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Update 1.1.16 - Pipette, Soundtrack Quality of Life!
Many people have requested this - You can now pick-up the building below your mouse cursor with "Q" (configurable)! The pipette is available from the very beginning. Looking forward to your feedback!
The game soundtrack has been extended and now consists of 4 songs with over 13 minutes of playtime! It should be much less repetitive now - looking forward to your feedback! It was composed by Peppsen - you should definitely check him out on Soundcloud!
Markes can now be 71 characters long! You can totally break your UI with this now, but I don't feel responsible! (Contribution by Joker-vD)
There is now a "Compact Building Infos" setting which will hide the description and image from the building info panel. This can be useful if you want it to be more compact.
(PS: You might notice I also fixed the hub marker being overlayed by the panel)
The dark theme is now also active in the menu! (Contribution by dengr1065).
I reworked the panel in the upper left which shows available keybindings - Now it is more consistent, and the shortcuts for cutting, pasting and deleting have been moved there as well. It was also not showing the right shortcuts sometimes, which should be fixed now.
- Minor performance improvements by caching extractor items (by Phlosioneer) - Automatically deselect area when selecting a new building - Fix belt planner not placing the last belt - Fix buildings getting deleted when right clicking while placing a blueprint - Fix for exporting screenshots for huge bases (It was showing an empty file) (by xSparfuchs) - Fix buttons not responding when using right click directly after left click (by davidburhans) - Fix hub marker being hidden by building info panel - Disable dialog background blur since it can cause performance issues - Added simplified chinese translations - Update translations (Thanks to all translators!)
There is a lot on my todo list, but the next thing will be the wires update! I actually made a survey in the discord which showed a more or less clear outcome:
So, the wire update will take some time (expect two weeks at least!), so I will keep you busy with minor updates while working on this huge update - just so you know what's going on! I am also aware that the game can run pretty slow on later levels, especially if you don't delete old parts of your factory after they get unused. This is something on my todo list which I want to work on after the wires update! (Since it got prioritized 2nd highest by you!) Besides of that, there are a lot of minor things (Like support for color-blind people, fixing bugs and more!) which I will be working on in parallel!
[ 2020-06-21 21:29:09 CET ] [ Original post ]
Hey guys! I'm back from my vacation and already have an update prepared for you! I'll give you a quick summary and then tell you a bit about my future plans as always!
Changes
Pipette
Many people have requested this - You can now pick-up the building below your mouse cursor with "Q" (configurable)! The pipette is available from the very beginning. Looking forward to your feedback!
New soundtrack
The game soundtrack has been extended and now consists of 4 songs with over 13 minutes of playtime! It should be much less repetitive now - looking forward to your feedback! It was composed by Peppsen - you should definitely check him out on Soundcloud!
(Almost) unlimited marker names
Markes can now be 71 characters long! You can totally break your UI with this now, but I don't feel responsible! (Contribution by Joker-vD)
Compact Building Infos
There is now a "Compact Building Infos" setting which will hide the description and image from the building info panel. This can be useful if you want it to be more compact.
(PS: You might notice I also fixed the hub marker being overlayed by the panel)
Dark theme everywhere
The dark theme is now also active in the menu! (Contribution by dengr1065).
Improved Keybindings Panel
I reworked the panel in the upper left which shows available keybindings - Now it is more consistent, and the shortcuts for cutting, pasting and deleting have been moved there as well. It was also not showing the right shortcuts sometimes, which should be fixed now.
Further changes
- Minor performance improvements by caching extractor items (by Phlosioneer) - Automatically deselect area when selecting a new building - Fix belt planner not placing the last belt - Fix buildings getting deleted when right clicking while placing a blueprint - Fix for exporting screenshots for huge bases (It was showing an empty file) (by xSparfuchs) - Fix buttons not responding when using right click directly after left click (by davidburhans) - Fix hub marker being hidden by building info panel - Disable dialog background blur since it can cause performance issues - Added simplified chinese translations - Update translations (Thanks to all translators!)
What's next?
There is a lot on my todo list, but the next thing will be the wires update! I actually made a survey in the discord which showed a more or less clear outcome:
So, the wire update will take some time (expect two weeks at least!), so I will keep you busy with minor updates while working on this huge update - just so you know what's going on! I am also aware that the game can run pretty slow on later levels, especially if you don't delete old parts of your factory after they get unused. This is something on my todo list which I want to work on after the wires update! (Since it got prioritized 2nd highest by you!) Besides of that, there are a lot of minor things (Like support for color-blind people, fixing bugs and more!) which I will be working on in parallel!
[ 2020-06-21 21:29:09 CET ] [ Original post ]
shapez.io
Tobias Springer
Developer
Tobias Springer
Publisher
2020-06-07
Release
GameBillet:
2.00 €
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(11323 reviews)
Public Linux Depots:
- Linux [159.96 M]
- shapez.io Chinese Linux [358.63 M]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the infinite map!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
Standalone Advantages
- Waypoints
- Unlimited Savegames
- Dark Mode
- More settings
- Allow me to further develop shapez.io ❤️
- More features in the future!
Planned features & Community suggestions
This game is open source - Anybody can contribute! Besides of that, I listen a lot to the community! I try to read all suggestions and take as much feedback into account as possible.
- Story mode where buildings cost shapes
- More levels & buildings (standalone exclusive)
- Different maps, and maybe map obstacles
- Configurable map creation (Edit number and size of patches, seed, and more)
- More types of shapes
- More performance improvements (Although the game already runs pretty good!)
- Color blind mode
- And much more!
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
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