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Cyberpulse
Scherzo Games Developer
Digital Tribe Publisher
Coming Soon Release
Game News Posts: 31
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (11 reviews)
Public Linux Depots:
  • [0 B]
Cyberpulse Update 1.6

After receiving more great player feedback, I have implemented the following upgrades:

QoL Improvements


  • There are now sliders to adjust bloom and saturation in the graphics settings! These should help tune the visuals and gameplay for monitors where it may be too intense.
  • There is also a new slider to reduce screen shake in the gameplay settings, if you do not enjoy the added effect.
  • All ability power-ups get a tool tip, rather than just the first two, to help explain their mechanics and avoid player trial-and-error.
  • NOTE: These new tooltips apply to everyoneeven if you have progressed far you will still have the them pop for the applicable power-ups. I apologize if this spends a charge poorly, but I had someone on the boards ask how [spoiler]Sword[/spoiler] works after having finished the game, so I think best to leave the new tooltips fresh for all.

Boss Rebalance


Without changing score potential, so the leaderboards remain intact, I have made a number of early- and mid-game bosses a little easier:
  • [spoiler]1-B: The aimed clumps fired in the final phase are 15% slower.[/spoiler]
  • [spoiler]2-B: The spraying gun in the first phase has 15% less bullet density.[/spoiler]
  • [spoiler]3-B: The first phase has slower bullets and less density on the sniping shots. In the final phase, gravity slam is only triggered once you have taken out a limb. The grenades used throughout the fight fire more slowly and with less density.[/spoiler]
  • [spoiler]5-B: Both patterns used by the turret limbs in the first phase have less density. The bullet patterns in the final phase fire more slowly and with one fewer bullet.[/spoiler]
  • [spoiler]6-B: Both grenades used in the fight fire fewer bullets and in an easier to dodge pattern.[/spoiler]

Tweaks and Fixes


  • In small ways, this list of levels have had their score goals adjusted to help players progress: [spoiler]Apogee I, Apogee II, Apogee III, Barcode, Binary, Boolean, Citadel, Clash I, Congruence, Convergence, Divergence, Flash, Gridlock, Haywire, Precision I, Quickdraw, Reboot, Rebound, Recompiler, Shockwave, Triangulation, and Trifurcation.[/spoiler]
  • All settings in the main menu options now loop around correctly when navigating the lists.
  • Byte trails are 5% dimmer and blink 2.5% less when close to disappearing.
  • Fixed a rare null reference that could happen in world map if you rapidly moved around menus.
Thank you all for playing Cyberpulse!


[ 2025-04-20 04:41:13 CET ] [ Original post ]

Cyberpulse is an arcade twin-stick thrower where you can slam viruses, and your friends, into firewalls. Experience the pulse-pounding action that combines classic shmup gameplay with inventive physics-based mechanics for an electrifying adventure. Slam your way solo through waves of diverse enemies in the campaign, or throw your friends around cyberspace in the hilarious 2-4 player battle mode. With single-player levels that will challenge arcade veterans, and a multiplayer battle anyone can pick up, Cyberpulse offers an exceptional breadth of gameplay that every gamer will enjoy.

Features:

  • 70+ semi-procedural levels filled with a diverse cast of enemies, game modes, unlocks, and bosses
  • Creative game physics that bring a new feel to the twin-stick genre
  • Local co-op tests the limits of your teamwork
  • Original music score filled with epic synthwave
  • 12+ electrifying power-ups to knock out viruses and your friends
  • 100+ unique versus maps stuffed with obstacles that will keep your party hooked for hours
  • Dozens of settings to customize your multiplayer experience from a hilarious party game to a competitive arena brawler
  • Think you’re good? The community leaderboards tell the truth.

MINIMAL SETUP
  • OS: Ubuntu 16.04 and Ubuntu 18.04
  • Processor: Intel Dual-Core i5Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Radeon Pro 550X
  • Storage: 1 GB available space

GAMEBILLET

[ 6442 ]

4.50$ (70%)
25.19$ (16%)
8.78$ (12%)
4.95$ (17%)
4.00$ (80%)
16.79$ (16%)
13.46$ (78%)
8.39$ (16%)
16.59$ (17%)
5.03$ (16%)
15.97$ (20%)
13.15$ (78%)
1.52$ (85%)
17.19$ (14%)
2.50$ (75%)
24.87$ (17%)
17.75$ (11%)
16.79$ (16%)
16.97$ (15%)
12.42$ (17%)
1.00$ (90%)
5.27$ (12%)
4.95$ (17%)
3.12$ (84%)
16.59$ (17%)
4.58$ (85%)
2.92$ (81%)
8.96$ (82%)
8.96$ (55%)
13.84$ (77%)
GAMERSGATE

[ 2684 ]

2.0$ (90%)
2.25$ (89%)
2.81$ (89%)
4.0$ (60%)
1.88$ (81%)
4.05$ (73%)
3.75$ (62%)
10.0$ (75%)
1.0$ (80%)
3.0$ (70%)
17.5$ (50%)
0.56$ (81%)
3.38$ (62%)
15.0$ (70%)
0.59$ (40%)
0.56$ (81%)
2.64$ (82%)
3.0$ (80%)
3.75$ (62%)
1.19$ (40%)
1.8$ (82%)
3.0$ (85%)
1.7$ (83%)
0.56$ (81%)
2.61$ (83%)
1.8$ (77%)
5.22$ (74%)
1.88$ (62%)
1.35$ (91%)
3.0$ (80%)
MacGamestore

[ 2298 ]

1.49$ (85%)
2.49$ (88%)
1.24$ (75%)
7.99$ (20%)
13.49$ (55%)
8.99$ (55%)
5.99$ (90%)
3.99$ (90%)
1.19$ (88%)
13.49$ (55%)
2.98$ (85%)
1.19$ (88%)
4.99$ (83%)
6.49$ (84%)
1.99$ (80%)
1.99$ (85%)
1.28$ (87%)
1.19$ (88%)
1.19$ (87%)
1.19$ (91%)
29.99$ (40%)
2.48$ (83%)
0.99$ (75%)
1.10$ (45%)
1.71$ (91%)
1.99$ (85%)
3.49$ (65%)
1.19$ (80%)
6.37$ (79%)
21.99$ (12%)

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