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Cyberpulse is an arcade twin-stick thrower where you can slam viruses, and your friends, into firewalls. Experience the pulse-pounding action that combines classic shmup gameplay with inventive physics-based mechanics for an electrifying adventure. Slam your way solo through waves of diverse enemies in the campaign, or throw your friends around cyberspace in the hilarious 2-4 player battle mode. With single-player levels that will challenge arcade veterans, and a multiplayer battle anyone can pick up, Cyberpulse offers an exceptional breadth of gameplay that every gamer will enjoy.

Features:

  • 70+ semi-procedural levels filled with a diverse cast of enemies, game modes, unlocks, and bosses
  • Creative game physics that bring a new feel to the twin-stick genre
  • Local co-op tests the limits of your teamwork
  • Original music score filled with epic synthwave
  • 12+ electrifying power-ups to knock out viruses and your friends
  • 100+ unique versus maps stuffed with obstacles that will keep your party hooked for hours
  • Dozens of settings to customize your multiplayer experience from a hilarious party game to a competitive arena brawler
  • Think you’re good? The community leaderboards tell the truth.
Cyberpulse
Scherzo GamesDeveloper
Digital TribePublisher
Coming SoonRelease
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Positive (20 reviews)
Public Linux Depots:
  • [0 B]
Cyberpulse Update 1.7

Some more enhancements, fixes, and polish to help Cyberpulse run smoothly for all. I also made a small Discord server feel free to join if you'd like to chat about the game!

Rebalancing

  • The following levels have had their score targets reduced to aid campaign progression:[spoiler]Apogee III, Boolean, Clash II, Rebound, Riposte, Starfall, and Trifurcation.[/spoiler]
  • Co-op now has a 1% higher camera, 1% more edge padding, and 1% larger player circles for ease of play.
  • Byte pickup flash dimmed by 10% to improve gameplay readability.

QoL Improvements

  • The cursor now locks to the window if you are playing with keyboard but is free to move when using a controller to work nicely with other apps.
  • The controls menus now shows all button choices for actions that have multiple choices, like how dash can be activated with either trigger.
  • Rewired, the games input system, has been updated to its most recent version to future-proof input issues.
  • On Survival levels in the world map, an ability must be equipped first before scrolling leaderboard pages to avoid sound effect clash.
  • The lowest two qualities now have lower mipmap limits to help performance on older hardware.
  • The desktop shortcut icon on Windows now has the correct resolution.
  • The app icon and name now displays accurately on the dock in MacOS.

Bugfixes

  • Green jelly enemies can no longer get stuck in tight corners.
  • Permanently fixed floating-point issues on certain versions of Linux that would subtly interfere with enemy movement.
  • The resolution setting in graphics now always displays the current resolution even if it is at a value that Unity cant set.
  • A few of the large enemies have had their velocity trail particles fixed.
  • The story message for the [spoiler]spark collector[/spoiler] has a small rewording for better visual spacing.

Thank you for the interest and for playing Cyberpulse!

[ 2025-06-25 15:35:30 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 and Ubuntu 18.04
  • Processor: Intel Dual-Core i5Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Radeon Pro 550X
  • Storage: 1 GB available space
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16.57$ (17%)
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