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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey all, I forgot to update the wasteland monsters' art style when I uploaded the v1.7.0 patch yesterday. That's now been fixed.
Hey all,
After looking at the Oneons game, I realized I was extremely unhappy with the quality of the graphics. It's hard to believe how much my pixel-art skills have changed in two years.
So, I set out to revamp the game entirely. I updated almost all the graphics: monsters, tiles, items, and the UI. As part of this, I decided to revamp the game and make dungeons more than twice as big. Oneons is supposed to be a difficult, brutally hard and strategic game; and while the addition of heal in 1.6.0 made the game significantly easier, the game is now back to being quite difficult, as intended.
I hope you will all enjoy the updates as much as I enjoyed working on it! If you have any feedback, please drop me a comment here or on Discord.
Thanks for playing!
Thanks to all our new and returning players for providing feedback on Oneons v1.6.1! One player pointed out a small bug fix that just I couldn't resist fixing: monster health bars! Starting in v1.6.1, monster health bars now decrease according to their remaining health. (The numerical display of their health was always correct.) As usual, if you find the game or developer intriguing or just want to chat with us, hit us up on Discord! (Link is on the game page.)
I am honestly very thankful and humble for the support around Oneons. In one year of launching my first ever commercial game on Steam, I really learned a lot. As the game now reached one year, after much deliberation, I decided to make the game free forever. If you're interested in the game but haven't tried it yet, why not give it a try? I would love to hear your feedback, good or bad! Most of all, if you play the game, please leave a review! It really helps a lot with current, and future games. Feel free to hit me up on Discord if you want to discuss the game!
A few players mentioned that they found Oneons very challenging and difficult, to the point of being unbeatable (despite being a relatively short game). I decided to make a couple of simple changes to reduce the difficulty of the game significantly:
I originally created Oneons as part of a game jam, polished it up, added a second area, and released it on Steam. I learned a lot about Steam (and what players really want) by doing this. My main goal was to get actual player feedback by doing this, and in hindsight, charging for the game impeded that. One of the things Steam does well, is drive ongoing, "long-tail" traffic to your game. In the year since release, I still get people checking out and wishlisting the game. Since I genuinely just want to build a fun game that players enjoy, and really want to see that in the comments and reviews, going forward, Oneons will become a free game. To celebrate, I plan to release a new version with various changes that you, the players, asked for:
Hello! Just a quick update to v1.5.1 version of Oneons. This includes a single tiny bug-fix: attack animations! Prior to this fix, when you attack, you only see the first frame of animation. Now, you see the full thing. Enjoy!
Today, we launched Oneons v1.5.0. This rather small update includes three small quality-of-life changes:
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First of all, I apologize for not meeting our intended two-week goal with this release. Life happens, and unfortunately development on Oneons is slowing down. I cannot guarantee either that two-week releases will continue, and I'm not sure if all the planned future content will make it into the game. If you're interested in following development, you can find me on Twitter (@nightblade99). That said, the v1.3.0 update is now live!
Dear Oneons community, We're excited to ship a new v1.2.0 version of the game today! This this the second every-other-week release that delivers changes players requested and based on player feedback.
Dear friends and curators, I released Oneons on Steam with the plan that I would ship it and move on to my next game. But, overwhelmingly, the feedback I got back is that the game ... could be better. Could be great. But, it needs more work! With that in mind, my plan for the next several of weeks is pretty simple but comprehensive: ship Oneons version 2.0, primarily driven by player feedback and suggestions.
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