Developer Diaries, Nov 2021: New Landscapes, New Mechanics And Some Rafts, Too
[previewyoutube=nayzW9DjnHs;full][/previewyoutube] This issue of developer diaries is accompanied with us releasing a whole new trailer for Learning Factory! Its not just updating the graphics to the latest version, as we did before: weve filmed and edited it in accordance to the feedback we received from players and fellow indie developers. More cats, less uncertainty of what the games all about! It was also part of our plan of re-inventing our Steam Page, to make the essence of the game clear to our future players. Weve updated descriptions, screenshots, GIFs and whatnot But we still aint 100% sure if the message were trying to communicate is clear enough. https://store.steampowered.com/app/1150090/Learning_Factory/ Thats where we need you, the community! Wed like to ask you to turn on your phone camera, point it on the screen with Learning Factory Steam page opened, and record 1-5 minutes of your impressions. We will make sure you get a honourable mention in the games credits, as this feedback helps us improve the game tremendously! If youre ready to participate, you can find all the required info (along with a sample video) in this Google form.
Previously, KOTOVOD was standing confidently on a huge chunk of land. It could definitely use some landscape. We have lots of plans for making the landscape of the game more diverse and interesting. The coolest things (like, biomes!) are expected to start emerging a bit later on, but you can get the taste of what's coming - that's what newly introduced lakes and rivers are for. As it sometimes happens with us, we were not planning to implement water obstacles at this stage of development, but while we were designing Hardcore Tutorials (see below), weve been experimenting with terraforming tools in the Scenario Editor At some point, weve added a river just for the hell of it and it looked SO good on the map, it was an instant keeper!
So, these days rivers are present on the campaign map (starting from version 0.10.45; if your saved game is from an older version, youd need to start a new campaign), along with a bunch of watery map presets for the Freeplay mode. Feel free to experiment with them, theyre adding a whole new level of challenge for your logistics skills! Of course, rivers can be easily crossed under the ground (for now, that is), but weve also introduced a new tool to help you on the surface: please welcome the mighty Beaverborn Raft! It's built of Wood, it's crafted in 'Terraforming' tab and it supports Optic Cables and Transporters, along with your character! Use it wisely.
Hopefully, we all can agree: lengthy tutorials are just BORING. We respect our players and their time, thats why we are trying to make that mandatory part of the game as compact as is reasonably possible. Still, weve found out that some players have issues with understanding some later stage, more complicated game mechanics. Its totally on us, as it is our job as developers - to make the game comprehensive and comfortable for you. Well keep improving UX, and in the meantime - please feel free to check our new Tutorials section in the main menu. There you will find answers to the hottest questions! How to build a tunnel? How to connect machine learning models into networks? How to disconnect them?! And if youre completely clueless, theres a Factory 101 tutorial, which helps you learn the ropes of your campus. See? Weve got you covered! Let us know if there are any other issues youd like us to clear out? Theres Discord for that!
Of course, all money from sales in Cat Stores will ultimately be used for funding researches and pushing cat science forward. However, it used to be that all money were automatically spent on funding ongoing research projects. But what if you were looking to save money for hiring that genius of a cat researcher? Or maybe you just wanted to get filthy rich?! Previously, the only way to accumulate money was to either put research on hold or become super effective and generate way more income than you were spending. But from now on, youre welcome to redistribute some of your funds to your Deposit. Its very simple:
1 - Click Deposit button in the Inventory 2 - Choose the share of your income that will be stored on your Deposit (sorry for the copywriting, that money definitely isnt free, but earned with your hard work! Well fix it in the next update) 3 - If required, select the limit of money to be accumulated on your Deposit 4 - You can also instantly transfer half or all your money from your Deposit to working funds, and vice versa What would you like to spend that precious dough on? Dont hesitate to send us your ideas, were always happy to discuss them as were thinking of more ways to use them in the game. But theres that one feature we were planning to add from the very beginning of the development
Are you familiar with feeling that frustration, when certain goods are just sitting in your Storages, because cats who are supposed to buy them, just dont arrive from the Gates often enough? Well, there now is a solution! They say you need to spend money to earn money, so please welcome the newly invented Advertising Cat Gate!
Not only it brings cats to your Factory, it allows you place paid ads in the cat internet, giving you a chance to invite kitties of your choosing! Since its the future here at KOTOVOD, you dont need to other with coming up with ad campaign concept and reaching your audience: just throw some money into the Advertising Cat Gate, and let computers do the job! Follow these easy steps to success:
1 - Select one or more desired cat types 2 - Choose the amount of money per ad. Obviously, the more demanding cats won't click on some cheap banner, so plan accordingly 3 - Watch your campaign unfolding! If a cat has clicked an ad, that kitty will emerge from the Gate 4 - Remember that you can pause your campaign at any time 5 - The part of ad mechanics, involving simulated annealing, will be revealed a bit later on. For now were looking into several options: our initial plan was to implement it in the form of procedurally generated ad banner But this very likely to change
Smaller awesome stuff is happening here and there. Our Graphic Card Assembler is now animated, adding even more motivation for you to research it (in addition to being able to produce video cards in unlimited amounts):
Perks for cat researchers in Labs have also been made more comprehensive. Also, no more spawning of scientists with mutually exclusive perks! Some of them can also get productivity boosts if receiving certain kinds of data from Data Storages:
Were now working on a rather experimental mechanic, that goes under the code name The Flask. To describe what it does is not at all an easy task. Its mission is to bring closer the gameplay and the story. The way we see it, it should become the narrative center of the game for those who think that chill cat Factory building is not enough and keep asking Why? As we see it now, it will be a series of gameplay challenges, that push the story forward and impact your Factory both in terms of gameplay and visuals. We wont go into too much details at the moment, because, as it happens in video game development, things might turn out unexpectedly and the concept will change, maybe even more than once. For now, just know that we are thinking on how to add more sense to whats happening around KOTOVOD In the meantime, our artist Sergei from Siberia, keeps making the game prettier for you! For the past week, hes work is all about METAL (and making new key art for Learning Factory, too):
And here's your monthly portion of our bosses' photos:
See you in a month with yet another report, friendly engineers! But if you've got thoughts to share, there's no point in waiting, come talk to us directly: P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
[ 2021-11-19 16:41:07 CET ] [ Original post ]
Wow, has it really been just one month?
It almost seems too hard to believe, because SO many things have changed in the game since then - and we just can't stop working on adding more stuff, right as you are reading these lines.
Let's try and summarize the most important stuff that's happened recently, shall we?
New Trailer & Your Help is Needed!
[previewyoutube=nayzW9DjnHs;full][/previewyoutube] This issue of developer diaries is accompanied with us releasing a whole new trailer for Learning Factory! Its not just updating the graphics to the latest version, as we did before: weve filmed and edited it in accordance to the feedback we received from players and fellow indie developers. More cats, less uncertainty of what the games all about! It was also part of our plan of re-inventing our Steam Page, to make the essence of the game clear to our future players. Weve updated descriptions, screenshots, GIFs and whatnot But we still aint 100% sure if the message were trying to communicate is clear enough. https://store.steampowered.com/app/1150090/Learning_Factory/ Thats where we need you, the community! Wed like to ask you to turn on your phone camera, point it on the screen with Learning Factory Steam page opened, and record 1-5 minutes of your impressions. We will make sure you get a honourable mention in the games credits, as this feedback helps us improve the game tremendously! If youre ready to participate, you can find all the required info (along with a sample video) in this Google form.
Rivers, Lakes and Rafts
Previously, KOTOVOD was standing confidently on a huge chunk of land. It could definitely use some landscape. We have lots of plans for making the landscape of the game more diverse and interesting. The coolest things (like, biomes!) are expected to start emerging a bit later on, but you can get the taste of what's coming - that's what newly introduced lakes and rivers are for. As it sometimes happens with us, we were not planning to implement water obstacles at this stage of development, but while we were designing Hardcore Tutorials (see below), weve been experimenting with terraforming tools in the Scenario Editor At some point, weve added a river just for the hell of it and it looked SO good on the map, it was an instant keeper!
So, these days rivers are present on the campaign map (starting from version 0.10.45; if your saved game is from an older version, youd need to start a new campaign), along with a bunch of watery map presets for the Freeplay mode. Feel free to experiment with them, theyre adding a whole new level of challenge for your logistics skills! Of course, rivers can be easily crossed under the ground (for now, that is), but weve also introduced a new tool to help you on the surface: please welcome the mighty Beaverborn Raft! It's built of Wood, it's crafted in 'Terraforming' tab and it supports Optic Cables and Transporters, along with your character! Use it wisely.
Hardcore Tutorials
Hopefully, we all can agree: lengthy tutorials are just BORING. We respect our players and their time, thats why we are trying to make that mandatory part of the game as compact as is reasonably possible. Still, weve found out that some players have issues with understanding some later stage, more complicated game mechanics. Its totally on us, as it is our job as developers - to make the game comprehensive and comfortable for you. Well keep improving UX, and in the meantime - please feel free to check our new Tutorials section in the main menu. There you will find answers to the hottest questions! How to build a tunnel? How to connect machine learning models into networks? How to disconnect them?! And if youre completely clueless, theres a Factory 101 tutorial, which helps you learn the ropes of your campus. See? Weve got you covered! Let us know if there are any other issues youd like us to clear out? Theres Discord for that!
Deposit
Of course, all money from sales in Cat Stores will ultimately be used for funding researches and pushing cat science forward. However, it used to be that all money were automatically spent on funding ongoing research projects. But what if you were looking to save money for hiring that genius of a cat researcher? Or maybe you just wanted to get filthy rich?! Previously, the only way to accumulate money was to either put research on hold or become super effective and generate way more income than you were spending. But from now on, youre welcome to redistribute some of your funds to your Deposit. Its very simple:
1 - Click Deposit button in the Inventory 2 - Choose the share of your income that will be stored on your Deposit (sorry for the copywriting, that money definitely isnt free, but earned with your hard work! Well fix it in the next update) 3 - If required, select the limit of money to be accumulated on your Deposit 4 - You can also instantly transfer half or all your money from your Deposit to working funds, and vice versa What would you like to spend that precious dough on? Dont hesitate to send us your ideas, were always happy to discuss them as were thinking of more ways to use them in the game. But theres that one feature we were planning to add from the very beginning of the development
Ads
Are you familiar with feeling that frustration, when certain goods are just sitting in your Storages, because cats who are supposed to buy them, just dont arrive from the Gates often enough? Well, there now is a solution! They say you need to spend money to earn money, so please welcome the newly invented Advertising Cat Gate!
Not only it brings cats to your Factory, it allows you place paid ads in the cat internet, giving you a chance to invite kitties of your choosing! Since its the future here at KOTOVOD, you dont need to other with coming up with ad campaign concept and reaching your audience: just throw some money into the Advertising Cat Gate, and let computers do the job! Follow these easy steps to success:
1 - Select one or more desired cat types 2 - Choose the amount of money per ad. Obviously, the more demanding cats won't click on some cheap banner, so plan accordingly 3 - Watch your campaign unfolding! If a cat has clicked an ad, that kitty will emerge from the Gate 4 - Remember that you can pause your campaign at any time 5 - The part of ad mechanics, involving simulated annealing, will be revealed a bit later on. For now were looking into several options: our initial plan was to implement it in the form of procedurally generated ad banner But this very likely to change
What Else Is New?
Smaller awesome stuff is happening here and there. Our Graphic Card Assembler is now animated, adding even more motivation for you to research it (in addition to being able to produce video cards in unlimited amounts):
Perks for cat researchers in Labs have also been made more comprehensive. Also, no more spawning of scientists with mutually exclusive perks! Some of them can also get productivity boosts if receiving certain kinds of data from Data Storages:
Whats Next?
Were now working on a rather experimental mechanic, that goes under the code name The Flask. To describe what it does is not at all an easy task. Its mission is to bring closer the gameplay and the story. The way we see it, it should become the narrative center of the game for those who think that chill cat Factory building is not enough and keep asking Why? As we see it now, it will be a series of gameplay challenges, that push the story forward and impact your Factory both in terms of gameplay and visuals. We wont go into too much details at the moment, because, as it happens in video game development, things might turn out unexpectedly and the concept will change, maybe even more than once. For now, just know that we are thinking on how to add more sense to whats happening around KOTOVOD In the meantime, our artist Sergei from Siberia, keeps making the game prettier for you! For the past week, hes work is all about METAL (and making new key art for Learning Factory, too):
And here's your monthly portion of our bosses' photos:
See you in a month with yet another report, friendly engineers! But if you've got thoughts to share, there's no point in waiting, come talk to us directly: P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Learning Factory
Luden.io
Nival
2021-02-18
Strategy Simulation Singleplayer
Game News Posts 269
🎹🖱️Keyboard + Mouse
Very Positive
(291 reviews)
https://luden.io/
https://store.steampowered.com/app/1150090 
linux [577.48 M]
Learning factory is an automation sim in which you will learn how machine learning works and design your own self-sustaining factory.
It's all part of perhaps the most important quest: trying to understand what your cat REALLY wants. Do you want that door opened? Or closed? Understanding such complicated creatures cannot be done without analyzing huge amounts of data and building a neural network. And there's just a place to go for all that.
Welcome to what once was the largest research site of cat behavior in the world: the now-defunct KOTOVOD Learning Factory. It was built to process the insane amount of data about cats and their habits. The project was shut down many years ago and now it's up to you to bring the mighty KOTOVOD back to its former glory
It's all part of perhaps the most important quest: trying to understand what your cat REALLY wants. Do you want that door opened? Or closed? Understanding such complicated creatures cannot be done without analyzing huge amounts of data and building a neural network. And there's just a place to go for all that.
Welcome to what once was the largest research site of cat behavior in the world: the now-defunct KOTOVOD Learning Factory. It was built to process the insane amount of data about cats and their habits. The project was shut down many years ago and now it's up to you to bring the mighty KOTOVOD back to its former glory
- Construct cat-entertaining facilities to collect data about furry creatures
- Analyze the data with Machine Learning to find features and create better quality stuff for your pets
- Automate and optimize KOTOVOD: you can never make cats too happy, you know
- Learn how machine learning works by studying whimsy cats
- Add to your wishlist
- Sign up for Free Alpha via Discord or by email
Out first game about Machine learning
https://store.steampowered.com/app/619150/while_True_learn/What is machine learning?
Machine learning is a real-world technology that helps us to predict the future. This technology is covered with tons of mysteries theories but how exactly those predictions are made? In this game, you will use real machine learning from the simplest things to extremely complex ones. You will see that there is no dark magic here.Digital Factory
Everyone can easily imagine a regular factory, but what is going on inside a “digital factory” like Amazon or Google?) How they understand what to offer, how to attract users, how reviews influence their business? We want this tycoon/sim game to help people learn more about digital factories, machine learning tech, and digital marketing.MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 500 MB available space
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