Midnight Protocol
LuGus Studios Developer
LuGus Studios Publisher
2021-10-13 Release
🎹🖱️Keyboard + Mouse
Very Positive
(212 reviews)
Public Linux Depots:- Midnight Protocol (Linux) [1.76 G]
v1.2.4m.OS loading
m.OS system check..... OK
All done >>
Hey everyone! We have another campaign editor update for you as we continue to whip this thing into shape! Thanks again for your continued feedback!
General Patch notes:
- The issue with the popups being broken after testing a custom map has been resolved
- Fixed a graphical issue where the credits count at the end of the mission was incorrect
- Fixed an issue where you couldn't change the loadout in The Dog Pound mission during a rollback
- Fixed the issue where decoy would not auto remove or release its turn after the duration expired
This has now been replaced with a more paradigm-fitting message. (Since "void" is not really a thing here).
- Made it so that various API calls also log errors to in-game console.
- Fixed issue in PinionCompiler where variable declaration with two arguments broke
- Added a HasICE method to the API
Campaign Patch notes:
- You can now create a custom network turn
- You can now create and manage global mission variables
- Added activate bridge node event
- Added event for when you input an incorrect password into a vault node
- Added events for the encryption node: when the encryption is lowered and when the node is disabled. Please note that an encryption node can also be disabled by programs such as Damocles, and not just by interfacing with the node.
- Added network events for when the player turn ends and for when the mission starts
- Added an indicator to show which campaigns are local
- Changing the title of a mission in the network editor will now update the name of the mission in the campaign screen as well
- Fixed the placeholder text for the portscanner input fields in the network editor
- You can no longer specify a negative number for Add/RemoveCredits
- Fix for issue where MyMethod "argument" would compile without parenthesis
- When using a method returning void in an variable assignment, compiler complained the method returned void.
This has now been replaced with a more paradigm-fitting message. (Since "void" is not really a thing here).
- Made it so that various API calls also log errors to in-game console.
- Fixed issue in PinionCompiler where variable declaration with two arguments broke
- Added a HasICE method to the API
[ 2022-01-27 07:08:06 CET ] [ Original post ] Hack into servers, beat security and steal encrypted data in a world where your identity is just another network address. An engaging story, agonizing dilemmas, and an easily accessible hacking system turn every player into a network hacker in Midnight Protocol.
Midnight Protocol is a tactical narrative-driven RPG set in a near future filled with labor automation, big data, controversial AI applications, legal gray zones, and the nebulous nature of online identity. You assume the mantle of a prominent hacktivist who has been targeted for blackmail by a shadowy branch of government.
The player interacts with their virtual environment through text commands, hacking into countless challenging networks. Character development and roleplay choices made during and in between missions affect the storyline and outcome of the game.
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