Hey guys! First of all, thank you for all the positive feedback on the game! I really appreciate it and it shows me that this game has potential, as well as motivating me to push it even further! I am trying to be in constant contact with the community (you!), especially on discord - I'm usually available there the whole day and trying to respond to everything (Although this can get hard at some point). I'm also doing surveys there (Like the circuit survey) - So I really recommend to join the discord if you want to know whats going on! I also appreciate all the pull requests I am getting (Those are community contributions), although there are just too many - Reviewing and testing them takes time, and not every PR does add an immediate value, and might even break the game. So - I'm trying to catch up, but please notice that it might take a long time until your PR is merged / commented on! :) So, getting to the point - Here are my plans on what I want to implement. Not all of those are finished ideas and might drastically change, but I thought it'd be worth mentioning so you can see how this game will evolve! PS: If you are interested in more details, check out the Trello Page - It also lists known bugs and stuff. PS2: I'm working on the game in my free time (I still have a full-time job) - This means it will take some time for everything to be implemented and updates will take a bit longer. I'm trying to keep you constantly updated though! My long term goal is to be able to work on shapez.io full time.
Roadmap / Planned Features
Wires
This is a topic which I suggested and which so far has received over 200 votes (The highest voted survey in the shapez.io history).
This definitely will be fun to implement! I plan to add wires at a late state of the game, where you have most things unlocked - So this is actually a huge feature which will only affect a minority of players, but I still think its super cool!
More buildings
There are several buildings I can imagine, but its really difficult to add new buildings - Every building could potentially break the game or make it less fun actually. Things I'm considering: - Compact 1 to 2 balancer (Alternatively compact 1 to 3, and replace the two 2 to 1 mergers with a single 3 to 1 merger to reduce amount of variants) - 3x1 / 4x1 stacker - De-stacker (Somebody already made a PR) This is not a complete list and there is no guarantee that any of the above mentioned buildings will make it into the game! Still, I thought I'd share with you what I am considering so far.
Color blind mode
Right now the game is unplayable as soon as you have to mix colors. I want to make it accessible to everybody and thus there is the need for a color blind mode. This is a super difficult topic, and I still haven't figured out on how to solve it in an elegant way. (Ideas appreciated!)
Story mode
Right now there is only one mode, and one could call it the "Sandbox" mode - no costs for buildings and no restrictions on how many you can place (Except for blueprints). I plan to add a seperate story mode where every building has a cost (The cost will be a certain shape) - I definitely need to try out how this feels when playing it!
Customizable Maps
I think it would be super cool to be able to influence the map generation - Share seeds with friends, control which shapes appear on the map and in which density.
Mods
So, this is a big topic. I haven't decided yet on how I want to distribute the mods, but seeing the amount of contributions on github I can imagine a lot of potential mods! This is something I'm still planning (I also need to do some research on how the steam workshop works).
More types of shapes
This is a difficult one, since every shape part needs to be stackable on others. People have already created more shapes in their self-built versions of the game, but those partially don't stack well (They look super cool though!).
Even more ...
So, this is just a super small list of what I am planning so far! I did miss a lot of stuff for sure. However, trying to keep you updated and I'm looking forward to your feedback!
[ 2020-06-08 07:02:25 CET ] [ Original post ]
- Linux [159.96 M]
- shapez.io Chinese Linux [358.63 M]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the infinite map!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
Standalone Advantages
- Waypoints
- Unlimited Savegames
- Dark Mode
- More settings
- Allow me to further develop shapez.io ❤️
- More features in the future!
Planned features & Community suggestions
This game is open source - Anybody can contribute! Besides of that, I listen a lot to the community! I try to read all suggestions and take as much feedback into account as possible.
- Story mode where buildings cost shapes
- More levels & buildings (standalone exclusive)
- Different maps, and maybe map obstacles
- Configurable map creation (Edit number and size of patches, seed, and more)
- More types of shapes
- More performance improvements (Although the game already runs pretty good!)
- Color blind mode
- And much more!
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
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