





Cyberpulse is an arcade twin-stick thrower where you can slam viruses, and your friends, into firewalls. Experience the pulse-pounding action that combines classic shmup gameplay with inventive physics-based mechanics for an electrifying adventure. Slam your way solo through waves of diverse enemies in the campaign, or throw your friends around cyberspace in the hilarious 2-4 player battle mode. With single-player levels that will challenge arcade veterans, and a multiplayer battle anyone can pick up, Cyberpulse offers an exceptional breadth of gameplay that every gamer will enjoy.


Features:
- 70+ semi-procedural levels filled with a diverse cast of enemies, game modes, unlocks, and bosses
- Creative game physics that bring a new feel to the twin-stick genre
- Local co-op tests the limits of your teamwork
- Original music score filled with epic synthwave
- 12+ electrifying power-ups to knock out viruses and your friends
- 100+ unique versus maps stuffed with obstacles that will keep your party hooked for hours
- Dozens of settings to customize your multiplayer experience from a hilarious party game to a competitive arena brawler
- Think you’re good? The community leaderboards tell the truth.
Cyberpulse Update 1.2
A huge thank you to everyone who has checked out Cyberpulse! If youve been enjoying the game, please consider leaving a reviewit truly makes a difference for us solo developers.
With the recent influx of interest and new players (welcome!), Ive implemented a few improvements and bugfixes:
Improvements
- Improved Apple Silicon supportspotted a crash report from an M1 user and hopefully patched the issue!
- Player circle reticle brightness reduced by 5% to improve readability on smaller screens.
- Better track looping when transitioning between world map zones.
Bugfixes
- Implemented a more robust save data process to prevent conflicts in the save folder.
- Fixed duplicate or null scores when downloading Steam Leaderboard data.
- Error handling for possibility of missing stats on level completion in certain cases.
- Improved level spawning logic to handle potential prefab load failures.
- Added error handling around the results screen continue button to prevent getting stuck.
- Error handling for potential controller disconnect issues.
A huge thank you to everyone who has checked out Cyberpulse! If youve been enjoying the game, please consider leaving a reviewit truly makes a difference for us solo developers.
[ 2025-03-16 03:25:54 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: Intel Dual-Core i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon Pro 550X
- Storage: 1 GB available space
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