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You'll be in control of a space vessel capable of flying above a special platform that enables you to fly. You'll begin with a regular ship and work your way up by collecting blue points and using them to upgrade your vessel. The vessel's speed will increase by each beaten level. In the background of each level, you'll hear a different pumped up electronic track.
Hey everyone!
The Steam Game Awards are here once again.
You can vote for a game in each category (for new games) and in 'Labor of Love' for games that have been around for a while.
Now, I know that Beat Rush is definitely not your first choice when looking at each of the categories.
But ... I'd like to ask the people who liked the game to vote for it in whichever category they see fit. It would help tremendously. Some people have already suggested the soundtrack category, so that might be it ...
anyway ...
Today I've pushed some technical updates (bugfixes, minor improvements) for Beat Rush and more to come. The spawning algorithm is slowly getting better and it already should be less aggressive in those higher levels.
I recently released a new track that I've been quietly working on for a while and it'll join Beat Rush's OST soon.
More obstacles are coming as well (around January).
The menus redesign is coming around February, but that might change.
As always, thank you, every single one of you, for being here and supporting SMD.
Much appreciated!!
Minimum Setup
- OS: ANY
- Processor: Intel(R) Pentium(R) G2030 dual-core 3GHz or a dual-core AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Inter(R) HD Graphics 2GB or AMD Radeon 6870 HD
- Storage: 1 GB available space
Recommended Setup
- OS: ANY
- Processor: Quad-core Intel or AMDMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Inter(R) HD Graphics 2GB or AMD Radeon 6870 HD
- Storage: 2 GB available space
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