Devlog #004 - Progress on Wires
Hey guys! Since there was no announcement or update since a week, I thought it'd be time for a new devlog! There are currently no updates because I am working on the huge wires update, which changes the game in a way that I can't make any minor updates until I release it. I plan to release the wires update mid/end July but that is just a rough guess! So, I thought this post would be a good opportunity to show you what I am currently working on! The wires update will be split into two parts: Energy and Logic. Let me go through both of them:
There will be an energy generator which produces energy from a given shape. The shapes most likely will get more complex the more generators you place - or something similar (I haven't figured out all details yet):
After supplying shapes, the energy generator will produce energy on a secondary layer, the wires layer (WIP Artwork):
There will then be multiple use cases, for now I stuck to one new building (There will come more!). The new building inverts all colors of the given shape. This gives you the ability to produce black! Here is how the color inverter looks in a regular layer:
As you can see, there is a small battery icon, showing how much energy the building currently has stored. Currently one energy is enough to invert 4 shapes (All numbers subject to change). Notice that every energy consumed also produces waste. You will have to feed that waste back into the energy generator, otherwise the building will stall. Here is how a setup producing black items could look like:
There is a lot more stuff planned: - Splitters / mergers / tunnels for wires (They'll work a bit different than the regular ones) - Different artwork for the waste - More buildings using power (I have a lot of ideas, stay tuned!) Notice that this won't change the existing gameplay. It will kick in past level 18 only (You will slowly start to unlock wires after level 18, although the requirements for level 18 will be lowered).
There have been many requests on introducing logic into the game, and I also think that's what most of you think when I say "wires". So here's my concept on the logic: - There will be logic wires, seperate from regular wires - A logic wire can transport either a Shape, Color or Logical signal (ON/OFF) - Logic wires are instant So, what can you do with logic wires? Let me introduce the options you have first:
1. You will be able to place levers in the regular layer, which emit an ON / OFF SIgnal to the wires layer 2. You will be able to place AND/OR/NOT/XOR gates which work with ON / OFF Signals 3. You will be able to extract signals from buildings. For example: - You can read what is the current required shape by connecting a logic wire to the hub - You can read which was the last item a balancer or belt left through by connecting a logic wire to it 4. You will be able to feed signals into balancers. There will be a "filter" pin and you can put it on an input slot of a building. As soon as you connect a shape or color signal to this input, it will only accept this given shape. 5. You can work with logic shapes: You can cut, rotate, stack, de-stack, paint and unpaint them. Example use: You can retrieve the current required shape from the hub, figure out which shapes and colors the individual quadrants require, and then build a machine which automatically delivers the right shapes!
I am still finalizing the concept but I feel like this could be a super cool addition to the game! Let me know what you think! ~Tobias
[ 2020-07-04 15:40:20 CET ] [ Original post ]
Warning: Spoilers!
Hey guys! Since there was no announcement or update since a week, I thought it'd be time for a new devlog! There are currently no updates because I am working on the huge wires update, which changes the game in a way that I can't make any minor updates until I release it. I plan to release the wires update mid/end July but that is just a rough guess! So, I thought this post would be a good opportunity to show you what I am currently working on! The wires update will be split into two parts: Energy and Logic. Let me go through both of them:
Energy
There will be an energy generator which produces energy from a given shape. The shapes most likely will get more complex the more generators you place - or something similar (I haven't figured out all details yet):
After supplying shapes, the energy generator will produce energy on a secondary layer, the wires layer (WIP Artwork):
There will then be multiple use cases, for now I stuck to one new building (There will come more!). The new building inverts all colors of the given shape. This gives you the ability to produce black! Here is how the color inverter looks in a regular layer:
As you can see, there is a small battery icon, showing how much energy the building currently has stored. Currently one energy is enough to invert 4 shapes (All numbers subject to change). Notice that every energy consumed also produces waste. You will have to feed that waste back into the energy generator, otherwise the building will stall. Here is how a setup producing black items could look like:
Energy > What's missing
There is a lot more stuff planned: - Splitters / mergers / tunnels for wires (They'll work a bit different than the regular ones) - Different artwork for the waste - More buildings using power (I have a lot of ideas, stay tuned!) Notice that this won't change the existing gameplay. It will kick in past level 18 only (You will slowly start to unlock wires after level 18, although the requirements for level 18 will be lowered).
Logic
There have been many requests on introducing logic into the game, and I also think that's what most of you think when I say "wires". So here's my concept on the logic: - There will be logic wires, seperate from regular wires - A logic wire can transport either a Shape, Color or Logical signal (ON/OFF) - Logic wires are instant So, what can you do with logic wires? Let me introduce the options you have first:
What you can do with logic wires
1. You will be able to place levers in the regular layer, which emit an ON / OFF SIgnal to the wires layer 2. You will be able to place AND/OR/NOT/XOR gates which work with ON / OFF Signals 3. You will be able to extract signals from buildings. For example: - You can read what is the current required shape by connecting a logic wire to the hub - You can read which was the last item a balancer or belt left through by connecting a logic wire to it 4. You will be able to feed signals into balancers. There will be a "filter" pin and you can put it on an input slot of a building. As soon as you connect a shape or color signal to this input, it will only accept this given shape. 5. You can work with logic shapes: You can cut, rotate, stack, de-stack, paint and unpaint them. Example use: You can retrieve the current required shape from the hub, figure out which shapes and colors the individual quadrants require, and then build a machine which automatically delivers the right shapes!
I am still finalizing the concept but I feel like this could be a super cool addition to the game! Let me know what you think! ~Tobias
shapez.io
Tobias Springer
Tobias Springer
2020-06-07
Indie Strategy Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(11184 reviews)
https://shapez.io
https://store.steampowered.com/app/1318690 
Linux [159.96 M]shapez.io Chinese Linux [358.63 M]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the infinite map!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
Standalone Advantages
- Waypoints
- Unlimited Savegames
- Dark Mode
- More settings
- Allow me to further develop shapez.io ❤️
- More features in the future!
Planned features & Community suggestions
This game is open source - Anybody can contribute! Besides of that, I listen a lot to the community! I try to read all suggestions and take as much feedback into account as possible.
- Story mode where buildings cost shapes
- More levels & buildings (standalone exclusive)
- Different maps, and maybe map obstacles
- Configurable map creation (Edit number and size of patches, seed, and more)
- More types of shapes
- More performance improvements (Although the game already runs pretty good!)
- Color blind mode
- And much more!
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB