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Been meaning to pick up shapez 2, or just missed out on the launch discount? You can now pick up the game with 25% off, the deepest discount so far!
shapez 2 uses many of the game elements of shapez, but with tons of new features and ways to play. Build in 3D on space platforms and connect everything by Space Belt or Train. See exactly what's going on inside the buildings and make a larger factory than ever before! There are many options for difficulty and map generation, an all-new Hexagon mode and big updates in the works. Check it out!
Discount is available until November 25th.
https://store.steampowered.com/app/2162800/shapez_2/
Hello everyone! Weve shared a lot of information the last couple months, so wed like to recap everything you should know for the Early Access release of shapez 2 tomorrow.
Hey guys! Before shapez 2 releases on August 15 (thats less than a week!) I wanted to do a personal post about the history of shapez 2 and what to expect during early access. Weve been super transparent in the development process so far, and thus I thought it would be a great opportunity! This post is a bit longer, but I tried to include a bunch of images and interesting insights! If you'd like to skip to the Early Access expectations part, click here.
Hello everyone!
Whether youre looking for something similar to shapez or just cant decide between shapez and Mini Metro, we have something for you. Weve partnered up with our friends over at Dinosaur Polo Club to bring you the Subways and shapez bundle, allowing you to pick both games with a sweet discount. After all, why not get both? Mini Metro is all about seeing to the needs of your citys commuters. As more stations appear, its up to you to connect them by subway with the limited resources available. Youll need to adapt and redesign the system with the new assets you unlock every week. Its in your best interest to keep everything running efficiently: if your transit network clogs up and commuters spend a long time waiting, your subway-building privileges may just be revoked. Interested? You can now get both shapez and Mini Metro in a bundle with a nifty 10% off until August 13th! This stacks with other sales, so if you're reading this at the time of posting, you get 10% off the total price after the 90% discount on shapez and 50% discount on Mini Metro. If you already have yourself a copy of shapez, you can still get Mini Metro with the discount through the bundle. https://store.steampowered.com/bundle/42865/Subways_and_shapez/
Hello everyone! Were getting very close to wrapping up development on the shapez 2 Early Access release build. At the end of last week we released Alpha 23 with 23.1 and 23.2 the last Patreon-exclusive Alpha build following shortly after. Were moving to Beta builds where Patreons can test the release candidate and report any remaining issues they find. In two weeks, well officially reveal the exact release date (which is set in August) of shapez 2. If you dont want to miss out, be sure to follow and wishlist the game here on Steam and join the Discord! https://store.steampowered.com/app/2162800/shapez_2/ If you really want to get your hands on this build before the release, be sure to check out our Patreon! Youll also get access to the betas to help us iron out the last couple bugs, the first of which released today! Your savegame will be compatible with the Early Access build from Alpha 23.2 onward, barring any unforeseen issues. This devlog will be a bit shorter as were currently very busy, but lets walk you through what Alpha 23 brought to the game. Final note, even at this stage everything is technically still subject to change. [hr][/hr]
Hello everyone! With the Early Access release of shapez 2 set for August, were creeping ever closer to finishing development. Our current focus lies on remaining visuals and polish, especially when it comes to the UI. However, we still have some exciting new content additions to show you, so today well walk you through what weve been working on lately. https://store.steampowered.com/app/2162800/shapez_2/
Hello everyone! Put it in your calendar, our Early Access release should be in Mid-August! Were 97% sure well make that, so while the odds are very good its not completely impossible that well still need to reschedule. https://store.steampowered.com/app/2162800/shapez_2/ What can you expect from the Early Access version of the game? Were glad you asked!
Hello everyone! We got quite a few requests in our devlog feedback survey to talk about Fluids! It's a subject we haven't really talked about much before, mostly in passing and progress. So, let's have a look through what we're working with right now! As always, a lot youll see in the devlog is work in progress. The mechanics are there and almost at 100%, but the visuals are in various stages of development. https://store.steampowered.com/app/2162800/shapez_2/ [hr][/hr]
Hello everyone! It's been a little while since we've done a progress devlog! We have a couple of bigger changes and various small improvements across the game, so let's take a look. As a side note, thank you to everyone who filled in the devlog survey! Based on the responses, we've made two changes to this devlog. First up, more images! We'll try to show off as much of the game as we can in blog format, though gifs didn't make much sense for today's topics. Secondly, we've tried to keep our writing a bit more to-the-point. Let us know what you think! https://store.steampowered.com/app/2162800/shapez_2/ [hr][/hr]
Hello everyone! Last devlog we talked about trains, so let's look at your other option today: Space Belts. You'll likely be using these a lot, so let's take a look at what we're working with. https://store.steampowered.com/app/2162800/shapez_2/
Hello everyone! It's finally time to talk about possibly the most anticipated feature of shapez 2: Trains! We'll keep the intro short, but please remember to wishlist shapez 2! There's a high chance you already have (in which case, thank you very much!), but every single wishlist helps out! https://store.steampowered.com/app/2162800/shapez_2/
Hello everyone! We have something a little bit different for you today! Our topic for this devlog is the future more specifically, where we are with the development of shapez 2, what still needs to be done and how were looking at the Early Access release. In general, it should give you a better insight of how we work. You could technically call it a roadmap, though all the information wed like to be included is a bit too wordy to be put into a single fancy image. Youll have to do with a 5-page devlog again. Sorry!
Hello everyone! Its been a while since you last had a look into our progress. In fact, we havent really updated you since the release of the demo! While we already did a deep dive into the evolution of the Research System (which you can read here), its time we show you what other parts of the game weve been working on and what will be available in Alpha 18.
Hello everyone! A popular point of feedback on the demo was the research system. It's kinda a hassle to navigate and you couldn't really play how you want to play, unlock what you want to unlock. We went back to the drawing board and took another look at the research system, There's a new system now, and we'd like to explain it to you! However, we think it would be interesting to walk you through the history of the research system. If you'd just like to read about the newest system, feel free to skip to design #4. So to get where we are now, we had to make a number of iterations of the research system, see what elements worked and which didnt and then improve upon that iteration by making a new, hopefully better one. Lets walk you through these iterations, so you have a good idea of our progress!
Hello everyone! The demo period has been very insightful for us, so today wed like to talk you through some of our learnings from the demo and our plans leading up to the Early Access release. Though, theres something else wed like to tell you first!
Hello everyone! Thank you all for playing the shapez 2 Demo! As a little thank you gift, we have a small content update for you. This update adds pins to the game alongside some new demo challenges to go with it! Be sure to read on, as the update wont automatically install.
Hello everyone!
Today is the day! You can officially play the shapez 2 Demo, right now! We wont keep you any longer, you can download the Demo straight away below:
https://store.steampowered.com/app/2162800/shapez_2/
The Demo is available for Windows, Mac and Linux systems and requires a 2-button mouse with scroll wheel to play. Controllers are not supported right now, but will be in the future.
Please note that Demo save files will not be compatible with the Early Access version of the game, planned for later this year. Blueprint save file compatibility is likely but not guaranteed.
Got a question for us? Be sure to check out the FAQ below in case we already answered it:
https://steamcommunity.com/app/2162800/discussions/0/4148445959734030278/
Want to get in touch with us about your feedback or a bug you encountered? The best way is to join the shapez 2 Discord server, and head over to the dedicated Demo feedback channels. You can join here.
If you're not on Discord, you can instead head over to the Steam forums and make a topic on your issue. Well check the forums regularly, but support can be slower than through Discord. Additionally, well keep an eye on the shapez subreddit and our X (Twitter) mentions, but the two ways we mentioned above are much preferred.
Hello everyone! Were incredibly excited and proud to finally announce that the shapez 2 Demo will become available this very month! Starting from January 25th, youll finally be able to play shapez 2 to your hearts content. The demo will be part of Februarys Steam Next Fest and will run until February 26th. In case you need a refresher, check out the shapez 2 Reveal Trailer here: [previewyoutube=0VO_52LJ268;full][/previewyoutube] https://store.steampowered.com/app/2162800/shapez_2/
Hey everyone! Before we get into this progress devlog, I, the tobspr team and everyone else involved with Shapez 2 would like to wish everyone a merry Christmas and an amazing 2024. It's been a wild year and were super proud of what we have achieved so far. We can't wait to show parts of it to you with the upcoming demo! We will be taking some time off these holidays, but well be back next year to deliver you the Shapez 2 Demo to everyone in February. More news on this next year! If youd like to stay up to date with all the news and development of Shapez 2, be sure to wishlist and follow the game here on Steam! It helps us out a ton. Click the button below or click here. https://store.steampowered.com/app/2162800/shapez_2/
Hey everyone!
Ever had your thoughts wander off to shapez while on the train, at work or at a boring family gathering? What if you could take shapez with you at all times?
We are super excited to announce that, in collaboration with Prismatika & Playdigious, shapez is now available for Android and iOS!
[previewyoutube=QJAxyd8jifI;full][/previewyoutube]
Experience everything shapez has to offer up to level 20 on your phone or tablet! Play in portrait or landscape mode and switch between the two with a flip of your phone.
You can pick it up and try it for free by pressing either button below.
You can play through the first 7 levels for free, no strings attached. The full version of the game is available for $4.99/4.99. If you're quick, you can benefit from the 10% launch discount!
Shapez Mobile includes all features you unlock in the PC version, except wires. Additionally, cross-platform saves are not yet supported at launch, but do let us know if this is something you'd like to see!
We hope you enjoy shapez Mobile!
~ Tobias, Prismatika & Playdigious
[hr][/hr]
Hey everyone! Its time for another progress devlog! Last month weve been hard at work nailing down the details of the upcoming Shapez 2 demo. To get into the upcoming Steam Next Fest, we have to submit the demo early January. With the holidays coming up, that means theres a lot to do! We would like to humbly request you to add Shapez 2 to your Steam wishlist. It helps you, it helps us, and its completely free. Sounds like a fair deal! Just press the blue button below, or click this bit of text. https://store.steampowered.com/app/2162800/shapez_2/
Hello everyone! One of the biggest differences between Shapez 1 and Shapez 2 is, of course, the visual upgrade. The transition from 2D to 3D is an enormous task, and we spare no effort to guarantee we will ace this step forward. For this devlog, we asked Nils, our 3D artist at tobspr Games to take you through the process of how we settled on the design philosophy of Shapez 2 and what we have to keep in mind whenever we design something. Before we get started, please make sure you have Shapez 2 wishlisted! We have some exciting times ahead of us, and it would be a shame if you were to miss out on future updates! :) https://store.steampowered.com/app/2162800/shapez_2/
Hey everyone! Happy progress blog day! Weve been working a lot on the visual presentation of Shapez 2. This includes everything from making the game easier to navigate, as well as making the whole factory-building aspect (which is quite important in Shapez 2, Id say) smoother and a bit faster. As always, these blogs are bi-weekly! One week, it's all about the progress we made developing the game. Two weeks later, we do a deep dive into one specific mechanic or feature that warrants some explaining. We plan to keep this cadence going until the full release of the game, and probably even after! While youre here, make sure you have Shapez 2 wishlisted! Not only does it allow you to stay up to date with the latest know-how on the game, it also gives Shapez 2 a better shot at getting featured by Steam. It would help us out a ton, thanks! https://store.steampowered.com/app/2162800/shapez_2/
Hey everyone! We get a lot of questions about performance, so we thought it would be a good idea to take you through our progress of optimizing Shapez 2 to run as smoothly as possible. We asked Lorenzo, one of our developers, to take you through everything. This is a very technical blog, so if you're not experienced with this stuff, feel free to skip this one. Before you dive in, be sure to wishlist Shapez 2 if you haven't already! It helps us out massively. Thanks! https://store.steampowered.com/app/2162800/shapez_2/ [hr][/hr]
Hey everyone! Its time for another progression blog. These past two weeks were all about visual improvements to the shapes, building and various menus & UI! As per usual, make sure you wishlist shapez 2 here on Steam to support the development of the game! Following the game will also make sure you stay up to date with the latest news. Thanks! https://store.steampowered.com/app/2162800/shapez_2/
Hey guys!
While we are currently super busy working on Shapez 2, we have partnered with Prismatika & Playdigious to bring shapez 1 to mobile devices!
Shapez Mobile will release on December 5th on iOS and Android.
Be sure to pre-register so you get a notification when it releases (You can also just search for "shapez" on the app store):
You will be able to play the first 7 levels for free, and then you can unlock the full game until level 20 for a price of $4.99, with a 10% launch discount!
The game will be feature par with the desktop version until level 20, so basically everything except wires.
Cross platform saves will not be supported on launch unfortunately - but let us know if this is a feature you'd like to see!
We are super hyped, and hope you are too!
~Tobias
Hey everyone! Were working on a new shape type thats coming to shapez 2: Crystals. These crystals will massively shake up the endgame and come with a couple of handling instructions. Before we get into it, be sure to wishlist shapez 2 if you havent already! It really helps us out with the release of the game. https://store.steampowered.com/app/2162800/shapez_2/ [hr][/hr]
Hey everyone! Its been a little while since the last devlog. Weve been very busy with the Gameplay Reveal trailer from two weeks ago, which was then followed up by Gamescom. However, were back now! So lets discuss what weve been working on since devlog 007.
Hey everyone! Its been a long time coming, but its finally here: we now have a Reveal Trailer for shapez 2!
Hey guys! First of all, I apologize for the short break on devlogs. We are super busy working on the reveal trailer right now (which we want to showcase somewhere in August) which is why I simply lacked the time to do those detailed devlogs!
Hey everyone! Today I wanted to give you some insights about the fluids in Shapez 2! As always, be sure to wishlist & follow Shapez 2 to get a notification on important updates: https://store.steampowered.com/app/2162800/shapez_2/ Alright, so let's dive into the devlog!
Hey everyone! First of all, I want to apologize for the late devlog. A lot of stuff is happening right now, and it's hard to find time in between!
Hey guys!
In this devlog I wanted to share some insights how the map in shapez 2 works, which is mainly based around the concept of building space stations platforms.
https://store.steampowered.com/app/2162800/shapez_2/
Here's a quick screenshot of how the islands look like, although it is already outdated:
However, to understand why the concept ended up the way it is, we need to look at how shapez 2 evolved:
IMPORTANT NOTICE: This devlog includes a lot of old screenshots, alpha footage and placeholders. The final game will look very different!
Hey everyone! As promised in the last devlog, I wanted to cover the changes and new mechanics regarding item stacking in Shapez 2! However, I wanted to also quickly mention that we have a new logo for Shapez 2:
Hey everyone again!
The response to the latest devlog was super positive, so I thought I'd try to give you more regular updates now! This devlog is covering the topic of cutters, rotationally dependent shapes and much more. Enjoy the read!
https://store.steampowered.com/app/2162800/shapez_2/
Hey everyone! I wanted to give you an update on the development of Shapez 2, our current plans and more! https://store.steampowered.com/app/2162800/shapez_2/
Hey everyone! We wanted to give you an update about the current state, plans and roadmap of Shapez 2. First of all, if you haven't wishlisted and followed the store page yet, this is the best way to get notified about updates, giveaways, release dates and more! https://store.steampowered.com/app/2162800/shapez_2/
Hello together!
First of all, we are still waiting for the answer of the funding for Shapez 2, which we expect in January or February. So, since the funding is not settled right now, we can't guarantee that Shapez 2 will ever be released.
Since the prototype is finished (reminder: you can try it out in the Discord server!) and we can't start production yet, it will be a bit quieter around Shapez 2 for the next months.
Nevertheless we wanted to show you the concept art we had in mind for Shapez 2.
At first glance, Shapez 2 looks completely different from Shapez 1, and I understand if that seems unexpected. However, we are very keen to keep the gameplay (what shapez is largely about), and of course expand it. That is, it will still be about processing abstract shapes, resources are infinite, buildings are free, there are no enemies and the focus is on building the factory.
However, we believe that we can make the game much more interesting and tangible by introducing a new visual theme. This will also allow us to introduce new gameplay mechanics, like asteroids and space station modules (more on this when we get the chance).
Please let us know what you think in the comments!
PS: Be sure to wishlist and follow Shapez 2 on Steam, if you haven't yet!
https://store.steampowered.com/app/2162800/shapez_2/
~Tobias
Hey all!
As some of you might have noticed, we just launched the Steam store page for Shapez 2!
Please wishlist the game, follow and share it on social media! This really helps us incredibly, and shows that we are on the right track!
https://store.steampowered.com/app/2162800/shapez_2/
If you're curious what the current state of the prototype is: Waffle did a live stream of the game's prototype, which you can watch here - even though there's no real progression yet and the art style isn't final, it already gives a good first impression, and we are pretty happy with the results so far!
And if you want to actively participate in the development process: We make regular polls and accept suggestions in the shapez 2 discord!
Finally, a disclaimer: We won't get the answer from the funding until February. That means, even if we are optimistic, that we can't guarantee at all that the prototype will become a finished game (But again - wishlists help!). In case you want to generally support us, we launched a Patreon Page though, which also gives you a special discord role!
Enjoy your weekend!
~Tobias
Hey all! You might have noticed that it's been a bit quieter around shapez lately. That's mainly because I'm already working on shapez 2! Unfortunately, the basic structure of shapez 1 is such that it is very difficult to add new features. So it makes more sense to work on shapez 2 - in a new engine, with new features, and much more! I also have a lot of ideas for shapez 2, and to summarize them all, I have prepared a website - you can find everything about shapez 2 there, and it will be constantly updated to match the current status of the development: shapez 2 About Page I'm really excited to hear what you think about the new features - feel free to let me know in the comments, and don't forget to follow us on social media! ~Tobias
Hey all! Since I was asked very often, I just released a new update for shapez that allows you to play the full version of shapez in your browser, completely without downloading Steam! All you need is the Full Edition of shapez (base game + Puzzle DLC (!), see below). Then go to shapez.io and click on "Sign in via Steam" in the bottom left corner. As soon as you are logged in you can play the full version in your browser, including the Puzzle DLC! Currently mods still only work in the Steam version, but I'm currently looking if there are possibilities to integrate mods in the browser version. Furthermore there are some improvements to the base game: - The tutorial for the first levels has been significantly improved - General cleanup of the UI (more to come!) - More sound effects - Fix that some saves could not be deleted anymore Have fun with the update! ~Tobias PS: In case you're wondering, the reason you also need the Puzzle DLC is because the web version requires the Puzzle DLC backend for authorization. I wanted to make it separate at first, but then it got complex very fast - and then I thought better this way than not at all! PPS: I am working on a small side project - Kiwi Clicker - Wishlist it now to get notified about updates!
Hey everyone, As you might have seen, the logo has changed a bit overnight, as well as the name of the game - "shapez.io" is now just called "shapez". I decided to do this because ".io" games have a relatively negative image, and because shapez is anything but an .io game. As part of that, I also took the time to improve the artwork a bit - I hope you like it, especially the new store page capsule! In the course of this I also just released the 1.5.2 update: Probably the most interesting for many players is the "VRAM glitch", where the map background would not update anymore, mostly in fullscreen. It should hopefully be fixed now - If not, please contact me in the discord server! There are also some performance improvements, a bit of UI cleanup and updated translations. PS: We also have started working on shapez 2, but more on that soon! Wish you a lot of fun! ~Tobias
Hey all! From now on shapez.io is also available on macOS. There is currently only an x64 build but ARM builds are planned (The x64 build runs fine on M1 though). I wish you a lot of fun! Also, please report any issues in the discord server! PS: You might have to restart steam first :) Unrelated: If you haven't yet, be sure to check out the Compact Machines mod - it's awesome!
Hey guys! It took a bit longer than expected, but I'm happy to announce the winners of the the $1,200 Modding Contest! Since there were so many great mods, I have decided to introduce an additional 4th and 5th place, each valued at $50. So, here are the results!
Hey there! I just released the 1.5.1 update on Steam, which adds official support for Mods!
Hi all! After a long break I finally found time to work on shapez.io again, and I've taken the opportunity to add official support for mods! The 1.5.0 update adds support for mods, and it will be released on February 25th 2022. (Save the date!) Since mod support without mods is no fun, I have decided to host a contest, so that there are enough interesting mods at the release of the modloader! So here it is:
Hey guys! First of all, congrats to the winners of the Puzzle Contest! I am preparing the 3D Printing now, and hope to be able to start shipping the prizes within the next weeks. However, I have good news - I just released an update, both for the base game and the Puzzle DLC! Here's whats new:
Hey guys, I'm pleased to announce a super cool contest!
Hey guys! This is the first update for the Puzzle DLC since the release on Tuesday! Here are the included changes:
I'm happy to announce that the Puzzle DLC for shapez.io is NOW available on Steam! The Puzzle DLC adds a new game mode where you have to build shapes with limited space and buildings. There are pre-made puzzles, but the biggest feature is sharing puzzles with the community - You can tackle puzzles from players around the world or create your own puzzles with the puzzle editor! In addition to this, there is a new soundtrack created especially for the DLC by the original artist! I think the Puzzle DLC turned out super cool, and I'm looking forward to your feedback! Here you can find the DLC: https://store.steampowered.com/app/1625400/shapezio__Puzzle_DLC/ ~Tobias PS: If you enjoy the soundtrack and want to support the Artist, the soundtrack will be released within the next few days, including the new music from the puzzle DLC! Be sure to check it out: https://store.steampowered.com/app/1573840/shapezio_Soundtrack/
The Puzzle DLC is now available to Wishlist! The Puzzle DLC introduces a new Puzzle Mode to shapez.io, in which you produce one or more shapes with restricted space and buildings. Solve hundreds of puzzles with different difficulties or create your own and share them with the community! > More Information & Wishlist it here! < The Puzzle DLC will be available for purchase starting June 22nd for $4,99. Initially I planned a lower price, but there's quite a lot of stuff, and I think it got really, really cool! [previewyoutube=-KEKTvuP_Cg;full][/previewyoutube] PS: I also released a new game, schoolbreak.io! It's about creating chaos in school. I'ts very different, but be sure to give it a try, I spent a lot of time on it! Stay safe, Tobias
Hey guys!
While I was working on the Puzzle DLC, I wanted to build something completely different, and here it is - schoolbreak.io!
The game is about either creating chaos in the school as a student, or protecting it as a teacher. So schoolbreak is also my first real multiplayer game!
If you are wondering now if there will be a multiplayer version of shapez.io I have to disappoint you, unfortunately the engine and the type of the game doesn't allow it :(
But you can look forward to the Puzzle DLC! The store page for it will go live soon, but when exactly I can not reveal yet :)
So - if you'd like to try something new and silly, I'd be really happy if you gave schoolbreak a try, I put a lot of work and love into it!
~Tobias
This update is only a bugfix update while I am working on the Puzzle DLC :) Unfortunately, in the past there was the occasional case that a save was corrupted, for example if the computer crashed while saving. The 1.3.1 update now makes a backup before each save, and saves the file first to a temporary file, and then moves it. This means that a lot would have to go wrong for a save to be lost, and even then the game still keeps a backup of the save. I hope that now no saves are lost and I apologize for all lost saves so far!
Hello everyone! After a long time there is a big update for shapez.io - Achievements! There are now 45 Achievements you can unlock. Also the Steam Overlay and screenshots work now (on Windows)! I am curious if you will find the hidden Achievements ;) Furthermore you can welcome a new member in the shapez.io team - Say hello to Greg! He is now working full time on shapez.io and will provide you with updates in the near future! Speaking of updates - Soon (until mid 2021) the first DLC for shapez.io will be released: shapez.io Puzzles! This will introduce a puzzle mode where space, resources and buildings are limited. There will be predefined puzzles, but also a level editor and community area where you can create and publish your own puzzles. It might also introduce new buildings. As soon as I have more information, you will hear from me! You might be wondering why there is a new publisher listed - I am very happy to announce a partnership with Doyoyo Games! It's incredibly hard to publish a game in China, and they will stand by my side. This will greatly improve the experience for Chinese players: - Improved translations by native speakers - Building a Chinese community - Answers to your questions & support in Chinese - Special content adapted to the unique Chinese cultural background Thank you for your support! And look forward to the next updates, it will be really cool :) ~Tobias
Hey guys! Here's another update with fixes and quality of life updates, a lot of them come from the community (you!) actually. I took a bit of a break after the wires update since that was really a huge update, but I really like working on shapez, so be prepared for a few upcoming updates! (For the roadmap check the last post). This update includes:
Hey guys! This isn't a huge update and contains mostly community fixes and translations. However, I thought this would also be a nice spot to talk about future (big updates): My roadmap looks roughly like this: - Puzzle Mode (E.g. have a fixed amount of space to produce an item, etc.) - Blueprint library - Steam Achievements - More Game Modes (e.g. Sandbox) and customizable map generation - (Maybe?) a Minimap - Mods (This will take a while though) I can't promise when the next big update will happen, but it is planned and I'll keep you updated! PS: There is a speedrun challenge running in the discord which ends this evening - be sure to check it out! :) Have a nice Halloween! ~Tobias
I'm excited to announce that after several months of work, the Wires update is FINALLY ready! Besides an impressive amount of new content, the update also brings significant performance improvements and a lot of Quality-Of-Life features. Since the update is really HUGE, I created an an extra page for it, which summarizes all changes - I highly recommend to read it before playing the update, it will (hopefully! :D) answer most of your questions: shapez.io/wires You can download the update now - it should update automatically. If it doesn't try restarting Steam! Thanks to everybody who has supported me for this update, be it testing, contributing or giving feedback! Stay Safe, and I'm really excited towards your feedback!
I have awesome news, the wires update will be released on October 9th, 10 AM CEST! All information can be found here: shapez.io/wires/ PS: It's super cool! :D Looking forward to your feedback!
The wires update will be coming very soon and I'll announce an exact date later this week!
In the meantime, here's a spoiler (Don't mind the gif compression):
(PS: The core gameplay actually won't change. This is all optional lategame content. And it's not as complicated as it might look)
Hey guys! First of all, I apologize again for no devlogs the past month, but I have been super busy again. However I have a lot of cool new stuff to show! Disclaimer: All this stuff is not final, meaning it can change until the release. Also a lot of artwork ist still dummy artwork! PS: All content in this post is already available to be tested in the alpha! If you are interested in trying it out - Join the discord server! Alright, let's get to the content!
Hey guys! I'm sorry for not writing a devlog for about two weeks, I have been super busy in real life because I'm currently moving and also have a lot to do on my main job!
Hey guys! While I was working on the wires thingy I also did a lot of performance improvements. Originally I planned to release both together, but I figured that it would be cool to already have those improvements out! (Also feels bad to have no update for a week :P) So, this update adds huge performance improvements to your factories, which have the potential to double your fps!
Hey guys! You might have been wondering why there have been no updates for 4 days (Well, never thought I'd write something like this ... :D) however that's because I am still working on the wires update plus some performance improvements! Since this will take a while I thought it'd be cool to stream the development, so you can still see whats going on! So, I will be streaming on twitch.tv/yorg_io occasionally now! If you are interested on how this will look, you can also look at todays stream recording. PS: In this stream I've been working on performance updates which have the potential to double your framerate! If you are interested on how your current savegames will perform with the update, you can already test them on the shapez.io beta (Please note that the beta will be broken regulary though). Looking forward to meeting you in the stream! ~Tobi
You might have noticed there haven't been any updates the past two days, which is because I was very busy on working on the wires update! I am currently running a huge survey and I would recommend you to join it! First, read my summary and ideas about wires (spoiler!): https://gist.github.com/tobspr/c3cbc5fd3d4d254711ec3574cf6db19d Second, join the Discord Server and vote for the ideas in the `#surveys` channel! I'm looking forward to your feedback!
Hey guys! Another daily update for you! :)
Hey guys! I'm back from my vacation and already have an update prepared for you! I'll give you a quick summary and then tell you a bit about my future plans as always!
Hey guys! I thought it'd be worth to make a separate post on what I'm currently working on and what is on my mind. (Probably will do more dev-logs in the future). First of all - I will be in vacation until Monday, 22th. I won't respond on discord, steam, reddit and E-Mail. Hope you will survive that! :P (This also means no daily updates within that time - sorry!) Now that we have the bad news out, here's what I am planning with the new wires update!
Hey there! I just pushed another update with a lot of cool stuff!
Hey guys! Finally got the 1.1.11 update out (Thats a lot of '1'!), which includes a lot of minor changes as well as quality of live improvements! Additionally it includes 3 user contributions, so let me go through all changes!
Hey guys! So, I spent some time on getting the linux builds to work and just published them! Please give me feedback if everything works properly, because admittedly I'm not a linux expert! :) (So, even if everything works, feel free to leave me a message in the #feedback discord channel so I know everything is good!) While I was on it, I figured it would be easy to also integrate steam cloud saves - so those are also available in this update now! Besides of that, I'm currently working on a fix for broken savegames, this has the following reason: - The game saves your progress automatically and asynchronous, to make sure it doesn't lag - This process can (especially on larger bases) take up to 5 seconds or more. - If you exit the game within that time, the write-process will be disrupted and thus you will end up with a corrupt file - Unfortunately its not possible to restore the file, once corrupted. The fix here is to implement a mechanism which many programs already have: Write a secondary file, and once written rename it to the original file. This ensures that the content is written as whole. It's not easy to integrate and takes some time, but I'm giving my best! Be sure to also check the Roadmap Announcement to see what I'll be working on! PS: If you are interested in helping with the translations, check out the Translations on GitHub! PPS: Northernlion played shapez.io! This is so cool! Check out the video PPPS: I'm so overwhelmed by all this positive feedback! Love you guys! (And I can hardly keep up, please don't be mad if I don't respond instantly!)
Hey guys! First of all, HUGE thanks to this insane crazy positive feedback towards the game! Steam is currently even featuring the game on the front page and there has not been a single negative review yet! This is really overwhelming and I'm super motivated on pushing out updates to improve the game! I have a lot planned, be sure to check out the roadmap post! :) So, lets get to the actual content - I used my free day today for an 1.1.9 update: TRANSLATION SUPPORT The game is now available in different languages! For now there are English, French, Portuguese, Czech and Spanish (Latin America) - But everybody can contribute! If you would like to help out, you can check out the documentation here: Translations on GitHub FURTHER CHANGES This update only includes a few small adjustments and fixes - I need more time for a big content update (Hopefully this weekend!). - Update stacker artwork to clarify how it works - Update keybinding hints on the top left to be more accurate - Make it more clear when blueprints are unlocked when trying to use them - Fix pinned shape icons not being visible in dark mode - Fix being able to select buildings via hotkeys in map overview mode - Make shapes unpinnable in the upgrades tab (By hexy) Big thanks to all of you for this amazing support!
Hey guys! First of all, thank you for all the positive feedback on the game! I really appreciate it and it shows me that this game has potential, as well as motivating me to push it even further! I am trying to be in constant contact with the community (you!), especially on discord - I'm usually available there the whole day and trying to respond to everything (Although this can get hard at some point). I'm also doing surveys there (Like the circuit survey) - So I really recommend to join the discord if you want to know whats going on! I also appreciate all the pull requests I am getting (Those are community contributions), although there are just too many - Reviewing and testing them takes time, and not every PR does add an immediate value, and might even break the game. So - I'm trying to catch up, but please notice that it might take a long time until your PR is merged / commented on! :) So, getting to the point - Here are my plans on what I want to implement. Not all of those are finished ideas and might drastically change, but I thought it'd be worth mentioning so you can see how this game will evolve! PS: If you are interested in more details, check out the Trello Page - It also lists known bugs and stuff. PS2: I'm working on the game in my free time (I still have a full-time job) - This means it will take some time for everything to be implemented and updates will take a bit longer. I'm trying to keep you constantly updated though! My long term goal is to be able to work on shapez.io full time.
shapez.io will launch on steam on the 7th of June - Be sure to add it to your wishlist! The steam version will be and stay feature equal with the itch.io version for a while - I don't want to give people a disadvantage for buying it on itch.io. This doesn't mean I don't have plans for integrating steam achievements or cloud saves though :) Looking forward to your responses and I hope you'll enjoy the game!
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