pepeizq's Cities
pepeizq Developer
pepeizq Publisher
2020-06-02 Release
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
Public Linux Depots:- pepeizq's Cities Linux [1.7 G]
Patch Notes 0.15First of all, I want to make it clear that although I officially launch the game, I will continue working on it when my free time allows it.
I also want to point out that I am slower than I would like with the development of the game, my computer is not holding Unity and something as simple as creating the builds for Steam takes me hours.
Notes:
- Added versions for Mac and Linux.
- Game: Added the bank, you can request credits to earn money quickly, although you must pay interest.
- Game: Small tweaks in the selection of buildings.
- Interface: Fixed a bug with the text displayed when exiting the game.
[ 2020-06-03 03:06:12 CET ] [ Original post ] Patch Notes 0.14Notes:
- Interface: Expanded the size of the selection of buildings.
- Interface: Fixed a bug on the screen to load game.
- Interface: Fixed a bug with sound in help messages.
- Game: Improved vehicle traffic again, should consume less resources.
- Game: Now it automatically detects the user's language, if the user is from Spain it will automatically put the game in Spanish (unfortunately I have not translated the game for more languages).
[ 2020-05-07 10:55:00 CET ] [ Original post ] Patch Notes 0.13I would have liked to release this patch earlier, but I haven't had time between personal problems, work and the covid. If I could make a living from developing games I could spend more time developing.
I want to warn you that my idea is to abandon early access before the Summer Sale, I have dedicated this update to the interface and I want the following updates to be for the game itself.
Notes:
- Interface: Rebuilt from scratch, because I'm not going to fool you, no one teaches me Unity and I learn by making mistakes.
- Interface: Main Menu, integrated animated information panel with links to the source code and my websites.
- Interface: Options, restructured the Sound section to divide the volume between the effects and the music (if you set the volume to zero it is deactivated).
- Interface: New Game, the previous design was horrible, now it is a simple 2 button design in which a popup with information will jump when the user places the cursor on the buttons.
- Interface: Game, simplified layout into a transparent horizontal bar.
- Interface: Game, now the button to build is divided into 2 parts, in the first an animated panel is displayed where you choose the type of construction and when the user chooses a type the second part is displayed where you can choose the construction.
- Interface: Game, integrated alerts, at the moment only warns when food is missing in the game.
- Interface: Made new effects to change button styles when user interacts with them.
- Game: Adjusted the camera to offer a more distant view if the user wishes.
- Game: Reworked vehicle traffic and behavior, it is still far from perfect because there are vehicles that stop without reason and when generating new vehicles it is not fluid.
- Game: Added two new Store buildings.
- Updated Unity to 2019.3.11f1
[ 2020-04-30 20:48:44 CET ] [ Original post ] Patch Notes 0.12Christmas update of the game, I would have liked to be able to work more in the game but I have had little time the last couple of months due to personal problems.
Notes:
- Added window when creating a new game, you can choose between starting a game in normal mode or in easy mode (with more money and no achievements).
- Update in the interface menus.
- Fixed a bug when loading a game.
- Fixed a bug when trying to demolish buildings.
[ 2019-12-27 20:28:06 CET ] [ Original post ] Patch Notes 0.11On the occasion of the Halloween offers that start on the 28th, I release a new patch and I will also put my game on sale those days.
Notes:
- Added easy mode, if you activate it every time you start a game you will have a lot of money but you will not be able to get achievements on Steam.
- Added two new stores.
- Added the option to hide / show the interface inside the game.
- The collision system has been rebuilt, now the big buildings should work properly.
- Better integration of vehicles on the roads, but there is still work to be done.
- Adjusted the time of each day, now the "normal speed" has slowed down but the "accelerator" maintains its speed.
- Now if you build roads on top of trees, the trees will be automatically removed.
- Retouched the placement of buildings greater than 1x1 to make it more natural.
- Buildings should no longer be placed above the river.
- Fixed bug in which trees could not be removed after loading the game.
- Updated the course of the river to be uniform.
- Updated the game to Unity 2019.3.0b3.
[ 2019-10-24 07:53:38 CET ] [ Original post ] Patch Notes 0.10I intended to make a bigger patch, but since I worked on the save / load game system I launched this small patch before doing other things.
Notes:
- Added option to delete saved games.
- Increased amount of money when new game starts.
- Fixed a bug in building rotation.
- Fixed another bug in save games, because of this all games prior to this version will not work.
If the game does not start you must delete the old saved games in the folder:
C:/Users/[your user]/AppData/LocalLow/pepeizq/pepeizq's Cities
Known bugs / things I want to do for the next patch:
- Fix water detection with large buildings.
- Redo the script of the vehicles, I do not like their behavior.
[ 2019-09-09 10:38:55 CET ] [ Original post ] Weeklong SaleFrom September 9 and for 7 days the game will be discounted on Steam and Humble Widget (click on the link to access):
https://pepeizqapps.com/app/pepeizqs-cities/
Meanwhile I start working on version 0.10 and I hope to make patch notes from now on thanks to the new Steam events.
[ 2019-09-05 11:05:20 CET ] [ Original post ] Introduction
The game has been designed with the purpose that anyone can enter the world of "city builders" with simple mechanics to understand even if these games are not your thing.
Purpose
The goal of the game is to grow the city to the limits of the map, for that purpose the player must earn money by growing the population while has enough food and work to sustain it.
Every hour in the game will be calculated new income and movements of population, work and food, if you spend a lot of money you will have to wait "1 hour" to receive new income.
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