Update 1.1.2 - Huge Performance improvements!
Awesome news - the game will now run up to 60% faster! I spent my whole Sunday on tweaking the performance of the game, especially regarding belts. The biggest improvement was caching the connections between buildings by precomputing a dependency graph. This allows me to perform a lot of calculations when you place/remove a building and not doing it every tick! (Should have done that earlier, but I simply didn't get to it). So, this is only one part of a huge series of performance improvements I have planned - But it should already run much smoother now! PS: This only affects the tick-rate. The rendering remains unchanged, but optimizations there are planned too. However, the tick-rate is the major part which potentially causes lag. PPS: Performance improvements and refactorings always have big potential to break stuff - Please report anything suspicious in the discord! :) PPPS: Looking forward to insanely big mega factories now! PPPPS: If you're a C++ guy you'll know why I used the affix and not the suffix on the announcement cover ;)
I also just released the "tobspr's Strategy Game Bundle"! It includes all my strategy games: - YORG.io - YORG.io 3 - shapez.io If you enjoyed shapez.io, you should definitely have a look, and its also a great way to support me! Check it out here: tobspr's Strategy Game Bundle Have a nice remaining Sunday! ~ Tobias
[ 2020-06-14 13:14:46 CET ] [ Original post ]
Performance Improvements
Awesome news - the game will now run up to 60% faster! I spent my whole Sunday on tweaking the performance of the game, especially regarding belts. The biggest improvement was caching the connections between buildings by precomputing a dependency graph. This allows me to perform a lot of calculations when you place/remove a building and not doing it every tick! (Should have done that earlier, but I simply didn't get to it). So, this is only one part of a huge series of performance improvements I have planned - But it should already run much smoother now! PS: This only affects the tick-rate. The rendering remains unchanged, but optimizations there are planned too. However, the tick-rate is the major part which potentially causes lag. PPS: Performance improvements and refactorings always have big potential to break stuff - Please report anything suspicious in the discord! :) PPPS: Looking forward to insanely big mega factories now! PPPPS: If you're a C++ guy you'll know why I used the affix and not the suffix on the announcement cover ;)
My Strategy Game Bundle
I also just released the "tobspr's Strategy Game Bundle"! It includes all my strategy games: - YORG.io - YORG.io 3 - shapez.io If you enjoyed shapez.io, you should definitely have a look, and its also a great way to support me! Check it out here: tobspr's Strategy Game Bundle Have a nice remaining Sunday! ~ Tobias
shapez.io
Tobias Springer
Tobias Springer
2020-06-07
Indie Strategy Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(11184 reviews)
https://shapez.io
https://store.steampowered.com/app/1318690 
Linux [159.96 M]shapez.io Chinese Linux [358.63 M]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the infinite map!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
Standalone Advantages
- Waypoints
- Unlimited Savegames
- Dark Mode
- More settings
- Allow me to further develop shapez.io ❤️
- More features in the future!
Planned features & Community suggestions
This game is open source - Anybody can contribute! Besides of that, I listen a lot to the community! I try to read all suggestions and take as much feedback into account as possible.
- Story mode where buildings cost shapes
- More levels & buildings (standalone exclusive)
- Different maps, and maybe map obstacles
- Configurable map creation (Edit number and size of patches, seed, and more)
- More types of shapes
- More performance improvements (Although the game already runs pretty good!)
- Color blind mode
- And much more!
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
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