Name | Beat Rush | ||
Developer | Simon Slamka Software | ||
Publisher | Simon Slamka Software | ||
Tags | |||
Release | 2020-07-08 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | Beat Rush main depot LINUX [681.24 M] |
Hey people, |
Hello, everyone, |
Hi again, |
Hey everyone, |
Greetings, everyone. |
Hey everyone! |
Good evening, players, |
Hi, guys, |
Updated the HUD. Looks tidier and in one place instead of all around the screen. There will be more changes to it later on. |
Further steps taken to prevent Jack's issues from happening ever again to anyone. |
The problem Jack was encountering seems to have been fixed now. I modified the anti-piracy script that was causing this and even the video Jack sent to the support email confirms that the problem was indeed caused by a malfunction of this script. |
Hello again, |
EDIT: I have located Jack's issue. He seems to be circumventing Steam somehow and thus triggering Beat Rush's anti-cheat and anti-piracy gate (implemented when BR was still a paid game). The game must be launched through Steam and Steam only. All other launches are forbidden. Jack, if you're launching the game through Steam, send a video of you launching and playing the game, the system might be malfunctioning.
Since I'm not a controller user, I have no way of testing this one. I never felt that I need a controller, never had one. The last one I had was the DualShock, which I no longer have. As far as I know, Steam should have some sort of binding system of its own for the gamepads, so to change any of these, use that. I also added some stability improvements, which should help prevent possible crashing. Crashing hasn't been reported by other players, only by this one, though. It's hard to read such reviews. When someone calls your game a 'frustrating experience,' it's hard not to fall in tears. However, I did what I could to accommodate the review. Everyone else, please, if there are any issues, please document them somehow. Either record a video of them or invite me to watch your gameplay. It would be nice to send your system specs along, too. This really helps me to track down possible issues. I'm a solo developer; I don't have a team of testers at my disposal. Please understand that. If you're sending anything, either hit me up here on Steam or send an email to support@ongakken.com. Thank you - the dev |
Added limited gamepad support - since one of the players posted a review in which he roasted me for not having input customization and gamepad support, I implemented both. However, I've never ever had a controller connected to my PC. The last controller I held in my hands was PS's DualShock, so I have nothing to test this update on. If I had a controller lying around, I would have used it, because I want my game to be as good as I can possibly make it. People should realize that not everyone has all the hardware.
To my understanding, Steam has some sort of customization of its own, so if you wish to change any of these, that's where you should go. |
As 'Jack Harlequin' requested, the input customization menu is now implemented. You should now be able to change all the buttons. |
Bugfixes; |
Removed four achievements; UI fixes; |
As Bobogoobo pointed out, there were two buttons missing in the main menu: the reset progress button and the tutorial button. They're now there! |
Hey, Steam Community!
If there aren't any game-breaking problems within a few days, the game will go into full release, and development will be stopped. Once in a while, I may add something, though. Thanks for your support, everyone! - the dev |
Heya, all! |
Heeeeey guys! |
.857; minor UI fix; |
.856; temporarily disabled the Infinite Mode due to track timing issues; |
Hey guys, |
.854 - added a Patreon button; bugfixes; |
.851; experimental randomness factor introduced into all levels except lvl12; |
.850; bugfixes; added a ship, but to find it, one has to look deep ...; |
.848; well, I found a glitch, so here's one more patch; |
.847; multiple bugfixes; the game should run a bit better now; |
.846; bugfixes; |
.845; added 'Almost Ready'; minor bugfixes; |
Hi,
https://store.steampowered.com/app/1514520/ Some features cannot be implemented at this time due to their complex technical nature. These are mainly:
However, this doesn't mean that Beat Rush will never include some of these. It probably will. Thank you for being here, - the guy who made this game |
.842; goddamnit, why don't you work??! - the third obstacle is not rotating ... |
.841; the third obstacle should now rotate around its Y axis; |
Hey all! |
.840; fixed the level 12 song duration; |
Hey everyone! |
Guys, |
Hello everyone! |
Hey everyone, |
Hey everyone! |
Hello everyone, |
Hello players, |
Hey people, |
Hello players, |
Hey there, |
Hey everyone! |
Hello, |
Hello players, |
Hey, |
Hey guys, |
Hey everyone, |
Good evening everyone, |
Hello everyone, |
Hey, |
Good evening, |
Hey, |
Hello gamers, |
Hey people, |
Hello everyone, |
Hello everyone, |
Hi! |
Hello! |