





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
After receiving more great player feedback, I have implemented the following upgrades:
This patch is dedicated to the player who recently reached 100% completion.
The two-player campaign experience has received a few key improvements along with a grab bag of other fixes:
As a thank you to all the players who've posted feedback or voiced their enjoyment of the title, I have implemented the following improvements, score target changes, visual adjustments, and bugfixes:
With the recent influx of interest and new players (welcome!), Ive implemented a few improvements and bugfixes:
Nearing Cyberpulse's two month anniversary, I have implemented a number of improvements and bugfixes from player feedback and critical reviews. I've also made a few tweaks to the visual balance to help gameplay read better when the action gets hectic!
Fixed issue with game text not displaying on Spanish language systems.
This patch is dedicated to the first player who has hit 100% completion!
It has now been a week since Cyberpulse's release and I've implemented significant performance improvements and sector tweaks. Here is a list of the key changes:
All executables now run in compiled C++. Depending on the target machine, this should improve general smoothness of gameplay overall, along with better FPS in CPU-bound situations!
The first of three performance patches for Cyberpulse.
The first of a number of patches aiming at improving game performance.
UI QoL improvements and bugfixes. Minor balance tweaks.
Hopefully this makes the game a little more accessible to those new to the genre, and still equally fun for experienced players!
Fixed a number of performance issues caused by the saving system.
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