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Cyberpulse Update 1.15

Nearing Cyberpulse's two month anniversary, I have implemented a number of improvements and bugfixes from player feedback and critical reviews. I've also made a few tweaks to the visual balance to help gameplay read better when the action gets hectic!

Bugfixes


  • Fixed a freeze if you triggered two tooltips at once.
  • Game settings now appropriately save between sessions.
  • Fixed certain option selectors populating duplicate choices.
  • Mouse sensitivity options now work on all machines.
  • Fixed uneven arrow spacing in the pause menu.
  • Fixed an errant white pixel in the splash image.

QoL


  • Slow time effect now has improved audio modulation!
  • Keyboard is now re-assigned to player 1 if you unplug all controllers.
  • Behind player circle option in versus now places circle twice as far back.
  • 5% less camera padding to reduce zoom frequency in co-op.

Visual Balancing


  • Sector background circuit brightness reduced 10%.
  • Firewall circuit brightness reduced 15%.
  • Player circle flash and size gain on hit both reduced 5%.
  • Player circle reticle brightness reduced 3%.
  • Stationary photon brightness reduced 5%.
  • Moving photon brightness reduced 5%.
  • Byte trail brightness reduced 5%.
Thank you to everyone who has played Cyberpulse. Please leave a review if you have enjoyed the game!


[ 2024-07-17 21:25:18 CET ] [ Original post ]

Small Bugfix

Fixed issue with game text not displaying on Spanish language systems.


[ 2024-06-17 17:48:26 CET ] [ Original post ]

Small Patch!

This patch is dedicated to the first player who has hit 100% completion!

Sectors


  • Shockwave: Better ending waves.
  • Fallout: Better ending waves and pacing.
  • Pipeline: Slight enemy set tweak.
  • Binary: Slight enemy set tweak.
  • Penultimate: Easier score targets for second and third goals.

Bugfixes


  • Clones can no longer be thrown (or killed with invincible) before they finish spawning.
  • Fixed issue where Spiral Cache could temporarily disappear from certain camera angles.

QoL


  • Better ordering in the statistics page.
  • Improved formula for calculating completion percentage.
  • Renaming of the Precision sector set.


[ 2024-05-31 22:57:29 CET ] [ Original post ]

Cyberpulse Update 1.1

It has now been a week since Cyberpulse's release and I've implemented significant performance improvements and sector tweaks. Here is a list of the key changes:

Performance


  • All platforms now run in compiled C++, which should generally improve smoothness and FPS.
  • Better shader preloading for enemy and boss shaders to reduce hitches on initial spawns.
  • Better performance when rendering large autosizing text (eg. mode directions).
  • Save state caching to avoid hitches during gameplay or menu navigation.

Sectors


  • Hello, World: More delay to opening waves.
  • Apogee II: Quicker timer on final switch.
  • Clash II: Raised camera slightly.
  • Binary: Improvement to level pacing.
  • Haywire: Slightly higher camera, lowered spark score boundary.
  • Rebound: Spawning overlap fix.
  • Riposte: Firewall spacing fix.
  • Exaction: Late waves enemy improvements.
  • Ricochet: Removed invincibility from late waves.
  • Rejection: Removed invincibility from late waves.
  • Titanomachy: Improved spawning on final waves.
  • Quickdraw: Improved spawning on final waves.
  • Penultimate: Spark score boundary fix.
  • Fallout: Later wave improvements.
  • Apothem: Fixed issue with performance when still needing to pop photon tutorial.
  • Fixes to a few misguided boss guns.

Gameplay


  • Cubic Firewalls now score for pulsing player correctly.
  • Titan enemies activate after being pulsed if you dont eliminate them while stunned.
  • You can no longer pick up power-ups if you are dead.
  • General improvement to potential invincibility jankiness.

QoL


  • Improved font support to be able to display diverse Steam usernames in the leaderboards.
  • The game now autosaves after every four level plays.
  • Fixed a few typos here and there.
  • Fixed the Survival Master Steam achievement not popping, and improved some achievement pictures.
Thank you for playing Cyberpulse! If you find any issues or have any thoughts, please drop a line on the discussion boards. I am around to support the game and to make fixes and improvements. If you have enjoyed your time playing Cyberpulse, please leave a review -- it means a lot to us small devs!


[ 2024-05-30 05:25:51 CET ] [ Original post ]

Bugfixes!

  • Fixed issue where Logs would be empty upon open.
  • Fixed Force Titan not killing player trapped in gravity well.
  • Fixed Invincibility killing enemies too early, and related bugs.
  • All levels now have appropriate object pooling for more performant wave spawning.


[ 2024-05-29 06:04:51 CET ] [ Original post ]

Performance Patch #2

All executables now run in compiled C++. Depending on the target machine, this should improve general smoothness of gameplay overall, along with better FPS in CPU-bound situations!


[ 2024-05-28 16:53:10 CET ] [ Original post ]

Performance Patch #1

The first of three performance patches for Cyberpulse.

  • Most levels now use better obstacle pooling for smoother waves.
  • Significant optimization to spawning code for enemies, bullets, players, and bosses.
  • Improved efficiency of lens flares.
  • A handful of small spawning fixes and tweaks to early game levels.


[ 2024-05-28 06:02:58 CET ] [ Original post ]

Performance Improvements!

The first of a number of patches aiming at improving game performance.

  • Better performance in boss scenes when tutorials need to be shown.
  • Better performance on world map open.
  • Better performance on level restart.


[ 2024-05-26 20:56:31 CET ] [ Original post ]

Quality of Live Improvements!

  • Auto saving after five level plays to avoid too much data loss on crash.
  • Better performance around Bit Spring grid.
  • Options menu fixes.
  • Minor tweaks to enemy and player move speeds.


[ 2024-05-25 18:50:24 CET ] [ Original post ]

Quality of Life Improvements

UI QoL improvements and bugfixes. Minor balance tweaks.


[ 2024-05-25 04:22:24 CET ] [ Original post ]

Balance Patch!

Hopefully this makes the game a little more accessible to those new to the genre, and still equally fun for experienced players!

  • -5% to enemy and bullet hitbox size.
  • -4% to all enemy move speeds.
  • -2.5% to all projectile speeds.
  • 7.5s more on Ricochet.


[ 2024-05-23 18:54:10 CET ] [ Original post ]

Performance Improvements!

Fixed a number of performance issues caused by the saving system.


[ 2024-05-22 21:33:07 CET ] [ Original post ]

Update Notes for May 21

Minor UI bugfixes.


[ 2024-05-22 03:20:33 CET ] [ Original post ]

Cyberpulse
Scherzo Games Developer
Digital Tribe Publisher
Coming Soon Release
Game News Posts: 13
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
2 user reviews (2 reviews)
Public Linux Depots:
  • [0 B]
Cyberpulse is an arcade twin-stick thrower where you can slam viruses, and your friends, into firewalls. Experience the pulse-pounding action that combines classic shmup gameplay with inventive physics-based mechanics for an electrifying adventure. Slam your way solo through waves of diverse enemies in the campaign, or throw your friends around cyberspace in the hilarious 2-4 player battle mode. With single-player levels that will challenge arcade veterans, and a multiplayer battle anyone can pick up, Cyberpulse offers an exceptional breadth of gameplay that every gamer will enjoy.

Features:

  • 70+ semi-procedural levels filled with a diverse cast of enemies, game modes, unlocks, and bosses
  • Creative game physics that bring a new feel to the twin-stick genre
  • Local co-op tests the limits of your teamwork
  • Original music score filled with epic synthwave
  • 12+ electrifying power-ups to knock out viruses and your friends
  • 100+ unique versus maps stuffed with obstacles that will keep your party hooked for hours
  • Dozens of settings to customize your multiplayer experience from a hilarious party game to a competitive arena brawler
  • Think you’re good? The community leaderboards tell the truth.

MINIMAL SETUP
  • OS: Ubuntu 16.04 and Ubuntu 18.04
  • Processor: Intel Dual-Core i5Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Radeon Pro 550X
  • Storage: 1 GB available space
GAMEBILLET

[ 5765 ]

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14.44$ (15%)
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0.78$ (92%)
19.99$ (20%)
17.54$ (12%)
16.97$ (15%)
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17.59$ (12%)
3.12$ (84%)
4.44$ (11%)
15.99$ (20%)
8.89$ (11%)
12.27$ (18%)
16.39$ (18%)
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17.79$ (11%)
4.97$ (17%)
16.97$ (15%)
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1.5$ (92%)
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4.2$ (53%)
8.91$ (70%)
7.49$ (63%)
0.75$ (85%)
5.0$ (75%)
0.88$ (91%)
3.19$ (81%)
17.99$ (10%)
3.96$ (87%)
26.99$ (33%)
2.55$ (74%)
0.49$ (51%)
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1.88$ (81%)
0.79$ (87%)
0.6$ (70%)
0.88$ (91%)

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