Update 1.4.2 - Puzzle DLC Update #1 & Future Plans
Goal acceptors now reset after getting no items for a while This fixes a big complaint about being able to "cheat" on puzzles by queuing items on a belt for example. Now the goal acceptors will reset whenever they don't get any input for a while, which should effectively prevent this :) Further Changes
The Puzzle DLC feedback has been really overwhelming so far, and I have a lot of plans for it! Here are a few of the things I plan to add within future updates (Although I can not give a timeline on that yet): - "Next Puzzle" Button (This is super high priority for me) - Searching puzzles by name, author and more (Also very high priority) - "Featured" section where selected puzzles will be presented, which rotates once a week or more - Allowing to specify hints for your created puzzles - Persisting progress, so you can come back to a puzzle later and continue where you left - Better moderation and discovery of puzzles, so it is easier to find good puzzles - Allowing to disable building variants, not only buildings - Maybe: Allowing to mark buildings as "fixed" so they will appear in the puzzle and can not get removed - Maybe: Allow specifying the required throughput on Goal Acceptors. - Maybe: Puzzles with the wires layer, which will be shown in their own category then This is quite a list and it will take some time to work through it, so please be patient! :) Let me know what you think! ~Tobias
[ 2021-06-25 16:27:06 CET ] [ Original post ]
Hey guys! This is the first update for the Puzzle DLC since the release on Tuesday! Here are the included changes:
Changes
Goal acceptors now reset after getting no items for a while This fixes a big complaint about being able to "cheat" on puzzles by queuing items on a belt for example. Now the goal acceptors will reset whenever they don't get any input for a while, which should effectively prevent this :) Further Changes
- Added button to clear all buildings / reset the puzzle
- Allow copy-paste in puzzle mode
- Fixed level achievements being given on the wrong level
- Fixed blueprint not properly clearing on right click
- Updated translations
Future Plans
The Puzzle DLC feedback has been really overwhelming so far, and I have a lot of plans for it! Here are a few of the things I plan to add within future updates (Although I can not give a timeline on that yet): - "Next Puzzle" Button (This is super high priority for me) - Searching puzzles by name, author and more (Also very high priority) - "Featured" section where selected puzzles will be presented, which rotates once a week or more - Allowing to specify hints for your created puzzles - Persisting progress, so you can come back to a puzzle later and continue where you left - Better moderation and discovery of puzzles, so it is easier to find good puzzles - Allowing to disable building variants, not only buildings - Maybe: Allowing to mark buildings as "fixed" so they will appear in the puzzle and can not get removed - Maybe: Allow specifying the required throughput on Goal Acceptors. - Maybe: Puzzles with the wires layer, which will be shown in their own category then This is quite a list and it will take some time to work through it, so please be patient! :) Let me know what you think! ~Tobias
shapez.io
Tobias Springer
Tobias Springer
2020-06-07
Indie Strategy Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(11184 reviews)
https://shapez.io
https://store.steampowered.com/app/1318690 
Linux [159.96 M]shapez.io Chinese Linux [358.63 M]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the infinite map!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
Standalone Advantages
- Waypoints
- Unlimited Savegames
- Dark Mode
- More settings
- Allow me to further develop shapez.io ❤️
- More features in the future!
Planned features & Community suggestions
This game is open source - Anybody can contribute! Besides of that, I listen a lot to the community! I try to read all suggestions and take as much feedback into account as possible.
- Story mode where buildings cost shapes
- More levels & buildings (standalone exclusive)
- Different maps, and maybe map obstacles
- Configurable map creation (Edit number and size of patches, seed, and more)
- More types of shapes
- More performance improvements (Although the game already runs pretty good!)
- Color blind mode
- And much more!
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
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