





Cyberpulse is an arcade twin-stick thrower where you can slam viruses, and your friends, into firewalls. Experience the pulse-pounding action that combines classic shmup gameplay with inventive physics-based mechanics for an electrifying adventure. Slam your way solo through waves of diverse enemies in the campaign, or throw your friends around cyberspace in the hilarious 2-4 player battle mode. With single-player levels that will challenge arcade veterans, and a multiplayer battle anyone can pick up, Cyberpulse offers an exceptional breadth of gameplay that every gamer will enjoy.


Features:
- 70+ semi-procedural levels filled with a diverse cast of enemies, game modes, unlocks, and bosses
- Creative game physics that bring a new feel to the twin-stick genre
- Local co-op tests the limits of your teamwork
- Original music score filled with epic synthwave
- 12+ electrifying power-ups to knock out viruses and your friends
- 100+ unique versus maps stuffed with obstacles that will keep your party hooked for hours
- Dozens of settings to customize your multiplayer experience from a hilarious party game to a competitive arena brawler
- Think you’re good? The community leaderboards tell the truth.
Cyberpulse Update 1.4
Thank you everyone for playing Cyberpulse!
The two-player campaign experience has received a few key improvements along with a grab bag of other fixes:
Co-Op Improvements
- The camera is now 9% higher whenever you are playing co-op to help avoid gameplay feeling too herky-jerky.
- The camera also has 250% more zoom padding when you move to opposite edges so each player can see far enough ahead and never gets covered by the HUD.
- The sector Cubism now has better power-up placement with two players.
- The sector Boolean now has easier score goals, primarily for co-op but it applies to single player as well.
- Endgame bosses have had their shields fixed for co-op.
Visual Balancing
- Boss limbs now put out dimmer bytes when they explode. This helps a lot with visibility when taking down bosses, especially those against reddish color schemes!
- Bytes are now generally 3% dimmer to help refine gameplay clarity.
Bugfixes
- The rival score in the bottom right has been fixed to correctly load on small leaderboards.
- A boss that wields sabers has had one of his revenge patterns fixed after it was spinning too fast.
- A tiny bit more padding adding to the pathing of jelly enemies to help them avoid getting stuck in tight corners.
- Fixed potential looping sound effect when a Titan was killed by a player with the Invincibility power-up.
Thank you everyone for playing Cyberpulse!
[ 2025-04-04 01:51:02 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: Intel Dual-Core i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon Pro 550X
- Storage: 1 GB available space
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