





Cyberpulse is an arcade twin-stick thrower where you can slam viruses, and your friends, into firewalls. Experience the pulse-pounding action that combines classic shmup gameplay with inventive physics-based mechanics for an electrifying adventure. Slam your way solo through waves of diverse enemies in the campaign, or throw your friends around cyberspace in the hilarious 2-4 player battle mode. With single-player levels that will challenge arcade veterans, and a multiplayer battle anyone can pick up, Cyberpulse offers an exceptional breadth of gameplay that every gamer will enjoy.


Features:
- 70+ semi-procedural levels filled with a diverse cast of enemies, game modes, unlocks, and bosses
- Creative game physics that bring a new feel to the twin-stick genre
- Local co-op tests the limits of your teamwork
- Original music score filled with epic synthwave
- 12+ electrifying power-ups to knock out viruses and your friends
- 100+ unique versus maps stuffed with obstacles that will keep your party hooked for hours
- Dozens of settings to customize your multiplayer experience from a hilarious party game to a competitive arena brawler
- Think you’re good? The community leaderboards tell the truth.
Cyberpulse Update 1.3
Thank you everyone who has recently tried the game and I hope you enjoy your time with Cyberpulse!
As a thank you to all the players who've posted feedback or voiced their enjoyment of the title, I have implemented the following improvements, score target changes, visual adjustments, and bugfixes:
Improvements
- Per player request, when you restart a level it now begins half a second faster!
- You now see fewer tips on start when just replaying a single level.
- Audio rewind for instant replay in Versus mode has been restored.
- Some world map links now have nicer animations.
- A few bosses have had their level pictures updated to look cooler.
- All duel levels now have slightly better endings (without affecting score potential)
Level Score Target Tweaks
- Ricochet targets lowered.
- Riposte targets lowered.
- Precision targets lowered.
- Shockwave targets lowered.
- Rebound targets lowered.
- Evolution targets lowered.
- Recompiler targets lowered.
- Quickdraw targets lowered by a smidge.
- Surge targets lowered by a smidge.
- The Maw targets increased.
Visual Balancing
- Stationary photon brightness reduced 8%.
- Moving photon brightness reduced 6%.
- Byte trail brightness reduced 5%.
- Small pink bullet brightness increased by 4%.
- All teleport zone brightness increased by 5%.
- Byte trail flash-on-pickup reduced 8%.
- Dimming applied to large groups of bytes increased by 6%.
Bugfixes
- Extending lasers now re-extend correctly after hitting a wall.
- The player gravity circle reacts appropriately to edge case on-off scenarios like (Sword plus Invincibility).
- Circle-related power-ups no longer avoid a dashing player in Versus.
- A secret level had it's secret mechanic fixed.
- Checkbox options in the pause menu no longer flash for one frame.
Thank you everyone who has recently tried the game and I hope you enjoy your time with Cyberpulse!
[ 2025-03-20 04:50:47 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: Intel Dual-Core i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon Pro 550X
- Storage: 1 GB available space
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