Cyberpulse
Scherzo Games Developer
Digital Tribe Publisher
Coming Soon Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
3 user reviews
(3 reviews)
Cyberpulse Update 1.5This patch is dedicated to the player who recently reached 100% completion.
Difficulty Tuning
- This large batch of levels have had their score targets reduced to help players progress in the campaign: [spoiler]Apogee II, Apogee III, Binary, Citadel, Clash III, Congruence, Convergence, Evolution, Exaction, Flash, Gridlock, Haywire, Hello World, Maelstrom, Network, Powercell, Precision II, Reboot, Ricochet, Riposte, Riposte, Sinkhole, Triangulation, and Trifurcation.[/spoiler]
- Given these reductions, some people will now have new levels unlock upon opening the world map!
- The late game boss with [spoiler]tentacles[/spoiler] has had a few of his attack patterns nerfed after they were over-tuned.
Bugfixes
- The player is now invincible upon landing the final hit on a boss, thus avoiding weird issues or frustration when dying after taking a boss down.
- Your score is always sent to Steam leaderboards upon level completion, so if you previously had network issues you dont need to beat your highscore to get a spot on the leaderboard.
- The game now quits out after booting up if OS issues cause FMOD to fail initialization. If the game is failing to boot or getting stuck on startupplease check the pinned threads on the message boards or start a new one!
- In co-op, if you dont revive your teammate while boss results are playing their ship no longer lingers helplessly into the results screen.
- Fixed edge case where rechargeable dash orbs could fail to correctly track how many rechargeable dashes you have.
- Upon losing a shield, the player always gets bounced in a sensible direction.
- The duration of the splash screen is one second longer on MacOS to match the other platforms.
Visual Balancing
- Bytes are now 3% darker, flash 5% less when being picked up, are 5% dimmer when in larger groups, and are 1.5% fainter on boss levels.
- Stationary photons are now 3% brighter.
- The rectangular enemy bullet is now 5% brighter to help the revenge of Jelly enemies have more clarity against bytes.
Thank you all for the support and for playing Cyberpulse!
[ 2025-04-13 23:12:40 CET ] [ Original post ] Cyberpulse is an arcade twin-stick thrower where you can slam viruses, and your friends, into firewalls. Experience the pulse-pounding action that combines classic shmup gameplay with inventive physics-based mechanics for an electrifying adventure. Slam your way solo through waves of diverse enemies in the campaign, or throw your friends around cyberspace in the hilarious 2-4 player battle mode. With single-player levels that will challenge arcade veterans, and a multiplayer battle anyone can pick up, Cyberpulse offers an exceptional breadth of gameplay that every gamer will enjoy.

Features:
- 70+ semi-procedural levels filled with a diverse cast of enemies, game modes, unlocks, and bosses
- Creative game physics that bring a new feel to the twin-stick genre
- Local co-op tests the limits of your teamwork
- Original music score filled with epic synthwave
- 12+ electrifying power-ups to knock out viruses and your friends
- 100+ unique versus maps stuffed with obstacles that will keep your party hooked for hours
- Dozens of settings to customize your multiplayer experience from a hilarious party game to a competitive arena brawler
- Think you’re good? The community leaderboards tell the truth.
MINIMAL SETUP- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: Intel Dual-Core i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon Pro 550X
- Storage: 1 GB available space
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