Devlog 009 - Crystals
While were still in the early development stages of crystals, we would like to walk you through how they work and our vision for the mechanic. Be sure to let us know what you think! Please keep in mind that the current visuals for the crystals are placeholders and will be changed before early access.
Crystals are a brand new shape type you will encounter in the final stages of the game. Theyre pieces of solidified colored paint that are quite brittle in nature and should be handled with care. This fragility means crystals come with their own set of rules and mechanics, which will shake up the production order youre used to and provide greater depth and diversity when it comes to producing shapes.
You'll come across the basics of crystals in the final milestones of the game. The more complex crystal milestones will be an optional challenge for those who dare.
Crystals are created using the Crystal Generator, a machine that will turn any paint you pipe into it into a hardened shape. The shape the crystal takes on depends on what you use as a mold: the Crystal Generator will fill up any empty spaces including supports of the shape you send through the machine up to the uppermost layer of the shape.
Doesnt matter if youre a bit square or a star as long as the space is occupied by any shape, even other crystals, the Crystal Generator will not pour paint into it. Additionally, crystal isnt any specific shape, like a circle or a square, and cannot be painted after hardening. Its 100% solid crystal with the color of the paint you used to create it.
The tricky thing with crystals is their aforementioned fragility; if youre not careful with them, theyll shatter into millions of incredibly tiny shapes, unfit for production. Thats to say, they break and disappear. So, when it comes to keeping these crystals intact, there are two rules to keep in mind: 1. Separating (cutting, swapping) two or more connected crystal parts will cause all adjacent crystals to shatter. Crystals can be safely separated from normal shapes (molds), however.
To help you determine when two crystals are connected, here is the code:
2. Dropping crystals on top of another shape using a Stacker will cause the dropped crystals to shatter. Shapes can be safely dropped on top of crystals, however.
The inclusion of crystals will seriously change up the way you need to think about creating shapes. It essentially inverts your production; instead of directly producing the shape you need, you need to produce the exact opposite and leave the spaces you want the paint to harden in unoccupied. The molds themselves could be considered an intermediate-level shape goal, with parts that can either be discarded or reused continuously. Considering the fragility of crystals, its wise to delay the inclusion of crystals in your production chain as long as possible. Prepare everything you can, produce the ideal mold for the crystal shape goal you need, and only pour the paint after everything else is done. If your shape goal only requires one color of crystals, you will only need one mold. However, if multiple colors of crystals are required, youll need one mold for every color and pour the paint in stages. Once all the different crystal components have been poured, combine the crystals using a half swapper, for example. Just remember: do not separate or drop crystals!
[hr][/hr] Thats all we have to share on crystals for now. This mechanic is still in early development, so be sure to let us know your thoughts on this addition! You can join the discussion on the shapez 2 Discord server. If you like what you see, be sure to wishlist shapez 2 to support the game and stay up to date with development! https://store.steampowered.com/app/2162800/shapez_2/ ~Tobias & the shapez 2 team
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[ 2023-09-14 15:02:30 CET ] [ Original post ]
Hey everyone! Were working on a new shape type thats coming to shapez 2: Crystals. These crystals will massively shake up the endgame and come with a couple of handling instructions. Before we get into it, be sure to wishlist shapez 2 if you havent already! It really helps us out with the release of the game. https://store.steampowered.com/app/2162800/shapez_2/ [hr][/hr]
Devlog 009 - Crystals
While were still in the early development stages of crystals, we would like to walk you through how they work and our vision for the mechanic. Be sure to let us know what you think! Please keep in mind that the current visuals for the crystals are placeholders and will be changed before early access.
What are crystals?
Crystals are a brand new shape type you will encounter in the final stages of the game. Theyre pieces of solidified colored paint that are quite brittle in nature and should be handled with care. This fragility means crystals come with their own set of rules and mechanics, which will shake up the production order youre used to and provide greater depth and diversity when it comes to producing shapes.
You'll come across the basics of crystals in the final milestones of the game. The more complex crystal milestones will be an optional challenge for those who dare.
Creating crystals
Crystals are created using the Crystal Generator, a machine that will turn any paint you pipe into it into a hardened shape. The shape the crystal takes on depends on what you use as a mold: the Crystal Generator will fill up any empty spaces including supports of the shape you send through the machine up to the uppermost layer of the shape.
Doesnt matter if youre a bit square or a star as long as the space is occupied by any shape, even other crystals, the Crystal Generator will not pour paint into it. Additionally, crystal isnt any specific shape, like a circle or a square, and cannot be painted after hardening. Its 100% solid crystal with the color of the paint you used to create it.
Handle with care
The tricky thing with crystals is their aforementioned fragility; if youre not careful with them, theyll shatter into millions of incredibly tiny shapes, unfit for production. Thats to say, they break and disappear. So, when it comes to keeping these crystals intact, there are two rules to keep in mind: 1. Separating (cutting, swapping) two or more connected crystal parts will cause all adjacent crystals to shatter. Crystals can be safely separated from normal shapes (molds), however.
To help you determine when two crystals are connected, here is the code:
2. Dropping crystals on top of another shape using a Stacker will cause the dropped crystals to shatter. Shapes can be safely dropped on top of crystals, however.
A brand new challenge
The inclusion of crystals will seriously change up the way you need to think about creating shapes. It essentially inverts your production; instead of directly producing the shape you need, you need to produce the exact opposite and leave the spaces you want the paint to harden in unoccupied. The molds themselves could be considered an intermediate-level shape goal, with parts that can either be discarded or reused continuously. Considering the fragility of crystals, its wise to delay the inclusion of crystals in your production chain as long as possible. Prepare everything you can, produce the ideal mold for the crystal shape goal you need, and only pour the paint after everything else is done. If your shape goal only requires one color of crystals, you will only need one mold. However, if multiple colors of crystals are required, youll need one mold for every color and pour the paint in stages. Once all the different crystal components have been poured, combine the crystals using a half swapper, for example. Just remember: do not separate or drop crystals!
[hr][/hr] Thats all we have to share on crystals for now. This mechanic is still in early development, so be sure to let us know your thoughts on this addition! You can join the discussion on the shapez 2 Discord server. If you like what you see, be sure to wishlist shapez 2 to support the game and stay up to date with development! https://store.steampowered.com/app/2162800/shapez_2/ ~Tobias & the shapez 2 team
Join the community:
Twitter / X YouTube TikTok Discord Reddit Patreon
shapez.io
Tobias Springer
Tobias Springer
2020-06-07
Indie Strategy Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(11184 reviews)
https://shapez.io
https://store.steampowered.com/app/1318690 
Linux [159.96 M]shapez.io Chinese Linux [358.63 M]
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the infinite map!
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
Standalone Advantages
- Waypoints
- Unlimited Savegames
- Dark Mode
- More settings
- Allow me to further develop shapez.io ❤️
- More features in the future!
Planned features & Community suggestions
This game is open source - Anybody can contribute! Besides of that, I listen a lot to the community! I try to read all suggestions and take as much feedback into account as possible.
- Story mode where buildings cost shapes
- More levels & buildings (standalone exclusive)
- Different maps, and maybe map obstacles
- Configurable map creation (Edit number and size of patches, seed, and more)
- More types of shapes
- More performance improvements (Although the game already runs pretty good!)
- Color blind mode
- And much more!
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
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