his art exhibition, added easel and teleport on the at the base of the Death Pixels. - Added to the top 10 list (now top 11) a last minute winner. - Added glass on the roof of the entrance to SAMuel to make it easier to see. - Added credits in English and French. - The lantern activates itself in Sam's house in its normal and dark version. - The flashlight activates alone in the V2 camera room and the secret white file. Fixed: - V2 Camera texts translated to all languages. - Core Square has been optimized a little bit more. - The color change animation of the cubes in the initial menu when starting the game for the first time is now done without desynchronization. - The little planes of the glider HUD no longer stay on screen if you launch a missile. - To enter Sam's house it is no longer necessary to make a small jump in the area of the door, now it climbs alone.
- Names of the winners of the TOP 10 MASTERS contest on reaching 100% of the achievements, added to the list. - Added a day-night switching antenna on Death Pixels base, so the player can see all possible dialogs without changing the PC time manually. - SAMson and dark SAMson barrier now has a small opening to avoid jamming the player. - Now an eye watches everything on the island, at the end of the game the eye is half sunk in the water. - Pause menu eye changed to hologram. - Changed text about respawn in tutorial and adjusted invisible trigger that indicated key. Now the player will always see the indications. - In the dark blind compiler level you no longer have to make a leap of faith at the end of the level but the player is guided better. - Now the texts of the photo mode are translated to all languages. - The 3 cameras of the factory that focus the player can now be broken with the missile. - The third factory camera only appears on hard difficulty, as it was too complicated. - The paper airplanes now appear again when using the glider. - It is no longer necessary to have the pink chip to open from inside, this avoids that some player is stuck without being able to leave. - Dark SAMson works perfectly again. - The platforms that fall when the player is on them have been optimized. - The box at the beginning of the level now goes up with the platform when activating the button in the Central Server. - The second checkpoint of the factory has been made more visible. - Fixed date system on factory surveillance cameras. - Improved flashlight illumination in the factory, now it is brighter. - Increased flashlight range in the old commercial area. - The flashlight is activated at the end of Samanta to better see the environment. - Jetpack radius in Samanta is now bigger in medium and easy difficulty. - Added a checkpoint halfway in Samanta. - The teleports with eyes on the island now have the 3D eye, avoiding to create weird transparencies with the water. - Fixed visual bug with fog in impatience islands level. - Edacra notes translated to all languages.
- Changed the hoops in SAManta for holograms, improved visibility in the level. - Added TOP 10 MASTER list of the contest to obtain all the achievements in the Underground. - Fixed elevator bug that crashed you and made you cross the floor (it took you to a backroom ?) - Other small changes
What does it consist of?
A list in the arcade room in the Underground marks the first 10 players who have obtained all the DEPO achievements on Steam.
How do I participate?
Simply download it on Steam and get all the achievements of the game.
Once I have all the achievements what do I do?
Add Guiliam on Steam and wait for him to validate it. If everything is correct you will be added in the list.
More info in the official Discord of the game: http://discord.gg/5H7uPAK
- Visual improvements in the credits, readjusted the HUD for all screens. - Added more lore in the final level. - Fixed an incorrect english sentence. - Some small improvements.
- Fireworks no longer move with the camera when finishing a level for the first time. - Falling platforms and elevators no longer bounce when going up or down. - You can now exit the mini-game menu directly. - Section invisible cubes that appear visually and sonorously improved in the main world. - Updated water shader and waterfalls. - Added some walls that can be broken with the missile. - Added easter egg soccer fitxel. - Added visual extras and zones in the factory and optimized scenery. - Now you can go back quickly when creating a new game or from the minigame menu. - Fixed visual bug in the level in construction site. - Improved script to place documents based on death pixels. - Changed level entrance image to turn on lights. - Fixed some textures that collided in the main world. - Changed the way to go up after getting a camera in the main world. - Changed the light up icon to a light bulb. - Improvements in the museum. - Removed some comments and logs in scritps. - When starting the game for the first time the language selector does not make noise. - The fitxel zone ball stays still when respawning. - Visual improvements in flappyxel texts. - Fixed visual problem with paper airplanes in very specific cases. - Improved level design and added some indications in some levels. - Optimized some scripts. - Improved visual improvement when the E button appears with the levers. - Improved some wall breaks. - Flashlight in the cacheratas, so you can see much better some zones. - Improved script to activate-deactivate lights depending on the quality of the game. - Improved hidden collectibles. - Adjusted the difficulty in the automatic running Arcade. - Added visual improvements of pixel breakage. - Improved level design of boss world 1. - Optimized lights in world 1. - Fixed bug with palm trees that don't go up in the island. - In the kernel fixed a button that showed pressing the E button when it was not necessary. - When touching Samsara the player no longer falls into the water (avoiding to die unnecessarily and thus giving more opportunities to the player to pass the game without dying). - Visual fixes in lost pixels. - Now the flashlight is activated inside the lighthouse in lost pixels. - In one of the levels of the islands the flashlight is now activated in dark areas. - Adjusted ceiling height in death pixels. - The flashlight now appears much more fluidly in dark areas. - Visual improvements in the change day and night. - The traversable platforms in the world 2 now sound indicating that you have failed to jump on them. - Optimized glitch level. - Added new zone, which implies a different way to access to the cinematic in glitch level. - Added zone to take out flashlight in glitch level. - Retranslated totally the english language. - Retranslated in part the french language (in process). - New water now looks perfect in low resolutions. - The flashlight now appears and disappears in a very fluid way. - Installed antenna on the watchmaker's roof, on the island and in the subsoil that allows to change between day/night without changing the real time. - Added 3 difficulties in the 2D BOSS, improved gameplay and some visual aspects in that level. - Added respawn point in Techrat's house if you exit an arcade in the main world. - Techrat's house now has a new way to exit and enter (to avoid blocking players who manage to enter without having the key, I don't know how but I'm sure someone manages to do it). - Techrat now has a collection of consoles. - Now in the EYE.CO offices in the main world the music changes, the radio can break and the music doesn't play. - Pressing the button that raises the bridge in the level to turn on lights now activates the default light so the player can see that the bridge is rising. - Added easter egg lore about the red pixel in the construction stage. - Added decorations in the platform level that are destroyed by stepping on them. - Added 3 difficulties in 2D arcade. - Added pixel eraser icon in the areas where you can paint. - In AVL tree now to access to one of the cameras changes the way to get it. - Optimized a lot the performance in dark level 0. - Enlarged background of the Memories HUD. - You can no longer pause, launch missile or use binoculars if you are watching a memory. - Fixed textures clipping bug in Steam Deck. - Added savezone in the level of the platforms that are destroyed. - The particles of 0 and 1 that appear in the level of the platforms that are destroyed are no longer rotated. - Changed waters in Sammy and Dark Sammy. - Added flashlight in Dark Sammy. - Added water in dark world. - Fixed two english phrases that were badly retranslated. - Fixed strange symbols in the new english translations. - The fade between musics in the QR level now takes twice as long to make it smoother. - Fixed visually a climbing wall that protruded from a wall in level 5. - Fixed visual bug that sometimes didn't appear the spiral face of the main character in HUD. - The flashlight now appears in night scenarios if it's night from the beginning. - Swapped savezone and level entry in lost pixels. - Introduced new latin language translations. - Now when entering the lost pixels entry cinematic the player has to press the action button, because now it is not activated automatically. Also, if you exit the game in the middle of the cinematic, the game state changes to the island and when loading game it returns you to the cinematic. - New water added in initial menu in Lost Pixels state. - In the lair of Dark Sam the jumps already sound. - The target of the Glitch file has been made easier, before it was too difficult with the remote control. - Nuria no longer remains silent when talking if you pass quickly the conversation. - Changed a sentence of Meyers after returning from the island to better understand the story. - The green chips in the world 2 are now in 3D and are illuminated. - Fixed the ghost not appearing in the offices at night. - Created a ledge in SAMus to make it more complicated to fall when you reverse the controls. - Increased a little the size of the checkpoints to catch in SAMus. - Changed the fan in SAMus for a jumper to make it easier to reach SAMus. - The dark level in world 1 now always shows the next area you can jump to, you can't get lost anymore. - Now you can exit the yellow zone world 1 if you don't have the card (in case a player arrives in x way, so he doesn't get stuck for life). - At the end of the 2D arcade the character can't move anymore. - Extended range of musical notes in 2D arcade. - Button cameras in the 2D arcade now work perfectly and the bug that used to happen 1 time out of many doesn't happen anymore. - Added holograms! (Now the icons of the level entrances are holograms, some icons in the main world are holograms and others...) - The arcades already keep the records. - Visual improvements in the illumination of the start menu scenes in all their phases, now they look great! - Button cameras now show the character's clothes. - The character's clothes are now visible in the HUD as soon as the scene starts. - Day/Night change HUD now looks good in Steam Deck. - Added day 19 calendar in ingame cinematics. - Some game data is now saved on the fly avoiding the player to close the game and lose information. - Some improvements in the manual day-night system. - When making the day-night transition the player now can't pass, throw missile, move or use binoculars. - The flashlight now comes out at night in world 1 if in real life it is daytime (and it is the first time you play the game).
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