





Cyberpulse is an arcade twin-stick thrower where you can slam viruses, and your friends, into firewalls. Experience the pulse-pounding action that combines classic shmup gameplay with inventive physics-based mechanics for an electrifying adventure. Slam your way solo through waves of diverse enemies in the campaign, or throw your friends around cyberspace in the hilarious 2-4 player battle mode. With single-player levels that will challenge arcade veterans, and a multiplayer battle anyone can pick up, Cyberpulse offers an exceptional breadth of gameplay that every gamer will enjoy.


Features:
- 70+ semi-procedural levels filled with a diverse cast of enemies, game modes, unlocks, and bosses
- Creative game physics that bring a new feel to the twin-stick genre
- Local co-op tests the limits of your teamwork
- Original music score filled with epic synthwave
- 12+ electrifying power-ups to knock out viruses and your friends
- 100+ unique versus maps stuffed with obstacles that will keep your party hooked for hours
- Dozens of settings to customize your multiplayer experience from a hilarious party game to a competitive arena brawler
- Think you’re good? The community leaderboards tell the truth.
Balance Patch 1.65
Difficulty Tuning
- Many levels had their score goals slightly lowered to help players progress and to have aesthetically-pleasing targets. Most adjustments were small and don't deserve mention, but I will highlight a few that did get notable decreases for progression goals: [spoiler]Exaction, Flash, Ricochet, and Titanomachy.[/spoiler]
- Most all level score goals are well-balanced now, but if you like the game and are walled by a level, please mention it to me in the pinned thread on the discussion boards!
- Grenade bullets no longer hit the player prior to exploding. Given grenades often follow sudden and non-linear movement curves to position right, it feels more fair for them not to hit the player.
- I finished up some small boss tweaks to make a handful of fights a little easier:
- [spoiler]1-B: Grenades now release two fewer bullets.[/spoiler]
- [spoiler]3-B: All grenades are now gravity arc grenades, which makes the fight a little easier and keeps the visuals cleaner.[/spoiler]
- [spoiler]6-B: The first form now shoots one fewer torus bullet in the Encrypter shots. Note that grenades no longer hitting the player is an important nerf for this boss as well.[/spoiler]
Bugfixes
- Addressed some edge cases where the leaderboard wouldn't respond to stick input, or still respond after it was actively closing.
- Added bold to a few tooltips that were missing highlighting.
- Centered some UI elements in the main menu options that were slightly off.
[ 2025-04-25 22:19:16 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: Intel Dual-Core i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon Pro 550X
- Storage: 1 GB available space
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