Update 1.4.3 - Dlc Update #2 & More!
You can now hold "ALT" while hovering a building to see the last shape it produced! This should vastly help, both for the Puzzle DLC as well as when your belts are too fast to see whats actually going on. There's also a setting to have this always on while hovering buildings now!
(Thanks to Sense101 for this addition)
The map overview should now be more performant, and thus you can now also zoom out farther (Around 2 times more)!
(Thanks to PFedak for this addition)
As promised, there is now a next puzzle button! When you start a puzzle, and click "Next Puzzle" it will choose the next puzzle from the list you opened the puzzle from (E.g. the builtin puzzles, or a certain difficulty). It will skip completed puzzles though (I haven't found a good way for choosing whether to include those or not, suggestions appreciated!).
Also as promised, you can now search by Puzzle Title, Author, Short Key, Difficulty and Completion Time! This works really nice in combination with the "Next Puzzle" button. For example, if you'd like to play through all contest puzzles, you can now search for "Contest" and then navigate with the "Next Puzzle" button. Or you can make series of puzzles with the same name!
There are also a few tweaks & fixes worth mentioning:
I want to push Update #3 for the Puzzle DLC with the remaining changes, and then I'll start working on the mod loader - So stay tuned! PS: As always, I recommend joining the Discord Server for discussions about gameplay, news, and much more!
[ 2021-08-28 12:54:38 CET ] [ Original post ]
Hey guys! First of all, congrats to the winners of the Puzzle Contest! I am preparing the 3D Printing now, and hope to be able to start shipping the prizes within the next weeks. However, I have good news - I just released an update, both for the base game and the Puzzle DLC! Here's whats new:
Building Outputs
You can now hold "ALT" while hovering a building to see the last shape it produced! This should vastly help, both for the Puzzle DLC as well as when your belts are too fast to see whats actually going on. There's also a setting to have this always on while hovering buildings now!
(Thanks to Sense101 for this addition)
More Zoom & Better Map Overview Performance
The map overview should now be more performant, and thus you can now also zoom out farther (Around 2 times more)!
(Thanks to PFedak for this addition)
Puzzle DLC: Next Puzzle Button
As promised, there is now a next puzzle button! When you start a puzzle, and click "Next Puzzle" it will choose the next puzzle from the list you opened the puzzle from (E.g. the builtin puzzles, or a certain difficulty). It will skip completed puzzles though (I haven't found a good way for choosing whether to include those or not, suggestions appreciated!).
Puzzle DLC: Search Function
Also as promised, you can now search by Puzzle Title, Author, Short Key, Difficulty and Completion Time! This works really nice in combination with the "Next Puzzle" button. For example, if you'd like to play through all contest puzzles, you can now search for "Contest" and then navigate with the "Next Puzzle" button. Or you can make series of puzzles with the same name!
Further changes
There are also a few tweaks & fixes worth mentioning:
- Edit signal dialog now has the previous signal filled (Thanks to EmeraldBlock)
- Further performance improvements (Thanks to PFedak)
- Improved puzzle validation (Thanks to Sense101)
- Input fields in dialogs should now automatically focus
- Fix selected building being deselected at level up (Thanks to EmeraldBlock)
- Updated translations
What's next?
I want to push Update #3 for the Puzzle DLC with the remaining changes, and then I'll start working on the mod loader - So stay tuned! PS: As always, I recommend joining the Discord Server for discussions about gameplay, news, and much more!
shapez.io
Tobias Springer
Tobias Springer
2020-06-07
Indie Strategy Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(11184 reviews)
https://shapez.io
https://store.steampowered.com/app/1318690 
Linux [159.96 M]shapez.io Chinese Linux [358.63 M]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the infinite map!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
Standalone Advantages
- Waypoints
- Unlimited Savegames
- Dark Mode
- More settings
- Allow me to further develop shapez.io ❤️
- More features in the future!
Planned features & Community suggestions
This game is open source - Anybody can contribute! Besides of that, I listen a lot to the community! I try to read all suggestions and take as much feedback into account as possible.
- Story mode where buildings cost shapes
- More levels & buildings (standalone exclusive)
- Different maps, and maybe map obstacles
- Configurable map creation (Edit number and size of patches, seed, and more)
- More types of shapes
- More performance improvements (Although the game already runs pretty good!)
- Color blind mode
- And much more!
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
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