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Update 1.2.2 - Fixes & Quality of Life, again
Well, this one was a bit annoying to track down, but belt readers (and basically every other building) could actually slow down a belt under certain circumstances. This should fix the throughput issue, however there are some other issues left which I am aware of, for example the double painter being *just a tad* too slow. I'm working on that!
This should be a huge QoL - since before, you would have to destroy and re-place the signal!
This is pretty easy to show within an image:
Markers now remember in which layer they were created, and also restore to that layer when clicking it. They also have a different icon now:
- Allow to cycle backwards in the toolbar with SHIFT + Tab (idea by EmeraldBlock) - Allow to cycle variants backwards with SHIFT + T - Upgrade numbers now use roman numerals until tier 50 (by LeopoldTal) - Add button to unpin shapes from the left side (by artemisSystem) - Fix middle mouse button also placing blueprints (by Eiim) - Hide wires grid when using the 'Disable Grid' setting (by EmeraldBlock) - Fix UI using multiple different save icons Looking forward to your feedback!
[ 2020-12-07 18:55:10 CET ] [ Original post ]
Hey guys! Here's another update with fixes and quality of life updates, a lot of them come from the community (you!) actually. I took a bit of a break after the wires update since that was really a huge update, but I really like working on shapez, so be prepared for a few upcoming updates! (For the roadmap check the last post). This update includes:
Fix item readers and some other buildings slowing up belts, especially if they stalled (inspired by Keterr's fix)
Well, this one was a bit annoying to track down, but belt readers (and basically every other building) could actually slow down a belt under certain circumstances. This should fix the throughput issue, however there are some other issues left which I am aware of, for example the double painter being *just a tad* too slow. I'm working on that!
Added the ability to edit constant signals by left clicking them
This should be a huge QoL - since before, you would have to destroy and re-place the signal!
Prevent items from being rendered on each other when a belt stalls (inspired by Keterr)
This is pretty easy to show within an image:
You can now add markers in the wire layer (partially by daanbreur)
Markers now remember in which layer they were created, and also restore to that layer when clicking it. They also have a different icon now:
Further changes
- Allow to cycle backwards in the toolbar with SHIFT + Tab (idea by EmeraldBlock) - Allow to cycle variants backwards with SHIFT + T - Upgrade numbers now use roman numerals until tier 50 (by LeopoldTal) - Add button to unpin shapes from the left side (by artemisSystem) - Fix middle mouse button also placing blueprints (by Eiim) - Hide wires grid when using the 'Disable Grid' setting (by EmeraldBlock) - Fix UI using multiple different save icons Looking forward to your feedback!
[ 2020-12-07 18:55:10 CET ] [ Original post ]
shapez.io
Tobias Springer
Developer
Tobias Springer
Publisher
2020-06-07
Release
GameBillet:
2.00 €
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(11323 reviews)
Public Linux Depots:
- Linux [159.96 M]
- shapez.io Chinese Linux [358.63 M]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the infinite map!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
Standalone Advantages
- Waypoints
- Unlimited Savegames
- Dark Mode
- More settings
- Allow me to further develop shapez.io ❤️
- More features in the future!
Planned features & Community suggestions
This game is open source - Anybody can contribute! Besides of that, I listen a lot to the community! I try to read all suggestions and take as much feedback into account as possible.
- Story mode where buildings cost shapes
- More levels & buildings (standalone exclusive)
- Different maps, and maybe map obstacles
- Configurable map creation (Edit number and size of patches, seed, and more)
- More types of shapes
- More performance improvements (Although the game already runs pretty good!)
- Color blind mode
- And much more!
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
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