Devlog #001 - Wires, Vacation, Pricing
So, I had a lot of thoughts about how to make the game more interesting late-game and came up with this wires idea: Once you complete level 18 (Goals until there will be lowered, so you reach it quicker), you unlock a separate layer where you can put wires on. You will then be able to switch between the "default" layer (with the buildings) and the "wires" layer (Containing the wires connected to the buildings). Imagine a circuit board where you have the transitsors (=buildings) on one side, and the wiring on the other. Here is a draft on how it could look:
Features I can imagine: - Levers on the regular layer which emit an "on"/"off" signal to the wires layer - Connecting wires to a balancer for example allows you to enable/disable inputs of it - Maybe there would be special "power sources" which can be connected to buildings to vastly speed them up? - Maybe you could read items from a belt? - Maybe you could read the current goal from the hub? - And/Or/Not gates in the wires layer There are lots of potential ideas but I still haven't found a really good use case. The only one I can imagine currently is building a make-everything factory which you can then customize via levers. So, I need your ideas guys! Join the Discord Server and leave your suggestions and feedback in the #wires channel!
I always try to be as transparent as possible with the community, and right now I consider an upcoming price change, once the the wires update will be out. Since I am in close contact to the community, I have actually made a survey regarding this on the Discord Server and I highly recommend you to parcitipate! PS: shapez.io will NOT be on the steam summer sale! This is because the game is too fresh and is not even allowed to have a discount 30 days after launching. So, it is unlikely that there will be a sale within the next 2 months at least!
[ 2020-06-17 18:18:49 CET ] [ Original post ]
Hey guys! I thought it'd be worth to make a separate post on what I'm currently working on and what is on my mind. (Probably will do more dev-logs in the future). First of all - I will be in vacation until Monday, 22th. I won't respond on discord, steam, reddit and E-Mail. Hope you will survive that! :P (This also means no daily updates within that time - sorry!) Now that we have the bad news out, here's what I am planning with the new wires update!
Wires Update
So, I had a lot of thoughts about how to make the game more interesting late-game and came up with this wires idea: Once you complete level 18 (Goals until there will be lowered, so you reach it quicker), you unlock a separate layer where you can put wires on. You will then be able to switch between the "default" layer (with the buildings) and the "wires" layer (Containing the wires connected to the buildings). Imagine a circuit board where you have the transitsors (=buildings) on one side, and the wiring on the other. Here is a draft on how it could look:
Features I can imagine: - Levers on the regular layer which emit an "on"/"off" signal to the wires layer - Connecting wires to a balancer for example allows you to enable/disable inputs of it - Maybe there would be special "power sources" which can be connected to buildings to vastly speed them up? - Maybe you could read items from a belt? - Maybe you could read the current goal from the hub? - And/Or/Not gates in the wires layer There are lots of potential ideas but I still haven't found a really good use case. The only one I can imagine currently is building a make-everything factory which you can then customize via levers. So, I need your ideas guys! Join the Discord Server and leave your suggestions and feedback in the #wires channel!
Upcoming Price Changes
I always try to be as transparent as possible with the community, and right now I consider an upcoming price change, once the the wires update will be out. Since I am in close contact to the community, I have actually made a survey regarding this on the Discord Server and I highly recommend you to parcitipate! PS: shapez.io will NOT be on the steam summer sale! This is because the game is too fresh and is not even allowed to have a discount 30 days after launching. So, it is unlikely that there will be a sale within the next 2 months at least!
shapez.io
Tobias Springer
Tobias Springer
2020-06-07
Indie Strategy Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(11184 reviews)
https://shapez.io
https://store.steampowered.com/app/1318690 
Linux [159.96 M]shapez.io Chinese Linux [358.63 M]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the infinite map!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
Standalone Advantages
- Waypoints
- Unlimited Savegames
- Dark Mode
- More settings
- Allow me to further develop shapez.io ❤️
- More features in the future!
Planned features & Community suggestions
This game is open source - Anybody can contribute! Besides of that, I listen a lot to the community! I try to read all suggestions and take as much feedback into account as possible.
- Story mode where buildings cost shapes
- More levels & buildings (standalone exclusive)
- Different maps, and maybe map obstacles
- Configurable map creation (Edit number and size of patches, seed, and more)
- More types of shapes
- More performance improvements (Although the game already runs pretty good!)
- Color blind mode
- And much more!
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
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