Real-time mode engaged
Midnight Protocol actually started out as a prototype with real-time mechanics. It quickly became apparent, however, that the real-time mode was very stressful, especially when you're still coming to grips with all of the game's systems. Experiencing Midnight Protocol with a live counter ticking down was still something very special so we included a real-time mode with the demo.
Come launch day, the real-time mode was not included with the game. As the game grew, real-time mode needed a lot of custom work for certain programs and missions that rely heavily on the turn-based nature of the game, often leading to a complete redo of the program/hardware/mission/challenge. But fret not! Real-time mode is still on its way, and we will be releasing it incrementally. With v1.1.0, you can choose to start a new game in real-time mode, if you have completed the tutorial at least once. The real-time mode will work up until the end of Act I (The Trench mission). If you were looking for an excuse to revisit the game, the real-time mode is a completely bonkers way to experience it again. Enjoy!
Patch notes:
Fixed a bunch of typos.
Copy's FX no longer covers up the UI.
Fixed a deadlock bug in the Force Quit mission.
The Hello World port scan now mentions the Vault Node.
Buffer now spouts an error when it fails to stop the trace due to insufficient slices.
Real-time mode is now available up to and including 'The Trench'.
Fixed an issue that got Buzzkill stuck in its animation, not releasing its turn.
Fixed an issue where Harpoon or Harpoon++ got stuck and would not release their turn after destroying a piece of ICE.
Hack into servers, beat security and steal encrypted data in a world where your identity is just another network address. An engaging story, agonizing dilemmas, and an easily accessible hacking system turn every player into a network hacker in Midnight Protocol.
Midnight Protocol is a tactical narrative-driven RPG set in a near future filled with labor automation, big data, controversial AI applications, legal gray zones, and the nebulous nature of online identity. You assume the mantle of a prominent hacktivist who has been targeted for blackmail by a shadowy branch of government.
The player interacts with their virtual environment through text commands, hacking into countless challenging networks. Character development and roleplay choices made during and in between missions affect the storyline and outcome of the game.