Hey guys!
Here's another update with fixes and quality of life updates, a lot of them come from the community (you!) actually.
I took a bit of a break after the wires update since that was really a huge update, but I really like working on shapez, so be prepared for a few upcoming updates! (For the roadmap check the last post).
This update includes:
Fix item readers and some other buildings slowing up belts, especially if they stalled (inspired by Keterr's fix)
Well, this one was a bit annoying to track down, but belt readers (and basically every other building) could actually slow down a belt under certain circumstances.
This should fix the throughput issue, however there are some other issues left which I am aware of, for example the double painter being *just a tad* too slow. I'm working on that!
Added the ability to edit constant signals by left clicking them
This should be a huge QoL - since before, you would have to destroy and re-place the signal!
Prevent items from being rendered on each other when a belt stalls (inspired by Keterr)
This is pretty easy to show within an image:
You can now add markers in the wire layer (partially by daanbreur)
Markers now remember in which layer they were created, and also restore to that layer when clicking it.
They also have a different icon now:
Further changes
- Allow to cycle backwards in the toolbar with SHIFT + Tab (idea by EmeraldBlock)
- Allow to cycle variants backwards with SHIFT + T
- Upgrade numbers now use roman numerals until tier 50 (by LeopoldTal)
- Add button to unpin shapes from the left side (by artemisSystem)
- Fix middle mouse button also placing blueprints (by Eiim)
- Hide wires grid when using the 'Disable Grid' setting (by EmeraldBlock)
- Fix UI using multiple different save icons
Looking forward to your feedback!
[ 2020-12-07 18:55:10 CET ] [ Original post ]