Midnight Protocol
LuGus Studios Developer
LuGus Studios Publisher
2021-10-13 Release
🎹🖱️Keyboard + Mouse
Very Positive
(213 reviews)
Public Linux Depots:- Midnight Protocol (Linux) [1.76 G]
v 1.1.1
As we continue with our work on some bigger additions, we wanted to make sure to get some bug fixes and gameplay tweaks out. Thank you so much for the continued support and feedback, keep 'em coming!
Changelist
- Disclaimers at startup can now be skipped
- Copy now needs 4 slices to operate
- Damocles now needs 1 slice to operate
- Added the alias and unalias command to add you own custom aliases to the console.
- Grendel will now eat you if you move behind the line willingly (Depth First mission).
- Removed the double popup issue when the first berlin mission appears
- The turn off glitch and screenshake options were switched around, that is now fixed.
- Fixed the "End_This" message at the start of the Midnight Protocol mission
- Fixed the barricade description showing the real-time version in turn-based mode.
- Fixed a bug in the Force Quit mission that put the mission in deadlock.
- Fixed a bug where The Hooks in the On The Hook missions could be bypassed by copy, harpoon, or gatekeeper, leaving the player signal in an invalid state
[ 2021-11-26 17:29:32 CET ] [ Original post ] Hack into servers, beat security and steal encrypted data in a world where your identity is just another network address. An engaging story, agonizing dilemmas, and an easily accessible hacking system turn every player into a network hacker in Midnight Protocol.
Midnight Protocol is a tactical narrative-driven RPG set in a near future filled with labor automation, big data, controversial AI applications, legal gray zones, and the nebulous nature of online identity. You assume the mantle of a prominent hacktivist who has been targeted for blackmail by a shadowy branch of government.
The player interacts with their virtual environment through text commands, hacking into countless challenging networks. Character development and roleplay choices made during and in between missions affect the storyline and outcome of the game.
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