Dear friends and curators,
I released Oneons on Steam with the plan that I would ship it and move on to my next game. But, overwhelmingly, the feedback I got back is that the game ... could be better. Could be great. But, it needs more work!
With that in mind, my plan for the next several of weeks is pretty simple but comprehensive: ship Oneons version 2.0, primarily driven by player feedback and suggestions.
Oneons v2.0
What will 2.0 include? First and foremost, doubling the amount of content. Not just increasing the number of floors, but adding more (interesting and varied) challenges.
While I'm still working on a concrete plan and specifics, this includes:
- Several new enemy types, with new abilities
- New skills that you can learn and use
- An expanded story
- Different, themed dungeons
- Bosses
- New gameplay mechanics, given the same layout
It's a lot to do, but I think it will make the game much more polished and fun overall. It comes with an obvious downside: I work alone on Oneons during my free time, so this pushes the release date back beyond August.
Now Playing: Oneons v1.0.1

This new update that shipped a few minutes ago includes the first few improvements that players suggested:
- A consecutive-kill combo counter! You get a satisfying count up when you kill two or more monsters in succession.
- Right-clicking an enemy now uses the psi-blast skill automatically
- Pressing ESC no longer kills the game. This caused lots of frustration!
- A new BGM audio track.
- Enemies that poison you are now indicated in the status window when you mouse-over them.
Let's Talk
I would like you thank you all again for playing Oneons and giving me detailed feedback. My ask to you is simple: if you're interested in seeing the game evolve, try out the new versions, and post your feedback. I'll read it all, agree with much of it, and implement whatever makes sense to me.
Also, feel free to connect with me. I'm on Discord frequently, I'm on Twitter (@nightblade99). I would love to hear from you.
[ 2020-07-17 20:23:23 CET ] [ Original post ]