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Cyberpulse is an arcade twin-stick thrower where you can slam viruses, and your friends, into firewalls. Experience the pulse-pounding action that combines classic shmup gameplay with inventive physics-based mechanics for an electrifying adventure. Slam your way solo through waves of diverse enemies in the campaign, or throw your friends around cyberspace in the hilarious 2-4 player battle mode. With single-player levels that will challenge arcade veterans, and a multiplayer battle anyone can pick up, Cyberpulse offers an exceptional breadth of gameplay that every gamer will enjoy.

Features:

  • 70+ semi-procedural levels filled with a diverse cast of enemies, game modes, unlocks, and bosses
  • Creative game physics that bring a new feel to the twin-stick genre
  • Local co-op tests the limits of your teamwork
  • Original music score filled with epic synthwave
  • 12+ electrifying power-ups to knock out viruses and your friends
  • 100+ unique versus maps stuffed with obstacles that will keep your party hooked for hours
  • Dozens of settings to customize your multiplayer experience from a hilarious party game to a competitive arena brawler
  • Think you’re good? The community leaderboards tell the truth.
Cyberpulse
Scherzo GamesDeveloper
Digital TribePublisher
Coming SoonRelease
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Positive (20 reviews)
Public Linux Depots:
  • [0 B]
Cyberpulse Update 1.1

It has now been a week since Cyberpulse's release and I've implemented significant performance improvements and sector tweaks. Here is a list of the key changes:

Performance

  • All platforms now run in compiled C++, which should generally improve smoothness and FPS.
  • Better shader preloading for enemy and boss shaders to reduce hitches on initial spawns.
  • Better performance when rendering large autosizing text (eg. mode directions).
  • Save state caching to avoid hitches during gameplay or menu navigation.

Sectors

  • Hello, World: More delay to opening waves.
  • Apogee II: Quicker timer on final switch.
  • Clash II: Raised camera slightly.
  • Binary: Improvement to level pacing.
  • Haywire: Slightly higher camera, lowered spark score boundary.
  • Rebound: Spawning overlap fix.
  • Riposte: Firewall spacing fix.
  • Exaction: Late waves enemy improvements.
  • Ricochet: Removed invincibility from late waves.
  • Rejection: Removed invincibility from late waves.
  • Titanomachy: Improved spawning on final waves.
  • Quickdraw: Improved spawning on final waves.
  • Penultimate: Spark score boundary fix.
  • Fallout: Later wave improvements.
  • Apothem: Fixed issue with performance when still needing to pop photon tutorial.
  • Fixes to a few misguided boss guns.

Gameplay

  • Cubic Firewalls now score for pulsing player correctly.
  • Titan enemies activate after being pulsed if you dont eliminate them while stunned.
  • You can no longer pick up power-ups if you are dead.
  • General improvement to potential invincibility jankiness.

QoL

  • Improved font support to be able to display diverse Steam usernames in the leaderboards.
  • The game now autosaves after every four level plays.
  • Fixed a few typos here and there.
  • Fixed the Survival Master Steam achievement not popping, and improved some achievement pictures.
Thank you for playing Cyberpulse! If you find any issues or have any thoughts, please drop a line on the discussion boards. I am around to support the game and to make fixes and improvements.

If you have enjoyed your time playing Cyberpulse, please leave a review -- it means a lot to us small devs!

[ 2024-05-30 05:25:51 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 and Ubuntu 18.04
  • Processor: Intel Dual-Core i5Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Radeon Pro 550X
  • Storage: 1 GB available space
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