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Nearing Cyberpulse's two month anniversary, I have implemented a number of improvements and bugfixes from player feedback and critical reviews. I've also made a few tweaks to the visual balance to help gameplay read better when the action gets hectic!
Bugfixes
- Fixed a freeze if you triggered two tooltips at once.
- Game settings now appropriately save between sessions.
- Fixed certain option selectors populating duplicate choices.
- Mouse sensitivity options now work on all machines.
- Fixed uneven arrow spacing in the pause menu.
- Fixed an errant white pixel in the splash image.
QoL
- Slow time effect now has improved audio modulation!
- Keyboard is now re-assigned to player 1 if you unplug all controllers.
- Behind player circle option in versus now places circle twice as far back.
- 5% less camera padding to reduce zoom frequency in co-op.
Visual Balancing
- Sector background circuit brightness reduced 10%.
- Firewall circuit brightness reduced 15%.
- Player circle flash and size gain on hit both reduced 5%.
- Player circle reticle brightness reduced 3%.
- Stationary photon brightness reduced 5%.
- Moving photon brightness reduced 5%.
- Byte trail brightness reduced 5%.
[ 2024-07-17 21:25:18 CET ] [ Original post ]
Fixed issue with game text not displaying on Spanish language systems.
[ 2024-06-17 17:48:26 CET ] [ Original post ]
This patch is dedicated to the first player who has hit 100% completion!
Sectors
- Shockwave: Better ending waves.
- Fallout: Better ending waves and pacing.
- Pipeline: Slight enemy set tweak.
- Binary: Slight enemy set tweak.
- Penultimate: Easier score targets for second and third goals.
Bugfixes
- Clones can no longer be thrown (or killed with invincible) before they finish spawning.
- Fixed issue where Spiral Cache could temporarily disappear from certain camera angles.
QoL
- Better ordering in the statistics page.
- Improved formula for calculating completion percentage.
- Renaming of the Precision sector set.
[ 2024-05-31 22:57:29 CET ] [ Original post ]
It has now been a week since Cyberpulse's release and I've implemented significant performance improvements and sector tweaks. Here is a list of the key changes:
Performance
- All platforms now run in compiled C++, which should generally improve smoothness and FPS.
- Better shader preloading for enemy and boss shaders to reduce hitches on initial spawns.
- Better performance when rendering large autosizing text (eg. mode directions).
- Save state caching to avoid hitches during gameplay or menu navigation.
Sectors
- Hello, World: More delay to opening waves.
- Apogee II: Quicker timer on final switch.
- Clash II: Raised camera slightly.
- Binary: Improvement to level pacing.
- Haywire: Slightly higher camera, lowered spark score boundary.
- Rebound: Spawning overlap fix.
- Riposte: Firewall spacing fix.
- Exaction: Late waves enemy improvements.
- Ricochet: Removed invincibility from late waves.
- Rejection: Removed invincibility from late waves.
- Titanomachy: Improved spawning on final waves.
- Quickdraw: Improved spawning on final waves.
- Penultimate: Spark score boundary fix.
- Fallout: Later wave improvements.
- Apothem: Fixed issue with performance when still needing to pop photon tutorial.
- Fixes to a few misguided boss guns.
Gameplay
- Cubic Firewalls now score for pulsing player correctly.
- Titan enemies activate after being pulsed if you dont eliminate them while stunned.
- You can no longer pick up power-ups if you are dead.
- General improvement to potential invincibility jankiness.
QoL
- Improved font support to be able to display diverse Steam usernames in the leaderboards.
- The game now autosaves after every four level plays.
- Fixed a few typos here and there.
- Fixed the Survival Master Steam achievement not popping, and improved some achievement pictures.
[ 2024-05-30 05:25:51 CET ] [ Original post ]
- Fixed issue where Logs would be empty upon open.
- Fixed Force Titan not killing player trapped in gravity well.
- Fixed Invincibility killing enemies too early, and related bugs.
- All levels now have appropriate object pooling for more performant wave spawning.
[ 2024-05-29 06:04:51 CET ] [ Original post ]
All executables now run in compiled C++. Depending on the target machine, this should improve general smoothness of gameplay overall, along with better FPS in CPU-bound situations!
[ 2024-05-28 16:53:10 CET ] [ Original post ]
The first of three performance patches for Cyberpulse.
- Most levels now use better obstacle pooling for smoother waves.
- Significant optimization to spawning code for enemies, bullets, players, and bosses.
- Improved efficiency of lens flares.
- A handful of small spawning fixes and tweaks to early game levels.
[ 2024-05-28 06:02:58 CET ] [ Original post ]
The first of a number of patches aiming at improving game performance.
- Better performance in boss scenes when tutorials need to be shown.
- Better performance on world map open.
- Better performance on level restart.
[ 2024-05-26 20:56:31 CET ] [ Original post ]
- Auto saving after five level plays to avoid too much data loss on crash.
- Better performance around Bit Spring grid.
- Options menu fixes.
- Minor tweaks to enemy and player move speeds.
[ 2024-05-25 18:50:24 CET ] [ Original post ]
UI QoL improvements and bugfixes. Minor balance tweaks.
[ 2024-05-25 04:22:24 CET ] [ Original post ]
Hopefully this makes the game a little more accessible to those new to the genre, and still equally fun for experienced players!
- -5% to enemy and bullet hitbox size.
- -4% to all enemy move speeds.
- -2.5% to all projectile speeds.
- 7.5s more on Ricochet.
[ 2024-05-23 18:54:10 CET ] [ Original post ]
Fixed a number of performance issues caused by the saving system.
[ 2024-05-22 21:33:07 CET ] [ Original post ]
🎮 Full Controller Support
- [0 B]
Features:
- 70+ semi-procedural levels filled with a diverse cast of enemies, game modes, unlocks, and bosses
- Creative game physics that bring a new feel to the twin-stick genre
- Local co-op tests the limits of your teamwork
- Original music score filled with epic synthwave
- 12+ electrifying power-ups to knock out viruses and your friends
- 100+ unique versus maps stuffed with obstacles that will keep your party hooked for hours
- Dozens of settings to customize your multiplayer experience from a hilarious party game to a competitive arena brawler
- Think you’re good? The community leaderboards tell the truth.
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: Intel Dual-Core i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon Pro 550X
- Storage: 1 GB available space
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