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Name

 Midnight Protocol 

 

Developer

 LuGus Studios 

 

Publisher

 LuGus Studios 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2021-10-13 

 

GameBillet

 13.19 /

 

 

Steam

 € £ $ / % 

 

News

 46 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1162700 

 
Public Linux depots

 Midnight Protocol (Linux) [1.76 G] 




LINUX STREAMERS (0)




Save Up To 90% On Iceberg Interactive Titles!

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Hackers!

It's cold outside, a few scant leaves remain on the trees, desperately holding out against the inevitable. The perfect time to stay inside and try to play through your ever-increasing backlog of games... or add to it.

You don't notice the snowflakes clinging to your window as your furiously type away at your keyboard, the room lit only by the blinding RGB from your rig. You're playing Midnight Protocol, and you've almost hacked your way into the Steam backend to set a 40% discount for your fellow gamers.

Valve's VAC security systems are no match for you.

Initializing...
Deploying...
Done.

You've done it! From now until December 12th, the masses can pick up Midnight Protocol at 40% off! You're a hero of the people.

And that's not all. Your advanced programs infected the entire system, putting a ton of Iceberg Interactive titles at up to 90% off




[ 2022-12-06 10:38:26 CET ] [ Original post ]

And The IndieCade Innovation In Interaction Design Award Goes To...

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Hackers!

The illustrious IndieCade Awards show was held last Saturday, and as you may have noticed from our earlier announcements, we were nominated! It is our distinct pleasure to announce that we took home the Innovation In Interaction Design Award!



We wanted to thank everyone who supported us through this journey, not least of all you hackers! And as Sam said in his award speech, devs, start making more hacking games please




Midnight Protocol


Iceberg Interactive



[ 2022-11-22 19:01:57 CET ] [ Original post ]

Catch The IndieCade Awards Live This Saturday!

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Hackers!

As you may know, Midnight Protocol was nominated in a few categories for the IndieCade awards. We wanted to remind you that the award show is happening this Saturday!

You can catch the show live on Twitch, check the sidebar to the right to see when it starts in your timezone.



Hopefully we'll bring home a trophy, but even if we don't, it's a show you won't want to miss!



Midnight Protocol


Iceberg Interactive


[ 2022-11-02 11:38:31 CET ] [ Original post ]

Iceberg Puzzle Pack - Big Discounts On Puzzle Games!

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Hackers!

If you can't get enough of the brain-melting goodness that Midnight Protocol has to offer, we've got good news for you! Every game in the Iceberg Puzzle Pack is on sale right now! Up to 70% off on five other games offering some amazing puzzling.




[ 2022-10-03 19:03:59 CET ] [ Original post ]

Midnight Protocol Is An IndieCade 2022 Nominee!

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Hackers!

We are very excited to announce that Midnight Protocol was selected as a nominee in the 2022 IndieCade Festival! That was totally IndieCade's decision and not the result of hacking into a few databases. Totally.

We've been nominated for the Systemic Design award. What does that mean? Well:

The Systemic Design Award honors the craft of leveraging randomness and algorithmic content or behavior to create unique and innovative interactions.



And that's not all! Apart from being specifically nominated for the Systemic Design award, we're also up for the Grand Jury Award, Jury Prix, Innovation in Experience Design, Innovation in Interaction Design, and Developer's Choice Awards!

We wanted to thank all of you for your support over the course of the last year, and we hope we can bring home a trophy! If you want to catch the award ceremony live, it'll be streamed on the IndieCade Twitch channel on November 5th!



Midnight Protocol


Iceberg Interactive


[ 2022-09-27 17:07:15 CET ] [ Original post ]

v1.3.1

Quickfix: removed some unwanted line breaks from the Japanese Localization.


[ 2022-07-30 18:02:08 CET ] [ Original post ]

v1.3.0

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Hey everyone! We have a major update for you today! Featuring the completion of the real time mode, community-made Japanese localization, new ICE to use in custom campaigns and an update to the Chinese localization. Read on down below for details!

Patch notes:


  • Added community-made Japanese Localization to the game. All credit goes to Masaru Funahashi and his team for this amazing effort!
  • Completed real time mode, you can now enjoy the full game in real time!
  • Added 2 new pieces of ICE for you to use in custom campaigns: Medusa and SYNC. Medusa is a high HP piece of ICE that will not punish you for running into it but triggers whenever you try to reveal it. For instance, when you use Sniffer on Medusa, you will trigger its ability. SYNC is a low HP barrier-type ICE that starts visible on the network. A single piece of SYNC is fairly easy to deal with, but be careful, because destroying one piece of SYNC will make all other SYNC ICE on the network more powerful.
  • Updated the Chinese localization to include terms that you can look up on the intranet, since it is not possible to search the intranet with Chinese characters.
  • A host of minor bug fixes for the campaign editor


[ 2022-07-30 13:42:24 CET ] [ Original post ]

More to play!



We hear you loud and clear: you like Midnight Protocol and you want to play more!
The Midnight Protocol team has created a few custom campaigns, not only to showcase the power of our custom campaign editor, but also to give you a few more networks to explore. Enjoy!

[h2]Kr4k3n - New Depths[/h2]
Enjoy the Midnight Protocol lore? This campaign officially puts you in the shoes of the infamous Kr4k3n.
On the vast oceans of the net, some are above water, some struggle to swim, and some thrive as bottom feeders. Besides, a little money always comes in handy.

> Interface with this campaign


[h2]IGF 2022 - A Hacking Retrospective[/h2]
Want to know how Midnight Protocol managed to get an IGF nomination? We have a confession to make! Retrace the footsteps of an intrepid game development studio as it finagles its way into a prestigious game award nomination at a watershed moment in hacking history.

>> Interface with this campaign


[h2]The Wire Extra-Specthackular[/h2]
Did you enjoy the many network puzzles offered in the main campaign? The Wire Extra-Specthackular might be right up your alley. These are a series of off-season hacking challenges from your favorite hacker community. Good luck!

>> Interface with this campaign



[h2]Show us what you got! [/h2]
Of course we are excited to experience your adventures and share them with the world. Have you created a custom campaign for Midnight Protocol, let us know and we might put it the spotlight on our future news updates.




Midnight Protocol


Iceberg Interactive


[ 2022-02-11 14:13:56 CET ] [ Original post ]

v1.2.5

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Hey everyone! We have another minor campaign editor!

Campaign Patch notes:


  • Fixed an issue where custom audio would not properly load on Mac
  • Campaign buttons are now larger so the text does not get clipped
  • Fixed a bug that prevented you from deleting your custom campaign saves in the game
  • New networks no longer have an empty name


[ 2022-02-07 17:55:01 CET ] [ Original post ]

v1.2.4

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Hey everyone! We have another campaign editor update for you as we continue to whip this thing into shape! Thanks again for your continued feedback!

General Patch notes:


  • The issue with the popups being broken after testing a custom map has been resolved
  • Fixed a graphical issue where the credits count at the end of the mission was incorrect
  • Fixed an issue where you couldn't change the loadout in The Dog Pound mission during a rollback
  • Fixed the issue where decoy would not auto remove or release its turn after the duration expired

    This has now been replaced with a more paradigm-fitting message. (Since "void" is not really a thing here).
  • Made it so that various API calls also log errors to in-game console.
  • Fixed issue in PinionCompiler where variable declaration with two arguments broke
  • Added a HasICE method to the API


Campaign Patch notes:

  • You can now create a custom network turn
  • You can now create and manage global mission variables
  • Added activate bridge node event
  • Added event for when you input an incorrect password into a vault node
  • Added events for the encryption node: when the encryption is lowered and when the node is disabled. Please note that an encryption node can also be disabled by programs such as Damocles, and not just by interfacing with the node.
  • Added network events for when the player turn ends and for when the mission starts
  • Added an indicator to show which campaigns are local
  • Changing the title of a mission in the network editor will now update the name of the mission in the campaign screen as well
  • Fixed the placeholder text for the portscanner input fields in the network editor
  • You can no longer specify a negative number for Add/RemoveCredits
  • Fix for issue where MyMethod "argument" would compile without parenthesis
  • When using a method returning void in an variable assignment, compiler complained the method returned void.

    This has now been replaced with a more paradigm-fitting message. (Since "void" is not really a thing here).
  • Made it so that various API calls also log errors to in-game console.
  • Fixed issue in PinionCompiler where variable declaration with two arguments broke
  • Added a HasICE method to the API


[ 2022-01-27 08:08:06 CET ] [ Original post ]

v1.2.3 - Quickifx

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Hey everyone! A quick update! It seems some of you experienced a problem with the regular campaign in the wake of yesterday's update. In particular, the update caused an issue with a story event that can occur on the login screen. This update should fix that particular issue.

Patch notes:


  • Fixed an issue that hardlocked the game during a login screen story event
  • Added the OnEnter event for connector nodes
  • Added the following API functions: IsConnectionActive, IsObjectiveComplete, IsNodeEncrypted


[ 2022-01-19 13:53:24 CET ] [ Original post ]

Campaign Editor Update

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Hackers!

Thank you for your patience as we continue to hammer out the custom campaign editor. There were 2 major issues preventing people from both uploading their creations to the workshop and playing them. Both of these should be resolved. Keep in mind that in order to enjoy workshop content, you need to accept Steam's EULA.
If you were itching to upload your own creation, keep in mind that you will have to re-upload your campaign following this update.

Thank you for your continued feedback! The Campaign Editor is a complex feature and your voice has been invaluable. Keep it coming!

Full change list is below. It's a doozy. In addition, we added a more general scripting overview to the website. The API documentation has also been updated, appending a few new functions and fixing some examples that were wrong.

General changes:


  • Hive now shows its total damage on its program card
  • Fixed the audio blast that could happen while the game does not have focus and sundrops are in play


Campaign Editor:

  • Fixed an issue where only players who had created custom campaigns could play them
  • Fixed an issue that prevented players from uploading their custom campaigns to the workshop
  • Added scriptable logic to the vault node
  • Added scriptable logic to the financial node
  • Fixed the OnEnter event not triggering
  • Removed the script button from node connections
  • You can now encrypt System Nodes as well
  • Fixed an issue where multiple data nodes would show the same content while testing the mission. Please note that you will have to reopen the network in the map editor and save it for the bug to go away.
  • The port scanner now shows the correct node types for custom missions
  • You can add your own port scanner information for custom missions (up to 3)
  • You can now define a custom name for the player in a custom campaign. If this name is set, the campaign will show a custom login screen when starting the campaign.
  • The mission property window got a visual overhaul
  • The "Create new mission" button was renamed to "Create new network"
  • You can now configure the starting credits for your custom campaign
  • Added a button to the main menu that will lead you to the workshop
  • Added audio to the map editor load
  • Fixed the sound blast when creating nodes
  • Added a credits node to the logic graph
  • Added a "credits required" to the player email responses
  • Added a Play SFX api, allowing you to play custom sound effects from an audio folder
  • Added a "Remove Mission" node to the logic graph
  • Added "Relay" node to the logic graph, which will just forward its signal
  • Added an IncreaseTrace method to the API
  • Added a DecreaseTrace method to the API
  • Added a GetTrace method to the API
  • Added a SetCameraZoom method to the API
  • Fixed an issue where deleting a node did not delete the associated script files
  • Fixed an issue where deleting a node did not delete the SysOp if it was present
  • The following is now disabled during a custom campaign: The intranet, the people tab in the information screen, the edge of the net app, the audio app, the challenges in the status screen, the unlock messages in the status screen.
  • Clover's Gambit is renamed to "m.OS - Core" in custom campaigns
  • While using escape to exit a network you are testing while in the network editor, you will now return to the network editor.
  • Fixed the TAB control in the vault node and data node property window
  • Added an icon to the logic graph to indicate how to pan the camera (MMB + move mouse)
  • Fixed a few typos


[ 2022-01-18 15:03:15 CET ] [ Original post ]

The Midnight Protocol Campaign Editor Beta Is Here!

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Hackers!

We're back with even more exciting news. Earlier this week we mentioned a bunch of cool things like awards and Humble Choice, and the ride doesn't stop there. We're very excited to announce that Midnight Protocol's Campaign Editor is now available in beta!



First: yes, you saw that correctly. The modding tool allows you to use your mouse. The keyboard purists among you may consider it heresy, but trust us when we say it's much easier to create your own campaigns this way!

As the name implies, the Campaign Editor allows you to create your own campaign from scratch.

Write e-mails from strangers.


Then write the player's potential responses.


Create a mission very easily with your handy dandy cursor!


Change the parameters of nodes.


And give your creation a try.


It's not just standalone missions. Through the logic tab you can tie everything together into a beautiful campaign of your own!


When you're done creating your campaign, upload it to the Steam Workshop so others can play through it!

We believe the tool is pretty easy to use, but we've also written a guide to help you get started. Give it a try and let us know what you think! We've created a modding channel on Discord where you can ask questions and show off your creations. Of course, there's also a dedicated Steam forum!

The Campaign Editor is still in beta, so your feedback is important. If it sees a lot of use, we'll continue improving it!



Midnight Protocol


Iceberg Interactive


[ 2022-01-12 19:39:59 CET ] [ Original post ]

Let's celebrate!


What amazing start of the year! Not only did Midnight Protocol win the "Best Game Moment 2021" award from the Belgian podcast Bitkroeg, Midnight Protocol has also been nominated for a prestigious Independent Game Festival award (IGF).

The game was chosen by the IGF jury as a finalist for the Excellence in Design Award, a category that pays attention to game design, level design and balanced gaming experience. What an immense compliment and honour to be mentioned among other amazing indie games we've enjoyed this year! We highly recommend checking out (and playing) the other nominations.

In addition, we've been excited to welcomed thousands of new players to our hacker collective. Midnight Protocol is featured in this month's Humble Choice bundle.

To celebrate these amazing moments, we are happy to tease our next update for the game: the introduction of our campaign editor! We can't wait to experience Midnight Protocol adventures created by you!


[ 2022-01-11 11:22:36 CET ] [ Original post ]

v1.2.1 - Quickfix

Hey everyone! We're still hard at work on an exciting update which we'll be sharing soon, but in the meantime, we have noticed some people were having issues with the game soft locking since the last update. We're happy to report that that issue should have been fixed. Full patch notes are below.


  • Fixed the soft lock issue: A lot of you were experiencing soft lock issues where the exit command wouldn't work or a data node wouldn't finish downloading. This issue happened if you restarted a mission after you failed it, which can happen quite easily in the race missions, for example. This issue has now been resolved.
  • Trace chance is now visible: Whenever the trace happens in turn-based mode, you can see the %chance you had for the trace to fail. There was some confusion on how different trace effects stacked and we hope this change will make that more transparent.
  • Alias command has been upgraded: The alias command now allows for multi-word values when you use double quotations. Are you using 'cloak 4' often? You can make your own command for it! Like so: 'alias hide "cloak 4"'. From that point onward, you can use the 'hide' command, which the game will translate into 'cloak 4'.


[ 2022-01-07 10:38:39 CET ] [ Original post ]

Midnight Protocol: Act 2 Real-Time Update!

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Hackers!

As 2021 is coming to a close, we wanted to give you a little present heading into the new year: Real-time mode for Act 2 of Midnight Protocol!

Want to fill your holiday season with some blood-pumping hacking action? Don't feel like going to the theater to watch The Matrix? Then this update is for you! Act 2 in real-time should present you with some seriously challenging networks, and we're excited to see how quickly you can tackle these missions.

In 2022 you can expect the final real-time update (Act 3), as well as a campaign editor that allows you to create your own missions, e-mail chains, and more!

Happy Holidays, and let's make 2022 a good one!



Midnight Protocol


Iceberg Interactive

Full changelist

  • Act 2 of the real-time mode (up until the Dog Pound mission)
  • Fixed a bug where Vorpal sword would mess with your deck slots if you rollback after unlocking it
  • The jabberwock used to take half damage from breakers that were not the Vorpal Sword, that wasn't communicated clearly, so now the jabberwock just has a double healthbar instead!
  • Fixed certain challenges not working on the Monarch mission
  • Fixed the real time description of certain programs that were still displaying the turn based version instead.
  • Added a fast-forward feature: You can now skip through certain 'cutscenes' in the game by holding down 'TAB'. This feature is most prevalent in Act 3.
  • Minor bugfixes


[ 2021-12-29 13:29:05 CET ] [ Original post ]

v 1.1.1



As we continue with our work on some bigger additions, we wanted to make sure to get some bug fixes and gameplay tweaks out. Thank you so much for the continued support and feedback, keep 'em coming!

[h2]Changelist[/h2]

  • Disclaimers at startup can now be skipped
  • Copy now needs 4 slices to operate
  • Damocles now needs 1 slice to operate
  • Added the alias and unalias command to add you own custom aliases to the console.
  • Grendel will now eat you if you move behind the line willingly (Depth First mission).
  • Removed the double popup issue when the first berlin mission appears
  • The turn off glitch and screenshake options were switched around, that is now fixed.
  • Fixed the "End_This" message at the start of the Midnight Protocol mission
  • Fixed the barricade description showing the real-time version in turn-based mode.
  • Fixed a bug in the Force Quit mission that put the mission in deadlock.
  • Fixed a bug where The Hooks in the On The Hook missions could be bypassed by copy, harpoon, or gatekeeper, leaving the player signal in an invalid state


[ 2021-11-26 18:29:32 CET ] [ Original post ]

Vote For Midnight Protocol In The Steam Awards!

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Hackers!

We cant thank you enough for all the love, support and feedback weve gotten since the launch of Midnight Protocol in October! And with the Steam Awards 2021 upon us, you can now nominate us for the Innovative Gameplay award!

Be it taking down an ICE wall with Jackhammer, finding encrypted secrets or just playing hacker chess, Midnight Protocol feels different than any other hacking game and it can be enjoyed in many ways. We think that our unique keyboard-only controls truly immerse you in that hacker feel.

If you agree, give us a vote!




[ 2021-11-24 19:00:26 CET ] [ Original post ]

A Thank You, And Future Plans!

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Hackers!

We just wanted to post a quick update to thank you all for playing! We're thrilled to see how you've all been enjoying our take on the hacking genre. We set out to make something unique and different, and it looks like we've succeeded based on the experiences you've shared.

[h2]Leave us a review![/h2]

We got a few questions here and there about how folks can best support the game (other than buying and playing, of course). First, thank you for asking! Here are two things that would be of great help:

1. Tell your friends/family/favorite streamer about the game
2. Leave a review on Steam

Leaving a review is very helpful for indie games like Midnight Protocol, as it helps us get higher up in the Steam charts. It also helps future players figure out if the game is right for them, so it's a win-win!



[h2]Future plans![/h2]

Of course, we've also been asked what we're planning on doing with Midnight Protocol down the line. High up on our priority list is finishing the real-time mode so that the whole game can be played in two vastly different ways.

Second, and this one is very much still under consideration, is Steam Workshop support. We imagine it'd be really cool for you to be able to create your own experiences, and share them with the rest of the community. Again, this is just something we're considering right now, so no promises yet!

Let us know what you think! Are you planning on giving real-time a whirl, or are you sticking to turn-based?



Midnight Protocol


Iceberg Interactive


[ 2021-11-09 09:40:33 CET ] [ Original post ]

v 1.1.0

Real-time mode engaged
Midnight Protocol actually started out as a prototype with real-time mechanics. It quickly became apparent, however, that the real-time mode was very stressful, especially when you're still coming to grips with all of the game's systems. Experiencing Midnight Protocol with a live counter ticking down was still something very special so we included a real-time mode with the demo.

Come launch day, the real-time mode was not included with the game. As the game grew, real-time mode needed a lot of custom work for certain programs and missions that rely heavily on the turn-based nature of the game, often leading to a complete redo of the program/hardware/mission/challenge. But fret not! Real-time mode is still on its way, and we will be releasing it incrementally. With v1.1.0, you can choose to start a new game in real-time mode, if you have completed the tutorial at least once. The real-time mode will work up until the end of Act I (The Trench mission). If you were looking for an excuse to revisit the game, the real-time mode is a completely bonkers way to experience it again. Enjoy!

Patch notes:


  • Fixed a bunch of typos.
  • Copy's FX no longer covers up the UI.
  • Fixed a deadlock bug in the Force Quit mission.
  • The Hello World port scan now mentions the Vault Node.
  • Buffer now spouts an error when it fails to stop the trace due to insufficient slices.
  • Real-time mode is now available up to and including 'The Trench'.
  • Fixed an issue that got Buzzkill stuck in its animation, not releasing its turn.
  • Fixed an issue where Harpoon or Harpoon++ got stuck and would not release their turn after destroying a piece of ICE.
  • Minor bugfixes


[ 2021-10-28 20:47:41 CET ] [ Original post ]

v 1.0.6


  • Fixed a bug where the Berlin recording mission was already completed and could not be started
  • Fixed a bug where Buffer or Overclock could be started while Cooldown was still in effect
  • Fixed a bug where you could interface with the System Node in Punchline indefinitely to farm reputation.
  • The map can now be closed with [Esc]
  • The scrollbar in the network chat is now more responsive when new lines are added.


[ 2021-10-22 20:09:44 CET ] [ Original post ]

v 1.0.5

Changelist


  • Cloud saves are now supported on all platforms.
  • Steam trading cards are now available for Midnight Protocol.
  • Fixed text formatting on the AEC Stealth Chip description.
  • A SysOp's reconnect ability now has a 1 turn delay.
  • Hive's install icon has been replaced with the correct icon.
  • Fixed a situation in which Pavo can still send a mail after you killed him
  • Expanded port scanner to show if there are encryption nodes, financial nodes or bridge nodes present on a network.
  • Fixed an issue where you could still pay ransom to Doc after the timer expired.
  • Changed the password for the Customer Service mission.
  • The help command now also shows the program stats such as minimum slices, install duration, etc.
  • Removed several typos from the game.


Mission Balancing

This update brings an important change: most missions no longer have a static layout but support multiple variations. The port scanner has also received an upgrade so you can now see if a network has encryption nodes, financial nodes, or bridge nodes before you commit to the mission. These changes are a result of a perceived 'cheat' in the game: rollback. Rollback allows you to replay a mission instead of having to exit the game during a mission and reloading your save file. This means you could scope out a network and change your deck loadout, or even play the mission for a while to learn the ICE layout. This patch is a step towards making the rollback less game-breaking and more towards the convenience it is intended to be. This change does not affect all missions (some story missions rely on the layout of the network to be the same). The following missions have been affected by this change:


  • The Gift
  • Return Policy
  • Chaotic Good
  • Bridge I
  • Bridge II
  • Cleanup
  • Depth First
  • Encryption I
  • Encryption II
  • Force Quit
  • Hardcoded
  • Hello World
  • Homeschooled
  • House Call
  • Archives
  • Smoke
  • Mine Field
  • On The Hook
  • Phishing
  • Rabbit Hole
  • Race I
  • Race II
  • Race III
  • Race IV
  • Raptor
  • Ronny P
  • Dial Up Connection
  • Press Record
  • The Abyss
  • The Playground
  • The Playground II
  • Treasure Island II
  • Incubus
  • Courier
  • The Drop
  • The Maze
  • Thallium Injection
  • Broken


[ 2021-10-18 20:52:11 CET ] [ Original post ]

10% OFF! Grab Midnight Protocol During The Iceberg Interactive Publisher Sale!

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Hackers!

We're glad to see that many of you have been enjoying the immersive hacking goodness Midnight Protocol has to offer. We're also happy to announce that Midnight Protocol will be on sale for another week!

That's right! Since we're a part of the Iceberg Interactive publisher sale, you can still pick up Midnight Protocol at 10% off if you were still on the fence.

https://store.steampowered.com/app/1162700/Midnight_Protocol/

And if one sale isn't enough for you, check out all the other deals on Iceberg Interactive titles -- up to 90% off! Click the image below and start hunting for deals.





Midnight Protocol


Iceberg Interactive


[ 2021-10-18 19:08:32 CET ] [ Original post ]

v 1.0.4


  • Fixed empty square boxes showing up in the Chinese text.
  • Fixed a black screen issue in the Recursion mission.
  • Mask now has a 90% chance of stopping the trace instead of a 100% chance.


[ 2021-10-15 20:21:31 CET ] [ Original post ]

v1.0.3


  • Fixed Chinese text not showing up in certain places such as emails
  • Fixed Steam achievements not triggering
  • Added more granular control over audio (not yet localized)


[ 2021-10-14 20:06:43 CET ] [ Original post ]

v1.0.2

Patched in German, Russian and Chinese language options (Beta)


[ 2021-10-13 17:55:11 CET ] [ Original post ]

Midnight Protocol OUT NOW!

>> M1Dn1GHT PR0T0C0L activated
> Breaching. . .
> Root access DENIED
> Overriding keys
. . . . .
OK!


Hackers!

The time has come. Put on your black hoodie, clean your keyboard, and start typing in L33T SP34K (maybe skip that last one) -- because Midnight Protocol is now available on Steam!

[previewyoutube=jQ9ZLW-fYaE;full][/previewyoutube]

If you're new to our mysterious little corner of the internet, welcome! Midnight Protocol is a tactical narrative-driven hacking RPG with unique keyboard-only controls. That might not mean much to you, so here's a rundown of what you can expect from the game:


  • An immersive turn-based RPG fully controlled by your keyboard -- no hacking knowledge required!
  • Over 40 unique programs to use -- tackle every network your way.
  • Buy hardware upgrades to customize your playstyle even more.
  • Make important decisions that have a meaningful impact on the story.
  • Uncover the truth behind Data's mysterious doxxing.
  • Tons of side quests, easter eggs, and more hidden goodies to uncover.


Our aim was to make you feel like a real hacker, without needing any actual hacking know-how. Although we may be biased, we think we've absolutely achieved that!



So what are you waiting for? Dim the lights, use your noisiest mechanical keyboard, and hack away! You can pick up Midnight Protocol at $14.99 (USD) / 12.99 / 14,99, with a 10% discount during the launch week.

https://store.steampowered.com/app/1162700/Midnight_Protocol/



Midnight Protocol

Iceberg Interactive


[ 2021-10-13 17:10:40 CET ] [ Original post ]

Midnight Protocol Developer Panel

Join tech journalist David McClelland and developers Sam Agten and Kasper Adriaensen as they chat about the history of hacking, and their inspirations for Midnight Protocol.

In dire need of an immersive hacking experience? Check out our newly updated demo!

https://store.steampowered.com/app/1162700/Midnight_Protocol/



Midnight Protocol


Iceberg Interactive


[ 2021-10-07 10:27:12 CET ] [ Original post ]

Midnight Protocol Release Date Reveal!

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Hackers!

We mentioned earlier that Midnight Protocol would be releasing in roughly Q4.1, and that time is almost here. We're thrilled to announce that you'll be able to get your hands on the full, immersive hacking experience on October 13th!

[previewyoutube=LIcwgqYlw18;full][/previewyoutube]

If you've played the demo already (and you really should), here's a quick list of what you can expect from the full game.


  • Over 40 unique programs to use -- tackle every network your way.
  • Buy hardware upgrades to customize your playstyle even more.
  • Make important decisions that have a meaningful impact on the story.
  • Uncover the truth behind Data's mysterious doxxing.
  • Tons of side quests, easter eggs, and more hidden goodies to uncover.



It was always our aim to make a very fun, immersive game that truly made you feel like a hacker, without needing any real hacking knowledge, and we like to think we've succeeded! If you enjoyed the demo, we're sure you'll love the full game.

https://store.steampowered.com/app/1162700/Midnight_Protocol/

[h2]Steam Next Fest[/h2]

We're also a part of the Steam Next Fest! We've made some slight changes to the demo, but the real meat was in the previous demo update, so check out those patch notes for more information.




Midnight Protocol

Iceberg Interactive



[ 2021-10-01 15:01:50 CET ] [ Original post ]

Developer Playthrough -- Hacking 101

Watch Midnight Protocol lead developer and (alleged) master hacker Sam Agten play through the first couple of levels, maybe even a boss fight!

Got a question for Sam? Feel free to pop into chat and ask.

And of course, don't forget to try the demo yourself!

https://store.steampowered.com/app/1162700/Midnight_Protocol/



Midnight Protocol


Iceberg Interactive


[ 2021-10-01 15:01:11 CET ] [ Original post ]

The History of Hacking in Games with Midnight Protocol

Join tech journalist David McClelland and developers Sam Agten and Kasper Adriaensen as they chat about the history of hacking, and their inspirations for Midnight Protocol.

In dire need of an immersive hacking experience? Check out our newly updated demo!

https://store.steampowered.com/app/1162700/Midnight_Protocol/



Midnight Protocol


Iceberg Interactive


[ 2021-08-26 13:48:12 CET ] [ Original post ]

Demo update, Gamescom, and release window change!

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Hackers!

We've got a few updates for you. First, we have made some small but meaningful changes to the demo, based on your feedback. There were more minor changes made, but these are the highlights you should know about!

[h2]Changelog[/h2]


  • Updated writing that reflects the quality of the finished product.
  • A new opening message to frame the story.
  • TAB-completion prompt on the email screen so you can autocomplete emails and skip through these sections if you don't like them.
  • Keyboard sounds are now a literal part of the soundtrack, you can turn these off in the options menu.
  • Predictive typing: the game will now show command suggestions while you type, you can turn this off in the options menu.
  • The final game has a bigger focus on the 'intranet' (an in-game search engine), the tutorial has been changed to include the renewed focus on this intranet
  • Slight change to the login screen to avoid confusion on the autoptyping system
  • Tag system added to the programs in the game to make their function less obscure.
  • Missions are now tagged with the name of the person who gave them to you.
  • A few commands were added that are available after the honeypot mission such as map, collapse, min and max to help manage slices or the databits command so you can view databits during a mission.




[h2]Gamescom & Release window change[/h2]
We're also excited to (digitally) be at Gamescom 2021! We won't have any major news to share or trailers to reveal, but it'll be an exciting opportunity to show Midnight Protocol to new people.

And finally, we're pushing our release window slightly. Initially we said Midnight Protocol would fully release this summer, that's changing to Q4 2021. We can't give away the exact date yet, but it won't be late in Q4, think more like Q4.1!

Take the updated demo for a spin and let us know what you think on the forums, or on Discord!

https://store.steampowered.com/app/1162700/Midnight_Protocol/



Midnight Protocol

Iceberg Interactive


[ 2021-08-24 17:25:00 CET ] [ Original post ]

REMINDER: PAX Online East Panel starting soon!

Hey folks!

Just a quick reminder that we're doing a panel at PAX Online East today! It'll be at:


  • 10:15 PT
  • 13:15 ET
  • 19:15 CEST

If your timezone isn't in that list, check out the Steam sidebar on this announcement!

You can catch the panel on the official PAX livestream.



Midnight Protocol

Iceberg Interactive


[ 2021-07-16 13:55:52 CET ] [ Original post ]

New Artwork, And Panel At PAX Online East!

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Hackers!

We've got two exciting things to share with you today. First, it's that we'll be on PAX Online East this Friday to talk with David McClelland about the history of hacking games, and Midnight Protocol!

The panel starts on Friday the 16th, at the following time:


  • 10:15 PT
  • 13:15 ET
  • 19:15 CEST

If you're not in those timezones, you can see the time converted to your local time in the Steam sidebar!

You can catch the panel on the official PAX livestream, we'll see you there! If you miss out, we will be uploading the panel to YouTube later.

[h2]New Art![/h2]

And that's not all. We're very proud to show you our brand new Midnight Protocol artwork. Who are you really, and who are the people you speak to online? It's hard to put a face to an anonymous hacker, so we went with multiple!




That's it for now, folks. Make sure you join us on Discord to let us know what you think of the new art, and the panel once it goes live!




Midnight Protocol

Iceberg Interactive


[ 2021-07-15 15:00:10 CET ] [ Original post ]

Midnight Protocol: NEW Trailer, release window, and more!

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Hey everyone!

You may have noticed that we've been quiet for a bit, and that's because we've been working on a number of exciting announcements!

Firstly, a brand new trailer! We wanted a trailer that captured the mysterious vibes of the game's story as you progress through Data's digital journey, and we think we've definitely succeeded in that! If you haven't seen it on Iceberg Ahead yet, you can check out the trailer below.

[previewyoutube=wEDUfoQIHBk;full][/previewyoutube]

If you're new here and liked the look of that trailer, well you have good taste. Don't forget to wishlist Midnight Protocol on Steam to stay up to date on the latest news.

https://store.steampowered.com/app/1162700/Midnight_Protocol/

Astute readers and viewers may have realized the Iceberg branding -- leading us to our second announcement. We've signed with Iceberg Interactive as our publisher, this means that we will get to focus on development of Midnight Protocol, while they take care of things like QA, marketing, and all that good stuff.

We're now also part of the Iceberg Interactive Discord! If you have any questions for us, feel free to pop in and ask them.



And last but not least, we're happy to tell you that Midnight Protocol is releasing in summer 2021! We can't wait to show you all the things we've cooked up since you've checked out our demo, so stay tuned for more news.



Midnight Protocol


Iceberg Interactive


[ 2021-03-30 19:31:14 CET ] [ Original post ]

Demo Update

Hackers!

At this point, the demo is starting to show its age and with development reaching a new milestone, we feel like it was time to polish up the demo a bit more based on some overdue bug reports and feature requests.
What can you expect in this new version?


  • Brand new writing! Almost all of the emails in the demo have been rewritten to better fit the narrative of the final experience.
  • A more polished experience with updated visual effects
  • Updated audio! We switched to using wwise as an audio engine (which has also increased the download size quite a bit). The soundscape will now change dynamically, giving the game a more defined musical identity.
  • An in-game search engine (intranet) which you can use to search for companies, people or terms referenced in the game.
  • Tons of bugfixes! Including a bug where the game would freeze when attempting to start cloak, ICE being indestructible and better support for different resolutions.
  • A bunch of small quality of life improvements such as the ability to scroll through your console output (hold down shift and use the arrow keys), turn off the camera sway, a popup that appears when you would end your turn prematurely, etc.



You'll also notice the background changed from the classic black. Don't worry if you miss the comfort of that void, the full game will allow you to change the background theme and the classic black will still be an option. Another much requested feature was the ability to rearrange the UI elements. That feature will be present in the full game but is sadly not available in the demo.

Happy hacking!


[ 2020-11-30 17:20:18 CET ] [ Original post ]

Developer live stream and Q&A

Join us during the Steam Autumn Festival for a live stream on Friday the 9th of October at 8 pm CEST. Come hang out with us in chat! We'll play through the demo and show off some content that's not available in the demo.


[ 2020-10-05 16:42:05 CET ] [ Original post ]

EuroPlay Video Game Contest



Great news!
Midnight Protocol has been selected to represent Belgium on the EuroPlay Video Game Contest at Gamescom 2020.

The EuroPlay Games Contest, then "Eurovision of games" is taking place on 28th August. 15 Studios from 15 countries will battle it out to be crowned the first ever EuroPlay Video Game Contest champion!

EuroPlay will show the best unreleased games from across Europe in a live showcase on Twitch, Twitter, Facebook and YouTube, with presenter Mr Midas, in a Eurovision-style contest. Follow the event live on twitter with #EuroPlay.


[ 2020-08-14 14:55:22 CET ] [ Original post ]

Developer commentary

Still not sure what Midnight Protocol is all about? Do you you want to see it first before you try our demo? Already in love with the game, but just can't wait for more details? Wait no longer!

Lead developer Sam has put together a quick dev commentary video, telling you all about what to expect... and doing some real-time flexing at the end too ;) Enjoy!

[previewyoutube=NJ2nwXSeDzw;full][/previewyoutube]


[ 2020-06-26 19:04:14 CET ] [ Original post ]

Keeping the demo online!



The Steam Game Festival has been a fantastic experience. So many of you have played our demo and joined our livestreams, with nothing but enthusiastic reactions. We want to thank you all for participating, for letting us know how you feel about the demo and telling us your wishes for the full game.

When so many of you have been excited about the demo, we figure we must be on the right track. That's why we have decided to keep the demo available even after the Steam Game Festival. However, getting the news out there remains a challenge and we have learned our demo is the best tool for the job. We are ready to commit all our slices!

> remove cloak
> slup MP demo 8
> end


[ 2020-06-22 15:51:22 CET ] [ Original post ]

Developer playthrough and AMA



Join us live on our next stream.
Lead developer Sam Agten will play through the demo and provide a bit of background commentary. The team will also be available to answer all your questions live on the stream.


[ 2020-06-19 14:38:55 CET ] [ Original post ]

Midnight Protocol live steam - boss fights



Join us live on our next stream.
Lead developer Sam Agten will show off a few late-game levels. The team will also be available to answer all your questions live on the stream.


[ 2020-06-18 14:49:42 CET ] [ Original post ]

Steam Game Festival demo and more!



A playable demo for Midnight Protocol is now available on the Steam Game Festival! Hack your way through 6 missions, 2 modes, unlock a handful of programs and uncover a secret.


Come chat with us over on discord and join us during livestreams later this week where we answer your questions.


[ 2020-06-17 14:10:22 CET ] [ Original post ]

Hack your way into the Steam Festival




Later this year, LuGus Studios will release Midnight Protocol on PC, Mac, and Linux. Luckily you won't have to wait much longer to experience Midnight Protocol for the first time!

Midnight Protocol will participate in the Steam Festival, offering a gameplay demo and a livestream with the devs for you to enjoy. We are excited to let you play Midnight Protocol for the first time and get your feedback on this short section of the game.

The demo introduces many of the game's mechanics and gives you an early glimpse of its intricately crafted world and storyline. We can't wait to hear about your experience!

To celebrate this awesome news, here's a new game trailer to wet your appetite!


https://www.youtube.com/watch?v=Blj48924SVo


[ 2020-05-27 12:52:09 CET ] [ Original post ]

The Mechanics of Hacking



Development on Midnight Protocol is making great progress. As we get closer to a beta version, we are excited to reveal the first gameplay details.

Real-world hacking is a methodical process and not a fast-paced caper, as it is often depicted in shows and movies. In Midnight Protocol, we wanted the best of both worlds by offering deep and strategic gameplay but also the adrenaline of breaking into a place youre not supposed to be.
Midnight Protocol was primarily inspired by RPGs and traditional board game mechanics. Lets take a look at the basics of how hacking works in this game.

[h2]The Basics[/h2]
Hacking in Midnight Protocol is turn-based and takes place on a network of connected nodes. During your turn, you can spend 2 actions to do any of the following:


  • Move to a connected node
  • Interface with your current node
  • Activate a program
  • Remove a running program


Your time on the network is short-lived though, as the network will attempt to trace your signal. Every turn, the trace bar will increase by one. More prudent strategies will cost more time. So the way you spend that limited time on the network is key.



[h2]Nodes[/h2]
Nodes on a network can vary from the access node where your mission starts, to financial databases, email servers, or password-protected vaults. All of these nodes offer a unique interface action. Interfacing with a bridge node, for instance, activates or deactivates certain network connections. Some node actions are more contextual, such as stopping a moving vehicle, unlocking an electronic lock or breaking into a network-connected fridge.

[h2]ICE[/h2]
The trace is not the only anti-intrusion measure employed by the various networks. Inspired by the classic works of William Gibson, network connections are also guarded by intrusion countermeasure electronics, or ICE for short.
These network programs will generally halt your progress and apply a variety of negative effects. Their position on the network is initially hidden. As you grow more experienced with the game, you will be able to make educated guesses about which connections might contain ICE or you might use specialized programs to root them out before they can become a problem.
Once ICE is in play, you can employ dedicated programs such as Dagger of Jackhammer to tear it down. As you progress in the game, ICE becomes more dangerous and unpredictable. Some ICE will even stop hiding and go on the offensive



[h2]RESOURCES[/h2]
Programs are at the heart of your strategy and determine your play style, but you can only bring a total of five programs on a mission. During the game, more programs will open up for you to buy with the credits you earn or will be awarded to you based on narrative choices you make.
You wont be able to run all 5 of your programs, however. Programs you activate require processing slices to operate. You start the game with 8 of these slices and a program can have a maximum of 8 slices at its disposal. That means you can run one program at full capacity, or two at half capacity, and so on. This leads to turn-to-turn key decisions. Will you take away slices from Cloak, a program that has a chance to stop the network trace every turn, to empower Dagger, the program that is tearing down a Binary Wall? Will you sacrifice Leech, a program that is draining credits from a financial server in favor of cracking that vault node just a little bit faster?
Additionally, some programs offer only an immediate benefit but cannot be removed for a set amount of turns. Sniffer, for example, will immediately tell you if a connection is guarded by ICE, but will continue to occupy 2 slices for another 2 turns.
The slices system is also a potential target for the many different types of ICE you will encounter. Some ICE will install malware that will eat up your slices until properly removed. Scorpion, for instance, inflicts you with a program called Poison that will use your own slices to increase the trace every turn but can be manually removed by spending an action.



[h2]Advanced Tools[/h2]
There are many more things to consider while playing. Hardware will give you passive upgrades. Challenges require you to mix up your strategy in exchange for cash. Finally, there are also system operators who have an active turn on the network and who employ deadly, dedicated programs to root out any hacker on the network.
These mechanics turn every level into a puzzle where you try to figure out the best strategy for surviving on the network and force you to take risks in a situation where you dont have complete information.

Will you play it safe? Or will you risk running into ICE?


[ 2020-05-18 19:55:03 CET ] [ Original post ]

Reveal Trailer!

[previewyoutube=8EqlhdvdALc;full][/previewyoutube]


[ 2019-11-13 20:02:43 CET ] [ Original post ]