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Cyberpulse
Scherzo Games Developer
Digital Tribe Publisher
Coming Soon Release
Game News Posts: 23
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
7 user reviews (7 reviews)
Public Linux Depots:
  • [0 B]
Cyberpulse Update 1.6

After receiving more great player feedback, I have implemented the following upgrades:

QoL Improvements


  • There are now sliders to adjust bloom and saturation in the graphics settings! These should help tune the visuals and gameplay for monitors where it may be too intense.
  • There is also a new slider to reduce screen shake in the gameplay settings, if you do not enjoy the added effect.
  • All ability power-ups get a tool tip, rather than just the first two, to help explain their mechanics and avoid player trial-and-error.
  • NOTE: These new tooltips apply to everyoneeven if you have progressed far you will still have the them pop for the applicable power-ups. I apologize if this spends a charge poorly, but I had someone on the boards ask how [spoiler]Sword[/spoiler] works after having finished the game, so I think best to leave the new tooltips fresh for all.

Boss Rebalance


Without changing score potential, so the leaderboards remain intact, I have made a number of early- and mid-game bosses a little easier:
  • [spoiler]1-B: The aimed clumps fired in the final phase are 15% slower.[/spoiler]
  • [spoiler]2-B: The spraying gun in the first phase has 15% less bullet density.[/spoiler]
  • [spoiler]3-B: The first phase has slower bullets and less density on the sniping shots. In the final phase, gravity slam is only triggered once you have taken out a limb. The grenades used throughout the fight fire more slowly and with less density.[/spoiler]
  • [spoiler]5-B: Both patterns used by the turret limbs in the first phase have less density. The bullet patterns in the final phase fire more slowly and with one fewer bullet.[/spoiler]
  • [spoiler]6-B: Both grenades used in the fight fire fewer bullets and in an easier to dodge pattern.[/spoiler]

Tweaks and Fixes


  • In small ways, this list of levels have had their score goals adjusted to help players progress: [spoiler]Apogee I, Apogee II, Apogee III, Barcode, Binary, Boolean, Citadel, Clash I, Congruence, Convergence, Divergence, Flash, Gridlock, Haywire, Precision I, Quickdraw, Reboot, Rebound, Recompiler, Shockwave, Triangulation, and Trifurcation.[/spoiler]
  • All settings in the main menu options now loop around correctly when navigating the lists.
  • Byte trails are 5% dimmer and blink 2.5% less when close to disappearing.
  • Fixed a rare null reference that could happen in world map if you rapidly moved around menus.
Thank you all for playing Cyberpulse!


[ 2025-04-20 04:41:13 CET ] [ Original post ]

Cyberpulse is an arcade twin-stick thrower where you can slam viruses, and your friends, into firewalls. Experience the pulse-pounding action that combines classic shmup gameplay with inventive physics-based mechanics for an electrifying adventure. Slam your way solo through waves of diverse enemies in the campaign, or throw your friends around cyberspace in the hilarious 2-4 player battle mode. With single-player levels that will challenge arcade veterans, and a multiplayer battle anyone can pick up, Cyberpulse offers an exceptional breadth of gameplay that every gamer will enjoy.

Features:

  • 70+ semi-procedural levels filled with a diverse cast of enemies, game modes, unlocks, and bosses
  • Creative game physics that bring a new feel to the twin-stick genre
  • Local co-op tests the limits of your teamwork
  • Original music score filled with epic synthwave
  • 12+ electrifying power-ups to knock out viruses and your friends
  • 100+ unique versus maps stuffed with obstacles that will keep your party hooked for hours
  • Dozens of settings to customize your multiplayer experience from a hilarious party game to a competitive arena brawler
  • Think you’re good? The community leaderboards tell the truth.

MINIMAL SETUP
  • OS: Ubuntu 16.04 and Ubuntu 18.04
  • Processor: Intel Dual-Core i5Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Radeon Pro 550X
  • Storage: 1 GB available space

GAMEBILLET

[ 6084 ]

4.95$ (17%)
4.47$ (55%)
24.89$ (17%)
8.39$ (16%)
12.84$ (74%)
8.54$ (79%)
30.74$ (12%)
41.49$ (17%)
16.79$ (16%)
49.77$ (17%)
3.57$ (55%)
16.57$ (17%)
35.14$ (12%)
5.27$ (12%)
39.95$ (11%)
17.79$ (11%)
16.96$ (15%)
2.50$ (75%)
1.00$ (90%)
24.87$ (17%)
2.23$ (78%)
49.77$ (17%)
16.97$ (15%)
16.59$ (17%)
20.99$ (16%)
3.14$ (84%)
8.39$ (16%)
0.94$ (91%)
12.42$ (17%)
16.57$ (17%)
GAMERSGATE

[ 756 ]

10.0$ (60%)
14.0$ (65%)
17.5$ (50%)
13.19$ (47%)
1.6$ (90%)
2.09$ (87%)
3.0$ (85%)
3.0$ (70%)
2.55$ (85%)
1.8$ (77%)
21.99$ (45%)
15.0$ (70%)
3.3$ (78%)
10.91$ (22%)
2.1$ (79%)
30.0$ (50%)
2.85$ (90%)
4.39$ (69%)
4.5$ (85%)
3.0$ (50%)
3.0$ (50%)
2.25$ (89%)
1.88$ (92%)
1.5$ (85%)
1.5$ (90%)
8.0$ (60%)
33.19$ (17%)
7.92$ (74%)
10.0$ (75%)
0.42$ (79%)
MacGamestore

[ 4088 ]

7.48$ (75%)
3.99$ (73%)
0.99$ (75%)
4.98$ (75%)
17.99$ (10%)
2.99$ (70%)
1.19$ (76%)
17.49$ (75%)
2.49$ (88%)
5.99$ (90%)
1.89$ (81%)
1.99$ (90%)
3.99$ (80%)
1.99$ (80%)
1.19$ (88%)
1.42$ (93%)
8.99$ (10%)
0.89$ (87%)
6.24$ (75%)
1.99$ (80%)
1.28$ (87%)
1.39$ (91%)
3.99$ (69%)
1.59$ (68%)
17.49$ (13%)
1.99$ (85%)
1.99$ (90%)
1.19$ (88%)
1.99$ (90%)
15.89$ (21%)

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