Update 1.1.14 - Mirror, Tunnels, Markers ...
Markers now are way cooler! First of all, the HUB Marker now shows a compass once your hub is no longer visible:
But even better: You can now include short keys in the markers which will render as a shape!
Explanation: Short keys are a way of describing how a shape looks. For example, the shapes above are called "CgScScCg" and "RpRpRpRp:CwCwCwCw" - If you are interested in more details, check out the Shapez.io Viewer which is a tool to generate and view the shapes! If you enter a short key as a marker name, it will automatically render it everywhere - Isn't that cool!?
So, many people were asking about mirroring buildings, and the main problem here was the painter - Which is why I added a mirrored variant! I feel like this should be enough and there is no further need for mirroring then - Let me know what you think! (It is unlocked the whole time)
When placing tunnels, the game is now much smarter about that! An image says more than a thousand words, so lemme show it off:
They will automatically remove unused belts inbetween now and you can now drag them properly! PS: 1.1.13 was a minor update which only updated translations, which is why I didn't post about that :)
[ 2020-06-16 12:21:58 CET ] [ Original post ]
Hey there! I just pushed another update with a lot of cool stuff!
Reworked Markers
Markers now are way cooler! First of all, the HUB Marker now shows a compass once your hub is no longer visible:
But even better: You can now include short keys in the markers which will render as a shape!
Explanation: Short keys are a way of describing how a shape looks. For example, the shapes above are called "CgScScCg" and "RpRpRpRp:CwCwCwCw" - If you are interested in more details, check out the Shapez.io Viewer which is a tool to generate and view the shapes! If you enter a short key as a marker name, it will automatically render it everywhere - Isn't that cool!?
Mirrored Painter
So, many people were asking about mirroring buildings, and the main problem here was the painter - Which is why I added a mirrored variant! I feel like this should be enough and there is no further need for mirroring then - Let me know what you think! (It is unlocked the whole time)
Tunnel Placement
When placing tunnels, the game is now much smarter about that! An image says more than a thousand words, so lemme show it off:
They will automatically remove unused belts inbetween now and you can now drag them properly! PS: 1.1.13 was a minor update which only updated translations, which is why I didn't post about that :)
shapez.io
Tobias Springer
Tobias Springer
2020-06-07
Indie Strategy Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(11184 reviews)
https://shapez.io
https://store.steampowered.com/app/1318690 
Linux [159.96 M]shapez.io Chinese Linux [358.63 M]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the infinite map!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
Standalone Advantages
- Waypoints
- Unlimited Savegames
- Dark Mode
- More settings
- Allow me to further develop shapez.io ❤️
- More features in the future!
Planned features & Community suggestions
This game is open source - Anybody can contribute! Besides of that, I listen a lot to the community! I try to read all suggestions and take as much feedback into account as possible.
- Story mode where buildings cost shapes
- More levels & buildings (standalone exclusive)
- Different maps, and maybe map obstacles
- Configurable map creation (Edit number and size of patches, seed, and more)
- More types of shapes
- More performance improvements (Although the game already runs pretty good!)
- Color blind mode
- And much more!
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB