Hey engineers!
We're continuing to making the final preparations for our grand v1.0 release! In this update, we've added a bunch of neew sounds and the long-awaited improvements of terrain visuals!
v0.90.190 Released!
- Improved tile junctions' look
- Improved terrain look
- Added shadows for hills
- Improved animation of the Catopia Ark engines
- Added sounds for the Catopia Ark
- Added ambient sounds for Zeppelins
- Added sound for Dynamite explosion
- Added sound for passing over trees while riding a Hoverboard
- Added sound for hovering mouse pointer over an active element
- Improved feedback upon interacting with soil, water, and lava
- Increased time interval between new cats appearing and new items being requested at the early stages of the game (suggested by Cyber)
- After researching the Smart Cat Store, a new quest emerges, with some Dynamite as a reward - to provide an option for terraforming at earlier stages of the game
- UI/UX fixes
- Improved adaptive interface
- Improved tutorials
- Copywriting fixes
- Big update for Chinese copywriting
- Improved tooltips
- Performance optimization
- Game engine version updated
- Bug fixes (kudos to S'Kleer, Cat (the Black))
Re: Factory
In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us. We have received bug reeports from the players Nameless and el stefano but the text of their messages got lost due to technical issues. If you're reading this and the bug(s) in question is still there, kindly send us a report again. A friendly reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
Hey engineers,
This is not a drill: a hotfix has been released, with somy juicy bug fixes inside (kindly pointed out by S'Kleer).
Don't forget to update and enjoy the most wholesome Learning Factory experience!
Hey engineers, in this update we continue to make Learning Factory shinier, and even more colorful (see below). That concerns both the overall game look and the UI/UX:
v0.90.189 Released!
- Improved biomes' visuals
- Improved visuals for connections between different biomes
- 2 new colors for Zeppelins
- Machine learning optimized (but more complicated models will be learning longer)
- Added an option to remove map pins upon picking up the entire factory
- Minor UI improvements all over the game
- Improved adaptive interface
- Improved Steam Deck interface
- Bug fixes (kudos to Calame, Alex, Nazura)
Re: Factory
In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us. Q: "unable to advance the item archiver upgrades" -mike A: The progress required for upgrades is counted for arciving items, not for producing Archivers themselves. A friendly reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
Hey engineers!
We have some bug fixes (kudos to S'Kleer for reporting), so don't forget to update to enjoy the most polished experience in Learning Factory, as of today! Happy factory building.
Hey engineers,
This update brings even more overall polishing, but most importantly: all buildings in the game that were supposed to have animations now have them! These machines were working all the time but now you can see all of them in action - another big step towards the upcoming v1.0 release:
[previewyoutube=4oP6a55zRDQ;full][/previewyoutube]
v0.90.188 Released!
- Animated Inventory Teleport
- Re-rendered Splitters
- Slightly improved connections between different biomes
- Slightly improved effect for items entering and exiting buildings
- Catopia Ark now has a visual exhaust when lifting off
- New tutorial: Research projects
- Milk pasteurization recipe buffed (suggested by S'Kleer)
- Improved art for Apple Trees
- Improved art for selected harvested plants
- Improved main menu interface
- Improved Wiki interface
- Improved Zeppelin Interface
- Improved UI for Steam Deck
- New animated avatars in Steam Points Shop
- UI/UX fixes
- Performance optimization
- Huge UI update to make it adaptive
- Bug fixes (kudos to S'Kleer)
Re: Factory
In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us. Q: "1). , . , , . . " (Translated: "Hello. Either I couldnt find the Blueprint scheme mirroring, or it doesnt exist. If it really doesnt exist, it would be great if it were added.") A: Alas, we can't make it happen. We've been experimenting with it, but certain buildings can't be mirrored due to art limitations, and making twice as much art for the sole purpose of enabling building reflection would be too much time-consuming. This is something we should have considered at the very early stages of game development, which we haven't, unfortunately. We might consider adding it after the v1.0 release though.
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
We have to admit: in the upcoming few month,s these developer diaries will be progressively more boring, at least in terms of news. The game is basically finished in terms of gameplay. There's a lot of testing and polishing to be done still but nothing grand will probably happen to the game until we hit that big release button.
And then there's some art to be added, too! This means our dev diaries will at least be entertaining to scroll through, even without new killer features. The remaining few months before the v1.0 release will fly by momentarily, as time always does, you'll see!
However, this time there's much to be told, too! For one, we released the biggest update for Learning Factory in September. It pushes the game so much closer to its final state, that we have jumped from v0.3 to v0.9
The main reason this update was delayed for a few weeks was the infamous summer vacation season (even the most passionate of the game devs must take some time away once in a while!). But it was also a great time to thoroughly study the feedback from our players, take a look at the game with rested eyes, and make some necessary improvements.
There were many upgrades and balance tweaks that came along with v0.9 that made the game more comfortable and flexible. The full (and rather long: 100+ points) list of changes can be found here.
We won't list everything here but we have something better: video highlights! Check out these newly animated buildings in Learning Factory:
[previewyoutube=Lhy0azSakTQ;full][/previewyoutube]
Occasional new buildings still make it to the game once in a while. Here's another advertising building which promotes laser pointers and also served us a great excuse to make yet another pop culture reference:
[previewyoutube=TFNIcWsm8y0;full][/previewyoutube]
And this new building is meant for logistics fanatics: the structure of our game does not allow making Transporters faster, so we created this machine for packing items into archives, and then unpacking them, when needed:
[previewyoutube=zAn0AhkxlO4;full][/previewyoutube]
A big part of our work is about many things around the game: the menus, the tutorials - things like that. We added over a dozen mini-guides explaining the trickier aspects of the game, and well probably add some more (and likely accompany them with animated illustrations in the future).
As for the menus, theyre slowly coming into lighter, more modern form all over the game. Check out how the Research Tree changed a couple of weeks ago.
Old:
New:
Already existing structures get a lift up as well. Check out our more detailed redesigned Monument:
And the Trade Ports were upgraded with landing sites, with Zeppelins flying in and out to deliver the goods to the mysterious cat Guilds:
[previewyoutube=bW1BXSWkejc;full][/previewyoutube]
But perhaps one of the most time-consuming tasks was re-rendering Learning Factory's innumerous variations of Transporters, Splitters, Mergers and such. While Sergei the artist was at it, he got so deep into his early work that he started finding creepy-ish objects that never made it to the game, like this magnificent lineup of Tunnels:
One day we will gather and share as many weird artifacts like that as we will find, but this will happen once Learning Factory is properly released. Until then, there is more excitingly boring work on polishing the game. More tutorials, more visual upgrades, and vital QoL changes, hooray!
The big day is coming. Well be in touch!
Hey engineers!
If you're following our news for some time, you might know that in our spare time from making games, we're also organizing an event that gathers games about programming, automation and engineering.
This year it is dedicated to Ada Lovelace Day, celebrating the first programmer in the world. We've got over 80 participants this year, and you might find some familiar names and hidden gems there:
Visit Ada Lovelace Day Sale
And of course, all our games are discounted as well. Learning Factory is sold 38% off the price throughout this whole week, and the DLCs are 15% off as well: https://store.steampowered.com/app/1150090/Learning_Factory/ Happy hunting, and happy Ada Lovelace Day!
Hey engineers,
We're getting back to our regular few-weeks-per-update schedule. The lists of changes will still be lengthy but incresingly more boring: we've really gotten ourselves to polishing the game, which means an awful lot of smaller changes to be made for almost every aspect of the game.
[previewyoutube=aqAu1VskH_Y;full][/previewyoutube]
v0.90.187 Released!
Gameplay
- Simplified recipe for making Gold in the Lava Cooler
- Simplified recipes for making Quiality (+) and High Quality (++) Catnip Juice
- Added another type of trade deal: CHONK Guild will exchange Quality (+) Gold for a certain amount of Milk
- Added 2 new options for Zeppelins that allow you to disable item loading and unloading
- Selected trade deals with the Guilds were buffed
- Simplified requirements for filling up Solaris-powered Engine of Catopia Ark
- Small Cargo Zeppelins can now travel between only 2 Docks per route
- Decreased penalty for Jetboard speed when crossing over the water or hill tiles
- Improved Campaign map
- Improved Freeplay Mode maps
- Improved terraforming logic
- Improved plant fertilizing logic
- Improved small buildings/items placement logic
- Improved Cable/Transporter laying logic
- Dr. Katz can now send requests for researching upgrades
- 1 new achievement
Graphics && Sound
- Animated Laser Pointer Maker
- Re-rendered Roadside Boutique
- Re-rendered Experimental Lab
- Re-rendered Teleport
- Re-rendered logistic structures: Splitters, Tunnels, Switcher, Mergers etc.
- Item Archiver now has visually distinguishable states for packing and unpacking items
- Improved Halloween event art
QoL && Interface
- Optimized and improved Zeppelin Routes interface
- Added filtering options for Routes in Zeppelins' interface
- Improved Zeppelins' interface
- Improved interface for tutorials
- Improved interface for Steamdeck
- Improved main menu interface
- Improved In-game wiki
- Improved tutorial
- Improved context warnings for Zeppelins (suggeted by S'Kleer)
- New tutorial: map Grid
- Improved feedback from using the Pipette tool
Techie Stuff
- Performance optimization
- Copywriting fixes
- Bug fixes (kudos to S'Kleer, , GoEzTa, Kaiserschmarn)
- UI/UX fixes
Re: Factory
In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us. Q: "My first language is spanish, sorry for bad grammar. In Spanish version, the translate for "close" windows is wrong. Close has two meaning. To shut down something "CLOSE the door" and to say something is near "That was CLOSE". In spanish version its translate with second one. its translated as "cerca" that means near. The correct one is "cerrar".You are doing a great job with the game. Keep it up " -GoEzTa A: That has been fixed, thank you! Please remember that if you want to help us with community translation to your native language, our Discord server is the place to go! A friendly reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
Hey engineers!
We don't want to distract you from processing that huge update we released tomorrow. But make sure you download this little hotfix to ensure the best quality of gameplay. It contains:
- Bug fixes
- Performance optimization
Hey, engineers!
Noticed how we jumped from v0.3 to v0.9? That's how serious we are about releasing the game! This is the final Major update before v1.0.
We did our best to meet this giant leap in version number. Just check the long list of changes that this update brings to Learning Factory:
v0.90.185 Released!
Gameplay
- New building: Item Archiver allows you to speed up the logistics by increasing the throughput of Transporter lines and Manipulators. Comes with 2 upgrades
- New service building in the late game: Shooting Range motivates the cats to buy Laser Pointers; also it can be placed underground
- An upgrade that increases the speed of Cat Vitamin crafting (Suggested by shlainn)
- An upgrade for increasing Wohlwill Purifier operational speed
- An upgrade for increasing Tech Overcharger operational speed
- An upgrade for increasing Land Digger operational speed (suggested by JoneY)
- An upgrade for increasing Lava Cooler operational speed (suggested by JoneY)
- An upgrade for placing Transporters and Cables in deep water without terraforming - enter Deep Ocean Bridge
- An upgrade for Bridge Crafter, allowing crafting of Deep Ocean Bridges
- Launching an Expedition with upgraded Catopia Ark modules provides Deep Ocean Bridges in New Game+
- Decreased cost of the upgrade allowing to craft Lava Bridges
- Decreased cost of unlocking and crafting Lava Bridges
- Increased cost of research for Long Manipulator
- Both upgrades for Fertilizer Dispenser were buffed
- Upgrade for increasing Jetboard speed when flying over water was buffed (suggested by )
- Cargo Zeppelins now have 3 slots for items
- Decreased crafting cost for Soil and Fertile Soil
- Decreased cost of research for Storage
- Logistics Assembler is now available earlier in the game and easier to research
- Inventory Teleport is now easier to research
- Cable Crafter is now easier to research
- Fishing Pier and Fishing Spot can now be placed on Bridges
- Juice production recipe's efficiency increased (suggested by )
- Base speed for all Zeppelin types slightly increased
- Item capacity increased from 20 to 30 items in various buildings
- Added a new tier-4 trade deal with the Cat Puns Union guild, allowing you to get Hard Rock Dynamite
- Selected trade deals in Trade Ports rebalanced
- Campaign map slightly improved
- More random buildings appear on territories in Freeplay Mode maps
- New achievement
- 4 new stats in 'Stats & Scores' section of the Monument
- Improved logic of cat generation to prevent generating too many cats of the same type in a row
- Minor changes in the distribution and the order of cats emerging in the early parts of the game
- Increased the threshold for advancing research projects with points from Cat Knowledge archives from 25% to 33%
Graphics && Sound
- New visuals for Trade Ports: Zeppelins now land from outside of the map to deliver goods
- New visuals for Concrete
- Animated Hammock Testing Booth
- Animated Scratch-Testing Booth
- Animated Schrodinger's Chamber
- Animated Bling Machine
- Animated Microchip Maker
- Animated Battery Maker
- Re-rendered Logistics Assembler
- Re-rendered Storage units (for better display with a zoomed out camera)
- Re-rendered Graphic Card Assembler
- Re-rendered Soil Silo
- Re-rendered Enriched Soil Silo
- Re-rendered Polynomial Regression
- Re-rendered Cat Gate
- Re-rendered Target Ad Cat Gate
- Re-rendered Exit Cat Gate
- Re-rendered Optic Cable/Vertical Cable
- Re-rendered Sphinx
- Re-rendered Monument
- Re-rendered Cat Blimps
- Re-rendered Geothermal Furnace
- Re-rendered Turing Trees with more diverse sprites
- 1 new color for Zeppelins
- Visual effects for Hedge when the player crosses them over
- 21 line with voice over for Dr. Katz
- Improved logics for switching ambient tracks
- Improved logics for switching biome-specific tracks
Modding && Steam Workshop
- Custom localizations available as a mod
- Added an option to upload a custom preview image for Steam Workshop mods
- New mod: generative map features are now available in the Scenario Editor, thus allowing editing them and creating scenarios with different territories
- Not part of the patch note but a friendly reminder: here's a little guide about making mods for Learning Factory
QoL && Interface
- New tutorial: Buildings' Panel and its hotkeys
- New tutorial: applying a Cat Knowledge Archive on the Research Tree
- New tutorial: creating routes for Zeppelins
- New tutorial: using Trade Ports and Relays
- New tutorial: finding Trade Ports and Relays
- New tutorial: using map lenses
- New tutorial: using the Pipette tool
- New tutorial: quick interactions with buildings
- New tutorial: building Transporter lines
- New tutorial: Upgrades
- New Blueprint available in the wiki article about Linear Regression
- Added a new article to the Wiki, telling you all you need to know about cat researchers and their perks
- Monument interface updated (partially)
- Hotkeys for buildings can be assigned on hovering them in the buildings' crafting window
- Improved Wiki interface
- Improved tooltips for Data Storage
- Improved tutorials
- Improved search fields
- Improved tooltips
- Improved map lenses logics
- Improved copywriting
- Added on option to hide Zeppelins on the minimap (suggested by JoneY)
- Auto-filling of buildings with items now works for a group of selected buildings as well
- Added shortcut from the Research Tree to instantly open Wiki description for an upgrade (suggested by Misako)
- Improved tooltips for locked tabs in the Monument
- Smoother placement of multiple buildings in a row
- UX for Zeppelins slightly improved (will be improved even more in future updates)
Techie Stuff
- Improved Twitch integration
- Optimized saved game loading time
- Optimized Storage units performance
- Optimized Transporter performance
- Optimized Zeppelin performance
- Optimized minimap performance
- Engine version updated
- Bug fixes, kudos to Bass, rolo9, Sana, your_local_rin, Jay, W, DLC prepared Ajnador, M0mb0t, hobbitfolk, Behemoth, Sunsphere11, 3fr41n, , and, especially JoneY
Re: Factory
In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us, You can always contact us directly in the comments or join our Discord server Q: "bonjour pourquoi aucun chat ne sort de la porte de chat en scenario personnaliser" (Google Translate: "hello why no cat comes out of the cat door in scenario customize") -florian.guilloud A: To make cats appear in a custom scenario, one must toggle them in the upper panel when setting up the scenario. Additionally, at least one item that respective cat types are looking for must be available in a scenario, otherwise those cats will not emerge on a Factory Q: "Possible small bug - cotton harvesters don't seem to detect underground cotton if that cotton was planted after the harvester was placed." -Sunsphere11 A: It appears that you have Cotton Blueprints placed, instead of actual Cotton. It is possible to confuse them by color in the Underground, but if you hover your mouse on them, you'll see those are, in fact, Blueprints. A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
As your game gets closer to the release, you tend to look back more and more often. How many years has it been? Learning Factory was first drafted during the early pandemic months of 2020. Four and a half years in development is no record, but the density of events matters: we started with a quite different game. Let's talk about that today!
To set up the mood, check out this short video of how the game looked back in pre-alpha times vs. 2 years ago vs. today:
[previewyoutube=_e1LWPLBWXI;full][/previewyoutube]
(It doesn't cover even half of the changes we made, so there probably will be more videos like that in the future)
Since we started digging up the past, we decided to remember some of the features that had been in the game initially, but disappeared under not so mysterious circumstances.
Day & night cycles
Learning Factory was contemplated to be a more compact game, with a good part of gameplay revolving around machine learning. It was more of a tycoon than a factory-building experience, in which the player would run a shop for cats by day and train machine learning with fresh sales data by night.
It turned out that machine learning models were not as interesting to tinker with for most players to make up a half of the game, while making and selling items was way more fun to be just the other half of the gameplay. From then on, the proportions of the gameplay started changing, which resulted in Learning Factory of today. With giant factories and machine learning models working quitely behind the scenes, always ready for interaction and experiments, but demanding almost no attention from the players.
And with that, there was no more point of having a day/night cycle anymore. But hey, we have beatiful clouds and particle effects from plants today!
Turing Trees as part of gameplay
The increased scale of gameplay affected a bunch of our ideas that initially looked prominent. For example, some resources such as organics were initially planned to be either finite or at least hard to reproduce. There were no fertilizers, no fertile soil, and if one would root out all the trees on the map, they would effectively soft lock their game. On the other hand, Turing Trees would could be used to prevent this from happening: as they're multiplying according to the rules of the Game of Life, they were a Turing-complete entity, which one could use for all kinds of things, like running DOOM with them (even if only hypothetically). Or at least creating a park with self-replicating trees, since Turing Trees could be harvested for Wood back in the day! Heres a little video (also serving as a reminder of that weird terrain we used to have until the spring of 2021): [previewyoutube=kg1nvA6VN88;full][/previewyoutube] This feature also turned out to be not very tempting for most of the players, as everyone kept asking for more and more cat-related content! Which is why Turing Trees now only exist for decorative purpose. But you probably can still run DOOM with them! As for the content, producing and selling items could be even more diverse, but
Items quality as real numbers
The current system of item quality only has 3 levels, but what if there would be, say, 100 of them? That would be possible if we'd measure quality with decimal fractions, so that any item could be of 55% quality, for example. This would open a way for an array of hardcore mechanics: the quality of item, for example, would take into account various modifiers and conditions, the same way as the probability of critical strike in action games consitsts is influenced by weapon/armor bonuses, buffs and debuffs
Which would be really cool, but by the time we got to implementing quality mechanics, we realised that having quality measured in real numbers would become a colossal challenge for optimizing the game and would likely make the game way less of a zen experience.
Ships for Zeppelins & multiple map layers
Another part of the gameplay that we changed because we didn't want to overload the players minds, is Zeppelins, that were initially meant to be Ships (and even Cars in the initial draft), which would use reinforced learning to find routes from point A to B. Cars were discarded pretty quickly, as the ground part of the map is usually occupied with buildings and Transporters, that often change their positions because players are rebuilding their factories all the time. Ships were seen as a simpler alternative, as oceans in Learning Factory have less buildings and resources, and a simple model would sooner or later figure out a decent way to travel around them. However, there still were too many chances for the players and/or models to mess things up while setting routes in the ocean, which would result in increased levels of micromanagement and frustration. That's why we decided to stick with the Zeppelins for the time being: there are no obstacles in the sky, and setting up a chain of logistics there is much simpler. But what if there would be islands in the clouds as well? That could have easily happened, because the map in Learning Factory is designed to support more than just 2 layers. Imagine having 3, 4 maybe even 9 levels for your factories, with all kinds of connections and paths for goods and cats on them If you think it would be a logistic nightmare - that's exactly what we thought, so we decided to stick with just 2 levels for now. But here's another piece from our archives - a video of a multi-layered map. Those Transporter letters do not really disappear, it's us changing levels: [previewyoutube=NdYZ1y0vTMs;full][/previewyoutube]
What's next?
That's just the tip of the iceberg of stories about what has changed in Learning Factory since we started working on it, so expect another nostalgic post some time in the future. But not too soon though: we're just coming back from summer vacations and accumulating mana before that big leap towards the release! Here's a little teaser of what waits you in the next updates: [previewyoutube=WTAv8mHam2s;full][/previewyoutube] What are these cats preparing for? Stay tuned and you'll find out! Until we meet again.
Hey factory builders,
Here we are, with yet another report about how Learning Factorys being prepared for the full release. Theres not much to tell, but theres a bunch of things to show!
For starters, weve freshened up Steam page assets (again), because the game has changed greatly since last revision (which took place in November 23). With that said, heres the most up-to-date Learning Factory trailer:
[previewyoutube=cOzR8EMad8w;full][/previewyoutube]
Also, heres a handful of new screenshots:
And of course, an array of Learning Factorys machinery acquired animations/new looks in the past month. Herere the new Linear Regression, Milk Drill, Brew Intensifier, Fish Maker, and Smoothie Maker:
[previewyoutube=LBk15uV3BNw;full][/previewyoutube]
Machine Learning Models got some cyberpunk vibes as well:
[previewyoutube=qRE4hUB5ISY;full][/previewyoutube]
And just in case you didn't notice them in the trailer - here are our new Cat Stores:
Apart from the visual side, the most interesting changes are happening with the game's structure, namely - with the tutorials. Throughout these years, Learning Factory has incorporated mechanics that added a lot of depth to the gameplay but were not so easy to discover and understand.
Previously, in-game Wiki and descriptions on the Research Tree were the player's main source of information about those parts of the game, but seriously, who wants to search through bits of text for instructions in the XXI century?
So we have spent some time and left a bunch of short and intelligible tutorial sessions here and there in the game. You will learn how to handle Deposit and lay underground infrastructure, deal with service buildings and storage units, use sales data, and much more!
We already have about a dozen tutorials, and we'll probably add at least as many in future updates. Some of them have illustrations now, but eventually, we plan to add short videos to these bite-sized tutorials. From how to use Docks and Zeppelins, to the tiniest interface tricks, such as the pipette tool, we'll try to leave no chance for misunderstanding.
This would be a nice excuse for you to start a new game: chances are good, you'll learn about something entirely new! Or has it already happened to you? Let us know if you stumbled upon a feature you never knew to exist in Learning Factory!
Not that we'd want to post any spoilers, but basically, we'll be working on the same things in July. More new graphics, more tutorials, more UI/UX improvements. If that does not sound very exciting to you, that's ok: just wait until we're done and youll see Learning Factory the way we see it in our minds - that will be the time to get excited!
Until we meet again.
Hey engineers,
When you get to design a factory, every small detail matters! And not only because you're working with complicated machinery, where everything will break if a detail breaks (do you like silly jokes as we do? share your favorites in the comments!). It is also important because we want you to feel comfortable while playing Learning Factory.
Which is why this new update is dedicated to making game prettier, along with making complicated mechanics more easy to learn!
v0.31.184 Released!
- Re-rendered Vitamin Maker
- New phrases for cats, specific for their place of origin
- Increased speed (by 1 tick) for selective Manipulators (suggested by S'Kleer)
- Increased size of bubbles for cat phrases on Transporters and in Stores, to facilitate reading
- New premade Blueprint for Cargo Docks, available in the Wiki
- New premade Blueprint for the tutorial
- New item requests and cat types appear less frequently in early parts of the game
- Performance optimization
- UI/UX improvements
- Tutorial fixes/improvements
- Improved tutorial upon picking a Cat Knowledge Archive
- Bug fixes (kudos to VladGev, U[A]T morningstar2651, Malolitrazhka)
- Massive community localization update for the German language (kudos to Bass)
- Improved Steam Deck interface
- 1 new unique cat researcher
- A new item per each categories of appearance for cat researchers (3 items total)
Re: Factory
In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us, You can always contact us directly in the comments or join our Discord server Q: "My life would be so much easier if selective manipulators worked faster, because I need 4 of them to load/unload a Dock, and it gets clumsy" -S'Kleer A: We'd like to make it so Manipulators would occupy 1*2 tiles instead of 1*3 tiles so they wouldn't occupy so much space. But since they were not designed to be of that size from the beginning, it would take too much work to change them. So we've tuned up their operational speed, which is supposed to make more comfortable to work with, as one would need less Manipulators to achieve the same result. Q: "My game froze during the map change, or at least it didn't continue loading. I even have it on video since I was recording at the time. With an interstitial sequence, I was asked if I wanted to pack my things and get to know another map. After some text exchanges at the bottom of the loading screen, no new line appeared. I waited an additional four minutes, then I exited using ALT+F4." -Emanuel - Vito A: Please send us a saved game filee and/or a video of your gameplay, so we could better detect and fix this issue! Contact us at info@luden.io, or on our Discord server. A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
It's that wonderful time of the year again, everyone! Time for picking flowers, enjoying the time in the sun, and (or?)... buying bulks of awesome games!
We mean Steam Summer Sale, of course, where you can get Learning Factory 37% off the price, and all the DLCs are 16% off too:
https://store.steampowered.com/app/1150090/Learning_Factory/
Come one, come all! Make this summer count!
Hey factory workers!
With this update, we introduce an array of new tutorials, which will make the game much friendlier for new players.
We'd like to take a moment and thank those of you who played the previous, less comprehensive versions of Learning Factory: your feedback and your occasional confusion helped us understand which parts of the game must be improved and explained better. Together, we paved the way to a more cozy and relaxed Learning Factory!
[previewyoutube=qRE4hUB5ISY;full][/previewyoutube]
v0.31.183 Released!
- Re-rendered Neural Network
- Re-rendered Deep Neural Network
- Re-rendered Logistic Regression
- Re-rendered Stores
- New tutorial: Zeppelins
- New tutorial: Docks
- New tutorial: Store placement
- New tutorial: Service buildings
- New tutorial: Storage units
- New tutorial: Sales data
- New tutorial: Machine learning
- New tutorial: Logistic Regression placement
- New tutorial: Blueprints
- Updated tutorials upon starting a new game
- Updated CV window
- Minor fixes for Transporter connections
- Bug fixes
A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
Hey friends!
We found some bugs in the game. This hotfix is here to deal with them. Please update and enjoy a less-buggier version of Learning Factory!
Hey factory workers,
This update brings you an array of animated and re-rendered buildings, but also improved tutorials and interfaces!
[previewyoutube=LBk15uV3BNw;full][/previewyoutube]
v0.31.182 Released!
- Re-rendered Compost Machine
- Re-rendered Fish Maker
- New art for the Arctic Ocean
- Updated art for Transporter crossroad tiles
- Animated Smoothie Maker
- Animated Milk Drill
- Animated Brew Intensifier
- Re-rendered Logistic Regression
- Metals on the map shoot sparks when a player crosses them over on a Hoverboard
- Updated particles from crossing objects over on a Hoverboard
- VSync option in the Settings
- Improved tooltips for ML models
- Improved visualization of Blueprints on the mouse pointer
- Improved interface
- Updated interface for Machine Learning model window
- New interface for Science Labs
- Improved tutorials for Data Storage, Dr. Katz's Office, Tunnels, and Blueprints
- Added more info about real-life data processing
- A new achievement (suggested by Ferri)
- A new parameter for Stats & Scores menu
- Improved controls on Steam Deck
- Improved tooltips
- Performance optimization
- Bug fixes (kudos to Ferri, Cat (the Black), mylovewill, S'Kleer)
Re: Factory
In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us, You can always contact us directly in the comments or join our Discord server Q: "Consider SHIFT+LCLICK on a placed object, like a lumber mill, to go into "place mode" for the lumber mill. This will allow players to not have to find the building in their build menu if they want to quickly copy a pre-existing building." -rosco.greenmage A: You can activate the Pipette tool by pressing 'Q', hopefully, it solves the issue for you! Q: "I think it would be good to have a type of store that can also sell multiple types of the same item. In this way, I think this would resonate with loyalty. Cats that are okay with basic Yarn will have that sold to them, while there is a different shelf for Yarn +, and yet another shelf for Yarn ++ reserved for only the pickiest of catty clientelle." -rosco.greenmage A: That would be really cool, but the way the game code is organized does not allow implementation of such feature. Besides. the release is just around the corner, it's a bit late to add that. Q: "To continue with the theme of a learning type factory, would it be good to have Catopia Ark contruction worker type cats go through a store to get the required parts rather than player supplied?" -rosco.greenmage A: Sounds interesting, but again, does not match with the game's design. Q: "WHEN I PAUSES WHY DO I STILL MOVE?" -Pubaroo A: That was implemented for your convenience, but you can always choose not to move if you don't want to! A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
Hey everyone!
We come with a game recommendation today. Our good friends at nimo Games Studio made this cute puzzle/automation adventure, in which you're reparing a star factory with some help from a bunch of robots! It's called Star Stuff, and it's out today:
https://store.steampowered.com/app/1955110?utm_source=impress&utm_medium=presskit
Here, check out the trailer, while you're at it, too:
[previewyoutube=vaco8AlzODc;full][/previewyoutube]
Buy yourself a copy or at least add it to wishlist!
Hey factory builders,
As you probably know, we normally release an update for Learning Factory every fortnight, but this week is different. Ivan the programmer had to take a break from fighting game bugs to fight a virus. We all wish him to get well soon, and the next Learning Factory update will be released next week.
Extra development time will, of course, make it even better! We're working on more updated visuals, along with better tutorials and more comprehensive menus. We'll let you know as soon as they're ready for you to check out. Here's a little teaser - animated Smoothie Mixer:
[previewyoutube=TPj8Z9dDjk4;full][/previewyoutube]
In the meantime, we suggest those of you who are interested in programming check out our blog article, in which one of the devs of Craftomation 101 (our other game) talks about developing a game using Lua language:
Read 'What do I think about Lua after shipping a project with 60,000 lines of code?' (15 minute read)
Until we meet again!
Pretty much as your Factory evolves from a humble Yarn Ball-selling store to a continent-wide industrial/scientific/commercial cluster, Learning Factory, the game, has grown a lot in the past couple of years. And when it comes to bringing such a game to the full release, one thing certainly leads to another: there are so many buildings now, and we must make them all animated! And if the buildings are animated, why dont we animate those Transporters, too? Etc., etc...
Which is why this edition of our developer diaries mostly consists of short videos and pretty pictures! Even if your playing Learning Factory zoomed out to the max, animated machinery creates an unforgettable image of the whole factory working like one single machine. But if you zoom in to the ground, you will notice that every buildings design is full of details. And its even better when theyre animated! With the latest update, weve reworked just 2 buildings, but check out the difference (and some moving Transporters, too):
[previewyoutube=JDz0LtueSAI;full][/previewyoutube]
Animation of buildings looks inspiring even when you look under the cape. This is Catnip Juice Brewerys animation in the editor:
In one of the previous updates we also made Catnip Algae Harvesters animation smoother, but its not just that! Zooming your camera is now way smoother, too! Take a look at it (and some more moving Transporters):
[previewyoutube=vQzrj_ASPCw;full][/previewyoutube]
Were talking about Transporters so much, because it really took us a lot of time to come up with the right tile design, arrows shape and color, and animation details. And the process is far from being complete! For example, a couple of days back we had a very vivid discussion about the colors of crossroad arrow. Heres what we were choosing from:
Which one do you like more? Let us know!
Our next target for visual reboot are the mysterious Cat Knowledge Archives, which are scattered around the map and serve as catalyst to your scientific breakthroughs. According to our scientists, they were left on Mars by the Interstellar Lazy-Laborer Union for Mars Integration and Never-ending Aspiration for Technologic Innovation (a.k.a. the I.L.L.U.M.I.N.A.T.I.). Meaning that they simply must look scientific and mysterious. Like so:
[previewyoutube=u1z20dIrXLU;full][/previewyoutube]
After all those videos, one might think that only Sergei the artist is working on the game at the moment, but this couldnt be further from the truth! Its just that most of the work is happening around the cape and cannot (yet) be turned into pretty visuals. Polishing is happening on every level, and one of our big tasks for the upcoming weeks is improving tutorials and interfaces - there are many fun mechanics that influence the gameplay in Learning Factory, but not all of them are properly presented to the players. And since were making a cozy game here, our mission is to make the first contact with it as comfortable for the players, as we can.
In other words, the evolution from janky-Early-Access-title to a shiny-awesome-v1.0-title is happening as you are reading these lines! Already we cant wait to tell you more about that - but well hold our breath for another month or so.
But if you have any questions - we suggest you ask us directly, were a very open bunch of developers! Leave a comment, or go straight to our Discord server, where some of us is almost always online.
Until we meet again!
P.S. This edition of developer diaries was supposed to be posted here last Saturday, but it got delayed due to the fact that the author accidentally adopeted a street cat:
We've got a total of 11 cats in our team, and counting!
Hey factory builders, here's a little hotfix to make this day better:
- Fixed the bug with incorrect display of Tunnels
- New engine version
- Minor bug fixes
Hey factory workers! This update brings a couple of new upgrades for existing research projects, along with more animated Transporters, and couple of re-rendered buildings! But mostly it is, as it should be at this stage of development, about polishing the game in every possible way! Update, enjoy, and let us know how you like it!
v0.31.181 Released!
- More animated Transporter tiles
- Re-rendered Cat Food Maker
- Re-rendered Catnip Juice Brewery
- Improved Arctic Ocean tiles
- More plants visually react when a player crosses them over on Jetboard
- New upgrade for Geothermal Furnace allows making Quality (+) Milk
- New effect for Plantastic Cloning infinite research project: increased chance of spreading of plants
- Growth Hormones infinite research project reworked, a new effect was added: decreased penalty for growing plants on imperfect tiles (suggested by S'Kleer)
- 2 new upgrades for Fertilizer Sprinkler, providing a chance to fertilize a plant without spending a Fertilizer on it
- Campaign maps reworked to be more fun
- Improved tutorial
- Improved wiki
- Improved copywriting
- Slightly decreased chance of new types of cats emerging at the Factory early on in the game
- Current level of map zooming is now recorded in saved game files (suggested by Cat (the Black))
- Buildings can now be placed on top of the character, in which case the latter will be pushed out of the borders of a building
- Many minor QoL improvements
- Many UI/UX fixes
- Saved game optimization
- New community translation for Traditional Chinese
- Improved display of Hebrew and Arabic languages
- Bug fixes (kudos to S'Kleer, zhi-bin)
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
Hi there! This little hotfix eradicate some pesky bugs and adds some more animated Transporter tiles!
Update and enjoy :)
Hey factory workers! Another update with a bunch of small changes here and there is out now.
As usual, we're looking for your feedback in any form: leave a comment, write us on Discord, or send a report using the in-game feedback form! Enjoy the update.
v0.31.180 Released!
- Re-rendered Algae Harvester
- Improved animation of Transporter tiles movement
- Smoother camera zooming (can be tuned in the Settings menu)
- On the Underground level: water tiles can now be placed directly on lava tiles, turning the latter into land tiles
- On the Underground level: if a water tile is placed next to a lava tile, the latter turns into a ground tile, along with neighboring lava tiles. This works for both manual tile placement and when using Hard Rock Dynamite (suggested by zhi-bin)
- Improved Wiki
- Improved tutorial
- Improved credits
- Improved copywriting
- Improved contextual warnings
- Improved tooltips for Splitters and Manipulators
- Manipulators optimized
- Performance optimized
- Character customization optimized
- Engine version updated
- 1 new pre-made blueprint added to the Blueprint Library
- The frequency of random meowing sounds on Transporters and in the Stores was decreased
- Zeppelin Routes interface slightly improved
- Bug fixes (kudos to Cat (the Black), masaki, S'Kleer, zhi-bin)
Re: Factory
In this section of patch notes, we answer the question from community that were submitted via the in-game feedback form and/or seemed especially interesting to us, You can always contact us directly in the comments or join our Discord server Q: "i keep having to load my apple harvesters its set to only produce the top quailty unless i let it make lower quality goods for a second and then it starts making the stuff agin but i habe to keep doin this" -Lord-Escanor221 A: That's not a bug, some lower quality Boxes are lurking somewhere on your Transporter line. They have a similar color, so they might be hard to notice them. We've added a warning, to help avoid confusion. [previewyoutube=BpxufmFKWus;full][/previewyoutube] A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
We know Learning Factory is mostly about machinery, logistics, and cats, of course! But it's also about chains of production, as you're mostly craft goods from your locally harvested resrouces.
And we have added so many farming tools throughout these years, that Learning Factory now qualifies as a legitimate farming game! You can sow, you can fertilize, you can harvest, you must mind the quality of soil... Sounds pretty farmey to us!
Which is why we were honored with an invitation to Valve's Farming Fest this year. And for you it means an awesome deal on Learning Factory and the DLCs, which are 34% and 13% off, respectively.
https://store.steampowered.com/app/1150090/Learning_Factory/
Shake that old wishlist or make a gift to someone special! Have a fruitful sale.
Hey factory builders!
Time goes by, v1.0 release is getting closer, and Learning Factory is becoming more polished, more complete, and more alive? We suppose one could say so: there's obviously more action around the KOTOVOD campus, so let's talk about that.
If you want to read the extended version of these Diaries with more images, subscribe to out mailing list
Sometimes one factory is just not enough. Good that we now have the New Game+ mode to fix that! After you send out your first Catopia Ark expedition, you will be able to move to a planet it lands on.
The planet surface may be rather quirky (because it's generated), but you can prepare in advance: upgrading your Ark modules and fueling them with appropriate items provides you with significant bonuses, including additional buildings, better relations with Trade Guilds, extra terraforming tools, and much more! A great way to start a new game with new, unpredictable challenges.
If you head over to your Tavern, Dormitory, or one of your Labs, you'll notice that residing cats have a lot to say to you now! The official version is that cat-to-human transmitter, that was supposed to be working this whole time, was set to mute instead. Seriously though, we saw it in one of the YouTube videos about Learning Factory, and decided that we need that in the game! Another excuse to add more cat-related puns and references, too.
And while that thing is just for fun, animated Transporters that we're working on now, serve a greater purpose of making your factory look alive. Here's an example of how they look now, in beta mode:
[previewyoutube=D8scPyWsuc4;full][/previewyoutube]
You can turn it on and see for yourself in the game right now, but they will emerge in full glory within the next couple of weeks. We can't say for sure how long will it take, but conservative scenario is to release them in late May.
There are many iterations, because Transporters are one of the main structures in the game, and we want them to look real smooth when they're done, so we're taking this part of the game very seriously!
Among the changes in the past few updates there were a couple that do not sound very impressive, but do make game experience so much better. For example, many steps were made to optimize various parts of the game. Now the Zeppelins, Transporter laying, the growth of plants, and many other things run smoother than ever before.
Our in-game wiki has gone through a bunch of transformations as well. In the beginning, it was just describing objects at the Factory and provided some basic information about data science in real life. But now it also serves as your compendium for knowing how items are produced and sold around your factory. Use it at any time:
Of course, there were more fixes and fine tuning, and this is how it will most likely be in the upcoming months: all big things are in place, and now it's all about small details - which is where the proverbial devil is! These next months are going to be full of exciting grind.
With that in mind - we'll be back in a month, with more Learning Factory news! Or we can chat earlier - on our Discord server, for example. Until we meet again!
Another handful of kilobytes that make Learning Factory better:
- Zeppelins' highlight transparency decreased while they are in mid-air
- Zeppelin shadows transparency decreases while Zeppelins are high from the ground
- Decreased size of all Zeppelins (suggested by Milarky)
- 1 new hidden achievement
- Lots of bug fixes (kudos to Milarky, S'Kleer)
Hey factory workers!
So, apparently cat-to-human transmitter was turned on mute this whole time, but it is now fixed, and you will be able to know everything your cat researchers have to say about you and your Factory!
But there's also a bunch of important new/improved features in this week's update. Check it out:
v0.31.178 Released!
Gameplpay
- Changed conditions for unlocking selected customization items
- All kinds of Dynamite now have slightly different delay times before blowing up
- Plantastic Cloning infinite research project is now 50% more efficient
- The first Catopia Ark to be launched by you will be upgraded to the max (courtesy of Dr. Katz, suggested by Milarky)
- Due to technical reasons Telemanipulator can no longer transfer items into Tunnels, X-Switchers, Priority Mergers and Balanced Mergers
Graphics
- Cats in the Tavern, Dormitory, and Labs will now occasionally talk and make cat sounds
- Certain plants now visually react when a player passes them over on a hoverboard
- Animated Transporters (beta feature, turned off by default)
QoL && Interface
- Improved UI
- Improved tutorial
- Updated interface for Data Storage window
- Added a context warning when there's a chance of a Linear Regression overfitting
- New accessibility option: more intense building highlighting (the color is also adjustable)
- New accessibility option: bigger interface elements for visually impaired players
- Added an option to turn off automatic cloud saves synchronization, for users with many saved games and slower internet connection
- Improved Steam Deck interface
Techie Stuff
- Performance optimization
- Optimization of Transporter laying
- Optimization of Storage units display
- Optimization of Neural Network training
- Optimization of plants' growth and multiplication
- Optimization of Zeppelins
- Optimization of game saving
- Decreased saved game file size
- Bug fixes (kudos to S'Kleer, GabboGero, Milarky)
Re: Factory
In this section of patch notes, we answer the question from community that were submitted via the in-game feedback form and/or seemed especially interesting to us, You can always contact us directly in the comments or join our Discord server Q: "could you add a resize option for the UI-toolbar?" -GabboGero A: You can switch building categories to limit the amount of displayed buildings and make the icons bigger. Scaling of the interface is not planned at the moment, as it is too complex to implement, and we'd like to focus on polishing other aspects of the game Q: "I think there is a hard lock because of a cyclic dependency regarding producing laser+. I can't make a laser+ without gems+ but to make a laser collider where i would make gems+ i need a laser+ first" -slash A: You can get Gems+ in a variety of ways, including mining them with Dredge under the ground or exchanging them for other items in one of the Trade Ports. You can see a list of all available and unavailable recipes in the Wiki. A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
Hey factory builders! This update finally brings the core part of New game+ mode, that allows you to travel to weird and mysterious places. And if you upgrade your Catopia Ark, it will pay off with awesome bonuses to help you build on the new site!
v0.31.176 Released!
Update highlight: New game+ mode now available! Upon launching your first Catopia Ark expedition, you will be offered to move to another (randomly generated) planet, and start another factory there. Researching upgraded modules for Catopia Ark will provide you with additional bonuses. Have fun exploring the Universe!
- Re-rendered Transporters
- Added more variety for generating maps in Freeplay mode
- Improved speed of generating maps in Freeplay mode
- In-game wiki interface redesigned for your convenience
- Improved Zeppelin interface, increased space for route names
- Performance optimization
- Saved game loading optimization
- Improved Steam Deck text input
- Updated ChatGPT-made localizations
- Mass removal of trees optimized
- Bug fixes (kudos to Czekoloczek, Malindara, bloom16night)
- Improved Steam Deck interface
- Minor changes in Steam Deck button layout
Please don't forget to add Learning Factory to your wishlist, it's very important for us, and brings the 1.0 release closer: https://store.steampowered.com/app/1150090/Learning_Factory
A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
Hey factory workers!
Here's yet another nice little update, providing you more (optional) challenge, adding some new content, and improving QoL a great deal.
v0.30.174 Released!
Gameplay
- Added an option to move to a more logistically challenging region shortly after finishing Tutorial; all items an buildings will be packed and moved along with you, the same goes for your hired cat scientists. This option is available when playing on the default map in Campaign mode
- Hill Manipulator is an upgrade for regular Manipulator, and can be placed exclusively on hills
- In Trade Relays, deals are conducted each minute
- When selecting a place for a plant to grow, mouse pointer will turn yellow if hovered over a tile that will apply 50% growth rate penalty for that plant
- Trade Relays and Trade Ports now have different capacity of items per deal
- Hard Rock Dynamite no longer creates lava pools in the Arctic biome, and leaves Underocean upon blowing up instead
- Graphic Card crafting cost decreased
- High Quality (++) Graphic Cards now require High Quality (++) Copper for crafting
Graphics
- Re-rendered Advertising Cat Gate
- Animated water
- Plants visually react when player passes by them
- Selected plants display a special visual effect when passed by a player on a hoverboard
- Improved visualization of auto-fertilizing plants
QoL && Interface
- Added a new wiki article about adverising
- Running is turned on by default
- Setting up trade deals is easier now
- Added context warnings for the Laboratories
- Advertising Cat Gate interface updated
- Blueprint Library interface updated
- Interface improvements
- Steam Deck interface improvements
- Smoother Zeppelin movement on the mini map
- New accessibility options in the menu
- April Fool's Day cat jokes added
Techie Stuff
- Performance optimization
- Bug fixes (kudos to Koshae, Nameless98, Janibot, EdoX)
- Optimized performance when collecting all buildings from the map
- Saved games loading optimization
- Added several performance options for less powerful computers
- Small UI/UX fixes
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
It's been a long time, how have you been? We, as the title suggests, have been rollin!
If you want to read the extended version of these Diaries with more images, subscribe to out mailing list
We've rolled out a whole new game to Early Access: Craftomation 101 had a very nice start, and you're very welcome to check it out, be it the free demo, or the full game.
We've rolled out a demo for Learning Factory too! Got a friend who doesn't own the game yet? Let them know, they can now try it and, hopefully, fall in love with it. Because we have cats, automation, and machine learning, who could resist the temptation?!
And we keep rolling out updates for the game every two weeks, of course. Since we were not in touch for the whole two months, lots of things happened.
Steam Workshop is (mostly) open for business!
We always develop our games with mods on our minds, and in-game ways to share your works - such as map keys and scenarios - have been there for years. But now you can conveniently upload the fruits of your creative genius to Steam Workshop - as well as access the works of other players.
It is still in beta, but already you can upload your factories, blueprints, map generation keys, researcher bios and ruins (decorations that appear on any map upon generation and selected randomly from the pool). If you need just a little push to start, some very simple and graphic instructions on making and uploading mods can be found here. Happy modding!
Meowengers: Endgame
Although we're still working on the New Game+ mechanics, the framework for setting Catopia Arks all over the Universe is already in the game. After you launch your first expedition to space, a whole new set of upgrades for the next Arks: you'll be able to equip them with Copycat Deck, Creative Assembling Machine, Battlestar Gun Deck, Interstellar Store, Dune Terraforming Deck, Warp Storage, and Negative Mass Effect Generator! Here's an old vs. new image, so you could appreciate how badass they are:
For the moment they don't do anything, except for being an eye candy. But come the next updates, unlocking these tech New Game+ mechanics will introduce you to the New Game+ mode, in which you won't have to start from scratch Follow the news, or even better, join our Discord, where you can get instantly notified when the new stuff is out, and discuss it with us in the same place. In that very same update, we introduced a huge list of QoL changes, as part of our ultimate pre-release polishing program. There are improved bits of tutorial, new stats, new contextual warnings, and new little features all over the game. Even Steam Deck, though officially not yet supported, got some attention! We won't list all the changes here, you might not even instantly notice them if you haven't played the game for a while, but they're certainly there to make your life better! Oh, but if you do want to see that list, it is to be found here.
Something old, something new
Even at this time of meticulous polishing, we are not stopping to add new content to the game. Sometimes ideas are coming from us, trying to add more depth to Learning Factory - quite literally at this time! Behold Lava Pump, that is capable of extracting precious metals straight from the molten core of Mars! In the video below you might also notice the newly added Underground Storage units, which might not seem like a big deal, but it doubles potential storage space by extending it under the surface of the red planet: [previewyoutube=d5sJUgEjqps;full][/previewyoutube] And sometimes, our players inspire us: we noticed that some players hardly ever use Trade Ports because they're located at remote parts of the map. It happens that players establish their own production of goods that Ports offer by the time they unlock one of them, thus rendering Trade Ports obsolete. So, we made a smaller version of them. Enter Trade Relays! They get unlocked significantly earlier and closer to the center of the map but have limited deals to offer. Naturally, all 5 Trade Guilds have their own relay design:
The remaining three are for you to discover in the game. We can't spoil everything, can we (though we would love to)? We're also experimenting with visual effects for the environment, to make a game look lively. It's just one of our early efforts, but what do you folks think? [previewyoutube=g7jur_O9Kpg;full][/previewyoutube] The older buildings are also getting updated looks. Remember Data Storage? Here it is now:
And this is its partner, Linear Regression:
Whats next?
The main highlight of the upcoming patch (scheduled for the upcoming week) is the option to migrate to another map shortly after finishing the tutorial. You will keep your research progress, and your buildings will be packed into your Inventory for your convenience. There will be more updates in the art department, and then New Game+ will be just around the corner! Stay tuned! Until we meet again.
Is it this time of the year again, folks?
Apparently, it is!
There are discounts on games! Go get yourself some awesome stuff:
https://store.steampowered.com/app/1150090/Learning_Factory/
https://store.steampowered.com/app/619150/while_True_learn/
https://store.steampowered.com/app/588560/VRobot_VR_Giant_Robot_Destruction_Simulator/
Have a great sale :)
Hey factory workers!
This update's main feature is Trade Relays: these are Trade Ports' younger siblings.
They appear closer to the center of the map, and are available earlier on the research tree. Our goal was to provide more alternative options for getting more advanced goods at the earlier stages of the game, along with providing an opportunity for the players to get acquainted with trading mechanics earlier on.
Oh, and as opposed to Trade Ports, Trade Relays can be removed with Dynamite, if you don't need them and/or they interrupt your factory-building plans.
Important note #1: this is an experimental feature, the mechanics might change in the future
Important note #2: Relays will appear on new campaign/freeplay maps only
v0.30.172 Released!
Gameplay
- New building type: Trade Relays!
- Loom now requires Yarn Balls for crafting
- Rope Maker now requires Yarn Balls for crafting
- Research costs for Cargo Zeppelins decreased
- Changed the recipe for crafting Trade Ports
- New trade deals added
- Selected trade deals rebalanced
- Minor improvements in Trade Ports working logics
Graphics
- Linear Regression building re-rendered
- Data Storage building re-rendered
QoL && Interface
- Interface improved
- Improved context warnings for Stores
- Improved context warnings for ML Model buildings
- Added hotkeys for switching between previous/next categories
- Added an alternate hotkey for accessing search field
- Added an option to add custom pins on the map (suggested by , LoadRunner, )
- Updated interface of the Trade Ports window
- Localizations updated (special thanks to (WHITE), Kohsae, Dragocuore, Marcapus)
Techie Stuff
- Those who were helping us with community translations can now find their names in the credits
- Bug fixes (kudos to S'Kleer)
Steam Deck
- Improved interface, added contextual hints for hotkeys
- Full list of hotkeys for Steam Deck can be found below
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
Hey factory builders! As you might know, we have mostly finished adding new content to the game (although there're still aces up our metaphorical sleeves!), so most of the work these days is about making the game more comfortable and appealing to you!
This is why this update has a very long list of QoL improvements! This will probably happen again. Update the game, enjoy the new stuff, and please share your impressions in any form that is convenient to you.
v0.30.171 Released!
Graphics & Audio
- Re-rendered Cat House Maker
- Animated Hammock Weaver
- Cotton Gin animated
- Improved sounds
Gameplay
- New building: Lava Cooler extracts metals straight from the molten core of Mars
- 2 new upgrades for Underground Zeppelin (suggested by Lord Neodym)
- New mod type: create your own cat researcher
- 2 new hidden achievements
- Crafting Zeppelins now requires Ropes, but fewer Manipulators
- Increased rewards for selected Dr. Katz requests
- Catopia Ark modules can now be upgraded: invest precious resources to equip your space mission with a Copycat Deck, Creative Assembling Machine, Battlestar Gun Deck, Interstellar Store, Dune Terraforming Deck, Warp Storage, and Negative Mass Effect Generator. In the future, they will provide you with perks for 'New Game+' mode (to be introduced later)
QoL & Interface
- New stats: shows the share of loaded Transporters (with cats, or items, or both), the share of objects (items or cats) moving on Transporters (suggested by Hana), the share of occupied space in Zeppelins and Cat Zeppelins, and the share of working crafting and service buildings
- Stats on money now also displays the average amount of revenue per purchase (suggested by Prism1974)
- Stats on satisfied cats also shows stats on average loyalty of a cat served
- Optimized graph display in the stats
- Roadside Boutique now can display sales reports (as seen in Stores)
- The navigation of Zeppelins after moving/dismantling a Dock is slightly improved
- Added an option to automatically load buildings/item slots with respective items with a hotkey ('Y' by default) or a button (in buildings)
- Improved tutorials
- Improved interface
- 2 new mouse pointer types (cat paw-shaped!)
- Steam Deck support (partially) added: keyboard auto-calling, improved help & interface
- Added a pause button, located by the mini-map
- Configuration of buildings is copied when a Blueprint is created (suggested by Lord Neodym)
- When a cat increases their Loyalty in a service building, it is visibly displayed in a bubble
- The size and type of the mouse pointer on Steam Deck is independent from PC
- Contextual warnings for Docks
- Contextual warnings for crafting buildings
- Improved contextual warnings for Zeppelins
- Added an option to sync category of buildings in Construction window with the one currently selected on a player's building panel upon opening the former
- Added an optional visual panel for copying and saving Blueprints (turned off by default)
- Increased array of colors for marking ML clusters
Techie stuff
- Mod loading time decreased
- Performance optimization
- Bug fixes (kudos to Hana, Lord Neodym, S'Kleer)
- Localizations updated
A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
Hey everyone!
As you may know, 'Dinos vs. Robots' event kicks off today at Steam. Although Learning Factory is not officially a part of it (because it doesn't feature actual dinos or robots, only boring AI stuff), but our latest game - Craftomation 101 - is participating by definition!
The 10% launch discount for Craftomation 101 is prolonged for the time of the festival! Don't forget to check out the free demo, if you haven't already.
https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/
But that's not it! We decided to expand the party, so all our games have discount up to 75% this week on Steam!
https://store.steampowered.com/app/619150/while_True_learn/
https://store.steampowered.com/app/588560/VRobot_VR_Giant_Robot_Destruction_Simulator
That includes Learning Factory, of course, which is 35% off at this lovely time of the year.
https://store.steampowered.com/app/1150090/Learning_Factory/
Go get some awesome games! Buy a copy for your friend, and maybe create an account for your cat, too - who knows when they turn out to be sentinent, and start playing on their own!
Hey friends!
We've got exciting news to share with you today: our next game, Craftomation 101, is now in Early Access for you to check out!
In this game you get to use visual programming to instruct a gang of goofy robots to help you terraform a frozen planet:
[previewyoutube=NQv6b22HTeE;full][/previewyoutube]
Craftomation 101 is now available with a handsome release discount to help you make a decision:
https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/
There's also a free demo that allows you to check out the base mechanics!
In any case, please share your impressions about the game in the comments, or come by our Discord server - we'd love to chat and hear how you like the game, and how we can make it better for you.
Have fun!
Hey factory builders!
So, this week's Leearning Factory update got postponed for a week, due to seasoned epidemiologic situation (some of us got sick with the flu, but we're all betteer now!)
Which might be good, because at least one, maybe even a couple, new juicy buildings now have beter chances to appear in the game! Check out this WIP lava-pumping machine:
What do you think it does? Let us know in the comments or come to our Discord server!
Speaking of which: we have changed the procedure of working with community localizations. Instead of using external services, we now rely on good old-fashined Google Spreadsheets.
If you want to help us translate the game into your native language, please go to our Discord server, we will provide you with the link and appropriate editing rights.
Just a reminder: if you aren't happy with community translations, you can always try ChatGPT translation as an alternative.
In other news: though Steam Deck is not yet officially supported by Learning Factory, it can be launched still, and we improved the controls for better access to in-game hotkeys. Let us know if it helps, portable geeks!
Another friendly reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
Last but not least: please don't forget that we have a new game going to Early Access in less than a week! Add Craftomation 101 to your wishlist, to make sure you don't miss the release discount!
----------------------
How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
- Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peak of the upcoming features and events
- Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you into the game's credits for doing this
- Come say hi to our Discord server, or Twitter
- Check out some other games by us!
Hey factory builders!
It's been almost 3 years in Early Access, and we seem to have completed the list of things to have on Steam!
Let's see:
- Mod support and Steam workshop: check!
- An array of beautiful items in Steam points shop: check!
- And now, a demo: check, and check!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Here's a handful of kilobytes that make Learning Factory better:
- Bug fixes
- Lunar New Year in-game event is now effective
Hey factory workers,
This update is pretty standard stuff: polishing the game, improving the visuals, adding some features requested by you, the players! Business as usual, for a change.
However, we might have a Learning Factory-related surprise for you later this week! Stay tuned, stay alerted! Until then...
v0.26.169 Released!
- New upgrade: Priority Merger is an upgrade for the X-Switcher, and it only lets items from one of the two inputs to pass - unless it's empty, in which case items from another input are allowed (suggested by Lord Neodym)
- Re-rendered Rope Maker
- Re-rendered Dredge
- Animated Furnace
- Updated engine version (comes with slight performance improvement)
- Added contextual error messages for promotional buildings
- Added contextual error messages for Roadside Boutiques
- Upgrade for more spacey Storages now provides even more space
- Decreased Dormitory upgrade costs in the early stages of the game
- Grandma cats now appear a bit later in the game
- Hitting screenshot buttons no longer skips slides in the comics (suggested by S'Kleer)
- New cats are now registered at the Factory as soon as they arrive, and not when they reach the Stores (suggested by S'Kleer)
- Research projects slightly rebalanced
- Trading deals slightly rebalanced
- Added ChatGPT-made translation + community translation for the Estonian language
- Updated fonts for the Arabic, Hebrew and Thai languages
- Added alternate, ChatGPT-made translations for both Chinese languages
- UI/UX fixes
- Bug fixes (kudos to S'Kleer)
A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey factory builders!
Steam Workshop (Beta) Now Supported
Learning Factory is a game developed in close contact with the community, so support for mods was in our plans from the very beginning. An option to create a custom scenario and/or share a generated map with your fellow factory builder was in the game for some time now.
Today we're finally bringing all those features under one comfortable umbrella of Steam Workshop, so all the players could have access to them. But what's also cool is that you can share your work with just a couple of clicks! At the moment, the following kinds of mods are available:
- Sharing of Ruins: pre-made parts of map that might appear upon generation of a map can be shared from Map editor
- Sharing your Factory is available at any time in the game, just press 'Esc' and find the respective button
- Sharing a Blueprint: select a Blueprint in the Blueprint Library ('B' by default), click 'Details' and share your Blueprint to the Workshop from there
- Sharing a map seed: available from map generating screen in the Freeplay mode
v0.26.168 Released!
- New upgrade for Storage units: underground Storage
- Regular Storage redesigned as well, now with visible stacking points
- Re-rendered Apple Collector
- Re-rendered Box Office
- Animated Dredge
- Animated Pillow Maker
- 2 new articles in the Wiki, explaining the mechanics of terraforming and tending to Martian plants
- Catopia Milestones bonuses re-balanced
- Reaching Milestones related to Catopia Ark now also slightly improves Factory stats
- If a Legendary cat has a 5+ Loyalty level, it will request High Quality (++) items (suggested by Zydox79)
- Sorting by item categories is now available in the Backpack
- Middle mouse button now serves as an alternative input for the 'Q' button (suggested by Brewski-Casegod)
- Improved Map/Scenario editor
- New interface for Docks menu, feedback form, Zeppelin menu, Territory purchase menu, the inventory, and the 'Esc' menu windows
- The variety of sounds increased greatly
- In Freeplay mode, you can now play Story content on a random map (and this is the default option now)
- Translations updated: German, Spanish, French, Japanese, Italian, Spanish (LatAm), Polish, Portuguese (Brazil)
- Added ChatGPT-made translations for all Steam languages, community localizations are still available
- Bug fixes (kudos to bloom16night, Lord Neodym)
Please don't forget to add Learning Factory to your wishlist, it's very important for us, and brings the 1.0 release closer: https://store.steampowered.com/app/1150090/Learning_Factory
Re: Factory
In this section of patch notes, we answer the question from community that were submitted via the in-game feedback form and/or seemed especially interesting to us, You can always contact us directly in the comments or join our Discord server Q: "When clicking on a catopia shuttle part, it would be nice if the inventory opened instead of closed (the part where you have to drop off 100 vitamins and so on)" -Zydox79 A: The dedicated interface for providing items to the Ark modules is part of our plan already, it will make its' way to the game later on. Q: "I wish I could use lava bridge for water as well. This would increase comfort while building underground as I can use the lava bridge for both obstacles. Maybe a renaming of ""bridge"" to ""wood bridge"" and ""lava bridge"" to ""stone bridge"" will keep the immersion. That a wooden bridge does not fit for crossing lava might be somthing which cats with their much better brain find obvious and could be used for some of the joys of the game :)" -Lord Neodym A: Terraforming could definitely used some improvements in the code, but that's not one of our immediate tasks for now... As for the naming, you have the point, but there's certain logics in the way those items are named as they are now. The name must explain the purpose of the item at the first time a player stumbles upon it, so adding another word to the name would make it harder to comprehend. Subsequently, the word 'Lava' in the name points where to place a bridge; before we had it there, many players would try placing them on the water instead. So, to state it again, your suggestion does make sense, but could ruin UX for some of the players. Q: "It would be nice if ML training automatically stops when ""trained into stability"". I received a message ""ML model trained into stability"" and another, that it should be 20% more effective as the current one. But upon reaching the shop with the models, the new one (Linear Regression: 22) has a far worse error rate of 3.xx in compare to the previous used one of 1.18 (Linear Regression: 21)." -Lord Neodym A: If a model would automatically stop after trained into stability, it could lead to a situation when the data changes, and the model quality will start degrading over time, as it had stopped learning. You can put any model on hold manually though! Q: "I wish building configuration would be copied into blueprints as well. If I copy a building via Q key and have at least one in my inventory, all settings get copied to ne new building. If I need to place a blueprint and craft it afterwards via quick build (J) the building configuration is at default. Now I need a second step to copy the configuration manually."-Lord Neodym A: We'll definitely add this one to the game, thanks! Q: "For the ""Balanced Merger"" it is stated, that it will evenly merge two lines. This is only true as long as both lines are packed. As soon as at one of the lines items are missing, it will pull fully from the remaining line. This can be ssen at my Cat Foot production. As long as enough fish was available, everything went well. But as fish supply is too low, all factories are now backed with enough Catnip Algae. But fish will never get resupplied due to the inbalance happen before. It would be great if the Balanced Merger requires even inputs waiting if one line is empty. Thx4Reading and this awesome game :)" -Lord Neodym A: We might have to specify Merger's description, as it was intended for situations different from what you described. We'll think of introducing other kind(s) of Merger, but we do not have plans for introducing another building for a task as narrow as that, unfortunately. A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
We'd like to say we've been chilling and relaxing during the Holidays, and we were, really! But somehow, we have managed to add a whole new mode for Learning Factory in the meantime Yeah, apparently that's how we roll. But first, let's take a moment and review the most important transformations the game was going through in that turbulent year of 2023
Let's start with a quick recap from the past couple of years It almost seems like we're playing a different game every year, huh?
Originally, our plans were to release Learning Factory into 1.0 version last year. Well, it turned out that the game grew way bigger than we were contemplating back in 2021 But we just couldn't leave our players hanging, especially those brave factory builders with 100+ hours of Learning Factory on their accounts.
That's why we made a huge leap in mid-December, releasing a major update adding the end game part to Learning Factory. That's right, the secret to Catopia is officially out there for you to research your way to. But that's not the end of the game: after you discover a secret of making all cats (and, subsequently, other living beings) in the Universe happy, you'll be honored with a quest to plan and launch an interstellar mission, spreading the catisfaction all over the outer space!
Naturally, you would need to equip your meowthership (a.k.a. Catopia Ark) with the finest items from your Factory, because outer space cats deserve all the best! The end game mechanics are far from being final, we still have some ideas for that part, so stay tuned for more news!
We hope that from now on thigs you do on the Factory make sense, but do they though? Come to our Dicord server to let us know, it's important for us to make the Learning Factory experience wholesome for you!
The next hero of today's diary wears no cape. You may even not notice it for some time, until you find yourself in its modern and comforting embrace! We're talking about the game's interface, if course: it's going through a massive renovation right now, which is part of our epic pre-release quest of polishing the game:
More changes to this aspect of the game are happening at this very moment, and will be featured in the next updates! And any feedback from you is always welcome, too.
This last year was full of changes that do not sound very impressive in text, but do make a big difference, especially when they all come together! To save you some time, let's review the most prominent improvements around Learning Factory in 2023:
- All items (included, but not limited to Quality and High Quality items) were re-rendered and now feature their own unique looks
- Most buildings are/were going through the process of re-rendering, too, which implies higher quality animations, shadows for each and every building, and higher quality graphics in general
- The Underground level of the game finally become a full-fledged part of your Factory, where mmysterious Neon Cotton and Underground Algae grow, metals are mined and smelted, and whatnot! Since you'll probably get to spend way more time over there, the Undergound graphics was re-done, too:
- Blueprints are finally there, helping you plan your Factory campus in many exciting ways
- 20+ new buildings made its way into the game, including Chillout Space, Teleports and Schrodinger's Chamber for cloning cats
- Cat Zeppelins: yet another revolution in Factory logistics - they tranfer cats, and also shaped like cats - as seen in My Neigbor Totoro, but maybe a bit less weird
- Alternate campaign map, with more challenging watery landscape
- The great crafting rebalancing occured: in short, it is stimulating you to produce higher quality items in the later parts of the game
What's Next?
If you're asking yourself Are they done there, finally?, - the answer is strictly negative: the next update will be out in a couple of days, and it's going to be yet another major update! With some new animations, undergound Storages, many QoL improvements, and something very special. A little teaser: it starts with an S-, and ends with -team Workshop support.
Seriously though, we're running out of points to check on Learning Factory roadmap, and that means a lot of boring, steady work, preparing the game to the long-awaited 1.0 release. And of course, none of this would be possible without you, the players! Thank you dearly for being with us, sharing your insights, opinions and suggestions: we take our players advice seriously here at Luden.io, and many features in the game are suggested by our community! Come join us: this year promises to be especially interesting for Learning Factory! See you in the next edition of these Diaries.
There really isn't much to say... This year was epic for Learning Factory, but the next will be even better!
We'll talk about this later, but now it's time to celebrate:
Learning Factory is 35% off, and all DLCs are 13% off until January 04!
https://store.steampowered.com/app/1150090/Learning_Factory/ https://store.steampowered.com/app/1545760/Learning_Factory_AI_Generated_Soundtrack/ https://store.steampowered.com/app/1545770/Learning_Factory_Art_Pack/ Get yourself a copy, buys some for your friends, and, by all means, have fun! Happy Holidays
Here's a handful of kilobytes that make Learning Factory better:
- Bug fixes (kudos to Zydox79 and that fella who didn't left their name in the bug report form)
- Minor balance fixes in certain recipes and Trade Port deals
Hey factory workers,
We honestly thought that the last update from a week ago would be the final one in 2023. But one thing sort of let to another, so... we released a hotfix and an update, and there's this update today, too!
It's gonna be the last one this year, honestly! (Or so we hope) Besides, it was worth the effort: this update brings some beatiful new animation and cheerful voice of Dr. Katz to the game*:
[previewyoutube=x5koSUdS0ow;full][/previewyoutube]
*this version is not final, and will be improved later on
v0.25.166 Released!
- Chewing Gum Mixer animated
- Voice cues for certain in-game events - in English with subtitles
- Zeppelin menu shows estimated time on route (suggested by reogal)
- Added search field in the Dormitory
- Roadside Boutique sends data to connected ML Models even when it's in Sales mode (suggested by reogal)
- Subtitles can be toggled on and off in the Settings
- Bug fixes (kudos to Zydox, reogal)
Re: Factory
Q: "It's been a long time since I saw any wild growth in my world, trees or cotton spreading... is that intentional or is something broken? ()" -(Zydox79) A: New plants stop emerging after 50% of the map is occupied. Q: "I don't get cats to enter Schrodinger's chamber, they just stand outside looking... I had the same issue before the patch as well... One cat went in and got cloned but after that no other cats wants to get cloned... I think you might need to work on education for the cats so that they aren't scared of quantum physics..." -(Zydox79) A: It seems that you just got lucky with that first cat: normally cats can't be dragged into a service/tasting building or a Boutique. Instead, there's a chance that they decide to stroll into one of those buildings by themselves. Q: " Can the efficiency of fertilizer production be improved, or alternatively, can it be based on the effective time? Currently, I use a large number of plots to produce apples for making fertilizer. If I want to reduce the number of plots, I have to use fertilizer to speed up the regeneration time of apples. However, this leads to a shortage of fertilizer, making it unavailable for use elsewhere. As I progress in the game, I've noticed that the only plant with a longer regeneration time is the cactus. Using fertilizer for other plants seems to be a significant disadvantage." -(mezese) A: There're many ways to boost the overall efficiency of plants' growth and harvesting at the end of the Research Tree. If you want to save Apple Boxes, you can also use an alternate recipe to produce Fertilizer from Fish and Milk. Make sure the tiles for growing Apple Trees are of 100% efficiency, too. But we do not have plans to add modifiers for base Fertilizer efficiency: it's up to you to decide which plants to fertilize to maximize the efficiency of production, it's part of the gameplay. We'll think of how to make it more comprehensive in this case in future updates! A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey factory workers,
The Holidays are upon us, which means more festive work for you, of course: there're lot of cat wishes to be fulfilled! This update will help you do so even more effectively - and in style, too!
v0.25.165 Released!
- Chillout Space animated
- Cable Crafter animated
- Trade Ports are now surrounded by an area of shallow water tiles (available upon starting a new game) for placing Bridges
- 'Nanoproduction' infinite research project, increasing manual work speed, now works 5 times as slow for buildings, to prevent accidental removal (suggested by Zydox79)
- Additional Inventory hotkey ('I' by default) doesn't open crafting window anymore
- Middle mouse button now serves as an alternative button for Pipette tool (suggested by Brewski-Casegod)
- UI/UX fixes
- Bug fixes (kudos to Zydox79)
Re: Factory
Q: "Unable to rotate trade port to place it again" -(shinjikun34) A: Trade Ports cannot be rotated, alas, they're always facing backwards the edge of the map Q: "It would be nice to add some simple filter checkboxes for the backpack, something like * Display the basic goods * Display the + goods * Display the ++ goods * Display the highest available version of each goods typeAnd then the user would be able to set the checkboxes to whatever is needed for the moment, should remember the setting for the next time the backpack is opened" -(Zydox79) A: Inventory filters are in development already, along with interface re-imagining. They're expected to emerge in the game in January (sorting items by quality included) Q: "Could you make concrete pourable? So we can have a nice clean floor" -(manofthemonkey) A: Feel free to research and use Concrete Flooring, that can be found at the end of terraforming branch of the Research Tree A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey factory workers,
This update wasn't part of the initial plan, but it does make the game better, so here goes:
v0.25.164 Released!
- Added a new perk: 'Illuminated' cat researchers have a chance of adding half of the value of a science article to a random research, upon finishing an article. Dr Katz has it by default
- Certain existing perks re-balanced
- By default, time in the game is now displayed in seconds. You can switch it back to be displayed in ticks in Gameplay Options
- Interface fixes
- UI/UX fixes
- Bug fixes, especially Zeppelins-related bugs (kudos to Zydox79)
Re: Factory
Q: "Adding the storage piles "Storage" to the underground layer would be a nice addition instead of having to misuse the cargo platforms as underground storage, perhaps even having them as extended underground storage to allow for storing larger quantities underground" -(Zydox79) A: Underground Storage will be added to the game at some point, when we get to fixing certain aspects of the regular Storage Q:: "For the achivement ""The technocrat"" (craft highest level of all items), it would be nice if it would be possible to see which ones you have/haven't completed... I've had stock of everything in gold quality but still not gotten the achivement." -(Zydox79) A: You can go to the Monument and switch to the Statistics tab to see what items are you producing - that'll help you figure out what's missing. Please keep in mind, that only producing items is counted towards this achievemnt (e.g. you can't trade or get an item as a reward to get this achievement). If everything seems to be fine with your production, there might be a bug there, please send us your saved game file. A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey factory builders!
As we promised a couple of weeks back: this update is quite grand, especially for those of you who have played it into the later parts of the game! With no further ado...
v0.25.162 Released!
- The GREAT INTERFACE UPDATE officially began! In the upcoming weeks, we'll keep bringing Learning Factory windows to a new, lighter, leaner style
- Catopia Ark space mission - Learning Factory final challenge - is added to the game. Research, build and equip an expeditionary ship and send it to the stars, to teach the cats of the Universe the secret of living in abundance! NB: this is but the first iteration of Catopia Ark, expect more gameplay in the future!
- Added an upgrade for Cable Crafter, increasing the crafting limit
- Mouse grid now becomes available along with unlocking 'Manual operations on area' Multitool upgrade
- Changed conditions of unlocking certain upgrades to make them more comprehensive
- Increased item capacity for Fixed Price Store and Smart Cat Store
- Starting from the fourth milestone on the Research Tree, each milestone is also accompanied by a quest, which provides reward upon completion
- Added an option to generate a random map in the list of presets when generating a map for a Freeplay Mode game
- Crafting window opens on the same tab that's active on the buildings placement panel
- Improved tutorial
- Added an option to reenable watched tutorials, in case you forgot/missed something
- Performance optimization
- Bug fixes (kudos to sdgsdfsdf, Zydox79)
How do you like it? Don't hesitate to let us know: we're available for direct chat on out Discord server!
Re: Factory
Q: "Fish maker bug, the research to allow Fish++ to be produced in this one requires that you first produce 500 Fish++ to unlock it... as far as I've seen there is no other way to produce Fish++ than the Fish maker.Should the research requirement have been to procude 500 Fish+ and not Fish++ or how do I produce the Fish++ without this research?" -Zydox79 A: High Quality (++) Fish can also be acquired by placing a Fishing Spot under the ground. We've specified unlocking conditions to make it more clear Q: "Add rails you can ride on for quick travel" -family-***** A: You can use Teleports for faster navigation around different parts of the map Q: "When you alt-tab to another program, it would be nice if the game would detect that and not switch to the hybrid view" -Zydox79 A: Not sure if we can make this happen, but we'll give it a shot https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey factory workers!
Do you know what Learning Factory and black holes have in common? The game is sucking out our time and attention, just like a black hole is consuming the very fiber of the Universe around it. But most importantly: black holes are very heavy and condensed - the same way as Learning Factory is becoming a more complex and concentrated game with each update. Especially now, when the 1.0 release is just around the corner. Here, let us show you!
A question that we asked ourselves more than once in these diaries: what is Catopia? The answer is out there, but it is so deep and intricate, that human minds of the first half of the XXI century cannot contemplate it. Cats of the future know what Catopia is, but they wouldn't bother explaining it to inferior food bringers (that would be us, fellow human reader).
All we know is whenever cats needs are met, they reach a superior state of being in total satisfaction, and start feeling a sudden urge to make other cats happier (which is not what cats normally do). So don't bother yourself with what is Catopia, and focus on how can you spread it around the Universe!
Apparently, it implies building and equipping an expeditionary space ship (codenamed Catopia Ark), and send a mission to the stars and other feline worlds, where your enlightened cats will teach their bretheren the secret of living in abundance.
The ship will consist of several blocks. Each needs to be researched and built separately, and then packed with goods and crew members:
Building one of those ships will be the formal ending of the game, but it's not the story finale, it's just the base for it: we've got some ideas on how to expand it. And of course, the final story comics is still to be drawn - those who played games in the 90s know that no decent game ends without a cartoon or comics in the end!
But generally, it's safe to say, that after this update is released, Learning Factory will be a complete game, one that you can play from the tutorial to the credits! Hooray? Hooray indeed!
Let's make some noise to celebrate: another big leap for us towards the release is giving voice to Dr. Katz. It wasn't part of the initial development plan, to be honest, but we experimented internally with AI-generated voice, and decided that it suits the game very well, while also helping highlight key events.
So we have partnered with the very talented actor Ali Gohar, who has done a great job impersonating a mad feline scientist:
[previewyoutube=x5koSUdS0ow;full][/previewyoutube]
These takes above are work in progress, though at least some of them will likely make it into the game. Our main reference was one very famous classic sci-fi character. Could you guess who it was? Let us know your best guess in the comments!
Speaking of content: some minor changes and new mechanics will continue emerging in the game - it's time for some fine tuning! In the last update, for example, we've added a bunch of new recipes and finally introduced the map-wide grid for more convenient building placement:
We also introduced a short-ranged teleport for items (known as Telemanipulator):
along with an upgrade for Cat Gate that allows you to get rid of unused items, donating it to random cats of the Universe:
More perky little stuff like that will likely appear in the game, but it's not going to happen before we're done with re-renderig buildings and updating the game's interface. The latter will also make a partial appear in the upcoming update, here's a little teaser for you:
A (technical) story finale, new interface, and some voiceover - Learning Factory is making a huge leap towards its final form this December!
Stay tuned next week for the last major Learning Factory update of the year. Well return to you with the next edition of these diaries in 2024, to recap all the wonderful changes that happened at Learning Factory in the past year. Happy Holidays! Come celebrate this epic year in video games industry with us on our Discord server!
Bugs happen! But we'll keep working on making Learning Factory digital pest-free for you! Enjoy this small yet handy bug fix.
Hey factory workers!
At this stage of development, it's safe to say: if we release a modest update, that means something really big is in the works. We wish we could share more details with you, but this'll have to wait until next time, alas!
As for today, there's lots of new stuff and improvements here and there, check them out:
v0.24.160 Released!
Gameplay
- Added another default recipe for Land Digger
- Added another default recipe for Dredge
- Added another default recipe for Laser Collider
- Added another default High Quality (++) Cotton recipe for Cotton Gin
- Decreased Copper costs for producing Batteries and Laser Pointers
- Cat researchers in the Tavern can sometimes be hired for Milk instead of Catnip Juice
- ML Capacity mechanics slightly rebalanced
- Rafts were renamed into Bridges (because they don't look like rafts anymore)
- Multitool upgrade is divided into two independent parts: working speed upgrade and manual operations on area upgrade; both become available sooner, and cost less
- Fertilizer Sprinkler working baseline increased from 100 to 250 units of Fertilizers
Graphics && Sounds
- Rope Maker re-rendered
- Science Lab re-rendered
- Sounds updated
QoL && Interface
- Added a lense showing map grid
- Wiki articles for items now show the recipes which require that item
- Pressing 'Ctrl' + 'Z' cancels current crafting queue
- Added an option to search projects on the Research Tree by ML Capacity
- Improved tutorial
- The panel on top of the screen now displays the amount of recently satisfied cats
- Added an option to hide button hints in Gameplay options
- UI/UX improvements
- Lengthy numbers are now separated to facilitate perception. You can select the separation symbol in Gameplay Settings
Techie Stuff
- Improved transitions between the Wiki and the Research Tree
- Performance optimization
- Bug fixes (kudos to poseidontsunami11 & seakten)
https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey engineers,
This update brings you not one but two teleportation devices! Use them wisely, enjoy other improvements and tweaks, and let us know what you think of them:
v0.24.157 Released!
New buildings && Gameplay
- New building: Telemanipulator - teleports items in short range. You can change the distance of teleportation by clicking on it. The further the distance, the more time teleportation takes
- New upgrade for Cat Gate: Item Donation Portal allows you to send surplus items to random cats in need all over the Universe. However, you won't make any money out of it. Or anything at all, really
- Increased efficiency of the crafting speed upgrade for Compost Machine
- Added an alternate base crafting recipe for Compost Machine
- Tunnels can be placed on Lava Rafts now
- Increased efficiency of High Quality (++) Fish recipe in the Fish Maker
- Increased efficiency for certain deals in Trade Ports
- Vertical Cable can now be placed on Rafts
- Added a new secret achievement
- Catopia points requirement for some MIlestones decreased
- More cumulative stats
Graphics && Sound
- Added a sound effect for Hoverboard
- Added Holidays decorations
- Concrete Maker re-rendered
- Claw Sharpener Maker re-rendered
QoL && Interface
- Pressing 'Ctrl' + click while adding a research project to research queue places this research to the start of the queue
- When hovering on a Blueprint that lacks resources for crafting, a recipe is displayed
- New tabs added to Stats menu
- Added a lens for displaying tile fertility
- Added a lens for displaying Veins and Trade ports
- CVs from aspiring cat researchers can be leafed through
- CVs from researchers do not appear when there's more than 10 pending candidates
- If a CV from a researcher is ignored for 2 hours, it is revoked by the applicant
- Improved tooltips
- Polish translation via Chat-GPT
Techie Stuff
- Updated engine version
- Game saving speed optimized
- Bug fixes (special thanks to MurpigThe3rd)
https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey engineers!
We found ourselves in a situation a couple of days ago: apparently, all the games mechanics are in place. Of course, theres still a lot to do in UI/UX, QoL (and other fancy game dev abbreviations), and tons of tasks in the art department. Theres one big part of the game to be shaped and implemented (more on that below), but the big stuff is in place!
If you thought that means there won't be new content, you've probably joined us just recently: those following us these years know that we're adding new stuff to our games all the time.
It's just at this stage of the game all of our own ideas are pretty much there, so we're relying on stuff based on the feedback from our community. Take this bunch of brand new engineer's little helpers:
The names are self-explanatory (hopefully). According to our players, those become extremely handy in the late stages of the game, when factory-building gets real.
These beautiful creatures will help you in further de-spaghettifying your Factory:
If you have an idea for a building of your own (or just want to chat with us and like-minded devs), we're happy to lend you our eyes and ears on our Discord server!
The last couple updates brought lots of smaller alterations here and there, which change the game quite a lot. Perhaps, one of the most prominent experiments of the month was re-balancing our terraforming system. As you might know, tiles differ not only by visuals, but also by efficiency/fertility level. It influences the rate of growth for plants, as well as the work of certain buildings.
For example, if you'd place a Fishing Spot, you can hover upon a tile in its operating area to spot the difference:
Previously, the way to maximize the efficiency of tiles was to replace them with handcrafted tiles. A side effect of that was that some players would fill the whole map with those tiles. While we're totally ok with such style of play, we'd like the players to experiment some more, trying to overcome the natural obstacles of the landscape - at least, in the early stages of the game.
Hence the experiment: researching terraforming tiles now costs more than before (while the price of production of tiles themselves remains the same). At the same time, we've introduced another type of Fertilizer that helps maximize the efficiency of any tile, without changing its type. It becomes available early in the game, giving you the opportunity to maximize your tile-based production before you delve into intense terraforming. And, as always, your feedback on this risky enterprise of ours is very welcome!
While we're speaking about tiles: we have re-rendered some stuff (again; will do much more), including, but not limited to, the Rafts:
And look at those juicy red mutant Apple Trees from Mars (along with Fertilizer Sprinkler in action):
We've improved the tutorial. We've added chatGPT-made translations (in addition to commuity-made translations) for unofficial languages. We've added some sounds for cats and their surroundings. We've made a whole new section in the Statistics tab, where the data is displayed in the form of tables:
Heck, we made dozens of changes here and there, big and small! Our patch notes are becoming longer with each update we release. All these efforts serve but one purpose: achieving Catopia. And it is closer than it seems.
How to Catopia
We have started contemplating Catopia almost a year ago. It was the goal of the game from the very beginning but we could not decide what it is, exactly. Until recently, that is. Catopia milestone can already be reached on the Research Tree, and provide a nice bonus for those who make it. However, the endgame part of Learning Factory is still in development. But today we're proud to announce, that we have recently agreed on the mechanics, along with the genral concept for establishing the perfect cat society! And it will emerge in the game sooner than you might think. In the meantime, here's a little teaser image (that we have randomly found on the web to use as an internal reference):
If it hardly makes sense or does not look epic enough, our only advice: just you wait!
What's Next?
Catopia, apparently! But wait, there's more! Our artist Sergei has freed up some time to make Learning Factory UI shine! Here are some sketches:
Just to make clear: those were already discarded, and won't make it into the final game. But it does instantly change the look of Learning Factory, don't you think? And of course, next month there will be polishing, more polishing, and then some. Hear the smell? It's the smell of the year 2024 coming our way. It's the smell of upcoming Learning Factory release! See you next month, and don't forget to pet your cat on a regular basis!
Another 2 weeks, another Learning Factory update! This one is especially rich with Splitters, but there's also a nice selection of ambient and cat sounds, among other cool things:
v0.24.156 Released!
New Buildings && Upgrades
- New building: Priority Splitter is an upgrade for Reverse Splitter. It will send items to selected output, until it's clogged, in which case the items will be sent through other exit (suggested by squibs)
- New building: Fertilizer Sprinkler is spreading Fertilizers around the plants in its operational area (suggested by Trichouette)
- New building: Balanced Merger is an upgrade for X-Switcher, it unites two streams of Transporters into one
- New building: Selective Item Manipulator (and its' cousin, Long Selective Item Manipulator) is an upgrade for the Item Splitter, and it grabs any item of your choosing
Gameplay
- New map preset for the Freeplay mode
- Minor changes on the Campaign mode main map
- A little bonus is now waiting those who make it to the Catopia milestone
- Added a system of recommendations on the Research Tree, along with special quests rewarded building prototypes, for completing research projects
- When making price predictions, Machine Learning models now consider cats' Loyalty and Hype level at the moment of a cat's arrival
Graphics && Sound
- Cats make meow when they say text phrases or shop in Stores
- There are now several types of ambient sounds (for fields, forests, production, ocean, underground, and lava) and a dedicated slider for controlling them
- Updated story comic page shown upon completing the Tutorial
QoL && Interface
- Improved interface for Zeppelins, Docks and Routes, made transfer between them easier, Docks now show Routes they're part of
- Statistics window now has a new tab with tables, including cumulative data
- Themed events (Halloween, the Holidays, Programmer's Day and Lunar New Year) can be manually turned on in the Settings
- Minor changes in the Wiki
- Improved Tutorial
- Added an option to sort researcher cats by the highest skill (suggested by MaxFire)
- Added chatGPT-made translations to the Italian, Spanish, Korean, and Japanese languages
- Updated fonts for all languages
- Route searching improved
- Tooltips improved
Techie Stuff
- UI/UX fixes
- Bug fixes (kudos to Trichouette, Pumpkin, Bleachin, MaxFire, CaptainAjax, Hagnk, bloom16night)
Re: Factory
In this section, we're reacting to your bug reports and feedback sent through the in-game report form: Re: Mambo Q: There's no sound since the last update! A: We've tested this issue on our Linux machines, and haven't found anything yet. We need more data to hopefully reproduce it in the future... Re: Bleachin Q: Using the laser collider. Adding gems+ to the row to make gems ++, with it at the top of the list, showed the gems+ in the created part of the crafted from 2 gems row and pushed them out as being made A: In late game, some buildings are capable of crafting items and then use them for crafting higher quality items. To prevent this from happening, you can pause a recipe by clicking respective buttons in the recipes' list. A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Sure, Learning Factory is a relaxing base-building game, but there're actually a lot of stuff happening under the cape!
The cats that arrive at Learning Factory are complicated beasts, with their own shopping goals, spontaneous desires, loyalty to your brand, and even overall life satisfaction levels.
Understanding the interactions between these parameters is pivotal for maximizing your profits, and, subsequently, funding your research to ensure the creation of Catopia!
Now, there's a series of in-game wiki articles explaining all that, but our Discord community member Trichouette has done an even better job creating an impressive compendium of cats' shopping lists:
'Understanding cats' shopping list' - Read the Guide, and you will learn about:
- Purchase types
- Pyramid purchases and Personal Satisfaction Pyramid
- Specialized purchases and Specialized Categories
- Upsale purchases
- Testing booths
- Loyalty and Quality
- Hype
- Machine Learning
Hey engineers! The grand game polishing has officially begun, but that doesn't mean we won't be adding new awesome content (quite the contrary, actually!). But first, we'd like to talk to you about an experiment we made...
Experimental Terraforming Re-Balance
As you might now, default tiles of the game have random efficiency distribution. It can affect growth of plants and the efficiency of some buildings. Previously, the best way to maximize a tile's potential was to replace it with a manually crafted tile. This update brings an option to do it with a special kind of Fertilizer (see below). It becomes available early in the game, but to compensate it, we have increased the cost of research for terraforming tiles (the production costs of tiles, once researched, remains the same) Our idea is to motivate players to interact with two default maps' landscapes, making use of the land they get on the default map and finding creative solutions for numerous watery obstacles on the alternate map. This idea makes sense to us, but you'll be the ones playing it, so we encourage you to check this part of the game out and let us know: Is it a 'yay' or 'nay' for you? Share your thoughts in the comments below, or drop us a line on Discord, or use the built-in feedback form in the game
v0.24.155 Released!
New Buildings && Content
- New building: Raft Crafter automatically makes Rafts for you (suggested by Trichouette) +an upgrade for making Lava Rafts
- New item: Surface Fertilizer is a consumable that maximizes the efficiency of any tile without changing its' type (suggested by Trichouette)
- Added an option to select origin of cats coming through regular Cat Gates - the higher the Hype, the more the chance to attract a cat from selected origin instead of regular passerby cat; if this happens, the cat arrived will have +1 Loyalty level
- The final Catopia milestone can now be unlocked on the progress bar of the Research Tree: it increses the Hype but does not unlock endgame gameplay yet
- The Second Prototype milestone now unlocks (spontaneous) 'Cats' Ascension', which provides a chance for cats to arrive at the Factory with increased Loyalty, depending on Hype level
Visuals
- Re-rendered Apple Trees
- Re-rendered Metal Drill
- Re-rendered Lumber Mill
- Re-rendered Box Maker
- Re-rendered Concrete flooring
- Re-rendered Apple Boxes
- Re-rendered Rafts
Gameplay
- The progress in achieving the next milestone is now visible on the Monument
- Upgrade allowing to harvest Juicy Cacti with Lumber Mills now adds another recipe with increased efficiency
- New upgrade for Compost Machine, allowing it to craft Surface Fertilizers
- Upgrade unlock requirement to advertise items to cats can now be fulfilled via Advertising Cat Gates, too (previously it was only possible in service/tasting buildings)
- Nanoproduction infinite research project now increases manual work speed too
- Selected infinite researches slightly buffed
- Crafting a Growing Deep Algae now requires less resources in general, but requires Quality (+) Catnip Algae
- Research cost of all tiles for terraforming was increased to balance the new tile-improving mechanics
- Increased amount of terraforming tiles given as reward for fulfilling Dr. Katz's requests; the frequency of such awards was increased as well
- Dormitory expansion costs slightly decreased
- Cats with upsale requests and mass purchasing cats now appear even further on in the game
- Eco Dynamite removed from the game (temporarily)
- Changed progress bar on the Research Tree, some milestones moved
- Added a new quest after Tutorial, that prompts further research and brings monetary reward
- Added new achievement: conduct 100 researches
- Added another secret achievement
QoL && Interface
- Added an option to customize the looks of cat researchers in Labs (suggested by Cat (the Black))
- Tooltip for Dynaminte now shows countdown before explosion
- 'Collect All' feature works faster
- Improved tutorial
- Hotkeys on numeric keyboard keys now summon a Blueprint of a building, if it is not crafted
- Wiki articles now clearly display the category of items (suggested by ChromatiChicken)
- Added an event when an empty hotkey is activated, along with a hint on assigning it
- Added statistics: cat knowledge from satisfied cats
- The panel on top of the screen now displays the recent amount of cat knowledge points gained from satisfied cats
- Improved tooptips
- Added an option to search for research categories on the Research Tree, clicking on a category icon highlights relevant research projects
- More convenient sorting in Statistics tab
- Added a search field to Zeppelin Routes tab
- Story comic strips can now be leafed through
- Added chatGPT translation for the French language
- Lots of copywriting improvements
Techie Stuff
- Updated engine version
- Performance optimization
- Bug fixes (kudos to squibbons, HelDoRe, squibs, bloom16night)
- Copying and pasting configs now with improved visual effect
- UI/UX improvements
Re: Factory
In this section, we're reacting to your bug reports and feedback sent through the in-game report form: Re: Wayne We're investigating the rendering problem on Mac Pro M2 / Mac OS X 14.0.0 - the architecture of the processor is very new and the new OS version emerged emerged a couple of days back. With that said, we don't even have the machine to test the game with yet, but we're working on this Re: squibbons We have partially fixed bugs with incorrect scaling of tooltip windows and scrollboxes in the windowed mode on lower screen resolutions, but the issue might persist here and there, we're looking into it A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger! An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Another little fix to make your experience at Learning Factory even better!
- Bug fixes
- Added displaying of level for infinite research projects (via )
Every second Tuesday of October, Ada Lovelace is celebrated - dedicated to a famous mathematician from the XIX century, who created a proto-computer and is therefore known as the first programmer in the world!
To celebrate the occasion, we rounded up a bunch of games about coding, engineering, and managing complex systems. We've got over 100 titles, check them out, and get yourself some awesome games:
To Programmer's Sale 2023
As for Learning Factory, it will get a nice 36% discount tomorrow, from October 4. However, today you can check out this brand new bundle with not one but two neat factory building games:
https://store.steampowered.com/bundle/35074/Shapez__Catz/
To celebrate this event we've also added a bunch of new animated items to Learning Factory's shelves in the Steam Points Shop! There's a couple of stickers and animated backgrounds, a an avatar frame and one brand new avatar, too:
Last but not least, we've created a new Learning Factory trialer! Hope that you enjoy it:
[previewyoutube=7dkCip_eTlM;full][/previewyoutube]
Welcome to Programmer's Sale 2023! Hello, world!
This hotfix is nicer than usual!
- Added 1 more comics slide
- Updated texts
- Cats with mass purchases do not appear for certain time from the beginning of the game
- Cats with upsale purchases do not appear for certain time from the beginning of the game
- Added stats showing Loyalty of served cats
- Added stats showing Loyalty of served cats by type
- Performance optimization
- Bug fixes
Hey engineers! And congratulations to you, as this update marks Early Access Stage 4 as complete! We've been really focused on updating the visuals in the past couple of monts, so this update is something new.
On one hand, we've pushed it hard to make some of the game's mechanics more comprehensive. On the other hand, we've made crafting more complex and challenging for more intense brain stimulation!
v0.24.151 Released!
Visuals
- New story comics - the origin story of how our nameless protagonist met their cat (named Cat), under rather rainy circumstances. Hopefully, this story will motivate you to care about cats (in-game, or real-life) even more
- New theme for the main menu
Gameplay
- Global crafting rebalancing (see below)
- Added a whole new Wiki section explaining complicated in-game mechanics: Loyalty, Mass purchases, Upselling, Machine Learning, Data Quality, Research, Hype, Satisfaction Pyramid, and Legendary cats
- Legendary cats request Quality (+) or better items from now on
- Legendary cats are now classified as Cats with lvl 3 Loyalty
- Cats with Loytalty lvl 5+ now request High Quality (++) items
- Cats with Loyalty lvl 3-4 now request Quality (+) items
- Improved tutorial
- Square Cardboard Space Signal Emitter research project now provides a higher chance of summoning a legendary cat
- During Shopaholic Invasion, cats with higher Loyalty levels may arrive, depending on Hype
- Shopaholic Invasion duration increases along with your Hype level
- New events, aimed to give the players better control over the Factory
- Increased cat knowledge points reward for fulfilling Dr Katz's requests
- Increased bonus cat knowledge points for serving legendary cats
- 3 new perks for cat researchers
- New perk for Dr Katz
- Random cats can get generated with the 'Genius' perk (fromerly available only to Dr Katz)
- Research efficiency calculating mechanics for cat researchers slightly changed (may result in altered research time for hired researchers in existing saved games)
- Selling items of quality gives a bigger boost to Loyalty
- Upgrading Loom increases its' speed by 5 ticks instead of 2
QoL & Interface
- Added stats showing tips left by each cat type
- Added stats showing sales income from each cat type
- Added stats showing total income from each cat type
- Approximate research cost now shown under each research project
- Added an option to clear cache in the settings, in case your minimap seems to be displayed incorrectly
- Map name is now displayed for every saved game (starting from this version)
- Choosing to involve incompetent researches into research projects results in 4x experience boost for those researchers
- Upper panel now displays the amount of money spent on research and ads
- Added an option to disable tutorial and instantly get a starting pack of buildings, if campaign is not launched for the first time
- Machine learning models now display a warning if there's no Store/Boutique connected to a cluster
- If your system language is not officially supported by the game, you'll get a warning and a suggestion to switch into English, when launching the game for the first time
- Added partial translation into the German language by ChatGPT (community translation is still there, too)
- Improved tooltips
- Improved, more stable Twitch integration
- New achievement
Techie Stuff
- Updated credits
- UI/UX fixes
- Bug fixes (kudos to CheeseAndChocolate, MarcusZ, squibbons, bloom16night)
Rebalancing Crafting Costs
Previously, most buildings would require regular quality items for crafting. With this update, more complex items will be required for crafting, as you progress through the resarch tree:
- Crafting T-shaped Splitters requires Quality (+) Iron
- Crafting Quad Splitter requires Quality (+) Iron
- Crafting Awesome Golden Statue requires Quality (+) Gold
- Crafting Eco Dynamite requires Quality (+) Catnip Algae
- Crafting Hard Rock Dynamite requires Quality (+) Catnip Juice
- Crafting all kinds of Long conditional Manipulators (except for Cat Manipulator) require Quality (+) Iron and Quality (+) Copper
- Crafting Long Quality Manipulator requires Quality (+) Concrete instead of Copper
- Crafting Two-Item Dock requires Quality (+) Concrete
- Crafting Pawssenger Dock now requires Quality (+) Boxes
- Crafting Exit Cat Gate now requires Quality (+) Copper
- Crafting Inventory Teleport now requires Quality (+) Copper and Concrete
- Crafting Teleport now requires Quality (+) Concrete
- Crafting Logistics Assembler now requires Quality (+) Iron
- Crafting Cable Crafter now requires Quality (+) Iron
- Crafting Soil Silo now requires Quality (+) Wood
- Crafting Enriched Soil Silo now requires Quality (+) Concrete
- Crafting Apple Collector now requires Quality (+) Wood
- Crafting Fishing Pier now requires Quality (+) Wood instead of Iron
- Crafting Fish Maker now requires Quality (+) Fish
- Crafting Algae Harvester now requires Quality (+) Iron and Quality (+) Copper
- Crafting Catnip Juice Brewery now requires Quality (+) Wood
- Crafting Smoothie Mixer now requires Quality (+) Concrete
- Crafting Brew Intensifier now requires Quality (+) Iron
- Crafting Awesome Statue now requires Quality (+) Wood, Quality (+) Iron, and Quality (+) Concrete
- Crafting Vitamin Maker now requires Quality (+) Copper
- Crafting Geothermal Furnace now requires Quality (+) Concrete, and also 2 Drills instead of 2 Furnaces
- Crafting Omnimill now requires Quality (+) Concrete and Quality (+) Catnip Juice
- Crafting Wohlwill Purifier now requires Batteries and Quality (+) Catnip Juice
- Crafting Dredge now requires Quality (+) Concrete
- Crafting Cat Food Maker now requires Quality (+) Wood
- Crafting Bubble Gum Mixer now requires Quality (+) Copper and Cotton
- Crafting Pillow Maker now requires Yarn Balls and Ropes
- Crafting Hammock Weaver now requires Quality (+) Rope
- Crafting Omniloom now requires Quality (+) Rope, Quality (+) Catnip Juice, Quality (+) Concrete, and High Quality (++) Iron
- Crafting Cat House Maker now requires Quality (+) Wood
- Crafting Bling Machine now requires Quality (+) Iron, and Gold
- Crafting Battery Maker now requires Quality (+) Concrete and Quality (+) Iron
- Crafting Tech Overcharger now requires Quality (+) Concrete
- Crafting Microchip Maker now requires Quality (+) Concrete, and Manipulators
- Crafting Quantum Tech Assembler now requires Quality (+) Concrete, and Quality (+) Lasers
- Crafting Schrodinger's Chamber now requires Quality (+) Boxes
- Crafting Neural Networks now requires Quality (+) Concrete
- Crafting Dynamite now requires Quality (+) Catnip Algae
- Crafting Laser Pointer Maker now requires Quality (+) Concrete, Quality (+) Iron and 1 Battery Maker, instead of 2
- Crafting Laser Collider now requires Quality (+) Concrete, Quality (+) Laser Pointer, and High Quality (++) Gold
- Decreased Cloth amount reauired for crafting Small Cargo Zeppelins
- Crafting Cargo Zeppelin now requires Quality (+) Cloth and Quality (+) Ropes
- Crafting all promotional/tasting buildings now require Quality (+) items
- Crafting Deep Water now requires Quality (+) Fish
- Crafting Concrete Flooring now requires Quality (+) Concrete
- Crafting Graphic Card Assembler now requires Quality (+) Concrete
- Crafting Land Digger now requires Quality (+) Iron
Re: Factory
Q: "Make mouse grid able to multiselect dimantle or destroy. Would make clearing the map from plants much easier instead of clicking on them individually." -CheeseAndChocolate A: This feature already exists in the game, make sure to research an upgrade for your Multitool! https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey engineers,
This new update extends the game campaign, facilitates customization items' unlocks, and brings tons of usability improvements! Update and rejoice!
v0.23.150 Released!
Visuals, Sounds, New Content
- HALLOWEEN IS HERE + 3 new themed items for cats
- An alternative map for campaign: more intricate landscape, less reources, available to those who started playing the main campaign at least once
- Decreased prices for most customization items, some items can be unlocked for triggering certain in-game events
- New customization item: Shiny Down jacket, unlocked for mining Gold
- New customization item: Dr. Katz's friends fan club hat, unlcoked for satisfying 'Friendly cats' legendary cat
- Made it easier to notice that a new customization item was unlocked
- New music track for Jungle biome
- New music track for Tundra biome
- New Legendary cat
- Re-rendered Yarn Ball Maker
- Minor terraforming visuals upgrade
- Parts of holiday decorations can be toggled on and off in the settings (suggested by Trichouette)
Buildings && Upgrades
- 2 upgrades for the Enriched Soil Silo, increasing the crafting limit (suggested by )
- New upgrade for Soil Silo, allowing automatic crafting of Concrete Flooring
- New upgrade for the Roadside Boutique, adding an extra slot for goods
- Roadside Boutique logics redesigned: a connected machine learning model will always be working, and it is always possible to switch to your own price or sales mode
- A new recipe for the Milk Drill, one of the older recipes modified (suggested by Ksetrat)
- Crafting limit for Compost Machone increased from 500 to 5000
- Faster Concrete production in the desert requires 1 unit of Catnip Juice instead of 2
New Hotkeys && Instruments
- Added a hotkey for crafting a copy of a building when mouse cursor is over it ('U' by default); pressing 'Ctrl' + 'U' results in crafting up to 100 copies;
- Pressing 'Ctrl' + 'U' or 'Ctrl' + click when hovering over a building on the building panel in the bottom part of the screen (suggested by MarcusZ)
- Pressing 'Ctrl' + 'open Backpack' while hovering over a building on the building panel opens the tab containing this building and select it, if possible (suggested by MarcusZ)
- Opening the Wiki while hovering over a building on the building panel opens the tab containing this building and select it, if possible
- Pipette tool can now work with the building panel
- Pressing 'Ctrl' + pipette hotkey on the building panel creates a Blueprint
QoL && Interface
- Picking up all the Blueprints doesn't result in picking up all objects from the map anymore
- Added a timer indicating the time left before the next event starts
- Wiki articles show optimal biomes for growing plants (suggested by )
- Added an option to sort recipes in the Wiki (suggested by MarcusZ)
- It is no longer ppossible to change water tiles to ground tiles under Trade Routes
- Improved tutorial
- UI/UX fixes
Techie Stuff
- Performance optimization
- Performance optimization in zoomed out view
- Bug fixes (via , LoadRunner, Ksetrat, MarcusZ)
Re: Factory
We're planning to continue answering the question you send our way through the in-game feedback form! Q: 'pressingg tab to go to the underworld will let me pass the barrier and let me walk on water, from what I have tested it needs to have cotton next to a slope and for some reason tabs puts me in the underworld water side.' -Deadvite A: This is a known bug, and a mighty hard to fix one, too. Since it doesn't break the game, we have no immediate plans in looking into it, not before we finish tasks with higher priority The next batch of questions is from our friend MarcusZ Q: 'Missing german translation of "microchip" inside the wiki. Btw it is "Mikrochip".' A: Most of our current translations are community-based, you are very welcome to help us by making contributions to Learning Factory's Crowdin Project. Q: 'I often use the map to find rare deposits like gold, milky iceberg and cactuses. Although color coded, these are difficult to see. It would be helpful to: - make Map a fullscreen window - highlight choosable type of resource on the map (i.e flashing color) - place/delete user defined marker(s)' A: When we were working on the map, we didn't think that we'll need to add as many features suggested by our players. We might add some lenses in the future, and most likely will, but probably not all of those listed. In the meantime, you can enlarge the map to almost fill the screen, by pressing 'M' button twice. Q: 'My logarithmic learning model does not get training data, although it is connected. I already deleted/rebuild it. (See attached save where i am standing)' A: Logistic Regression is a dedicated ML model for Roadside Boutiqes, and must be connected to one in order to start collecting data. Q: 'Is the "Graphic Card Assembler" a scientific building by accident? It is a production building so I would expect it to be in the production category.' A: It's listed in both categories. Q: 'When I search for a blueprint, matching entries get highlighted, non-matching are grayed out. But I still have to scroll through the whole list. This is uncomfortable. I suggest to implement the filter to remove non-matching blueprints and use an X-Button to remove the filter and restore the list' A: Thanks for poiting that out, we're now thinking of optimal solution to this situation. Just removing non-matching Blueprints from the list might not be the best way to solve it but, again, we're working on it. Q: 'I reached a point where some cats have more then 5 wanted goods so that one shop per cat type cannot satisfy the need. I thought about reworking my factory layout to split the cats not by type but by good category. But this is also not working, because often cats want multiple products from multiple categories. Because i want to create an effective factory this is frustrating me. So I suggest to implement a way to sort cats so that their need can be satisfied. My idea: When a cat wants multiple products they should be of one single category.' A: There're plenty of ways to satisfy all requests of a cat. Here's a brief list of things you can do:
- Research an upgrade increasing the number of slots for items in Cat Stores
- Sort cats by requests using respective Splitter/Manipulator: some cats are looking for multiple items from specific categories (they're called 'Specialized purchases' and can bee seen in the wiki), so it makes sense to separate them from the rest and send to dedicated Stores
- Sort cats by types using respective Splitter/Manipulator
- Use Specialized Smart Stores
- Use Advertising Cat Gates to attract cats of specific types/requests
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey engineers,
Here's a bit unexpected, but truly festive update: the 256th day of the year is also known as World Programmer's Day, so make sure to play Learning Factory and see cats celebrating the occasion with special outfits and phrases!
v0.23.149 Released!
- New phrases for cats, celebrating World Programmer's Day (available on September 12-17)
- Updated Halloween art (will be available from September 19)
- Bug fixes
Re: Factory
Ok, since our in-game feedback form does not allow us to write back to you, answering questions in the patch notes might just become a thing. Today, here's a message from MarcusZ: Q: I reached a point where some cats have more then 5 wanted goods so that one shop per cat type cannot satisfy the need. I thought about reworking my factory layout to split the cats not by type but by good category. But this is also not working, because often cats want multiple products from multiple categories. Because i want to create an effective factory this is frustrating me. So I suggest to implement a way to sort cats so that their need can be satisfied. My idea: When a cat wants multiple products they should be of one single category. A: There're plenty of ways to satisfy all requests of a cat. Here's a brief list of things you can do:
- Research an upgrade increasing the number of slots for items in Cat Stores
- Sort cats by requests using respective Splitter/Manipulator: some cats are looking for multiple items from specific categories (they're called 'Specialized purchases' and can bee seen in the wiki), so it makes sense to separate them from the rest and send to dedicated Stores
- Sort cats by types using respective Splitter/Manipulator
- Use Specialized Smart Stores
- Use Advertising Cat Gates to attract cats of specific types/requests
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey engineers,
We're all finally back from all kinds of vacations, hooray! It's business as usual from now on: a shiny new update every 2 weeks. This one brings some new buildings, updated visuals, new music & much more:
v0.23.148 Released!
- New building: Tech Overcharger uses geothermal energy of Mars to produce High Quality Batteries and Laser Pointers
- New building: Laser Collider uses the power of laser to make Quality and High Quality Gems, and transmutate Iron to Copper, and vise versa
- Re-rendered Cotton Trees
- Re-rendered Trees & Fir Trees
- New music them for the notherrn biome
- Pressing 'Ctrl' + click on a building force places a Blueprint
- Saved game file size slightly decreased
- UI/UX improvements
- UI fixes
- Placing a Raft & removing it no longer maximizes the tile quality (via Mzato)
- You can no longer get achievements while playing in Guides mode
- Bug fixes (kudos to Eugene Rymarev, Mzato)
We'd also like to comment on one of the messages we got via the in-game feedback form. This one is from Marcus Q: "Saving blueprint bug: I want to save a two layer blueprint. My layout extends one row to the south more on sublevel than on surface. If I mark the area correctly (one extra row) on surface and press Ctrl+S the parts of that extra row were cut off. The same happens if I save while sublevel is active. Than the north part of the surface buildings is gone. It seems, the selection is narrowed down to the visible buildings on active level. But it should contain the buildings inside the selection of both levels!" A: This is not a bug, we just can't know in advance whether a player wants to capture a blueprint with buildings from another layer inside all selection area or not (for example if it just convenient to select a bigger area). We will add an option for this selection in the future. https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
We hope you had a chance to have some outside time this summer, because fall season is upon us, and you know what that means: sales, events, and more sales & events!
Strategy Fest is particularly awesome for us, because we're all fans of the genre in the studio (duh!)
So don't waste any more time, get Learning Factory 35% off the price before September 4th!
https://store.steampowered.com/app/1150090/Learning_Factory/
Hey engineers!
As you probably remember, last month we said our (temporary) goodbyes for the next couple of weeks, since the vacation period was upon us. Was it this time of the year for you, too? Did you manage to catch some rest? Share your stories in the comments!
Our programmer/game designer Ivan rushed into the office straight from a distant forest, where he had been enjoying his hobby of LARPing (this time, he performed as a dunmer from the TES universe).
We were about to release just one update this month, but it grew to epic proportions. So even with almost everything ready - the code, the graphics, the copywriting, etc. - it took us some extra time to test and prepare everything. Of course, it was totally worth the while! Let's review the hottest new content first:
Sergei the artist did a great job, providing us with a whole 3 new buildings, capable of producing top-quality Wood, Gold, and tech stuff. These late-game machines will provide a real challenge for the logistics genius inside you, for you will need to transfer exotic resources back and forth around the map.
Fun fact: Wolhwill Purifier is based on the actual process of refining gold to an amazing level of 99.999% purity. It is usually required for producing very expensive electronics, but if you feel like it, you can even recreate this process at home - if you have some pure gold, appropriate chemical equipment, along a handful of dangerous reagents. Science is fun!
As for the Quantum Tech Assembler, it's just beautiful. And quantum. Quantum makes everything sound more scientific, as is widely known:
And these two interesting subjects below are a product of some of our very productive discussions with the community. Some of you wanted underground floating cotton (is that still cotton at this point?). Sure, why not? And corner-shaped Splitters make total sense if you think about it:
By the way, if you aren't on our Discord server already, you're very welcome to join! Your feedback means an awful lot because that's how we learn how to make our games better!
The Great Rerender
If you played Learning Factory, say, a year ago and decide to come visit it now, you might notice that some buildings have shadows. Some, but not all of them! This is because the process of polishing and rethinking the game's visuals is going on slowly. Steadily. The arrival of the coolest graphics in the world of cat factory-building games is imminent.
Fun fact: with the last update we have finished a rather prolonged process of redesigning items. There were two main reasons for that: one - some items looked visually noisy when the camera was too far away from the ground, and the other one - since we introduced the quality of items, it only made sense to make all the items look unique. Some other items are getting a facelift as well. Right now we're considering a new art for trees. Here's a work-in-progress screenshot of them:
Several new buildings are in the works, too. We can't talk much about them now but their codenames are Tech Overcharger and Laser Infuser. It is very probable (but not guaranteed) that you will see them in the next update, planned for September 5th:
You can follow our progress by checking out our Early Access Roadmap, which is updated regularly on Learning Factory's Steam page - just scroll down a little bit: https://store.steampowered.com/app/1150090/Learning_Factory/ (And if you haven't done so already, don't forget to add Learning Factory to your wishlist!) Another month is ahead of us, another bunch of exciting news about Learning Factory will emerge in the next edition of these developer dairies. Stay awesome, and play some awesome games! Until we meet again. P.S. A little bonus for those whore read it this far: here's a couple of photos of our devs cats:
Hey engineers! We're back from our summer vacation marathon, and how! This update doesn't need long introductions, it's big enough as it is!
v0.23.146 Released!
Buildings & Plants
- New building: Omnimill is capable of harvesting High Quality (++) Wood and Boxes
- New building: Wohlwill Purifier refines Gold into High Quality (++) Gold, also produces High Quality (++) Jewelry
- New building: Quantum Tech Assembler makes High Quality (++) Graphic Cards, Microchips, and Cat Vitamins
- New building: Transporter Crafter was renamed to Logistics Assembler: it can now also craft Splitters and Tunnels, and can be placed under the ground
- New item: Underwater Neon Cotton is an upgrade to regular Neon Cotton
- New building: Corner-shaped Splitter is an upgraded version of a regular Splitter (suggested by Cat (the Black), Rex, Trichouette & others)
Visuals & Sounds
- New Cat Houses visuals
- New music & sounds - Tundra biome has its own tunes now!
Upgrades & Recipes
- Upgrade for Logistics Assembler provides more new recipes
- New default recipe for crafting Vertical Cables in Cable Crafter
- New upgrade: a recipe for producing High Quality (++) Milk
- New alternate recipe for Milk added to Milk Drill by default
- New upgrade: increasing the limit of teleported items for Inventory Teleport (suggested by busybeas)
- New upgrade: allows underground placement for Concrete Mixers
- New recipe for crafting High Quality (++) Concrete from lava
- New default recipes for producing High Quality (++) Cotton
- Upgrading the Dormitory no longer requires Quality (+) Boxes until 6th slot is unlocked
Other Gameplay Features
- Cats can now leave tips in Stores (except for the Roadside Boutique) that depends on their Loyalty levels
- 2 new Blueprints added to the Blueprint Library
- Improved efficiency of certain trade deals
- Added trade deals for buying and selling Milk, along with summoning cats for Milk
- Cost requirements in Advertising Cat Gate increased for most cases (and decreased for some other cases), now more depending on the Hype level
- More variable cat expectations for the ad budgets in Advertising Cat Gates
- Cotton Collector can harvest Underwater Neon Cotton underground
QoL & Interface
- Quick saving is now available ('F10')
- Improved localization for in-game comics for unofficial languages
- Optimization of saving game speed and saved game file size
- Improved Tutorial
- Performance optimization
- UI/UX improvements
- Improved recipes display in the Wiki, including recipes unlocked with upgrades
- Pressing Ctrl + F now focuses on the available search field
- Added an option to search for buildings on the bottom panel, activated by pressing Ctrl + F
- Tooltips for most upgrades show their meaning even before they were researched
- Improved transitions between the Wiki, research, and events
- It is now possible to place Cat Stores on top of each other
- It is now possible to place Neural Networks on top of each other
- It is now possible to place (certain) Splitters on top of each other
- It is now possible to place Linear and Polynomial Regressions on top of each other
- It is now possible to place Manipulators and Long Manipulators on top of each other
- It is now possible to place certain buildings from related categories on top of each other
- It is now possible to unload Docks with Manipulators (suggested by Trichouette)
- It is now possible to manually place items on Transporters
- By pressing Shift one can now plan a whole line of Transporters/Cable from one point to another
- By pressing Shift + Ctrl one can now plan a whole line of Transporters/Cable from one point to another, minding underground routes
- It is now possible to instantly teleport to the Monument
- Added research queue visualization
Other Awesome Stuff
- Discord integration
- Rich presence on Steam enabled
- Bug fixes (reported by Angl, perhonen, Mambo, Cat (the Black), Sylman)
- Added community translation to the Estonian language (by Sylman)
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone!
The biggest news about this edition of Dev Diaries: there're no dev diaries this month. Well, kind of. You see, the summer vacation period is upon us, and while KOTOVOD Learning Factory never stops, its devs sometimes need to.
That doesn't mean we'd leave you without content though! In fact, we've been keeping updating the visuals of cat items you'll be producing. Here's a summary of the job Sergei the artist did:
The new building of the month is our brand new Cargo Dock: an intermediate form of evolution between a Small Cargo Dock and the mighty Two-Item Cargo Dock - this one holds but one item but in a greater amount than a Small Dock does. At the same time, Two-Item Cargo Dock now holds slightly less amounts of the two items, and researching it is no longer mandatory:
And finally, heres a couple of 2022 vs. 2023 screenshots - just so we could anticipate how the game has changed since last years summer:
A little heads-up: the next update is scheduled for August 15, so make sure you have a good summer rest, because there will be even more awesome cat-related awesome stuff once we return! In the meantime, here's some more Learning Factory content:
- You can watch one of the latest YouTube videos by Z1 Gaming (English) and Canal do Void (Portuguese). By the way, do you have a favorite content maker who you'd like to see playing Learning Factory? Let us know in the comments, we'll try & reach them!
- If you haven't seen it already check out this recording of us playing Learning Factory back in May
- Join our Discord to discuss Learning Factory with fellow players and with us personally. We share WIP stuff straight from the devs table over there, too
Some bugs were neutralized since we've released the last update to Learning Factory. Please update again to enjoy an even less buggy game!
Hotfix v0.22.144 Released!
- Bug fixes
- 'Collect all items' option now picks up items around the map, too
This update comes earlier than ususal. It comes with a heads-up, too: present day labor law systems of the present are imperfect, which is why we still have to take annual break from our working activities.
Which is why the updates will be released slightly less frequent than usual. As always, we're planning to return back to rocking and maybe even rolling in the second half of August.
Have an awesome summer, everyone! If you don't go out of your house much (because there're too many video games to play), don't forget to open the window once in a while, and stay hydrated!
As for today...
v0.22.143 Released!
- New Smoothie visuals
- New Batteries visuals
- High Quality (++) Milk recipet altered
- Upgrade for High Quality Milk recipe provides 2 recipes instead of 1
- Updated tutorial
- Updated terraforming Guide
- More phrases for selected Legendary Cats
- Added a counter for satisfied Legendary Cat requests (suggested by Trichouette)
- UI/UX improvements
- Performance optimization
- Bug fixes
https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Say what you want, but we think that when you put the word "Factory" in your game's name, that's basically a commitment. That means, another fortnight - another update! Yes, with more content. Yes, with another new building. Yes, with more gameplay tweaks. No, it's not gonna last forewer: we're going to release the game soon. But there's so much fun to have still!
v0.22.142 Released!
Gameplay
- New building: Cargo Dock is more spacious than a regular Dock, but still only fits 1 type of goods
- Two-Item Cargo Dock is now a bit further on the Research Tree and is optional
- High Quality (++) Cat Food recipe altered
- New perk for cat researchers, allowing them to use all types of data from Data Storages
- Perks slightly rebalanced
- Doubled the efficiency of the Lumber-mill upgrade increasing the chopping speed
- Added a new default recipe for Lumber-mill for chopping Fir Trees in the northern biome
- After unlocking Tavern Tier 3 players can choose to search for researchers with the focus on selected knowledge field (suggested by Cat (the Black))
Graphics & Sound
- New art for Microchips
- New art for Graphic Cards
- New art for Cat Food
- New art for Hammocks
- 2 new tracks for Underground level
QoL & Interface
- Pressing Wiki hotkey when hovering mouse on an item in the Backpack or on the recipe list in a building opens this item's page in the WIki
- Item categories on the building panel are now available underground, too
- Improved object pickup (options)
- Improved Zeppelin route removal (options)
- Sorting by skill feature added to the Dormitory
- Sorting by skill feature added when selecting a researcher in a Lab
- UI/UX improvements
- Bug fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone! You know the drill: the full release is approaching, much stuff is being added to the game these months, and lots of polishing tasks lie ahead of us!
That said, this issue of Dev Diaries will have little text and lots of pretty pictures: last month was marked with not one, but two major updates, a new story chapter, a handful of new buildings, and a bunch of redesigned items!
Let's start with those buildings though: all of them will provide a lot of challenges and opportunities in the late parts of the game!
Gummy Press & Omniloom produce multiple types of High Quality items but require respectively exquisite ingredients. While Teleports allow you to travel between any parts of the map - given that you have enough Machine Learning capacity to afford them.
Lots of fun stuff is happening under the surface of Mars, too: there're now glowy plants for you to harvest & make into the finest cat goods in the Solar System:
Speaking of goods, the great redesign of in-game art continues! By now, most of the items you produce in the game, including Quality and High Quality items, have their own distinctive look! Within the next couple of updates, we'll complete our collection of uniqe-looking items (that is if we don't introduce more items - no immediate plans for that but who knows!):
Sorry, we won't be showing much of the new comics (except for the art we used for cover image above) - we wouldn't dare to spoil the fun of discovering them by yourselves! But we assure you, they're in the game: adding them allowed us to mark Stage 3 of Early Access as complete! It's been a bit more than a year since we've closed Stage 2 - we considered it a legitimate excuse to show you some images, all taken sometime in May of 2021, 2022, and 2023, respectively:
here, have some more, wouldn't you:
And here's our roadmap, so you could appreciate the path we've come along with you, our awesome players:
See you with more Learning Factory news in July! In the meantime, you're always welcom to chat with us on our Discord server. Until we meet again!
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Hey engineers! This week's update is rather festive: we've got new visuals for a whole array of items, along with some sweet improvements here and there! If you already have a well-built Factory, check out on it: you might find it looks a whole lot different!
v0.22.140 Released!
Gameplay
- New building: Omniloom makes only the High Quality Cloth, Pillows, and Hammock, from the finest resources found on Mars
- New upgrade: increased speed for Cat Blimps
- Using Biodynamite also maximizes the efficiency of surrounding tiles (without changing the type of tiles)
- The recipes for Quality (+) and High Quality (++) Claw Sharpeners were changed
- 3 new achievements
Graphics
- Loom re-rendered
- Batteries re-rendered
- Pillows re-rendered
- Claw Sharpeners re-rendered
- Cat Vitamins re-rendered
- Concrete re-rendered
QoL & Interface
- Pressing 'Ctrl' + 'J' now auto builds upon Blueprints on both surface and underground levels
- Improved tutorial
- UI/UX fixes
Other
- Improved Twitch integration: added links to selected (by us) streamers, along with the list of active Learning Factory live streams
- Bug fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
All the machinery on Learning Factory is gently humming, operating at their highest productivity rate. Manipulators are moving back and forth, performing their beatiful dance, silent and nifty. Zeppelins are soaring in the sky, carrying tons of top-notch cat goods in their holds with grace and dignity.
Everything is going according to the plan as Dr. Katz is checking the box next to "Stage 3" line of his "Things to do to reach Catopia" list.
Stage 2 was closed a bit later than a year ago: May '22 it was. Do you remember Learning Factory of the time? No Territories to unlock in Campaign, no Guilds to trade with, no Zeppelins to transfer goods in the sky... The game looked and felt quite differently - just look of these screenshots and spot the difference:
The development is moving forward. Glory to Science!
v0.22.139 Released!
Graphics & Art
- New story comics
- New menu theme
- New graphics settings: dynamic resolution & anti-aliasing
Sound
- New music track for the Underground level
Gameplay
- Advertising Cat Gate & Target Ad Cat now attract Cats with higher Loyalty level
- Advertising Cat Gate Gate do not try to summon a Cat without target item in their shopping list, if this Cat type generally has target item in their requests list
- More Cats are requesting Ice-Cold Smoothies as upsale items
- Upon reaching the Digital Cat Consciousness milestone on the Research Tree, Dr. Katz requests are rewarded with science points more often and lead to better rewards in general
- Clicking RMB on a recipe pause button in a building switches on that recipe (suggested by DrDoctor)
- Added an option to quickly switch from the Dormitory to a Science Lab (suggested by Cat (the Black))
QoL & Interface
- Improved Tutorial
- Improved tooltips
- New engine version
- Key input is no longer registered in the game when the game window is out of focus
- Added 1 more mouse cursor option to the Accessibility options
- Performance optimization
- UI improvement
- Bug fixes
https://store.steampowered.com/app/1150090/Learning_Factory Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
That's right, you heard it! The game is on sale as part of this awesome, cozy & family friendly event.
The 20% discount for Learning Factory will be there until June 5!
Got get a bunch of great games, and then some! Buy Learning Factory for your family members, too:
https://store.steampowered.com/app/1150090/Learning_Factory/
Bugs come and go... well, mostly they go, go away never to be seen. Some sooner, some later. Anyway, we've fixed some bugs, please update your game!
Hotfix v0.21.138
- Players get some growing plants in their inventory upon starting a new Freeplay Mode game (suggested by U_B_i)
- Bug fixes (most of them spotted by Trichouette from our Discord community)
Bugs are pesky, but we're on it! Another bunch of irritating digital insects is mercilessly fixed in v0.21.136! Please update and enjoy.
Some bug were successfully eradicated today! You're very welcome to update and carry on with your daily factory-building duty. Glory to science!
Here's anothe Major update, which changes the game quite a bit! As usual, it started with a small idea, but ended up in revision of many crafting recipes, along with adding a couple of new buildings, and updating a bunch of art on the way.
Enjoy it and please share your impressions in the comments and on our official Discord server:
Major v0.21.134 Released
Gameplay
- New building: a network of Teleports that can take you around the map in mere seconds, but each Teleport occupies 1 unit of your ML Capacity
- New building: Gummy Press allows you to make Quality (+) Gum and/or High Quality (++) Catnip Algae
- New(ish) item: Neon Cotton Plant grows Underground; research a Growing Neon Cotton Plant on the Research Tree to unlock a possibility to build Cotton Collectors, Hedges and use Fertilizers Underground
- New(ish) item: Deep Algae works pretty much the same way, allowing to place Algae Harvesters and Booms Underground, once Growing Deep Algae is researched
- Dormitory upgrades cost less money but will require certain items: the higher the level - the more complex items will be required
- Catificial Intelligence Endless Research Project now increases ML Capacity with every level reached
- Fungi From Pluto Endless Research Project now also provides a chance to automatically fertilized a newly emerged plant
- Soil auto-crafting limit increased from 300 to 1000 (via Trichouette)
- Fertilizer auto-crafting limit increased from 100 to 500 units
- Added another Blueprint suggestion to the Wiki
- New music
Gameplay Special: Upgrades & Recipes
- New upgrade: Gummy Press can be upgraded to make High Quality (++) Gum (2 different recipes available)
- New upgrade for Metal Furnace that increases smelting speed
- The upgrade for increased production quality of Fish Makers now provides High Quality Fish instead of Quality Fish. The recipe's item requirements & unlock requirements have been altered as well
- New upgrade: Cat House Maker can be upgraded for increased production speed
- New recipe: all Underground Drills now include a recipe for crafting twice as fast compared to default recipe
- New recipe: Metal Furnace now includes 2 alternate recipes that make smelting twice as fast compared to default recipe
- New recipe: Concrete Mixer now includes a default recipe for producing Quality Concrete twise as fast compared to original recipe
- New recipe: added an alternative recipe for making Chewing Gum
- New recipe: Claw Sharpener Maker now includes a default recipe for producing Quality Claw Sharpeners
- New recipe: Bling Machine now includes 2 alternate recipes for producing Blings and Quality Blings
- New recipe: Cat House Maker now includes 2 alternate recipes for producing Quality and High Quality Cat Houses (both recipes require Concrete)
- Default Smoothie recipe no longer requires Apple Boxes
- Producing Cat Food now requires 2 Fish instead of 1
- Default Graphic Card recipe now requires 2 Microchips instead of 3
- Bubble Gum Mixer now produces Gum in batches of 3
- Time for selected recipes was altered within 1-2 ticks to better balance proportions between interdependent buildings
Engine
- Upgraded to Unity v2022.2.20f1
Graphics
- Updated Chewing Gum visuals
- Updated Jewelry visuals
- Updated Cloth visuals
QoL & Interface
- Added an option to toggle cat researcher's skills increase notifications
- Added an option to clear search results upon interacting with the target object
- UI/UX fixes
Other
- Performance optimization
- Bug fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
During these late stages of development, writing an introduction to every other edition of these Dev Diaries becomes a more challenging task every time. E.g., there isn't much to report: the majority of game mechanics are already in place, and now our work mostly revolves around tons of polishing, visual updates, and concluding the game's story (sounds like a piece of cake, right?).
https://store.steampowered.com/news/app/1150090
On the brighter side, we've got lots of new images to share!
Views of the Future
Learning Factory has changed so much, that when our friends who played the 2021 edition of the game see the latest screenshots, they're asking whether it's a sequel to Learning Factory. What do you think though?
2021
2023
The work on the visuals continues as more and more items of different quality levels get their own unique design. The old ones are subject to revision, too! Just a couple of weeks back we introduced new metals, along with gems, seaweed, and cotton:
Clone Paws & Other Wonders
Although all basic mechanics are still in place, some occasional new buildings keep emerging in the game. Sometimes they're based on community ideas, like this cozy cloning chamber:
This spectacular device makes an exact copy of any visiting Cat, which is considered to be an android with a digital copy of a cat donor's mind. Known side effects: clones are traveling on Transporters, facing backward. Both cats are alive at the same time. Another new building and an instrument at your disposal is called Chillout Space:
It ensures zero productivity and 100% laziness efficiency. These conditions do motivate cats to recommend your Factory to their friends, but they wouldnt bother doing even that: an AI-powered algorithm is there to compose a tempting text that will bring more like-minded cats to your campus, while their buddies are taking (yet another) break from doing nothing before they decide to return to relaxed shopping. Surprisingly as it is, thats not just it! A couple of other new buildings are also scheduled for the upcoming update next week. One of them makes an advanced edition of Gum:
(A fun fact: by this day, some of our players don't suspect that our game actually has 3D graphics, with detailed models and such!) While the other is codenamed Teleport. Any ideas about what it does though?
What else are we working on? Thousands of little and big things are happening under the hood: optimization, polishing, bug fixing, new sounds, more new visuals, more optimization and polishing, and then some. New gameplay features emerge from this seemingly chaotic, yet meticulously planned and controlled creative abyss. For one, there are new and more profitable deals in the Trade Ports. And Tunnels and Splitters can now be placed on Rafts as well - a small change in the rules, a potentially huge expansion of logistic maneuvers, especially for those playing on island-filled maps! Another little change that may make a big splash is that bunch of new recipes for items that we've added to certain buildings. Some of them will allow you to craft higher quality goods, others give a productivity boost. This feature will be but one of many exciting ideas that we can't way to see you try, come next update. And if you'll think some of them don't feel right for any reason - we'll be more than happy to hear from you! Part of the idea behind us releasing a new update every fortnight is that we're building the game based on your feedback! So let us know your thoughts on the Discord server or right here in the comments!
* * *
Mark these words: we're going to paint some plates green on our Early Access roadmap very soon! Wanna make a bet on which ones it will be? You'll know the results before the next edition of these Dev Diaries comes out! Until we meet again!
Good news: we're considering the game almost finished in terms of mechanics. There's a lot of polishing ahead, but it's safe to say that the main pieces of the puzzle are in place.
Even better news: there's still lots of new content to be expected. You're probably already noticing the new visuals and the new sounds, but this update adds two new buildings on top of it!
And more:
v0.20.133 Released
Gameplay
- New building: Chillout Space allows the cats to take a break from standing in line, increasing their loyalty and providing them a chance to invite a friend of the same cat type to your Factory
- New building: Schrodinger's Chamber clones any cat that decides to enter it. A cloned cat will have the same type, parameters and shopping preferences (suggested by mraukotek)
- Added a recipe for crafting High Quality (++) Milk in the Brew Intensifier
- Added a recipe for crafting Quality (+) Graphic Cards in the Graphic Card Assembler
- Added a recipe for crafting Quality (+) Laser Pointers in the Laser Pointer Maker
- Added a recipe for crafting Quality (+) Microchips in the Microchip Maker
- Increased (up to 2x in certain cases) profitability of deals in the Trade Ports
- New deals in the Trade Ports
- 2 new achievements
Graphics & Sound
- New art for Catnip Juice and Milk
- Updated visuals for Catnip Algae
- Updated grass visuals (partial)
- More sounds!
QoL & Interface
- Added a search field in crafting and inventory windows
- Added a search field for the Blueprint Library
- Added search for upgrades on the Research Tree
- Added a search field in the Trade Guilds window in the Monument
- Added a search field in the Statistics tab in the Monument
- On first launch, the game will prioritize language settings from Steam over system language settings
- Optimization of saving/loading and starting a new game
- A big iteration of UI/UX optimization
- Improved parsing of characters in Japanese
- Improved tutorial
- Improved hints system
- Bug fixes
https://store.steampowered.com/app/1150090/Learning_Factory Do you like what you see? Come share your thoughts on our Discord server! And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
First things first: Learning Factory is on sale until May 1! Get your copy of the game, 34% off!
As promised in the latest edition of our developer diaries, this update brings a lot of changes in the visuals for many items on your Factories. Because most of the items now vary in quality and marking them with mere silver or gold stars would be plain boring, wouldn't it? So now you can clearly distinguish those top-notch cat goods from boring regular ones. We hope that it will add some motivation for you to optimize your production and ensure your catstomers get only the best-looking items! Naturally, that's not the only change. Check out the other awesome stuff in this awesome new version of the game:
v0.20.131 Released
Visuals & Sound
- New art for Iron, Copper, Gold, Gems, Catnip Algae & Cotton
- New art for underground water and, partly, surface water
- More phrases for legendary cats
- Added many new sounds for items
Gameplay
- Shelves capacity upgrade removed for Smart Cat Stores; instead, added another upgrade increasing the number of slots for items in Smart Cat Stores (up to 14). Default shelves capacity increased to 50 items per slot
- Shelves capacity for Specialized Cat Stores increased from 50 to 100 items; researching Specialized Cat Stores is not anymore mandatory
- Terraforming now allows replacing tiles of appropriate type under plants without removing them
- CPU Trade Guild now allows exchanging goods for Cat Knowledge Archives in Tier 5
- All Splitters and Tunnels can now be placed on Rafts
- Increased profitability of deals in Trade Ports when exchanging goods for Cat Knowledge
- New upgrade: increased cargo hold for Zeppelins
- Slightly improved hills generation
QoL & Interface
- Pressing Ctrl+Click on a research adds the project to research queue
- Pressing Ctrl+Click on a building on the pannel in the bottom of the screen results in crafting another building of the same type
- Symbols limit for naming Docks and Zeppelin Routes increased
- Added a search field for the Research Tree
Fixes
- Bug fixes, especially for airships
- UI/UX optimization, especially for Zeppelin routes handling
Cotton
Iron
Copper
Gold & Gems
Catnip Algae
https://store.steampowered.com/app/1150090/Learning_Factory Do you like what you see? Come share your thoughts on our Discord server! And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
If you didn't know that already, Learning Factory is being developed by a team of just four people. Back in 2020, when we started drafting the game, none of us would expect it to become as big! All we wanted was to make a tycoon game about a cat store And here we are, with a giant map of 3 biomes and an underground level, Trade Ports, Cat Guilds, the I.L.L.U.M.I.N.A.T.I., and now - cat blimps! Among other things.
And we're far from done. Let's try and sort out all the good stuff that appeared in the game in the past month.
https://store.steampowered.com/app/1150090/Learning_Factory/
When Cats Fly
Cat Zeppelins have been in the game for some time now, helping you transfer your goods to the harder-to-reach parts of your Factory campus. One thing they could not carry was well, cats. However, our very curious players have tried to fit their furry catstomers into Zeppelins. Some of them even succeeded, naturally resulting in the game crashing. That's when we decided that passenger airships are a good idea. Enter Cat Blimps!
One of our Discord community members, Jiiniasu, has contributed as well with a sketch of their own:
It took some time and effort from Sergei the artist to come up with something mad enough while prototyping the design of these mighty airships. The earliest versions looked somewhat like a flying beaver:
It became more cat-like after a couple of iterations:
then we've just added some cats, and:
The Blimps are designed with all your cat's desires in mind: the insight of the gondola is shaped as a cardboard box, with scratch-resistant walls and catnip-flavored shakes served on board! We'd remind the pawssengers to fasten their seat belts, but, knowing the nature of cats, we don't expect them to comply. Blimp stations (or, as we call them, Pawssenger Docks) also took some time to contemplate:
Sergei found inspiration in a special book dedicated to the bus stop design of the Soviet Union - apparently, they were very diverse, often astonishingly beautiful! Anyway, here's the final version, with cats and whatnot:
Take your cats for a ride in the sky!
Endless Research for Filthy-Rich Engineers
This next feature might not look as spectacular, but boy, is it useful! Since Learning Factory is a stress-free game, the players who made it to the late stages of the game often find themselves with ridiculous amounts of in-game currency on their deposits. However, even with all the technologies unlocked, the potential for optimization of one's Factory is endless. That said, you are now allowed to invest your profits and acquire very useful perks for your Factory and your character, so you could optimize more, earn even more money, get better perks, and optimize again, times infinity:
The aforementioned perks include a speed increase for the character and/or Zeppelins, a research speed boost, an overall profits increase, boosted growth of plants, a chance to create two buildings instead of one while crafting and much more! They're as powerful as they are expensive, so if you happen to be a minmaxer kind of a player, those research projects will keep you busy for dozens of hours. No need to thank us!
Another Round Underground
When we introduced the underground level of Mars in Learning Factory, it was a rather boring, lifeless place that was only good for facilitating de-spaghettifying the logistics. Here's a brief list of features that we have added since: underground oceans, lava & lava Rafts, underground Zeppelins, underground Metal sources, Lava Furnaces, and now - fishing.
Yes, really. But it's not just that: upon upgrading your Multitool you will not only be able to catch fish in the dark subsurface waters, but you'll also be able to fish for metals in lava! And if you need more space or more confidence - you can now pour concrete on lava, thus making it traversable! With all that, it makes the Underground of Mars a pretty fun place to hang out! But we still have a couple of things to be added up our sleeves. Just you wait! In the meantime
The Big Redesign
If you are following these diaries regularly, you might already know that one of the most important tasks on our table is to make Learning Factory prettier than ever for when it goes to full release this year. We've done that before, too: the game has changed more than once, including the big rehaul of the visual style last August. The work on this aspect of the game continues! In the next update, we're planning to change the looks of certain items. As it already happened with Yarn Balls and many more items, Copper will look different depending on the quality of items you produce. Here's a work-in-progress teaser:
A new Gold design is on the way, too:
New Iron, Cotton, and Gems are also to be expected! This upcoming update (scheduled for release on April 25) is going to be pretty! Oh, and we've also re-rendered the good ol Cotton Collector, it's already in the game:
Bear with us! With each passing month, Learning Factory is becoming a more beautiful, deep, and wholesome game. See you in the next edition of our Dev Diaries!
What fish lives in the underground waters of Mars? You'll gonna find out in this week's update! Spoiler alert: it's regular (though quality) fish, but also - metals!
Seriously, have we gone too far with making this game too absurd? Maybe. But we're not going to stop until the very release... and more after that.
Anyway, enjoy the update!
v0.20.130 Released
Gameplay
- Added a possibility to catch Fish from the waters underground (the real deal, see the picture below!)
- Added a possibility to catch Metals from the lava
- Multitool upgrade allows catching Quality Fish in the Underground waters, along with the waters of Acrtic and Tropical biomes, also works for lava fishing
- New terraforming research: Concrete Flooring allows you to be poured over Lava and the Underground waters, making them traversable. It also allows to place watery tiles on the Underground level!
- Harvesting or destroying plants now has a small chance to give sprout
- Growth Hormones infinite research now also increases sprout harvesting chance
- Transporter Assembler upgrade buff: additional limit increased from 50 to 250
Visuals
- Cotton Collector re-rendered
- Aroma Machine animated
- Teleportation effect when switching map layers
Other
- Twitch integration update
- Tutorial update
- UI/UX fixes
- Bug fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey friends!
Here's another hotfix that will make the game less buggy and more nice for you.
Enjoy it, and please don't hesitate to share feedback with us!
https://store.steampowered.com/app/1150090/Learning_Factory
And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Greetings, engineers! We have a hotfix for you to enjoy! Here's what it brings your way:
Hotfix v0.20.128 Released
- Pressing RMB on a research deletes it from the queue
- Efficiency level is displayed while catching fish
- Improved tutorial
- Improved copywriting
- Performance optimization
- UI/UX improvements
- Bug fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
It's been more than 2 years since Learning Factory was released in Early Access, and we're eternally grateful to the players, who joined us way back in 2021 and 2022! This week's update comes with a couple of features, that will definitely help experienced engineers rethink their logistics and boost their factories - all for the sake of making cats happy, of course.
Major v0.20.126 Released
- Endless researches: 15 special end-game scientific projects that allow you to spend ridiculous amounts of money for serious gameplay bonuses (see below)
- New building: Pawssenger Dock - for your cats to wait for boarding and being carried around the Factory
- Naturally, it comes with a new airship: Cat Blimps!
- New upgrade: High Quality (++) Cat Houses
- Cat House Maker has Quality (+) recipe by default
- After cats leave tasting buildings, items they've added to their shopping list are displayed above them
- When you get a reward for a Dr. Katz's request, it's visually displayed above the character's head
- Pipette tool now works on grown up plants (a growing plant will stick to the cursor)
- Cats slightly rebalanced
- Research cost slightly rebalanced
- Order of research projects in Terraforming category slightly changed
- Improved tutorial
- Campaign loading speed decreased (up to 10 seconds)
- Freeplay premade maps loading speed decreased
- Saving game time optimization
- Save game file size decreased
- Minor SFX improvements
- Performance optimization
- UI/UX fixes
- Bug fixes
By the way, the idea of cat-shaped Cat Blimp was originally suggested in discussion with the community, so if you think we've got crazy ideas, you haven't seen the people playing our games :) Anyway, here's what the legend began with (a sketch by Jiiniasu):
Infinite Research: Eternal Quest For Knowledge
Enter our long-awaited feature for the players who are bearing the burden of being filthy rich and out of projects to research! These one will keep your cat scientists occupied for ages AND provide handsome bonuses to your Factory and your catstomers: Heres the current structure of research projects and their characteristics, divided by knowledge fields: Upgrades: Fortune Activator (income increase) - Cat Smell Amplifier (Hype increase) - Square Cardboard Space Signal Emitter (Loyalty increase) Production: Time Machine (increased craft & trading speed) - Dark Matter Condenser (chance of creating extra building) - Nanoproduction (chance of creating extra item while crafting) Science: CatGPT (perfect ML prediction chance && data quality increase) - Cat Hive Mind (extra researcher XP) - Catificial Intelligence (extra articles quality) Logistics: Space Bender (increased character speed) - FTL Engine (increased Zeppelin speed) - Black Hole Pocket (extra Storage && Stores capacity) Terraforming: Growth Hormones (chance of extra plant multiplication) - Fungi From Pluto (plant growth speed increase) - Plantastic Cloning (chance of keeping a plant intact for harvesting it twice in a row)
Now, we've got a question for you: what other parameters would you like to be able to modify with such research? Some of the projects above were developed with help from our community, but we could use more ideas - because in the end, we're always trying to make features the will be useful to you, the players! Send your thoughts to Discord server of ours or leave a comment! https://store.steampowered.com/app/1150090/Learning_Factory And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone! It is well known that the older you get, the faster flies the time. Apparently, a similar principle applies to video games: the closer to release, the shorter the next month seems. Is it the middle of March already? It is. And apparently, we've made a lot of progress.
Blueprints Complete!
If you were not using this mighty powerful instrument before, you should give it a try now! You can now make changes in the Blueprints straight from the Blueprint Library, but whats even more exciting - you can instantly craft buildings over the Blueprints by pressing Ctrl + click (by default) on them. Or even better - you can automatically build stuff around you by pressing just one button ('Jby default)! Just make sure you have enough resources for it. [previewyoutube=K9Bs9YEixhM;full][/previewyoutube]
Visual Update: It Has Begun!
Mark these words: come summer, you will see a whole different Learning Factory! Needless to say, the graphics in the game is far from final: we only have one Sergei, the artist. But his talent is truly unstoppable: he already started polishing key buildings in the game, adding shadows and other very important details. The first subject to transform is, of course, the Yarn Ball Maker - one of the first and most important structures at any stage of your Factory development:
Needless to say, redesigning the Yarn Ball Maker means redesigning Yarn Balls as well:
It took us some time to implement because Sergei has a habit of sometimes going WAY too deep into details. This time he spent hours studying the techniques of weaving in the textile industry, so he could make Yarn Balls look truly realistic (for a game about cats on Mars in the future, yes, why?). Eventually, the resulting Yarn Balls ended up becoming so realistic, theyd look visually noisy when the camera zoomed out too far Therefore, we had to postpone implementing them until the next update. But they arrived at last:
Oh, but what about that delicious Yarn Ball with a gold star, on the right? Oh, its just a new type of item, combining the softness and playful potential of Yarn Balls with the irresistible vibes of Catnip Algae. We even had to design a special machine for you to be able to craft it:
Gameplay Changes: Sales, Subsidizing & Dr. Katz Requests
We have a confession to make: lots of features we implement on a bi-monthly basis are not listed in these humble Dev Diaries. Mostly because we dont want to overburden you with too many details - we do make a lot of changes to the game. But the most recent update introduced a bunch of cool new things that are worth mentioning: Theres now an option to subsidize cat researchers working in Experimental Labs. For a reasonable price, you can make it so the next 100 articles written by a researcher will bring them twice as much experience. They dont go out of their laboratories much, but they still like money, who knows why! Cats are mysterious. You can also spend money on upgrading Dr. Katzs requests (those mini-quests that you see in the upper left corner of the screen from time to time) - the challenge will become harder but the reward will be better, too! And to earn money to afford these tools, you can turn on Sales pricing mode in a Smart Store! Its an addition to already existing manual pricing and machine learning pricing. With this thing on, all items in a Store will be sold at minimum prices, but the satisfied cats will become more loyal, which will bring you more profit in the future.
Now What?
Once you get locked into serious feature adding, the tendency is to push it as far as you can. Even with the games full release approaching, we still got a couple of awesome things up our sleeves!
One of them is Cat Zeppelins. Like, for transporting cats this time. Once we introduced Cargo Zeppelins to the game, some players started trying to put cats inside of them, though they were never designed for this. Some of the players even succeeded in doing that (which, naturally, resulted in the game crashing). So we thought it was a fine idea. We havent heard of any historical cases of cats traveling in giant blimps, so we see it as our chance to finally make things right, even if just in a video game. Cats deserve to be able to fly in airships, dammit! The other big feature were working on is dedicated to those who made the best of the features from the paragraphs above and is now carrying the burden of being filthy rich. The codename of this feature is endless researches, and it will allow you to invest ridiculous amounts of money to squeeze the game for various benefits for your Factory: increased Hype, increased XP levels for scientists, a chance to craft an additional building while crafting, a speed boost for Zeppelins - you name it! As long as you keep the sweet dough coming. See you in a month! Things are about to get exciting as ever as the full release approaches. Glory to science! Glory to KOTOVOD!
Hey everyone!
You know the drill. What else there is to explain? It's Steam Spring Sale, and Learning Factory is 31% off for the rest of the week!
Time to wipe it out of your wishlist into your Steam library! And don't forget to grab some other awesome games on the way.
Happy hunting!
https://store.steampowered.com/app/1150090/Learning_Factory
And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
It's not the length of list of changes that defines an update. This one is marked as 'Regular' but the list of changes is actually pretty long. There are lots of things that we added and improved here in there - they might not sound as cool as finalizing Blueprint mode. Nor they are as epic as something that we're planning for the next update (wink-wink, nudge-nudge).
Still, they change the experience from the game a great deal. Here's how.
v0.19.125 Released
New buildings & Sales
- New buildings: Quality Manipulator and Long Quality Manipulators. For manipulating items, you know. With quality
- Added an option to craft Quality Batteries, default recipe is added to Battery Maker
- Sales mode for Smart Cat Store (to be unlocked on the progress bar of the Research Tree): allows selling items at minimum prices that leads to increased loyalty of cats who shop there
- 4 upgrades that increase the amount of items that can be added to a cat's shopping list upon visiting tasting buildings
- Added statistics for added Loyalty (from tasting buildings and Roadside Boutiques shopping)
- Added statistics for recommended items in tasting buildings
Researching
- Subsidizing option in Research Hub: invest money to boost EXP gain for the next 100 articles for a researcher in the Hub
- Experience gain ratio slightly increased
- Research difficulty rebalanced and now depends only on how far from the start a research project is
- Research Tree screen now displays the overall amount of Cat Knowledge Archives (via Oniguro)
Graphics
- New visuals for Yarn Balls
- New visuals for Yarn Ball Maker
- Lava terrain visuals slightly improved
Dr. Katz requests
- Added an option to decline or upgrade Dr. Katz's requests (to be unlocked on the progress bar of the Research Tree): invest money to add challenge and receive a better reward
- Dr. Katz's requests are now sometimes rewarded with Manipulators, Soil and Fertile Soil
- Dr. Katz's requests now include Quality and High Quality items
- Dr. Katz's requests now include a demand to satisfy a certain amount of cats with high Loyalty level
- Upgrading a request may result in demanding higher quality items or higher levels of cats' Loyalty
- Added an option to auto collect rewards from Dr. Katz's requests (via xz215279)
Blueprints
- Added an option to auto build Blueprints in the are around the character ('J' by default)
- Added an option to automatically hang a Blueprint on the mouse cursor while building for Logistics buildings only
- Added an option to remove a building from crafting queue if that building's Blueprint was removed
- New Blueprint in the Blueprint Library (via Oni)
QoL & Interface
- Saved games can be sorted in the menu
- Decreased saving time (especially for Factories with lots of Zeppelins)
- Decreased saved game file size
- Added an option to past a config to multiple buildings at once (if they are selected)
- Added an option to assign controls to mouse buttons 3-6
- Improved tooltips display
- UI/UX fixes
- Bug fixes
Got Blueprints?
Heres an awesome trade offer. We get: Blueprints from your Factories that you consider so cool/useful, that all Learning Factory players must have it You get: your work added to the global Blueprint Library and your name in the game (in case we and the commuity find your Blueprint useful). Pictured above is one of the first works by one of our players - check it out in the game now! How to make a Blueprint:
- Press and hold Ctrl and drag your mouse over a group of buildings/object
- Press Ctrl+S to save the group as a Blueprint in the Library ('B' by default)
- Dont forget to enter a name and a description of what your blueprint does (this is also where your name will appear, if we select your Blueprint for the official list)
- You can also make simple editions to a custom Blueprint in the Library: delete items with the right mouse button, rotate the whole Blueprint or invert the surface and underground levels
- Go to Blueprint Library ('B' by default)
- Find your work there
- Press the arrow icon (Export Blueprint) next to a Blueprints name. Or press Details and find the Export button there
- The Blueprint will be copied to your clipboard as text, you can then paste it anywhere and send it to anyone you want (it will be attached as a text file if you paste it to Discord)
- In the Blueprint Library, find the Import field in the lower part of the screen
- Paste the text code of a Blueprint you got somewhere
- Hit the green arrow button
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone! As you know, our game is about building a Factory (duh!). And while we're maintaning an incredibly relaxed and fluffy atmosphere, factory vibe implies constant pushing forward, to new frontiers, better production, and, eventually, the Catopia!
That said, here we are with yet another major update for the game. We've got plans to keep them coming, too.
We hope you enjoy it, and don't forget to share your impressions in the comments or on our Discord server!
Major Update: v0.19.124
Blueprints
- Added an option to edit custom Blueprints straight from the Blueprint Library: you can delete elements, rotate or invert the scheme
- Pressing 'Ctrl+click' on a Blueprints results in production & placement of a respective building
- Pressing 'Ctrl+click' with a building on the cursor force prints a Blueprint
- Added tips & tricks for selected buildings in the Wiki
- Added hotkeys for Blueprints
- Switched logics of opening Blueprint Library and Blueprint Mode
Gameplay
- New building: Aroma Machine produces High Quality (++) Yarn Balls, combining, perhaps, the most tempting combination in the world of feline desires: catnip and yarn balls!
- New 'Deep Dive' option when starting a new game: added an ability to begin with unlocked machine learning, access to Zeppelins and Underground level, and hiring scientists immediately after tutorial
- Subsequently, the 'classic' tutorial has been revised and improved, and is now called 'Relaxed Start': it provides more smooth and gradual introduction to the game core mechanics
Visuals
- Rerendered Manipulators with different color schemes for different Manipulator types
- Items move out of Tunnels in a smoother manner
- Improved color schemes on the mini map (Transporters, X-Switchers and tasting buildings are more visually distinctive)
QoL/Interface/Fixes
- Added an option to place items direcly into buildings (or pick items from buildings by hovering cursor over them) by dragging the mouse while 'Ctrl+LMB' is pressed (via )
- Added an option to only pick items crafted by the player by pressing 'Ctrl+LMB' (via )
- Added an option to conceal researched upgrades from the Research Tree
- Added a hotkey for bug reporting
- Added an option to save&&exit game (via SrBicho)
- New menu theme
- Improved sorting in the Wiki
- Bug fixes
- UI fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone! Time for another edition of Learning Factory's dev diaries. Has it really been just a month? It was really rich with events for us: we participated in the Base Builder Fest on Steam and released Learning Factory on Epic Games Store but most importantly, we've introduced 3 updates oozing new content and features. Here's a short list of the most game-changing things!
Blueprints To The Max
It's funny that we sometimes hear rebukes (and, ironically, compliments) that Learning Factory is like Factorio but it's not Factorio. Well, yeah, it is definitely not Factorio, nor it was ever meant to be. Naturally, this great game was one of our principal sources of inspiration but we like to think that Learning Factory is more about economics, data, and optimization of stuff. And cats. But there's one feature in Factorio that we and our players are particularly fond of - the Blueprints. Those handy ghosts of buildings can be a great help when planning a really big factory. We started introducing them to Learning Factory last year but in the most recent updates, we've really upgraded them.
For starters, there's a Blueprint Library that you can see in the screenshot above. It contains some pre-made schemes from us (that also serve as tips & tricks for building) but you can also enrich the list with your own creations: press Ctrl and drag the mouse over a group of objects and then press Ctrl+C to copy and Ctrl+S to save the blueprint. And then you'll be able to press the Export button in the library to copy and paste your scheme code and make it shareable. This short video on our YouTube channel explains the basics of it. Please send us your Blueprints, we'd love to check them and try them out in our own Factories!
New Buildings Again (And We're Far From Done Yet)
Blueprints can be an infinite source of fun and experimenting but those are primarily for advanced (and/or really curious) players. Here's something that may be enjoyed by absolutely everyone: new buildings! We have introduced quite a few:
These bad boys will take your Metal (and, occasionally, some Wood) and smelt it into higher-quality Metal! If that doesn't sound cool enough, Lava Furnace actually needs to be placed on lava under the ground. The Underground level is actually becoming quite a world of its own: with underground Zeppelins and metal sources to mine, there's now also an option for sub-surface fishing - make sure to research the respective upgrade for the Fishing Spot!
Speaking of quality, Cotton Gin is your best friend for producing top-quality Cotton! According to our research, the original Cotton Gin was invented in 1793 by an I.L.L.U.M.I.N.A.T.I. member, hiding under the alias of Eli Whitney. This hi-tech version of that magnificent machine is perfect for refining cotton to make sure no Martian dust and sheep nano-particles end up in the product.
Did you know: all tiles on Mars have different quality rates, and some buildings work most efficiently when set up on the proper type of soil or water? For example, Fir Trees grow best in the northern biome, and Fishing Piers achieve maximum productivity when placed near hot or cold water. But even the fitting tiles can be below perfect by default. To ensure top quality, you should consider replacing natural tiles with those produced by you Or by one of these Soil Silos, which are your new helpers for automated ground production. Ground control too major!
This cute little thing is yet another tasting building that we started introducing at the end of last year. Works pretty much the same as others: passerby cats might get inside and will likely add Boxes to their shopping list afterward. And if you're suspecting a Schrodinger Box reference in the design - you're absolutely right!
Last but not least, behold our mighty Experimental Lab! If you look closely, you might notice an empty Cat Knowledge Archive at the base of this awesome new building. Empty Archives are required for the production of these think tanks (or rather think boxes?), and your effort of finding them will be rewarded by the doubled speed of research inside.
Now What?
Speaking of what we're working on now, we must get back to the players comparing our game with Factorio. (Are there really many factory building/optimization games that don't look like Factorio?) We'd really like to highlight what's making Learning Factory unique, that's why we're working on an additional version of the game's tutorial, specifically made for factory-building connoisseurs. This way you'll be able to get past the basic stuff like laying down Transporters and mining basic resources, right into serious cat-catering and data processing stuff! We're also hoping to finalize the Blueprints with a couple of useful new features. And, of course, some new art is looming: right now Sergei the artist is busy improving the looks of the most important item in the Factory - the Yarn Balls. They deserve their own little story but that's for the next edition of these Dev Diaries:
The journey to Catopia continues! Join us if you're still not with us, and let us know what you think of the game so far. We're always glad to chat with our players. See you in the next chapter of Learning Factory's History! https://store.steampowered.com/app/1150090/Learning_Factory P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Releasing an update every 2 weeks is, to be frank, quite a challenge. But we couldn't be happier that we accepted it. During this pre-final stage of development, each update pumps the game with new content, new mechanics, and less bugs (or so we aim for but Early Access is Early Access). We like to work hard, knowing that we're making something that allows you to kick back and have a tranquil night (or a day? or a weekend?) of cat factory building!
This time we bring you more automation, more planning, and more in-depth research:
v0.18.123 Released
- New building: Experimental Lab requires a base from Cat Knowledge Archive to be crafted. It occupies more space but any scientist inside works twice as fast
- New buildings: Soil Silo and Enriched Soil Silo automatically craft ground tiles for you +alternative recipe for crafting Fertile Soil
- Updated visuals for Cat Gate
- Added the Blueprint Library with pre-made Blueprints and an option to share Blueprints with other players
- Added an option to copy Blueprints from both map layers
- Area place/removal of terraforming tiles doesn't require an upgrade anymore
- New Upgrade: Fishing Spot can now be improved to be placed underground and produce High Quality Fish
- Cargo Zeppelins' speed is the same as regular Zeppelins by default; added another upgrade to increase the speed of regular Zeppelins
- Granny Cats can now appear out of Shopaholic invasion event but not too often though
- Inventory Teleport item transfer limit increased from 100 to 500 items
- Added an option to change mouse cursor size
- Cursor settings now available in Gameplay Options, too
- 2 new achievements
- Improved tutorial
- Optimization, Transporters optimization
- Bug fixes
https://store.steampowered.com/app/1150090/Learning_Factory And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone!
This update came bit later than usual but totally worth the sweat and some occasional tears! The second part of Blueprint functions is now available for you to check out, with some more awesome Blueprint-related goodness to be introduced in the next updates. As for today...
Major Update: v0.18.121
Gameplay
- New Building: Cotton Gin improves the quality of Cotton
- Boxing Office now animated
- New milestone with a new unlock type: sell items to cats with high loyalty levels
- New parameter: ML capacity limits the number of ML models that you can place at your Factory. ML Capacity can be increased by conducting researches, buying territories and unlocking milestones
- Cacti growth rate decreased
- High Quality (++) Iron can be traded in Trade Ports for lesser amount of Concrete
- New Guide explaining the basics of Turing Trees
- Depending on Hype level, cats might visit service buildings of the same type several times
- Depending on Hype level, cats might add up to 3 item types to their wishlist upon visiting tasting buildings
- Five more upgrades of items for Quality: Yarn Balls ++, Claw Sharpeners +, Claw Sharpeners ++, Ropes ++, Pillows +
QoL
- Added an option to mass select, copy, and rotate Blueprints (currently without Tunnels and without copying on both layers at once)
- New event type: indicates the first case of mass purchasing for a cat type
- New event type: indicates when a certain cat type requested more items then there are slots in a Store
- Improved tutorial and new research hints (suggested by )
- Added an option to change mouse grid size
- Turning on mouse grid enables mass picking items from Storages
- Turning on mouse grid enables area deleting Blueprints
- Turning on mouse grid enables mass removal of Transporters
- Turning on mouse grid enables mass planting (suggested by )
- Added an option to instantly place a Drill or an Extractor (if crafted) by pressing 'Ctrl+click' on a Metal/mineral source
- Added an option to request crafting of 500 items at once by pressing 'ctrl+RMB' (suggested by & xz215279)
- Text updates
Interface
- Added an option to tune the density of clouds (suggested by & LoadRunner)
- Added an option to prevent requests tab from collapsing (suggested by xz215279)
- Added an option to change keyboard hotkeys for zooming
- Added an option to toggle sticking of different object types while dragging the mouse
- Improved sorting of items on building panel and in recipes
- Sorting of objects in the Wiki synched up to the order on the crafting panel
- UI/UX optimization
Accessibility Options
- Added an option to change mouse pointer visuals
Code Improvements
- Decreased save game file size
- Decreased game saving time
- Bug fixes
- Performance optimization
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
MEOW YOUR BASE ARE BELONG TO US
Hey engineers, base builders, and city planners of all ages! As you might know by now, there's an event going on, dedicated the games we like most: those about planning, building and optimizing complex structures.
Naturally, Learning Factory wouldn't miss it for the world! Your beloved cat-catering factory building game will be on discount from January 23 to January 30, and how:
34% off the main game, and 14% off the DLCs!
Pack your things, draft your plans, pet your cat - and see you on Mars!
https://store.steampowered.com/app/1150090/Learning_Factory And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Greetings, engineers!
Nothing special here, just a regular round of service of our bug-eradicating department. Please update the game, we hope those pesky creatures won't bother you today.
Hey everyone!
You remember how we told you that this year is going to be super intensive for Learning Factory? Well, here we are today, with new buildings, and some very important QoL improvements. Speaking of which:
v0.17.118 Released!
- New building: Furnace is here to help you smelt Metals into higher quality Metals!
- New building: Geothermal Furnace: Upgrades Metals in an even better way, but under the ground
- New building: Box Office - allows your catstomers test drive Boxes before buying
- Smoother items rolling out from Tunnels
- Buildings stick to the cursor line while dragging upon placement; for Transporters - only works while alternative layout mode is on. Sticking threshhold can be tuned in Settings
- Automatical ML model switching altered: switching happens upon comparing the average of latest prediction results. E.g. if one model is trained worse than the other one, but accidentally gets a lower error rate in a batch, switching won't happen
- Added an option to downgrade items in Docks
- Added an option to delete all Zeppelin routes altogether
- Zeppelins return to the Backpack when their route is deleted in the Zeppelin Routes section (via )
- Added an ability to reset keyboard layout to AZERTY (for players with the French keyboard layout)
- Interface fixes
- Bug fixes
- Optimization
https://store.steampowered.com/app/1150090/Learning_Factory And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone! Good to see you again!
In this first update in 2023, we're continuing to enrich Learning Factory's visuals! This time, you'll find new Fish and Apples on your Factory. But it's not just that! Some important improvements were made for better handling the Zeppelins, along with other QoL improvements:
v0.17.117 Released!
- Updated art for Fish
- Updated art for Apple Boxes
- Base speed of Zeppelins slightly increased
- Speed upgrades for Zeppelins provide 30% of boost (instead of 10%)
- Improved Tutorial
- Added an option to copy & paste Zeppelin settings
- Added an option to copy & paste Dock settings
- Added an option to duplicate routes and profiles on Zeppelin route settings screen (via RyanD)
- Routes and profiles are now highlighted with colors when selecting a Dock in a Zeppelin's settings
- Added an option to copy & paste Advertising Cat Gate settings
- Added an option to copy & paste Trade Port settings
- Crafting buildings do not switch to lower quality recipes if there's an option to craft a higher quality recipe but the output is blocked (via )
- Added an option to disable interface windows closing when interacting with a building that does not open additional windows (via )
- Wiki now displays throughput parameters for logistic buildings
- Decreased save game file size
- Increased game saving speed
- Performance optimization
- Bug fixes
And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
That magical time of the year is here again! Time for hot cocoa, marshmallows and sweet, sweet games!
And don't forget to land on Learning Factory to make sure your cats have some milk to celebrate. Just a reminder: it's harvested from Milky Glaciers in the north of the map:
Don't forget to get a copy of Learning Factory with 33% off the price for you and/or your significant ones! Next year is the release year of our game! That means, it will be turning more awesome each month, but the best deals of the year are NOW:
https://store.steampowered.com/app/1150090/Learning_Factory/
Catty Holidays! Have fun and see you soon :)
Welcome to this year's last content update! It might not look too gorgeous in terms of new stuff and such, but we have made a lot of little tweaks to make your never-ending work at Learning Factory significantly more comfortable!
But first, may we fancy you with this brand new trailer of ours:
[previewyoutube=Xj-E77CgaNk;full][/previewyoutube]
v0.17.114 Released
- New visuals for Manipulators
- New Upgrade: increases the operating speed for regular Manipulators
- Cacti now grow faster and provide High Quality Catnip Juice
- Gameplay Options section added in the Settings
- In-game wiki shows the speed of plants' regrowing under perfect conditions (suggested by )
- Added an option to prevent items to fall off Transporters when they reach the end of a line (suggested by )
- Added an option to remove items from the Backpack (suggested by ) - hover mouse pointer over the item and press 'Backspace' or 'Delete' (by default)
- Added an option for quick Blueprint creation (press 'Ctrl+Q' with your mouse pointed over target building)
- Added an option for mass selecting and deleting Blueprints (press and hold 'Ctrl', and drag your mouse over target Blueprints)
- Added an option to setup outputs for outputs of Splitters and Manipulators
- Buildings placed over the Blueprints include the settings selected for those Blueprints
- Added an option to toggle notifications from Data Storages on and off (suggested by aCDRph3rr3t_Is_RunningAmok)
- Added an option to set the zooming distance limit
- Added an option to mute the game when its window is inactive
- Improved Pause indicator
- Added an option to hide big warning when Blueprint mode or Pause are turned on
- 2 new achivements
- Interface fixes
- Bug fixes
- Optimization
https://store.steampowered.com/app/1150090/Learning_Factory And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Can we release a major update every two weeks? We sure can. Though this probably won't last - we'll take a break for Holidays - new (and/or revised, or improved) content for Learning Factory will be coming your way more and more often as we approach the game's full release next year!
Anyway, this time we have a whole new Factory planning mode, a rather important gameplay mechanics, 4 new Manipulator thingies and some visual tweaks - along with more stuff:
v0.17.113 Released
- Cat Knowledge Archives now required to unlock certain parts on the Research Tree. They still provide bonus for research projects in respective research field, too! Some of the Archives might be found on locked territories, but there's definitely more than enough of them for unlocking all the research projects
- Blueprints (beta): Blueprints mode can be turned on the map, allowing you to place virtual buildings for advanced planning. More features will be added to this mode later on
- Updated art for selected items: Wood & Boxes, in particular
- 4 new Manipulators: Loyalty Manipulator (Regular/Long) and Request Category Manipulator (Regular/Long)
- Copying and pasting settings now available for Splitters and Manipulators
- When a building was copied with a Pipette tool, use 'Ctrl+Click' to place it along with settings from the source building
- Transporter layout mode switching button now available on the panel under the mini map
- Trade Port menu has an option to toggle displaying territories with Ports on the map
- Added an option to remove all the marks from the map
- UI/UX improvements
- Bug fixes
- New slide in comics
- New menu theme
- New achievement
https://store.steampowered.com/app/1150090/Learning_Factory And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
This hotfix is a peculiar one! Not only it eliminates some bugs and improves some interface elements, but it also adds floating elements on Transporters to the picture!
Our hopes is that this will make look more lively. Did it work? You tell us! Drop a comment or swing by our Discord server, we're there for you!
Another day, another swarm of bugs eradicated by our brave bug-fighting squads. Update and build a Factory already!
Please return to work at Learning Factory. Those pesky bugs you might've heard about are no more!
- Regular bug fixes
- Text bug fixes
- Chinese localization bug fixes
Another major update in just a couple of months? Yes, that is correct! And it brings you new buildings, more underground gameplay, epic optimization round and so much more:
v0.16.105 Released
- New Building: a Fishing Spot is a smaller version of Fishing Pier, working on shallow water and perfect for placing in the narrow watery spaces, such as rivers
- New Building: Hammock Testing Booth works the same way as Scratch-Testing Booth, allowing to try Hammocks before buying
- New Building: Napping Booth, same mechanics, but with Pillows. Awesome sauce!
- We've switched to a new version of the engine, much optimization happened to celebrate the occasion
- Additional art for regular Icebergs
- Terrain visuals slightly improved
- Underground Gold Veins with quality Gold
- Undergroung Gem Deposits with quality Gems, too!
- Dynamite can be placed under the ground. To blow up stuff. Finally
- Hillraiser Dynamite can destroy the lower level ground itself, creating more lava. You like lava, don't you?
- Quality Hammocks
- Mass picking upgrade for Multitool: allows mass placement of terraforming tiles and Rafts, also allows mass picking of Rafts (suggested by aCDRph3rr3t_Is_RunningAmok)
- If a high loyalty cat appears from a Cat Gate, they might request more items at a Store
- Machine Learning models will no longer try to predict optimal prices while gathering initial data
- More phrases for legendary cats
- Better view of legendary cats in the Wiki
- Multithreading is no longer in beta
- Optimization while moving to not yet loaded zones, especially if they contain big Storages
- Storages optimization
- Game loading time reduced
- Game saving time reduced
- The game no longer creates an exit save if a player saved the game manually before exiting
- Right 'Shift', 'Ctrl' and 'Alt' buttons now work the same way as the left ones do
- UI/UX improvements
- A new bunch of Cat Knowledge Archives will be generated (for future purposes) and everyone gets free science points for this inconvenience
https://store.steampowered.com/app/1150090/Learning_Factory And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey there, Georgii from Luden.io here! Another month, another developer diary! And boy, was that month rich with new features, fruitful discussions, and exciting plans! Here's the juiciest stuff:
Chill Milk
Yeah, Milky Way is cool but have you ever tried Milky Glaciers? Frozen plant-based sources of milk were recently discovered on Mars. Don't even ask us, how we came up with this idea Because we'll tell you anyway! According to truly accurate scientific facts, milk was secretly being delivered to Mars by the I.L.L.U.M.I.N.A.T.I. throughout the XX and the early XXI century, disguising these operations as scientific expeditions (ever heard of unsuccessful Martian missions? Well, they were not, it was all about delivering milk). It is to be clarified, how this milk turned into icebergs and glaciers (you're welcome to share your thoughts in the comments!).
On a more serious side of things, we had two reasons in mind for adding milk to the game. One, we decided we need more resources to play around with in the northern biome. And two: it seemed weird that we haven't added milk before! Cats love milk and it was only too natural to have it on Learning Factory, which was made for the sole reason to provide catisfaction.
Operation Teleportation
Another couple of new buildings are using the magic of teleportation to make players lives easier. Normally, teleportation is a tool only available to cats (who are well-known to be able to disappear and emerge in random places), but the I.L.L.U.M.I.N.A.T.I. were generous enough to share some of their wisdom with their human pet servants. Enter the Cable Crafter and the Inventory Teleport! The former automatically produces and delivers Optic Cable to a player's backpack, while the latter simply transfers any kind of items to the inventory. It is possible thanks to swarms of invisible nanobots, that disassemble items into molecules and then build them back right into your pockets. Creepily effective.
The Taste of Scratching
This building was born in a discussion when we were remembering the good old prototyping days for Learning Factory. Back then, the game looked less like a factory-building sim and more like a cat-entertaining tycoon. This concept was later omitted, but we didn't entirely part with the idea of cat entertainment (catertainment?). Hence the concept of Cat-Scratching Booth! It allows your catstomers to test-drive one of your items (Claw Sharpener, in this case), so they could add it to their wishlist and offer a higher price for it in a Store. More buildings of this kind might appear in the game later - if you, the players, find them fun to play around with them, that is! Kindly let us know how you like them - on our Discord server, maybe?
Approaching Catopia, One Cat at a Time
There were other changes that might seem not as grand, but they're still pieces of the puzzle that, brought together, will make Learning Factory an awesome base-building game one day. We've added more quality items, which increase the loyalty of your catstomers. We've added new upgrades. More trading options for Trade Guilds. Mass pickup of items. We've added optional multithreading (currently in beta) for even greater performance. We've also added an ability to mine metals on the underground level (previously only logistics items could have been placed there)!
We will continue polishing quality items mechanics in an upcoming couple of weeks. At the same time, we'll be making the underground level even more interesting to spend time on. But most importantly: we've had a very fruitful discussion regarding the process of polishing - which means, we have officially started pre-preparations for the full release! The date will be announced as soon as we're sure about that - we will make sure you don't miss it. Until then - come chat with us on Discord, leave a comment, wishlist it, send us a postcard, send us a raven, in any case - don't be a stranger! See you in the next edition of Learning Factory developer diaries! https://store.steampowered.com/app/1150090/Learning_Factory P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
When it's cold and rainy outside, there's one thing that guarantees to make you feel warm and cozy: video games!
And Steam Autumn Sale is exactly about that: providing an awesome opportunity to grab as many amazing games as is reasonably possible! We're just here to remind you to not forget a copy of Learning Factory along the way:
https://store.steampowered.com/app/1150090/Learning_Factory/
And the DLCs are 12% off as well!
The terraforming of Mars was contemplated decades ago by the I.L.L.U.M.I.N.A.T.I. (the Interstellar Lazy-Laborer Union for Mars Integration and Never-ending Aspiration of Technological Innovation) to become the ultimate place for cat well-being.
It was not only about making it habitable, but also about providing any kinds of things that cat would enjoy (including some humans for cats to entertain cats and craft goods for cat entertainment). Naturally, this package includes milk, that our feline overlords enjoy so much.
Needless to say, milk on Mars is purely artificial (no animals were harmed!). The question is: how did it get there in the first place? The I.L.L.U.M.I.N.A.T.I. have been delivering huge amounts of powder plant-based artificial milk to Mars, by making their pet humans think that they're actually sending 'scientific missions' there. Silly, silly humans. Mars was studied through and through centuries ago! Ever heard of 'unsuccessful' Mars missions? None of them were unsuccessful! Those huge rockets were sent out for milk delivery, to ensure the well-being and comfort of future cats. Glory to science!
v0.15.103 Released!
- New resource: Milk! Found in Milky Glaciers in the northern biome
- Regular Iceberg artwork updated
- New building: Milk Drill, for crushing Milky Icebergs and Glaciers into delicious Milk
- New building: Inventory Teleporter, brings incoming items right to you inventory from whereever it's placed
- New building: Scratch-Testing Booth, allows cats to play around with Claw Sharpeners while they're at the Factory. If they belong to a type of cats interested in Claw Sharpeners, they might add it to their shopping list and purchase it in a Store for a higher price
- Rich Iron Veins and Rich Copper Veins now appear on the underground level, allowing to mine quality metals from them
- Quality Catnip Juice now available for crafting, along with upgrades
- Quality Catnip Juice can also be harvested from Cacti
- Quality Mice Cold Smoothie now available for crafting
- Default terrain tiles can be replaced with those crafted by player if default tiles are not of maximum productivity (crafted tiles are of maximum quality by default)
- Improved Scenario editor: added the ability to place quality items, along with other minor improvements
- Late game Dr. Katz requests now provide quality items as rewards; might also provide high quality items as rewards, if Hype level is high enough
- Some research projects on the Research Tree were moved
- Decreased saving/loading time, decreased size of save game files
- The UFC Trade Guild now offers Zeppelins for importing at Tier 5
- Buildings that produce items that vary in quality depending on biome quality, now display the percentage of production quality
- Added an ability for mass pickup of items for upgraded Muiltitool (area grid view must be turned on for this feature to become available)
- Cat upsale purchases sometimes become disclosed when cats emerge from Cat Gates, the probability of disclosure depends on the Hype level
- Holiday outfits for cats
- Bug fixes
https://store.steampowered.com/app/1150090/Learning_Factory Update, enjoy and don't forget to share your impressions with us on Discord or Twitter! And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
v0.15.101 Released!
- Trade Ports now provide Quality (sometimes High Quality) items in exchange for your goods
- New trading options in various Tiers of Trade Ports
- Quality Cat Vitamins and Bling now available
- Minimap texture quality improved, especially in the Guides
- Bug fixes! We're terribly sorry that the game wasn't launching for some users a couple of days back, everything should be working fine by now. For your inconvenience, here's a bunch of promo codes for rare cat maskot skins*: BIRD, GENIUS, GHOST, NOSFERATU, HUNTER, JOKER. Also, here's a couple of menu theme codes**: PROGRAMMING, KOTOVOD, SUMMER
Update, enjoy and don't forget to share your impressions with us on Discord or Twitter! And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
As you know, the work at Learning Factory never stops. But it's not just about producing items that cats desire: it's about producing awesome items! Our machines are getting more complex, allowing you to produce and sell higher quality goods for our feline friends - to ensure they leave your campus happy and come back for more!
But of course, it's not that! Check out the many features that this massive update brings to the game:
v0.14.100 Released!
Gameplay: New Features
- Cat Food Maker has 2 alternate recipes available by default
- Quality Cat Food recipe available as an upgrade
- High-Quality Cat Food recipe available as an upgrade
- New Upgrade for Lumber Mill: allows harvesting Quality Catnip Juice from Cacti
- Apple Boxes of different quality available for production
- New alternate recipe for Fish Maker for producing Quality Fish
- Boxes of Quality available for production
- Ropes of Quality available for production
- Yarn Balls of Quality available for production
- Cloth of Quality available for production
- Concrete of Quality available for production
- Selling higher Quality items increases the loyalty of Cats of the same type buying them
- Fish of varying quality can be caught at the Fishing Pier
- New Upgrade unlocks Water Tunnel, which connects watery tiles above and below the surface
Gameplay: QoL Improvements
- Quests with smaller monetary rewards no longer appear in later stages of the game. Quests are given out less frequently as the player progresses through the game. In general, quests will become progressively more difficult and provide better rewards
- Loyalty Splitter now routes Legendary Cats to the exit for more loyalty
- Upgrade increasing the speed of picking up buildings now also speeds up manual building crafting speed
- Upgrade increasing the speed of picking up buildings now allows picking up/harvesting plants and buildings with little pickup time without displaying the picking-up bar
- If there are no available projects that Cat Knowledge Archives can be applied to upon pickup, respective points are added to random upgrades, including the ones that are not currently available
- New tutorial in Tutorial Mode, explaining the basics of operating Cat Zeppelins
Interface
- New Statistics data, showing the average quality of produced and sold items
- New Statistics data, showing the amount of Cat Knowledge gained from selling items to different types of cats
- Added an ability to copy and paste settings between buildings of the same type - currently only for crafting buildings and Stores
- Items on the panel and receipts lists are now grouped
- It is now visible which items buildings can craft on the building panel (suggested by Trichouette)
- Random menu theme option added to the main menu
- Added an option to limit the amount of exit game saves
- Minor terrain art update
Peformance
- Multithreading (beta) introduced for performance enhancement. Most importantly - for saved games: upon saving, the game will conduct several saving attempts in a separate thread. If these attempts fail, the existing autosave mechanism will be launched, but the autosave will happen a bit faster NB: We understand that bugs can occur while activating this mode (hence the beta status). We would be very grateful if you could try it and report bugs, if you encounter any
- Bug fixes
- Performance optimization
- UI/UX optimization
https://store.steampowered.com/app/1150090/Learning_Factory Update, enjoy and don't forget to share your impressions with us on Discord or Twitter! And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey there, Georgii from Luden.io here! Lots of new stuff has been introduced to Learning Factory since the last time we presented these humble Dev Diaries to you. With no further ado, let's get to all the awesome things you can play around with right now!
Blimp My Ride!
Cat Zeppelins is a feature we're particularly proud of because it was suggested by our community. Our awesome players are legitimately participating in the development, submitting ideas, and partaking in many creative brainstorms on our Discord server and in Steam discussions. But let's get back to those Cat Zeppelins! In short, those elegant, AI-driven airships provide an alternative means of transferring items between different parts of your Factory. They operate a bit slower than regular Transporters (although there's a speed-increasing upgrade for them), but they are not restricted by landscape obstacles (and, you know, spaghetti-styled Transporter layouts). They can work like a miracle in the late stages of the game when you need to transfer crafting resources between different biomes on the opposite edges of the map.
There are Zeppelins carrying a single item or two types of items at once. They travel between dedicated Docks and you can create all kinds of routes and subroutine profiles in the Monument. Oh, and you know what? You can research a special kind of Zeppelin to work under the ground. Because, seriously, why not!?
It's All About Nature
A rather surprising thing we've noticed about our players: cultivating plants is fascinating in Learning Factory! Picking up growing plants, putting them into the ground next to each other to shape neat harvestable fields - apparently, some of our players turned out to be rather committed gardeners! The only problem was the growth rate: although Martian plants grow way faster than their earthling kin, it still takes dozens of minutes (especially if you plant them in the wrong biome or soil type). Enter the Fertilizer! It significantly boosts the growth rate, allowing you to start shaping your personal garden on Mars very early on in the game. And when you establish the production of some basic resources, make sure to research and build a Compost Machine, that will produce Fertilizers automatically:
Exit Through The Cat Gate
Where do cats come from when they emerge on your Factory? Where do they go after they have finished their business? Science fails to answer this question as of now - mainly because of the well-known fact, that cats are liquid. Do they go to Earth? To another galaxy? To a parallel dimension? Take a pick, any option is highly likely to be true (and none of them is your business, according to the I.L.L.U.M.I.N.A.T.I. official statement).
Anyway, there now is an option to safely (and automatically) remove certain cats from the Factory: just make sure to research an Exit Cat Gate upgrade! If you don't need cats of particular consumption habits, you can just send them back to well, wherever they came from. Just take notice that this will decrease the overall Hype levels: because cats do not forgive. Also, keep an eye on your slippers in case someone, you know, soils them. Purely accidentally.
Quality Control!
Another important feature probably does not look like a game changer for now, but it surely will do soon enough! Quality of items is one of the important mechanics that we had in mind from the very beginning. The idea is that some items will behave differently when sold to cats or used otherwise. One example that we have already introduced in the latest update is Wood. From now on, Fir Trees give Wood of better quality. When sold to a cat, it increases the probability that this cat will tell their friends about your Factory, thus increasing the overall attendance. Of course, you can use it for regular crafting, but that would probably be a waste of fine Wood. Later on, higher quality products will be used in alternate crafting recipes to make the game deeper.
Re: Style
Last time it was just the key art and some quick fixes in the trailer, but by now, Sergei the artist has finished his magnificent work, which makes the game look more adventurous. Here're some old vs. new pieces:
* * *
We can't possibly cover all the changes in the game in one humble post: there are new upgrades, 2 new Splitters, and Halloween decorations If you're following our Steam updates closely, you probably know all about them. But if not That might just turn out even better for you: simply load Learning Factory and you'll see a whole new game, deeper, enriched with new mechanics, and better than ever before! And the future only looks brighter for Learning Factory engineers. Until we meet again! Glory to science!
P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
This week is rather special for Learning Factory, since we're cracking a new stage of development: quality parameter has been introduced for items and resources (ok, this time it's only one resource, but more will follow). What will it turn into when scaled to the whole crafting mechanics? Well, there will be lots of stuff, including more diverse gameplay strategies and more challenge for experienced factory-builders!
But as usual, it's not just that! Behold our rather lenghty list of new & cool features, including the long awaited cloud saves:
v0.13.98 Released!
- New feature: quality of items (beta). Higher quality items increase the chance for a cat to call friends to the Factory upon selling, along with giving a chance of increasing overall Hype level upon selling. Higher quality items can be used in crafting instead of lower quality items of the same time. At the moment, the only item of higher quality is Wood harvested from Fir Trees
- The amount of Wood harvested from Fir Trees is rebalanced
- New building: Quality Splitter allows distinguishing higher quality items from lower quality items
- New building: Exit Cat Gate allows the cats to leave your Factory without shopping; each cat left decreases overall Hype level
- Terrain tiles can now be placed upon Rafts; Raft tiles will be automatically placed back to the inventory
- Rafts and Lava Rafts are now also present on Logistics category (along with Terraforming category) on the building panel; Lava Raft research project is now related to Logistics and Terraforming fields of knowledge
- In Campaign mode, theres now a Copper Vein to the right from the default Sphinx location
- Certain piles of junk now also provide Copper upon harvesting
- Added a feature to instantly collect all buildings on unlocked Territories (to be found to the left from the mini-map)
- Added a feature to fertilize multiple plants at once: use Ctrl + click while applying the Fertilizer
- Improved tutorial in Campaign mode
- Cloud saves now available
- Updated keys in localizations
- System language is now automatically detected and selected on loading
- More hints while loading the game
- More Halloween decorations
- Updated Art Pack: more sketches and wallpapers
- 1 new achievement
- Bug fixes
- UI/UX improvements
- Performance optimization
- Loading time decreased, up to minus 30 seconds in cerating cases
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Unholster your wallets! Blow the dust off your wishlists! It's the fall, and that means that prices are falling, too!
Learning Factory is 25% off until October, 24!
https://store.steampowered.com/app/1150090/Learning_Factory/ DLCs are 10% off as well! https://store.steampowered.com/app/1545760/Learning_Factory_AI_Generated_Soundtrack/ https://store.steampowered.com/app/1545770/Learning_Factory_Art_Pack/ Have an awesome week, engineers! And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Let's face it: cats can be genuinely terrifying.
They creep on you. They appear and re-emerge in different places of the house. They suddenly attack the parts of your body that are careless enough to stick from under the blanket. Last but not least: they make infernal sounds, if not fed timely.
A purrfect creature for the purrifyuing time of the year!
https://store.steampowered.com/app/1150090/Learning_Factory/#app_reviews_hash
And we're prepared! If you've played Learning Factory at least once in a couple of weeks, you might already have noticed our spooky decorations. Halloween is on the trees, Halloween is in Cat Stores and other buildings, Halloween everywhere! Here's just a taste of that:
Cats have dressed up for the event as well:
Our unholy party will go on until November 1, so make sure you join us before it's over!
And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
New week - new bugs to be sent into oblivion! That's our job, no need to thank us! Instead, feel free to report other bugs, should you encounter them, to our Discord server. Or just come by to say hi!
Hey fellas! We've just release a hotfix that not only fixes some nasty bugs, but expands the amount of screen resolutions in Learning Factory!
What a time to be alive! Please update, enjoy the game and have an awesome weekend!
You know, there are no small updates for Learning Factory... Ok, maybe except for the ones that are explicitly marked as 'Small Update'. This one might not seem very spectacular, but we believe it will be important for many players! Here's why:
v0.13.95 Released!
- Items leave production buildings in a smoother way
- Chinese translation updated
- More Halloween decorations!
- UI fixes
- Bug fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Great news, good people of the internet! Even less bugs can now be found in Learning Factory for those of you, who update the game timely!
But if you do find some, please report them via the bug icon (found in the upper right corner of your screen while in game) or on our Discord server!
Our bug-eradicating department works day and night to ensure smooth factory-building experience! Please update your game to find it less buggy than ever before!
Hello, Learning Factory workers!
We have released a hotfix to make sure some nasty bugs won't bother you anymore. Please update! Have a nice rest of the week!
Sometimes, it's the small things that make the big difference. This is very true about this week's Learning Factory update! One new Building, some artwork updates, interface tweaks, building upgrades - it might not seem much, but it changes the game a great deal! Check out the list below to see what chaged, but even better: launch the game, see for yourself and let us know what you think! We're always waiting for you on Twitter, Discord and in the comment section below!
v0.13.90 Released!
- New Building: Loyalty Splitter helps split cats with high loyalty from the rest (what a twist, huh!)
- Artwork updated in all major comics, to match the game's new visual style (+1 new frame added to one of the comics)
- 5 new trade deals added to various tiers of Trade Guilds, including the ability to receive Splitters, Manipulators and Storages as a reward for trading
- Added upgrades for Small and regular Cargo Zeppelins to increase flying speed
- Added upgrade that doubles the rate of deals with Trade Guilds
- Long Cat Manipulator is now an upgrade for regular Cat Manipulator
- Research Tree slightly reworked
- OPTIMIZATION! Warning upon updating items in some buildings and Zeppelins will disappear; this is a one-time thing though
- Added an option to toggle goods uploading in the Docks
- Added an option to toggle and sort recipes in crafting buildings
- UI/UX fixes
- Bug fixes
- Bonus: Halloween cat outfits!
And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
It's this time of the year again.
Seriously, who starts decorating for a holiday almost 2 months in advance? Apparently, everyone does.
And so do we!!! Because, come on, why not! Autumn is a dull time of the year and there's no reason to not try and make our surroundings more fun! This is why Halloween event has been turned on in Learning Factory, bringing you spooky cats, spooky cat outfits, spooky menu theme and other spoooky stuff! Spooky!
But that's not just it. We have released a hotfix today:
v0.13.88 Released
- Bug fixes
- Territories' names are now visible on the map on hovering
- Halloween decorations added (have we mentioned that one before?)
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Some nasty bugs were eliminated during yesterday's hunt on Mars. What a day, what a lovely day!
Since Cat Zeppelins were introduced to the factories of Mars, the view on Martian logistics has changed forever. But what if it was just the beginning? The situations has just become even more breathtaking, as Underground Zeppelins emerged under the surface of formerly red planet. The technical specs of this bold project is kept secret by the I.L.L.U.M.I.N.A.T.I. - all we're allowed to know is that these spectacular machines are powered geothermal energy of Mars... and that they're darn effective!
In order to help KOTOVOD engineers with increasingly complex Zeppelin logistics, flight control center was established in the Monument, helping keep tracl of routes and waypoints.
What a miracle of science! Glory to the genius of Dr. Katz!
v0.13.86 Released!
Content:
- There's now an option to pre-design routes for Cat Zeppelins, create profiles for loading/unloading at each Dock and assign those routes and profiles to any amount of Cat Zeppelins
- Underground Zeppelins (yes, really)
- All Docks can be place under the ground, after researching Underground Zeppelins
- New building: Compost Machine for automated Fertilizer production (up to 100 units)
- All Territories now have names which will be displayed on mini map, if a Territory is added to wishlist
- Katz requests now include tasks for buying Territories
- Fulfilled requests are now sometimes rewarded with Cat Knowledge points
- Satisfying a Legendary Cat now provides guaranteed Cat Knowledge points as reward
- In Science Labs, skills required for current research are now highlighted
- Increased the max amount of symbols for naming Docks and Zeppelins
- Cat Knowledge Archives can now be picked even when there is no research in respective knowledge category
- Fixed a bug in Cat satisfaction pyramid that sometimes allowed cats to ignore the lower level of needs
- Dock outputs can now be disabled (suggested by KenZz)
- OPTIMIZATION
- ML behavior could have slightly changed due to optimizaiton
- Optimized Autosaving
- Decreased saved games file size
- Bug fixes (a ton of which were reported by Meissnereffect)
- Text bug fixes
- Many UI/UX improvements
- 4 new achievements
- New menu theme to celebrate Programmer's Day! Enter the promo code: PROGRAMMING and get it in the Setting menu!
And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
The 256th day of the year is also celebrated as World Programmer's Day. Since Luden.io specializes at developing games related to coding, automation and data, we've decided this holiday is definitely worth throwing a party! We have invited a bunch of likely-spirited games, that will help you develop an engineer's mindset and feel like a true coding wizard:
Browse Programmer's Day Sale
Naturally, our games have awesome discounts as well. Like Learning Factory: https://store.steampowered.com/app/1150090/Learning_Factory/ As is our classic game, while True: learn(): https://store.steampowered.com/app/619150/while_True_learn/ And don't forget to check out free demo of our upcoming game, Craftomation 101! Hopefully you'll find it worth adding to your wishlist: https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/ The celebration will last until September 19. Hello, world!
That was a nasty one, but it finally looks dead for good! That bug that made your Drills stop all of a sudden after loading a saved game - is no more! Rejoice, update, go build a factory!
Hello everyone! We heard a rumor that you are enjoying recently released Zeppelins and literally sending your logistics to the sky. Alright, that's perfect! Now it's time to make it even more personal by changing the color of Zeppelins. Better look, easier to navigate. And also new Cargo Dock (which is much bigger) is waiting for new high-load challenges from your cat-satisfying factory.
v0.12.83 Released!
- Now you can change the color of the Zeppelins;
- New building: Big Cargo Dock supports two types of goods and can store a lot;
- Logistics Balance tuning: In all Docks, storage for incoming goods is now twice bigger than storage for outgoing goods. This is how we reduced the load on the logistics lines;
- Zeppelins are now shown at the minimap (actually, do you know that you can click on the minimap a number of times to make it bigger each time?);
- In case a Dock's name is already taken there will be a warning message;
- Define how often you want autosave to happen in the Settings menu;
- Tons of bug fixes and usability improvements.
And here is the new Cargo Dock. Also with shadows (oh boy I am so happy that we finally worked out the shadows!).
Hey, let's discuss how you like all this stuff, shall we? Drop a comment below or write us a line: And don't forget to follow and wishlist Learning Factory on Steam to get the news about new updates as soon as they're out there https://store.steampowered.com/app/1150090/Learning_Factory/
How to get more involved in the development
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Get a Promo Cat and let us put your name into the credits
Learning Factory is always looking for feedback, it's vital for us as developers. Record 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits, and get a promo cat!
Thank you for the inspiration and support!
This day of Mars history will be remembered in the centuries to come! Thanks to the genius of Dr. Katz and our tireless engineers, the industry of cat service on the planet is thriving. In fact, it's booming so much, that traditional Transporters are sometimes just not enough to support the growing logistics, especially when it comes to delivering goods from distant regions in the north and the south.
It all changes today, as the first (of many!) Cat Zeppelins are floating in the skies, silently and steadily delivering payload between Cargo Docks. Solar-powered and robot-piloted, they're here to revolutionize the way we think of transportation, bringing us one step (nay, leap!) closer to Catopia!
"I iz so proud! Zeppelinz naemd aftear my father'z old Freund, Ferdinand von Zeppelin! He uzed to be maiking zeppelinz too!", - Dr. Katz said in an official, yet personal, statement.
What a lovely day! Glory to Science! Glory to KOTOVOD!
v0.12.82 Released!
- Cat Zeppelins (Beta!) - this time it's 1 type of Zeppelin and 1 type of Cargo Dock, more types to be added later on
- New item: Fertilizer boosts the growth of immature or recently harvested plants of Mars
- Science points are randomly given out when satisfying a loyal cat customers
- When gaining Science points from a Cat Knowledge archive or from a cat, progress bar of a research project that benefits from received points turns yellow
- New upgrade: Long Manipulator operating speed can be increased by 1 tick (default speed is 5 ticks)
- Neural Networks are automatically assigned to Cat Stores (same way cat researchers are automatically placed into Labs)
- Neural Networks optimization
- Reduced time of saving and loading a game
- Added possibility of moving buildings without resetting their stats (as with machine learning Models, Data Storages etc.), the default keyboard shortcut is 'V'
- Added possibility of limiting the amount of auto saves on disk
- Improved Twitch integration
Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
[previewyoutube=El4rXYZQM-0;full][/previewyoutube]
Hey there! As we've mentioned in the previous edition of our developer diaries, the team was mostly enjoying their vacations in the past 4 weeks. But we were taking turns, which allowed us to make progress with the game!
(A friendly hint: Learning Factory is 30% off on Steam until August 15!)
https://store.steampowered.com/app/1150090/Learning_Factory
One thing Sergei the artist was quite busy with, is updated terrain looks. Last time it was just the grass and underground tiles, but now the transformation is complete, and the whole game looks different, default terrain and both biomes included! Rate the scale of changes yourself:
And some more:
Aaaaaand more;
Reverse Splitter: Natural Heartbreaker
Another building tool in your logistics kit! Reverse Splitter divides an incoming stream of items on your Transporter and splits them into two, sending one forwarnd and the other one backwards. An example of how this can be applied is shown below, but we're sure that you'll find a thousand ways to put that Splitter into good use:
Cat Zeppelins: Almost There
In the previous edition of developer diaries we've already explained how Cat Zeppelins work. It's real simple: they pick up goods in Cargo Docks and then deliver them to other Cargo Docks of your selection. Currently, they require no toll or fuel: just a relaxing, steady way for transferring goods around the map. However, since that last time, zeppelins got modelled and animated:
Our plan is to deliver them to you by the end of August!
New Looks, New Style
Our discussions of Learning Factory's style and presentation has led us to interesting thoughts: we've noticed that some players (judging by Steam reviews and videos we've watched) are considering the game to be too casual and childish. While we value our laid back and peaceful gameplay and children do enjoy it, serious business is happening under the cape of Learning Factory: with real life machine learning models, data science, let alone the ability to build huge and complex factories both on the surface of Mars and below! That all led to changing the looks and game description on our Steam page, along with adjusting the art style in story comics! You can see glorious new image of our game's heroes in our new trailer: [previewyoutube=_J4nl9IjMSk;full][/previewyoutube]
Up Next: Full Speed Ahead!
What else to be said? Summer is coming to an end and we're getting ready to push Learning Factory even closer to full release, with lots of awesome new features, tweaks, fixes and updates to be headed your way! Have some fun in the sun, while you still can: this fall and onwards will be full of irresistably cool gameplay to keep you indoors! P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hi everyone! Lots of exciting news this time, so let's keep it to the point!
Learning Factory is 30% Off!
Weeklong sale is held until August 15! There're also price cuts (up to 75%!) on our previous games
v0.11.81 Released!
- New building: Reverse Splitter splits incoming stream of goods into 2 and sends them opposite ways (what a heartbreaker!)
- Terrain visual improvement
- Increased limit for zooming the camera out
- Some Territories also expand Dormitory space when a player purchases them
- Current income parameter is now clickable and allows players to see their money without opening additional interface windows
- Updated tutorial
- Bug fixes
In other news, we've also released an updated trailer: [previewyoutube=_J4nl9IjMSk;full][/previewyoutube] We've also updated the game's store page, since the visuals have changed so much with the past couple of updates. Here are some pretty pics for you to enjoy:
Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hello everyone. Oleg from Luden.io is here. Right good ol' days, right? Since almost all team members are on summer vacation I will handle this update if you don't mind.
Last few weeks we were busy updating the terrain's appearance. After 2 years of solid color-filled snow, desert and forest we welcome you to the new world, full hand drew details. Also, we tested the new look on how comfortable it is to play long sessions (some of you spent 100+ hours in the game so we care). After that test, we reworked it one more time and are now ready to share it with you.
https://store.steampowered.com/app/1150090/Learning_Factory/
Version 0.11.80:
- Brand new world appearance
- Beautifully reworked loading screens
- Three shiny menu themes (you can unlock it with promo code CALL, KNOWLEDGE, SUMMER)
- Second portion of a huge sound design update by our long-time friend Vladislav Isaev (I am a big fan of his Unyt album).
- As always tons of bug fixes and optimizations (I literally have no idea how Ivan makes it even faster with each update)
- Twitch integration is now even easier to get started (tell your favorite streamer about that, Twitch chat can influence the game while the streamer is playing)
- Art Pack now contains more wallpapers and early days sketches
Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
P.S. Have you watched our latest Developer Diaries? I have and I love it. [previewyoutube=i8V8vOmHna4;full][/previewyoutube]
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
After shooting with a grand update last month, we were making small steps, that, however, slowly turn Learning Factory in a very different, more polished and good-looking game. Below is the summary of what we've done within the last 30 days, along with a sneak peek of the next big feature we're currently working on.
[previewyoutube=i8V8vOmHna4;full][/previewyoutube]
Terrain Redesign: Better Grass, Brighter Lava and Blue Mushrooms
It seems that we've just updated a couple of tiles, but it was many hours for Sergei the artist, and it was totally worth it! Default surface biome now looks refreshed and so do underground tiles and lava: Terrain as of May '22
Terrain now:
Ye olde underground level:
Epic new one:
Last but not least: last month we've mentioned mysterious holgraphic cubes that emerge here and there on Mars. The prophecies did not lie: the Cat Knowledge Archives (as they are formally known today) are now available to anyone upon starting new game. They are divided into 5 types, 1 per each research category (Logistics, Production, Science, Terraforming & Upgrades). Upon activation, an Archive adds certain amount of research points to any available or ongoing research project in respective category. But most importantly, they're very satisfying to activate:
That's not all Cat Archives serve for: in the future, they will play an important role in the game progression. Follow our updates to be the first one to know!
Up Next: Zeppelins!
This idea was born rather spontaneously, as a result of our friendly chat with players on Discord. We were talking about how it sometimes gets tiresome to build so many Transporter belts on a big map. The solution? Cat Zeppelins! They're not carrying cats around, but they sure help deliver goods between cargo docks. It's not the fastest way (the video below is in 5X speed), but it saves space AND gives the game a somewhat steampunk vibe:
By the way, if you want to influence game development as well, you're very welcome to join our merry Discord bunch. We're discussing features with players all the time and share the latest work-in-progress news!
See You Soon!
Starting this week, most of our team is going away for long-awaited vacations. We're planning to generally stay as far as possible from our PCs, and closer to nature. We hope your summer is going to be tremendous, too! Go out and play, breathe in some fresh air and then come back to play more awesome games! P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
The terraforming process of Mars is ongoing on so many levels - that, of course, includes things happening below the surface.
Thanks to advanced technological tools (courtesy of the I.L.L.U.M.I.N.A.T.I.), this process is mostly automated and unsupervised by human or feline observers - most likely, it's driven by machine learning models.
That results in all kinds of surprises! For one, just this week, the engineers operating under the ground have spotted tiny glowing blue mushrooms, emerging from deeper, uninhabited levels of Mars.
They look very pretty and help find a way in the dark, but the scientists of KOTOVOD Learning Factory urge Mars residents to not try to pick or consume them in any form. The side effects from eating those mushrooms are yet to be studied, but it is already known that they can make one's heels turn blue. Last but not least, their taste is just disgusting.
What other surprises does the future hold for KOTOVOD engineers? Subscribe to 'KOTOVOD Worker' to be the first one to know! Until we meet again!
https://store.steampowered.com/app/1150090/Learning_Factory/
v0.11.78 Released!
- Underground art improved with smoother and prettier visuals
- New interface sounds
- 1 new track in the soundtrack, this time - written by an acutal human being
- Bug fixes
- Performance optimization
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Ah, Steam Summer Sale! It's that time of the year again! Plants are blooming and the discounts are booming!
Time to shake that good ol' wishlist of yours!
Time to plunder your own bank account!
Time to get awesome games! Speaking of which:
Learning Factory is 30% off until July 7!
https://store.steampowered.com/app/1150090/Learning_Factory/ The game has changed quite a lot since the last Summer Sale and we've released a huge update just the last week! Time to sell some goodies to those kitties! Get wild and have fun!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey friends! We've released a little update that not only eradicates certain bugs, but actually makes the game prettier! Check it out as soon as you can!
v0.11.77
- Update grass visuals
- Research Tree structure slightly altered (reserving space for future awesome updates)
- Rafts are now available for crafting from the start, no need to research them
- Fixed a bug when the camera was zooming in and out when scrolling throught the inventory
- Other bug fixes
This week marks 2 historic events that will change KOTOVOD Learning Factory both literally and metaphorically.
Since our Factory keeps introducing a more and more diverse array of goods, five major cat Trade Guilds have opened their branches on Mars, and are willing to get involved in exchanging goods for money, goods and other services ASAP.
Since the offices of Guilds' branches are based on various continents of Mars, a series of Trade Ports has been established, sending automated ships back and forth on a regular basis (because it is well known that cats hate swimming and water in general). The commerce is now expected to flourish, but only if KOTOVOD's engineers keep Guild bosses happy by providing goods.
The other sensational story of this week is somewhat connected to providing more goods, but it is much more significant at the same time! Ancient pillars of Cat Knowledge were considered lost since the first iteration of KOTOVOD, built back in the XX century, in the pre-terraforming era of Mars history. But thanks to the genius of Dr. Katz (and thousands of working hours of his human employees), they're now back on the map!
Each Cat Knowledge Archive contains priceless data about the history of ancient interstellar feline civilization that populated Mars before cats had to finally move to the good old Earth. Although we are not yet able to get to decipher the actual facts about that legendary era, even bits and pieces of Cat Knowledge can boost current research projects on the Factory, helping to diversify production, sell more goods, accumulate even more data about cats and, eventually, establish Catopia on Mars!
What a time to be alive! Now, to the weather forecast: meteorologists are sure that the mysterious fog that has been spotted over the oceans of Mars is completely harmless. All is good at KOTOVOD. Glory to science!
v0.11.76 Released!
- Trade Ports and Trade Routes now emerge on the edges of the map, allowing you to exchange goods with five feline Trade Guilds, each specializing on their own category of items (new game only)
- Speaking of the edges of the map, they're now decorated with beautiful (and totally not ominous) fog. We call it Fog of Peace internally, because there's no place for war in the world of Learning Factory
- Unlockable Territories are now available in campaign mode, too, previously they were present in Freeplay mode; (new game only)
- To make things more interesting, Cat Knowledge Archives now emerge on the map. They represent mysterious sources of data about cats, left on Mars by ancient interstellar cats from long time ago. Each Archive contains knowledge from one of five available types of research (Logistics, Production, Science, Terraforming and Upgrades). Upon activation, it adds research points to available and/or active research project, thus making those projects easier to complete. If don't have any research project in said research field, a Cat Knowledge Archive can't be activated until you do; (new game only)
- Campaign mode map is now 1.5 times bigger, time to go hiking! (new game only)
- In case you get cold while hiking, 2 new and fancy down coats are now available for purchase in customization menu
- And when you're really ready to roll, feel free to enable an option that allows you toggle the button that launches you onto Hoverboard or Jetboard
- Twitch integration! For broadcasting enthusiatst out there, we now have a generous array of options that will make your live streams look lively as ever (we're going to hell for all those stupid puns, aren't we?). Go check them out, and if you're only considering a career of broadcaster - Learning Factory is the perfect game to start (according to devs and their moms)
- When the map is zoomed out all the way up in the sky, those phrases that cat say in lines will still be occasionally visible. Remember how there's no place to escape when your cat yells in your house? That was our reference for this feature
- 2 new achievements
- UI fixes
- Bug fixes
- There's now an option to automatically sort goods of the same types in all the Stores that are selling them. We sincerely hope that it makes some of you happier
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
There is a well known trend that summer is generally a quiet time for the gaming industry. Well, it's definitely not our case! For us, it's time for big changes and even bigger plans for the future. That said, here's a summary of what's been happening to Learning Factory in May and what are we up to in June (and beyond!)
[previewyoutube=Pg-1q6TP8ek;full][/previewyoutube]
Early Access: Stage 2 Complete!
That's right! We're now halfway to release, hooray to us! That final update that crossed the symbolic line introduced new story comics and a new type of Splitter called X-Switch, that could either become your Factory's Holy Grail or ruin your logistics beyond repair (depending on your style of play)
Another new feature introduced in May is for graph lovers out there! We've added more graphs for you to watch, so now you can find out exactly how many items of any type your Factory is producing at a given moment, and how many of those are used for crafting:
We've also added a couple of new legendary cats on the way and there was no reason not to make a picture of them (since they're kinda hard to be spotted at your Factory):
Our roadmap now looks as shown below. More green rectangles and lights!
Coming Soon (Really Soon!): Trade Ports
It all came to us very naturally: we've been discussing a possibility to add alternative gameplay and trading resources for several months. Then we've added unlockable territories on the map, which brought us to thinking on how we could make them more interesting for the players. Finally, we wanted to add some lore to the game. This is how Trade Ports were contemplated:
Long story short, those are special buildings on the edges of the map that allow you to trade some resources for other resources. Short story long: there are five cat Trade Guilds, each specializing on their favorite category of goods (Tech, Food, Luxury, Materials and Essentials). Each Guild has its own leader and a mission on Mars:
While the player is making deals with a Guild, their mutual respect grows, allowing to proceed to the next trading tier, which opens more business opportunities. Some guilds can even provide you scientific knowledge and make Legendary cats appear on your Factory. Now, the Ports might not be present in the game while you're reading this (we're still testing some stuff to make sure it all works fine), but they are confirmed to appear in the game on June 16! Also, the unlockable territories are now available in campaign mode as well. There are oodles of other changes, big and minor. Here's a list of the juiciest of them:
- Part of control keys can now be reassigned in settings menu (requested for so many times!)
- New menu themes
- New customization items (there's now a gold chain for your character's pet cat!)
- 8 new wallpapers in Art Pack DLC
- More Ruin types
Up Next: More Awesomeness!
Remember how we told you that summer is, literally and metaphorically, a hot time for our humble studio? Well, we aren't going to spoil you the fun, but our team has been quite busy throughout the past couple of weeks, especially our coder Ivan and our artist Sergei. The result of their work will be featured in one of the next updates, but here's a sneak peek:
We'll talk about that - and much more! - in a month. Or you can join our Discord server and watch our weekly live streams, where we chat with community and discuss the latest news regarding our games. Have a nice June! Glory to science! P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
If there's one thing Dr. KAtz and his team can't get enough of - it is data, especially when said data is cat-related. The deal is real simple: to achieve Singularity and establish Catopia, we need to accumulate as much knowledge about cats as possible.
Which is why new statistical instruments have been introduced to Learning Factory's engineering team, so they could work some more! Additionally, new and more comfortable conditions of moving around and operating are now available. It's like you don't need to rest at all now: work as many time as you want, and then work some more! Glory to science! Glory to KOTOVOD!
https://store.steampowered.com/app/1150090/Learning_Factory/
v0.10.74 Released!
- More Ruin types
- Additional statistics available on the respective tab in the Monument: including data on how many items are/aren't used in crafting and cat loyalty graphs
- Statistics interface now allows displaying up to 6 graphs at a time
- Graphs display optimization
- Part of control keys can now be reassigned in settings menu
- Several main menu themes unlocked by default (previously required a promo code)
- New main menu themes
- Interface fixes
- Bug fixes
- Decreased ocean tiles weight in territory price generation algorithm
- Cat business purchases are now visible in the Stores
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
This glorious day will definitely make history, and massive celebrations are happening all over Mars: Stage 2 of KOTOVOD Learning Factory renovation is officially complete!
https://store.steampowered.com/app/1150090/Learning_Factory/
'Veri noice! Pleaz get bakk to woark, hooray!', - Dr. Katz commented in his official statement.
Naturally, all engineers are expected to celebrate this glorious occasion by increasing their work KPIs, as we continue our efforts of establishing Catopia on Mars!
In case you are too busy doing your work, please refresh your memories of our glorious Renovation Plan, a.k.a. Roadmap:
So much already done, but the most glorious deeds are ahead of us! Glory to science!
v0.10.71 Released
- New building: X-Switcher swaps outputs of 2 incoming streams. Helps you to either organize your Factory or mess it up beyond repair. Have fun! (suggested by our community member gateway)
- 2 new story comics
- The camera now follows the character smoothly and no longer gets beyond the edge of the map
- Quad Splitter has been demoted to an upgrade for Triple Splitter
- New customization item: a shiny gold chain for your cat
- Territories cost less money, but the chances of generating territories that only cost money is generally decreased
- New button in Freeplay mode settings allows you to randomize all map settings so you could persist in the doomed world you have created
- 3 new main menu themes: try promo codes ILLUMINATI, CPU and MEOWFIA
- Bug fixes
- UI fixes
- 8 new wallpapers in Art Pack DLC
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey there!
This time we've got a rather small update (comared to our usual bi-monthly content trains), but it's definitely cute!
v0.10.70 Released!
- 2 new legendary cats
- 9 new customization items (especially for your cat companion)
- Bug fixes
But don't get yourself tricked by it's smallness: it just means that we're now working on a bunch of truly epic new features, that will be announced in a couple of weeks. See you then! In the meantime, you can drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Dear factory builders, cat lovers, science admirers and all our awesome page visitors! Please take a minute to read our monthly report of building Catopia on Mars.
Now with video version:
[previewyoutube=fqdZiPzAX6Q;full][/previewyoutube] Character customization is now avaialable. While in game, press P button to make your alter-ego (and their cat) look amazing! Like here:
And here:
Mars terraforming campaign is going according to plan. Lava rivers (and underground waters) now appear under the surface of Mars and clouds are floating up in the sky!
New buildings, resources and items for sale. Introducing hot and cold biomes naturally implied us adding biome-specific buildings, and the first batch is already here!
Smoothie Maker makes the famous Martian Mice Cold Smoothies and must be placed somewhere in the north, as it needs ice for operating.
Another building that prefers to keeps things cool is Laser Pointer Maker, which needs to be sumberged into deep water.
Battery Maker, on the other hand, works on solar power and therefore must be placed under hot desert rays of the south.
As for cat vitamins, they're just good for feline well-being. They also contain nano-bots, which mission is to negotiate with parasites inside cats bowels and persuade them to peacefully leave their hosts bodies. Because there's no place for violence in Catopia! And here's a glance on what those awesome buildings are producing at the Factory (plus an image of a Gem, a new resource for making Laser Pointers and Jewelry):
Up next: 4 new legendary cats are spotted at the factory (ok, at least one of them is definitely not a cat). Can you notice them at your Factory and find out what their furry hearts desire?
There are also new upgrades, new achievements, new Ruins on the map and tons of performance tweaks and UI/UX improvements! Finally, we've got a new gameplay trailer: [previewyoutube=u4IDIZG-l0Y;full][/previewyoutube] That's it for this month, folks, but brace yourselves: we're now working on even more exciting mechanics, let alone drawing new comics and finalizing Stage 2 of our Early Access roadmap:
See you in the next edition of Learning Factory developer diaries! And if you feel like chatting or asking us anything, you're always welcome to our Discord server. Until we meow again! P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Who has time to read the news when you can be playing games, right?
That said, we don't wanna distract you any further, just keep in mind that:
Learning Factory is 31% off until May 9!
And it's not just that! In fact, all our games and DLCs are on sale with discounts up to 80%!
Check out Luden.io franchise page to see all the juicy offers of this week!
Have fun and see you soon!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
What is, really, the Catopia?
Catopia is like singularity, but with cats! Catopia is eternal abundance of goods (especially, for cats), without poverty, violence or excess weight.
Catopia is KOTOVOD's engineers end goal and Dr. Katz's big dream. Catopia is YOU.
This week, thanks to the work of our scientists from R&D department, new blueprints are available to be turned into new building, producing exclusive new goods for our beloved feline customers!
That includes mice-flavored icy Smoothies, nanobot-powered Vitamins (which happen to help send the bowel worms away), and, last but not least, the ultimate cat toy - the Laser Pointer. The latter does not include Batteries (to be crafted separately), nor human operators. The latter means more work for you, engineers! Isn't that just wonderful?
In other news, the very natural process of terraforming Mars has passed yet another milestone: clouds now appear in Martian skies, casting smooth and picturesque shadows on the newly terraformed planet!
A lot is done, but even more is ahead of us. Catopia awaits! Glory to science! Glory to KOTOVOD!
https://store.steampowered.com/app/1150090/Learning_Factory/
v0.10.69 Released
- 4 new Buildings: Battery Maker, Cat Vitamins Maker, Smoothie Mixer & Laser Pointer Maker. All of them require either specific biomes and/or landscape features for operations, so keep exploring and unlocking new territories!
- 4 new goods/resources: Batteries, 'Worm Greetings' Cat Vitamins, Mice Cold Smoothies and glorious Laser Pointers for your cats
- New Legendary cats
- New customization items
- There are now clouds, peacefully floating in the skies of Mars and casting shadows on your Factory
- Territories cost are now shown on the mini map upon hovering (no need to click them for that anymore)
- New events inform you when there's a Territory available for purchase and/or added to your wishlist. These events can be toggled off in a Territory trade window
- Remote territories' prices have been decreased (available in new game only)
- Bug fixes
Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone! We've releasefd a hotfix to make the game run better for you. Thanks for sending us your feedback, you're very welcome to discuss your game experience with us on our Discord server! Until we meet again!
Although KOTOVOD administration doesn't offer many benefits to its workers (no vacations, insurance or week-ends - the Catopia won't build itself!), it doesn't mean that Dr. Katz and his team stand against freedoms of the Factory engineers. At least one freedom - the freedom of self-expression! - is considered essential for every worker. Which is why every KOTOVOD engineer can now spend some hard-earned money to buy some fashionable outfits or even redesign their working tools, such as Hoverboard.
(Also, since all the engineers used to look exactly the same, it was hindering performance evaluation)
The other, most exquisite and rare items, however, will be offered for exceptional work achievements.
"We valuz our workearz veri much, jsut not theirz time and opinionz", - Dr. Katz commented in an official statement.
In other news, lava rivers have emerged under the ground. Probably nothing special, but we will keep an eye on this perfectly normal situation.
Version 0.10.67 Released
- Introducing Character Customization: certain items can be unlocked for coins, others become available upon meeting target factory-building goals
- Rivers now emerge on the underground level
- Lava rivers also emerge under the ground (new game only): they cannot be crossed using regular Rafts. Typically, Lava
- New resource: Gem Deposits can be found around the map and harvested by a Dredge for Bling production
- New Upgrade: Fireproof Raft upgrade now available (for crossing lava rivers). Fireproof Raft tiles can also be found around the map
- New Upgrade: 2x increased handpicking speed available for the Multitool
- New Ruins
- Ruins can now slightly change the map tiles around their spawning area
- Underground mini-map now available
- Underground map can be viewed in Freeplay mode when setting up map parameters
- Territories adjacent to the starting area now cost less (new game only)
- Cotton multiplication speed slightly decreased
- Wiki entries for goods and items now display the kinds of cats who are requesting them, along with request types (regular, specialized or upsale purchases)
- New events
- Dr. Katz requests automatically get cancelled if there was no progress towards completing them for 3 hours
- 2 new achievements
- Performance optimization
- Bug fixes
- UI/UX fixes
- FPS lock is now available in Settings
Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Last month was marked with the final arrival of two important major features! One of them was planned long-time ago, the other one emerged out of a rather heated discussion and with a lot of help from our community! Here's how it all unraveled
For Dev Diaries Feb '22 click here
Introducing Biomes
Biomes have been on our roadmap since the very early stages of development. It only made sense, since in Learning Factory, you're operating on Mars, terraformed by joined forces of humans and cats, and empowered by cutting edge technology of the I.L.L.U.M.I.N.A.T.I. (Interstellar Lazy Labor Union for Mars Integration and Never-ending Aspiration for Technological Innovations). That said, it was only a matter of time before Tundra, Jungle and Desert would appear on Mars again. And this time has come! The game has changed a great deal in terms of visuals, but those exciting biome-specific gameplay changes are still on the way (see below). But not entirely so! For example, Fir Trees now only spawn in the cold Tundra biome. Tundra is also spawning Icebergs, which is currently used for harvesting some Fish. But this will change in the near future, as we'll be integrating biomes into the game's economy. For starters, we'll introduce a machine for making ice-cold Smoothies in one the next update. Make sure to build them in some cool place!
Jungle and Desert, on the other hand, are a bit more diverse in terms of gameplay already! Jungle is now the perfect place for growing Apple Trees, while warm Oceans have become the perfect place for growing Catnip Algae plants! Additionally, Juicy Cacti can be found in Deserts: currently, they provide you with a can of Catnip Juice, when harvested by hand. Also, you can now extract Concrete from Desert sands (previously Sand was available in the oceans only). Boy, you can even find some Raw Concrete, scattered here and there in Deserts (yes, Concrete is a natural mineral on our version of Mars, because science!)
Territories: Mars for Sale
In the most recent update update, we've decided to try something different to motivate the players to explore the map a little bit more. Since the cats in the world of Learning Factory are now active participants in the Solar System's economy, it only makes sense for them to start buying lots of land on the recently terraformed Mars. Which is why most territories have landlords and ladies (currently available as optional feature in Freeplay Mode only). The thing is, cats can't really do much about their owned territories. Because they have paws and don't have hands. Which is why you, the players, are very welcome to buy this land off them for money or other resources, and expand your Factory there. Since locked territories often contain valuable resources, buildings and Ruins, in our minds this feature would make unlocking those territories a rather exciting process.
But there was, of course, a risk of upsetting players by limiting their exploration possibilities. That's why we've approached our community and asked them about their potential concerns regarding this feature. This resulted in a mutually interesting Q&A dialogue, which helped us shape this feature, but the discussion unraveled further and led to unexpected, yet quite interesting, results. For example, one member of a community pointed out that coins use in game is a bit weird at the moment imo. They are used in place of typical "science packs" in other games for researching new technology and unlocking new buildings and resources. Personally i would much rather have a KOTOVOD Store that you can buy all the craftable and harvestable items from. This thought has crossed our minds as well, so now we're thinking of ways to give the players an opportunity to exchange resources. This feature goes by the code name of Trade Ports (inspired by our good friend Kryptonik) and exact mechanics of their work is still deeply in discussion. But the problem itself is definitely on our plates.
Another important issue brought up in that dialogue was that a bit better or a research/progression system would be nice. 95% of all the researches on my save files come from like 1 researcher and a single store selling items and me just letting it slowly run and complete the tech tree. We are aware of this issue and we've been discussing it even more vividly since it was brought up by the community. The biggest dilemma for us is that introducing any kinds of limitations could break the zen vibe of the game, which our players value greatly. But that doesn't mean there's no way to work it out! Just a couple of days back, we came up with an idea that could not only resolve this situation, but also tie up together the story, unlocking territories and progressing on the Research Tree. But this thing is so early in discussion, that we are in no way ready to say anything about it everything can change once we start experimenting with it. One thing is certain: we'll have another round of community discussion when there's something to be discussed! In the meantime, you're very welcome to join our merry bunch on our Discord server, where we discuss upcoming features with our players and ask them for ideas that often make it into the game later. Another important outcome: while we were discussing unlockable territories with the players, we all have agreed that Learning Factory would definitely benefit from adding cat zeppelins! The mechanics of their work is also in TBD stage, but we have added them on our public roadmap:
Up Next: Customization (Finally!)
The most prominent feature in the next update we're working on, was long-expected both by the community and us, the devs, because it's pure fun! (Especially when we've got such artist as Sergei on board) We've even redesigned the main character model to make it all happen, that's how serious we are about customization! We've got a lot of slots for custom items planned: you can change hair and facial features, outfit, backpack, cat fir and muzzle, even accessories and hoverboard/jetboard features! The update next week, of course, will feature only an initial bunch of items. Much more will arrive later on in Early Access. As for now, check out some gifs of work-in-progress custom character looks:
But that's not just that! Here's a random selection of features we're planning to add (please mind that some features might fail to make it into the next week's update, but it's safe to expect them soon in any case):
- 1-3 new biome-specific buildings
- 1 new resource for crafting
- Underground Ruins
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone! Just wanted to let you know that we've released a hotfix, which eradicated a couple of particularly nasty bugs! We hope the game now runs smoothier than ever! Additionally, the character now leaves trails! Enjoy and let us know if it works for you :)
A sudden surprise! Learning Factory is 30% off for this whole week!
Actually, the deal was about our previous game, while True: learn() which is now a part of the awesome SimFest: Hobby Edition. But we've decided that it's gonna be a cool thing to make a discount for Learnin Factory, too! Enjoy :)
And don't miss while True: learn() if you don't have it in your library yet! It's a fun puzzle game and it's also dedicated to cats and machine learning:
https://store.steampowered.com/app/619150/while_True_learn/
Finally, if you don't feel like paying for playing games at all, may we offer you check out our next game, Craftomation 101, which is currently in free alpha stage! There is terraforming and programmable robots over there, check it out and let us know how you like it!
Let there be awesome games! Have a great and fun week, everybody!
Have you ever wondered whether cats can be land owners? Of course you haven't: everyone knows that every cat owns their territory by default. But since Mars is populated with sentient cats, they are also capable of managing their ownership rights as they choose.
Which is why KOTOVOD engineers can now purchase certain territories of Mars from their respective owners. It will help expand Learning Factory and provide you a chance to find something valuable on your new lands. As for the cats, they will be compensated with money and goods (out of your inventory, that is), thus creating additional benefits for Martian economy. Catitalism at work! Glory to KOTOVOD!
https://store.steampowered.com/app/1150090/Learning_Factory
Version 0.10.65 Released!
- Unlockable Territories (Beta - available in Freeplay Mode only): certain territories are owned by cat landlords and can be purchased with money or goods for Factory expansion
- A bunch of new Ruins, especially water-based ones. Ruins with more valuable buildings can appear on Territories when generating the map in Freeplay
- Updated animations for Hoverboard and Cat Jetboard
- Selected buildings in the Tundra now have special snowy visuals
- UI/UX improvements
- Bug fixes
We would like to take a minute and thank our Discord community members, who helped us a great deal, suggesting funny and unique trade offers for cat landlords. Palm, ThatOtherAndrew, rik, Kryptonik, Da Hooman, you're the best! Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
You know you can't stop the progress, especially when this progress is pushed forward by KOTOVOD's own Dr. Katz!
Although Mars was generally terraformed years ago, the process is in no way over yet! Thanks to the I.L.L.U.M.I.N.A.T.I. tech, it was made possible to make climate on Mars more diverse! Because diverse climate zones inspire curiosity, and cats are very curious, you know!
There's now Jungle and Tundra and Desert areas on Mars! Various plants prefer different climate, which means: more job for you, hardworking engineers! Glory to science! Glory to Catopia!
https://store.steampowered.com/app/1150090/Learning_Factory/
Version 0.10.64 Released!
- Introducing cold and hot climate regions (available upon starting new game), which will host different biomes
- Tundra now appears in the cold region, while Deserts and Jungle emerge in the hot region (available upon starting new game)
- Apple Trees now mostly grow in the Jungle, which is also the best biome for growing them, from now on
- Catnip Algae now mostly grows in the Torpical Water
- Fir Trees are now generated in the Tundra biome. Also, Growing Fir Trees don't grow in hot regions
- When placing a crafted tile of Soil, Rich Soil, Shallow or Deep Water in a climate region, it will acquire the properties of a respective biome
- Concrete Mixer can now extract Sand from the Desert biome
- New object: Icebergs emerge in cold regions and produce Fish, when harvested by hand
- New object: Juicy Cacti can be found in hot regions and produce Catnip Juice, when harvested by hand
- New object: Growing Juicy Cacti can be found, picked up and planted elsewhere. They can also be researched on the Research Tree, to be produced and planted
- New object: Raw Concrete can be found in the Desert biome, it can be harvested and used for building
- New dev-made Ruins added, including biome-specific
- A fan-made Ruin added (the credit goes to Kryptonik)
- Sliders in Freeplay mode work slightly differently: resources are no longer interconnected
- Fixed bug of Turing Trees that could break their generation cycle
- Bug fixes
- UI fixes
- Optimization
- Game loading optimization
(Q&A) Cat to the Future
Last week, we've had a really productive discussion with our Discord community. It all started with us working on one of our next big features: unlockable territories on the map. Here's a concept of a hypothetical map look (a work in progress, naturally):
The idea was to let the players explore the map in a new way. The problem was, we really needed ideas on how to make this mechanics really intriguing, without disrupting the game vibes. We've asked our community to share their ideas and concerns. And now we want to share them with you, too! Q: Why make you spend money to unlock it, and will you be able or unable to progress without it? Will you present a knapsack problem if you spend money but then can't achieve a necessary task due to lack of coins? -rik A: The way we see it right now, the territories will be unlocked with both money and different resources. You won't be able to progress without unlocking them at some point (late in the game): different areas will be set in different biomes, which have different unique resources. Q: [Aren't you afraid that this mechanic] force limits players play areas? Typically in factory style games you could run 10000 tiles away from the initial area at the very beginning and the game wont do much to stop you from doing so. A: We are afraid that some players might feel like being held back by that, we honestly are! Thank Dr. Katz, we're still in Early Access, so we could make alterations, based on player feedback! Our first solution to that problem: we'll make the campaign map 1.56 times bigger, and the initially available area will be huge enough for you to roam freely! Q: But would buying the land ASAP mean that you can't then buy something that you need to progress an earlier puzzle that you haven't yet completed? -rik A: Nothing like that, is on our minds :) There are no soft locks due to the lack of money in the game Q: What concern I have about biome specific resources are that you would need to build an extremely long conveyor belt to bring them to the shop. I don't know how normal is this in typical factory game, but as someone who wants to minimize footprint, it is not a pleasant feeling. -Rich Richie A: There's already a hoverboard, a jetpack and a couple of upgrades to help you traverse the map, that is not that huge at the moment. Did you know that you can lay down transporters WHILE riding a hoverboard? Also, there are no enemies to disturb you or your conveyor belts. As for addressing this issue in the future... We have actually been discussing zeppelins as an alternative means of transport, but it was on our list of "crazy ideas that we might return to some time later" ;) Q: If we are the only ones on that planet what in lore wise is stopping us from just naturally expanding? Who would the coins be going to and why are they trying to sell the land on this barron planet anyways?-Kryptonik A: Our current concept is that there are cats who act as landlords of certain territories. They could make you trade offers! Additionally, Mars is in no way barren (especially with that last update), it was terraformed by joined forces of cats and humans! Q: We had a MAP in this game???? A: YES :) Here's another work-in-progress view of a mini map, divided into unlockable territories:
Additionally, here are a couple of questions not related to territories, but which seemed interesting to us anyway (all asked by our friend Kryptonik): Q: Will there be any modding tools to help create workshop content and is there any news on when workshop content will come out? A: We are planning modding tools, but don't have any due dates at this point. First thing we're planning to add is sharing scenarios, Ruins and map keys. We've had the opportunity of letting the players share user generated content from the start, and the game is designed in a way, that adding new resources is done by creating a couple of strings in a spreadsheet. We'll see how the players like the features mentioned above, and think how to expand them, based on that! Q: Is it safe to expect more resources or buildings in game in the future? A: Definitely, you can see respective points pinned to our roadmap (see '20+ New Researches' in Stage 4). Q: How close do the devs feel the game is to a "finished" state where no new additions to the game would be added outside of bug fixes/patches A: We'd say, we're about halfway there! And we'll also keep supporting the game post-release, content updates are also quite likely. But again, it all depends on feedback from you folks! We rely heavily on our community and we'd like to discuss features with you on a regular basis! If you feel like joining our friendly ranks, come to our Discord server (now with separate channel for cat memes!):
And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
You jnow what they say: you can't build Catopia without breaking down some old factory ruins... Ok, that's not exactly what they say, but this is what's happening in the areas surrounding KOTOVOD campus right now.
It is widely known that KOTOVOD started out as an experimental project way back in the XX century. The experiment was a failure due to so many reasons (main of them being humans not able to understand the genius ideas of their cats). Nevertheless, a lot of work was done, a lot of structures had been erected and eventually left to rot...
Until you have arrived! Thanks to our hardworking engineers, our I.L.L.U.M.I.N.A.T.I. curators finaly had their paws free to start prospecting for the remains of older KOTOVOD. As always, they have succeeded! From now on, you'll be able to detect the Ruins of the factory's ancient campus, and put into good use whatever you find there!
That said: please get back to work now, engineers... Hey, did you get your hair cut? You look kinda different...
Version 0.10.63 Released!
- New character art; more frames in animation, too
- Ruins of the old KOTOVOD campus are now being spawned on maps (but only after starting another new game)
- Small-sized Scenarios in the Editor can now be saved as Ruins and appear on regular maps in Freeplay Mode
- In relation to that, the minimal size of a Scenario has been decreased from 32 to 10 tiles
- OPTIMIZATION (yes, in caps, yes, again). Warning: when you load a saved game file from an earlier version, you will experience a situation when all the cats/objects on all your Transporter lines will disappear. Sorry about that, but worry not: just wait for a couple of minutes until those lines get filled with newly emerged cats/objects. No cats will be harmed. Many thanks to community member Da Hooman for providing a saved game that helped us optimize the game some more!
- Mouse grid can now be activated even when you don't have an object on your mouse cursor
- Turing Trees now have animation upon emerging/disappearing
- Bugs and UI fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
The Progress of KOTOVOD Administration rushes forward with an astonishing speed, urging the workers to rush along, to Catopia and beyond! This week, Learning Factory has just become smarter, with not one, but 2 new machine learning (ML) models to become available to engineers! To help them clear some space for inevitable expansion, the I.L.L.U.M.I.N.A.T.I. curators have even greenlit the use of experimental new types of dynamite: potent, but naturally harmless to living beings (except for plants) and expensive machinery!
The hard work of KOTOVOD workers is already paying off, as more feline celebrities are checking out our glorious and abundant Factory Stores. Hooray, engineers! Glory to science! Glory to KOTOVOD!
Version 0.10.61 Released!
- 2 new machine learning models - Logistic Regression and Neural Classifier specifically designed for Roadside Boutiques
- New Dynamite upgrade: Eco Dynamite (for getting rid of unwanted plants fast)
- New item: Jetboard is the supreme version of Jetpack, allowing you to fly over hills and water
- Advertising Cat Gates display the process of summoning cats
- Cats passing by Roadside Boutiques get visually disappointed if they don't like the prices and goods on display
- Improved visuals for hills and rivers
- Improved visuals for plants growing by the rivers
- Improved visuals for buildings placed near the hills
- The character no longer gets stuck when trying to walk into the impassable biomes
- The character no longer visually walks on water
- A new Guide is dedicated to setting up and using Roadside Boutiques
- A new checkbox in the incoming CVs allows you to turn off the option to receive CVs
- Research Labs are now displaying current research progress and takes you to the Research Tree on click
- Research Labs allow to toggle the display of an Article research value calculations
- Crafting queue is now displayed in the Construction menu
- Dr. Katz requests that formerly offered Iron as a reward will now occasionally be rewarded by Copper and Gold as well
- Improved events display
- An event is now displayed upon unlocking an upgrade research
- Improved Milestones display
- New hidden achievement
- New legendary cats
- UI improvements
- Bug fixes
Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Happy Lunar New Year!
Steam has probably told you that already, but:
Learning Factory is 31% off until February 3!
https://store.steampowered.com/app/1150090/Learning_Factory May this year be full of awesome new games and exciting things in general! To celebrate, we have added some festive decorations both into the game and on our Steam page:
P.S. We know it's the year of Tiger... That's why we have this miniature tiger, wearing a dragon outfit :3 :3 :3
Hard work eventually pays off! Even though all the profits eventually go for funding new research and reaching Catopia, it is important to find a moment to stop and smell the roses (before going back to hard and never-ending work).
Okay, roses don't grow on Mars just yet. But you can smell the success when you see legendary cats visiting the Factory! The word of KOTOVOD's glorious deeds in the field of feline economy is spreading, and celebrities from the furry society start emerging on the campus! Bear in mind, their requests are sometimes... unconventional.
When the fattest cats are coming to your Factory, it's sometimes important to be able to make quick alterations and adapt your production to meet the high society's highest standards. Which is where the next invention of the I.L.L.U.M.I.N.A.T.I. scientists comes in handy: enter the Smart Dynamite! It's powered by machine learning and allows wreaking havoc without the fear of harming cats or other sentient lifeforms, such as KOTOVOD's workers. We value you, because you're working so hard and we don't pay you anyway!
The economy is BOOMING this week at KOTOVOD Learning Factory! Glory to science!
IVersion 0.10.60 Released!
- New cats: Legendary cat characters will be visiting your Factory! There are five of them now, can you spot them all?
- New research: Dynamite! It's a smart kind of explosive that only destroys things approved by the I.L.L.U.M.I.N.A.T.I. Ergo, it can't harm cats or key research infrastructure... But it's great for quick landscape changing: capable of destroying a good chunk of ground, leaving a hole full of water
- There's also an upgrade for Dynamite, resulting in a smaller piece of Dynamite
- Lunar New Year decorations: asian-themed cats and Store visuals
- Hills now appear on the map: they can't be crossed, but they can be blown up (new game required for hills to emerge)
- Other terrain visual improvements
- Tutorial updated: new tasks added, older tasks clarified
- Improved Wiki: crafting and item description added
- Research queue display improved
- Crafting queue display improved
- Hills, rivers and lakes can be turned off entirely while in Freeplay mode
- Mouse grid now available for all buildings
- Bug fixes
- UI/UX fixes
- Optimization
- You can now pet the cat in the menu (click the cat to make it happen!)
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
The diligence and dedication of KOTOVOD workers is out of doubt (and control), as they're getting closer and closer to establishing Catopia on Mars! As you definitely know already, the first step of building a greater society for felines and humans includes the latter providing material wealth to the former.
Since lines are more than common on KOTOVOD's Transporter lines (a feature inherited from the Union times), some cats are actually spending a lot of time not buying any goods. This situation seemed somewhat suboptimal to KOTOVOD administration. Which is why they have teamed up with the brightest minds from the I.L.L.U.M.I.N.A.T.I. and came up with not one, but two grounbreaking inventions!
A Roadside Boutique is a building to be placed by Transporter lines: it sells goods to passerby cats, thus making them happier and more loyal to the cause (which is establishing Catopia). Item Splitter is a more humble, but most handy kind of a building, letting you detect and extract selected kinds of items from all kinds of places!
Use them wisely. Catopia is inevitable. Glory to science! Glory to KOTOVOD!
Version 0.10.59 Released
- New building: Roadside Boutique is placed by Transporter lines; cats may choose to walk in and browse for goods. If they find what they were looking for, cats become more loyal towards your Factory
- More loyal cats are more likely to recommend the Factory to their friends (and less likely to dissuade them from coming, in case their shopping experience in a Store is unsuccessful). Go to the Wiki ('H') to check out what certain cat types are looking for in Boutiques;
- A new Boutique-related milestone added to the Global Progression bar;
- New building: Item Splitter. For sorting items. Choose a category and an item you want to separate from the other goods and - voila!;
- If a cat has fulfilled all their wishes in the Pyramid of requests (again, go to the Wiki to check it out), they will return to the Factory with increased level of loyalty;
- Advertising Cat Gate now gathers statistics about cats and later. With enough data, it will be capable to decide whether to show an ad to certain cat or not. It results in increased operational speed for the Gate;
- All Cat Gates feature improved interface and an option to clear stats;
- Generally more new statistics in Statistics menu;
- Research Tree slightly re-balanced in terms of cost and placement of certain objects;
- There now is an option to turn on grid view under logistics buildings while you're placing them. The grid for other kinds of buildings will be added in future updates;
- Bug fixes;
- Optimization;
- Interface fixes;
- Copywriting fixes;
- There now is art in the Credits!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Greetings, engineers!
This year, crazy on so many levels, is coming to an end! But the work on establishing Catopia and building the Factory is far from being complete! We wish you many festive activities and restoration of your physical and emotional forces, to help you make the human-feline dream happen!
You are also encouraged to continue working on building Learning Factory these days. It only makes sense, since there has been a remarkable hardware upgrade (see below).
Hooray, engineer associates! Happy 2021! Yours,
KOTOVOD Science Team
Version 0.10.58 Released
- Shoreline art;
- Concrete Maker animated;
- New art for Drills: copper and iron Drills now look visually different;
- More Holiday art;
- Advertising Cat Gate sometimes show ads to irrelevant customers. That does not cost extra money, since those customers never arrive to the Factory. The more is the Hype, the less error rate the Gate has, but it also starts working at a slower pace (you can correct that by researching new upgrade for that type of Gates). This first Advertising Game was slown down to prevent accidental burning of too much money on early stages of the game;
- Cat House Maker now occupies 5*5 tiles;
- OPTIMIZATION (yes, in caps); Especially for Storages; Deep Neural Networks work a bit slower as a result;
- Save game optimization;
- Bug fixes;
- Copywriting fixes;
- Updated visuals for credits;
Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Time flies, huh? Just a year ago we were in a free alpha stage, making our first steps towards developing the ultimate cat factory game...
Today, we're a legitimate Early Access game on Steam, a very cute and relaxing game, according to our reviewers! Here are some more recent quotes from our adorable players:
"I've no idea what machine learning is, but there are cats here! Also, you can just call it a day and go fishing at any time", - Yabl
"The game has clean automation and talking cats on Mars with no combat. At the moment, that's what you're purchasing. I'm very happy with my purchase.", - Toodixinya
"If you like factorio but want something more light hearted, this is for you :D It's very chill, I love it!", - Novirtue
"Catorio catorio catorio", - Kryptonik
https://store.steampowered.com/app/1150090/Learning_Factory/
If you're not in KOTOVOD Learning Factory ranks just yet, it's a perfect moment to enlist, because, you see...
Learning Factory is 30% off until January 5!
All DLCs are 13% off as well, in case your collection is incomplete. Go chill on Mars with some cool cats! Go devastate that wishlist of yours! If there's one time in a year to get choke full of new games for the upcoming 365 days - Winter Steam Sale is definitely it! Have a great Sale, and Happy Holidays! Hey, let's discuss how you like all this stuff, shall we? Drop us a line: If you're not ready to purchase the game just now, why not follow Learning Factory on Steam to get the news about new updates as soon as they're out there?
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hello and welcome to this month's edition of Learning Factory developer diaries! Today we'll talk about global progression and the great mission behind KOTOVOD. We will discuss the mysterious, interstellar origins of cats and, of course, Holiday preparations!
But first, treat yourself with some fresh cat photos from our team:
Global Progression: Next Stop - Catopia!
Having released a couple of major updates and closed Stage 1 of Early Access, we've decided to take some time and get into philosophic mood, trying to understand: what's our game is all about, to us and to our players? https://store.steampowered.com/app/1150090/Learning_Factory/ Ok, we know that Learning Factory is about building an industrial cluster. But most importantly, it's about making cats happy. We have been studying feedback from our players in an effort to find the essence of what our players value most in the game. Apparently, the top features are: relaxing gameplay (no carnivorous insects!), endless optimization and, by all means, cats! Hence our new story-driven trailer: [previewyoutube=nayzW9DjnHs;full][/previewyoutube] How do you see the game though? You can help us a great deal by recording a 1-2 minute video of your top-of-mind impressions from our Steam Page! Doesn't matter if you already own the game or not, your feedback is vital for us to understand what our players want from a game like Learning Factory, so we could make it more awesome! Anyway, back to those formerly unhappy cats. We noticed that the players were genuinely enjoying the process of catering to our feline overlords, but two questions were looming. First: how do we connect the Factory-building routines to the global story? And second: how do we make the players more interested and engaged by it?
To answer the first question, we have introduced the almighty Global Progression Scale, which is visible on the Research Tree. It is a set of milestones that unlock next story chapters (previously they were unlocked upon researching certain technologies), but it's not just that. Milestones result in your Monument (the hi-tech brain hub of KOTOVOD Learning Factory) undergoing visual changes and upgrades. Additionally, they provide performance boosts, so you get to feel more powerful and important. But these are just the first steps. We will continue aligning the story with the gameplay, so you, the players, never hesitate about your final goal in the game: that is, establishing Catopia on Mars, a perfect feline society, where cats will live in abundance. The way this goal will be reached is one of the big things on our developer plates for the upcoming year, and the future is definitely bright! You can see that by the looks of our new key art:
One of the other important insights that we've carried out within the past months: some of our players don't even know that Learning Factory is happening on Mars! Although those who have seen the golden medal ending of while True: learn() could have guessed where things were going Anyway, we thought this is the perfect time to shed some light over the game's premise! In the first half of XXI century humans have found out that cats are actually sentient (although extremely lazy) beings, who came to Earth from outer space. After establishing contact via cat-human translation devices (developed with the power of machine learning), the two species teamed up to terraform Mars, effectively making the Red planet look green and lively. During the process, they were helped and guided by the mysterious cats from the I.L.L.U.M.I.N.A.T.I. (Interstellar Lazy Labor Union for Mars Integration and Never-ending Aspiration for Technological Innovations), a mysterious organization and keepers of ancient feline knowledge.
But someone has apparently made it to Mars years ago. Having finished the terraforming process, interstellar colonists have been contacted by a Dr. Katz, who turned out to be a feline scientist and a participant of an experimental project, contemplated by one of the Earth's governments back in the XX century. The project was called KOTOVOD and it was, in essence, a factory for studying cats and making them happy. The whole KOTOVOD project, in turn, was revolving around the ancient cat-shaped structure, now known as The Monument. Dr. Katz would never be able to rebuild and research it by himself, because, you know, he has paws instead of hands. That's why he teams up with a humble genius engineer from Earth in an effort to restore the Monument, discover the secrets of the feline race and establish Catopia on one planet (for starters).
What Else Is New
(Yet Another) Advertising Cat Gate
We were not planning any major content additions to the game, since the past couple of months was incrediblry rich with new mechanics, new buildings and nodes on the research tree. That doesn't mean, however, that we've got nothing to show! For one, here's our brand new Advertising Cat Gate:
The building, formerly known under that name, is now called Target Advertising Cat Gate. This fella here, is a little more humble: it doesn't allow you summon selected types of cats, but it does let you select a kind of goods (1 per a Gate!) and allocate promotional budget: if it's sufficient, a cat looking for that item of your choosing will be summoned to the Factory. Keep in mind that they might have other items on their shopping lists, too!
Holiday Stuff
Some of it is already in the game, other pieces are expected to appear shortly, but in general: the great and dreadful Holiday Season is upon us, meaning that Learning Factory is getting festive, just look at those cats:
Buildings, too:
2021 In Screenshots
Its been a wild year: Learning Factory got released in Early Access on Steam and has grown times as bigger since February There was also this epic story with Learning Factory EDU which resulted in a dedicated version of the game for middle school students, which is available for free to everyone, along with teacher guides and examplary lesson plans It's been a lot! The time to properly reflect upon all of it will come a bit later: when we'll be celebrating our 1st year in Early Access next February. Until then, we've got a couple of other aces up our sleeves, but most importantly: we've got Holidays to kick back for a couple of days, before we rock on! So for now, let's enjoy these last days of the year and spend a minute to scroll through this humble screenshot gallery, demonstrating how Learning Factory has been changing throughout this year:
Pre-Alpha & Alpha (2020)
Early Access Release (Winter 2021)
Spring 2021
Autumn 2021
December 2021
Live Stream With Devs This Friday
We've got a special event tomorrow and we want to hang around with you fellas when it happens! Come one, come all, you know where to find us:
Dec 17, 7am PST / 10am EST / 4pm CET
Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone! We've fixed some bugs. Hope the game will run extremely smooth for you now!
Have a great rest of the week!
It is widely known, that KOTOVOD was created for establishing Catopia and bring eternal happiness and abundance to the feline race. This goal, however, cannot be achieved without generating profit: researchers need money for food and their researching stuff, so keep those catstomers coming!
Which is exactly why the new Advertising Cat Gate is now available for research and crafting at KOTOVOD! It is powered with early XX-century primitive marketing technique, where tempting images of goods were shown to random web users. There's no fine targeting there, but hey, it does the trick, provided that you can afford to spend money on it! And cats don't have anything to do anyway, so they'd probably fall for those banners, out of boredom at least. And this will help YOU, the engineer, pushing the feline science forward! Glory to KOTOVOD!
https://store.steampowered.com/app/1150090
In other news...
Version 0.10.52 Released
- New Advertising Cat Gate added to the early stage of the game. They can spawn cats looking for specific item of your choosing
- Research costs and order on the Tree have been slightly rebalanced
- Final Milestone requires more points to be unlocked
- Minor Milestones now require certain major Milestones, in addition to certain technology research, in order to be unlocked
- Raft tile cannot be removed if the player is standing on it
- UI/UX improvements
- Bug fixes
- Optimization
- More Holiday art!
Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Here at KOTOVOD, Holidays are a perfect excuse for working without distractions from the outer world - all in the glory of science, of course! Nevertheless, some decorating must be conducted and some festive activities must be planned, so we could further entertain those who we care for the most - our beloved feline customers! Therefore, Holiday season brings in the best news for KOTOVOD engineers: even more work!
Every KOTOVOD worker is ready to go as far as possible while trying to fulfil the Factory's mission! They're even willing to change landscapes of Mars to make them look more festive! If and when you'll decide to join this noble quest, feel free to refer to one of our new Tutorials, explaining the art and science of terraforming! Education of staff is key priority for Dr. Katz's office, so please don't forget to check out the other new Tutorial as well.
Glory to the Holidays! Please get back to work.
Version 0.10.51 Released!
- New Milestone on the Global Progression scale
- 2 new Hardcore Tutorials
- More Holiday art
- (community request by Jiiniasu) the money limit of 1 million coins has been removed. Get as filthy rich, as you want!
- Improved interface for Cat Store, Linear Regression and Data Storage
- Machine learning optimized
- Various UI/UX fixes
- New achievement for spending money on ads
Live Stream Tomorrow
We didn't have a chance to properly showcase and discuss our Global Progression, as it wasn't released by the time of last week's live stream. Let's make it right this week instead: meet us same time:
12/03, Friday, 7am PST/ 10am EST / 4pm CET
...and the same place: Twitch YouTube ...or on this very Steam Page: https://store.steampowered.com/app/1150090/Learning_Factory/ See you all tomorrow! Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey there! Just patching up a few things, hope you're doing fine!
Hotfix v0.10.50
- Bug fixes
- Apple Silicon processors are now officially supported by the game (hence the picture)
It is symbolic that this news is published in #42 of KOTOVOD Worker! '42' is the answer to Life, Universe and Everything... Dr. Katz and his team don't have an answer to this question yet, but their latest invention certainly adds more meaning to the life on Mars! Global Progression Scale demonstrates what needs to be done as we keep moving towards singularity! It is marked with milestones, which also come with bonuses for Learning Factory performance. It is a great help for KOTOVOD's engineers, as they can now stop bothering about puny human questions, such as the meaning of life: they have a scale to progress on! And the answer to all questions is, as usual: get back to work! Get back to work we shall! Glory to Science! Glory to KOTOVOD! https://store.steampowered.com/app/1150090/Learning_Factory/
Version 0.10.49 Released!
Global Progression Scale
- New story chapters (a.k.a. comics) are now unlocked via achieving certain milestones on the scale (to be found in the Monument). Its main features:
- Major milestones: unlocked mainly by successfully serving cats
- Minor milestones: unlocked mainly by researching stuff on the Research Tree
- Unlocking milestones grants minor cumulative multipliers for various Factory mechanics: at this time, it's research performance and researcher parameters, and Hype levels. More unlock bonuses will be added in the future
- Some major milestones unlock additional gameplay mechanics (see below)
- Certain milestone unlock will let cat researchers reach out to you with their CVs. If your Dormitory is already full, you can stop accepting applications in the Tavern
- After certain milestone unlock, regularization will be applied to linear and polynomial models, which will slightly increase their performance
- Every milestone unlocked will visually change the Monument looks (graphics in this version are not final though)
- Deposit mechanics becomes available after reaching the first milestone
Gameplay
- (community suggestion) pressing 'backspace' or 'delete' on the buildings from your toolbar lets you dismantle them and get up to 50% resources back
- Researcher generating algorithm has been tuned to make researcher perks more diverse and frequent to appear
- New perks for researchers
- New look options for researchers
- Tuned up Metal Vein generation on Archipelago maps in Freeplay Mode: more Veins spawn now
Visual
- Holiday theme! Cats sporting Santa hats are sending you seasonal greetings. More Holiday-related content coming soon
- Neural Network buildings occupy 6*6 tiles (previously - 4*4)
- More metallic Metal looks!
Interface
- Feedback button is now present in the main menu as well
- (community suggestion by xwingxx) when a building is selected from the toolbar, respective icon is highlighted
- UI improvements
- Cat Stores and Data Storages now display whether a cat invited a friend or dissatisfied a friend as a result of a deal
- Upon having started learning, ML models are marked with a special alert sign that signifies that said models are not yet trained to convergence, and they can't be automatically connected to Stores until they converge. This alert disappears after a certain amount of training epochs
- Upon opening an ML building, player can see whether there are better trained ML models, connected to the same network
- If an ML model is automatically switched to a higher tier model, the former model will be halted as chances of it to work more effective are close to 0
Other
- Performance optimization
- Bug fixes
- Tutorials updated
- Localizations updated
- Chinese localization updated
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
It's that time of the year again, fellow engineers!
You know the drill:
Learning Factory is 25% off until December 1, 10am PST / 1pm PST / 7pm CET
Please take note that the sale is extended this year, so you have even more time to convince your significant ones about this sweet deal on this sweet cat-factory game! Our previous game, while True: learn() is discounted as well, a handsome 28% off, check it out, if you haven't seen it before, it has cats and hi-tech stuff, too: https://store.steampowered.com/app/619150/while_True_learn Go get yourself some awesome games! In other news though...
Live Stream Tomorrow
Join us, as we're planning to showcase our next update, featuring the epic 'Flask' mechanics, which will add more profound story and gameplay progression!
11/25, Thursday, 7am PST/ 10am EST / 4pm CET, the usual places:
Twitch YouTube ...or on this very Steam Page: https://store.steampowered.com/app/1150090/Learning_Factory/ See you all tomorrow! P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Wow, has it really been just one month?
It almost seems too hard to believe, because SO many things have changed in the game since then - and we just can't stop working on adding more stuff, right as you are reading these lines.
Let's try and summarize the most important stuff that's happened recently, shall we?
New Trailer & Your Help is Needed!
[previewyoutube=nayzW9DjnHs;full][/previewyoutube] This issue of developer diaries is accompanied with us releasing a whole new trailer for Learning Factory! Its not just updating the graphics to the latest version, as we did before: weve filmed and edited it in accordance to the feedback we received from players and fellow indie developers. More cats, less uncertainty of what the games all about! It was also part of our plan of re-inventing our Steam Page, to make the essence of the game clear to our future players. Weve updated descriptions, screenshots, GIFs and whatnot But we still aint 100% sure if the message were trying to communicate is clear enough. https://store.steampowered.com/app/1150090/Learning_Factory/ Thats where we need you, the community! Wed like to ask you to turn on your phone camera, point it on the screen with Learning Factory Steam page opened, and record 1-5 minutes of your impressions. We will make sure you get a honourable mention in the games credits, as this feedback helps us improve the game tremendously! If youre ready to participate, you can find all the required info (along with a sample video) in this Google form.
Rivers, Lakes and Rafts
Previously, KOTOVOD was standing confidently on a huge chunk of land. It could definitely use some landscape. We have lots of plans for making the landscape of the game more diverse and interesting. The coolest things (like, biomes!) are expected to start emerging a bit later on, but you can get the taste of what's coming - that's what newly introduced lakes and rivers are for. As it sometimes happens with us, we were not planning to implement water obstacles at this stage of development, but while we were designing Hardcore Tutorials (see below), weve been experimenting with terraforming tools in the Scenario Editor At some point, weve added a river just for the hell of it and it looked SO good on the map, it was an instant keeper!
So, these days rivers are present on the campaign map (starting from version 0.10.45; if your saved game is from an older version, youd need to start a new campaign), along with a bunch of watery map presets for the Freeplay mode. Feel free to experiment with them, theyre adding a whole new level of challenge for your logistics skills! Of course, rivers can be easily crossed under the ground (for now, that is), but weve also introduced a new tool to help you on the surface: please welcome the mighty Beaverborn Raft! It's built of Wood, it's crafted in 'Terraforming' tab and it supports Optic Cables and Transporters, along with your character! Use it wisely.
Hardcore Tutorials
Hopefully, we all can agree: lengthy tutorials are just BORING. We respect our players and their time, thats why we are trying to make that mandatory part of the game as compact as is reasonably possible. Still, weve found out that some players have issues with understanding some later stage, more complicated game mechanics. Its totally on us, as it is our job as developers - to make the game comprehensive and comfortable for you. Well keep improving UX, and in the meantime - please feel free to check our new Tutorials section in the main menu. There you will find answers to the hottest questions! How to build a tunnel? How to connect machine learning models into networks? How to disconnect them?! And if youre completely clueless, theres a Factory 101 tutorial, which helps you learn the ropes of your campus. See? Weve got you covered! Let us know if there are any other issues youd like us to clear out? Theres Discord for that!
Deposit
Of course, all money from sales in Cat Stores will ultimately be used for funding researches and pushing cat science forward. However, it used to be that all money were automatically spent on funding ongoing research projects. But what if you were looking to save money for hiring that genius of a cat researcher? Or maybe you just wanted to get filthy rich?! Previously, the only way to accumulate money was to either put research on hold or become super effective and generate way more income than you were spending. But from now on, youre welcome to redistribute some of your funds to your Deposit. Its very simple:
1 - Click Deposit button in the Inventory 2 - Choose the share of your income that will be stored on your Deposit (sorry for the copywriting, that money definitely isnt free, but earned with your hard work! Well fix it in the next update) 3 - If required, select the limit of money to be accumulated on your Deposit 4 - You can also instantly transfer half or all your money from your Deposit to working funds, and vice versa What would you like to spend that precious dough on? Dont hesitate to send us your ideas, were always happy to discuss them as were thinking of more ways to use them in the game. But theres that one feature we were planning to add from the very beginning of the development
Ads
Are you familiar with feeling that frustration, when certain goods are just sitting in your Storages, because cats who are supposed to buy them, just dont arrive from the Gates often enough? Well, there now is a solution! They say you need to spend money to earn money, so please welcome the newly invented Advertising Cat Gate!
Not only it brings cats to your Factory, it allows you place paid ads in the cat internet, giving you a chance to invite kitties of your choosing! Since its the future here at KOTOVOD, you dont need to other with coming up with ad campaign concept and reaching your audience: just throw some money into the Advertising Cat Gate, and let computers do the job! Follow these easy steps to success:
1 - Select one or more desired cat types 2 - Choose the amount of money per ad. Obviously, the more demanding cats won't click on some cheap banner, so plan accordingly 3 - Watch your campaign unfolding! If a cat has clicked an ad, that kitty will emerge from the Gate 4 - Remember that you can pause your campaign at any time 5 - The part of ad mechanics, involving simulated annealing, will be revealed a bit later on. For now were looking into several options: our initial plan was to implement it in the form of procedurally generated ad banner But this very likely to change
What Else Is New?
Smaller awesome stuff is happening here and there. Our Graphic Card Assembler is now animated, adding even more motivation for you to research it (in addition to being able to produce video cards in unlimited amounts):
Perks for cat researchers in Labs have also been made more comprehensive. Also, no more spawning of scientists with mutually exclusive perks! Some of them can also get productivity boosts if receiving certain kinds of data from Data Storages:
Whats Next?
Were now working on a rather experimental mechanic, that goes under the code name The Flask. To describe what it does is not at all an easy task. Its mission is to bring closer the gameplay and the story. The way we see it, it should become the narrative center of the game for those who think that chill cat Factory building is not enough and keep asking Why? As we see it now, it will be a series of gameplay challenges, that push the story forward and impact your Factory both in terms of gameplay and visuals. We wont go into too much details at the moment, because, as it happens in video game development, things might turn out unexpectedly and the concept will change, maybe even more than once. For now, just know that we are thinking on how to add more sense to whats happening around KOTOVOD In the meantime, our artist Sergei from Siberia, keeps making the game prettier for you! For the past week, hes work is all about METAL (and making new key art for Learning Factory, too):
And here's your monthly portion of our bosses' photos:
See you in a month with yet another report, friendly engineers! But if you've got thoughts to share, there's no point in waiting, come talk to us directly: P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hotfix 0.10.48.93 Released
- Today is Grandpa Frost's (a.k.a. Santa Klaus for the westerners out there) birthday! Holidays Theme should activate automatically upon installing this hotfix
- If it doesn't activate by itself, use 'NEW_YEAR' promo code for unlocking it
- More Holidays art will be added later for proper celebration
Everyone knows that all cats coming to KOTOVOD have funds of unknown origin. Sometimes they're eager to spend a very limited amount of it, but the fact still stands: cats don't need to care about their income. Our engineers, however, need to keep track of it at all times: the money is required for maintaining the wellbeing of precious scientists, working tirelessly to push the feline science forward! Without their pay checks, they immediately get very tired and proceed into slumber.
Since KOTOVOD is functioning within the market economy, Dr. Katz commanded to issue more control to the engineers over the Factory's financial management. From now on, scientists are allowed to reserve certain amounts of money from turning into salaries, in order to accumulate funds for more strategic steps: such as, expanding the Dormitory for hiring more scientists.
The engineers can also use that money to attract more customers: thanks to the new type of Cat Gate, it is now possible to bring certain types of cats who would definitely appreciate your current selection of goods.
Needless to say, no extra funds will be used to increase the engineers' salaries, as they work on plain enthusiasm and their love towards cats.
Glory to science! Glory to KOTOVOD!
https://store.steampowered.com/app/1150090/Learning_Factory/
Version 0.10.47 Released!
- New feature - Deposit: an option to reserve a certain amount of money from being spent on research projects and ads, so you could spend it on hiring new scientists and upgrading the Monument later
- New building - Adv. Cat Gate: spend some money on clickbait paid ads somewhere in the Solar System, and attract selected cat types to your Factory (will be later powered with machine learning)
- Perks of cat researchers are now visible and accompanied by tooltips explaining their functions
- Researchers can't spawn with mutually exclusive perks anymore
- New perks for researchers added
- 3 new Hardcore Tutorial scenarios
- Custom Store names are now visible in the tooltips
- Bug fixes
- Terraforming optimization
- UI fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
It's that time of the year again! Don't be scared, be excited! You have all the reasons to be, because
Learning Factory is 20% off until November 1!
https://store.steampowered.com/app/1150090/Learning_Factory/ That's right, folks! It's time to play some awesome games! Trick this gloomy fall and treat yourself (or your significant others): get a copy of Learning Factory and engulf yourself into chill vibes of gameplay, building a cat-catering factory of your dreams.
Job Opportunity at GameJolt: Machine Learning Engineer Wanted!
Our friends at GameJolt are doing an amazing job, giving the voice to independent game developers from all over the world. And now they're looking for a Machine Learning Engineers to tackle their TikTok-like feed recommendation system! We know that there're a lot of ML-enthusiasts in our community - maybe you'll be the one pushing game industry forward? Consider learning detailed info about the position here. Be advised, that GameJolt is looking for a full-time employee and it's a 100% remote job. Good luck! Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone! We've fixed some stuff, please enjoy:
- Trees now have tooltips showing their growth progression
- Saved game bugs fixed
- Saved games' file size reduced
Hey engineers,
Let's catch up, shall we? We'll be playing new version of Learning Factory, featuring lots of rivers, lakes, new content and other awesome stuff. Also: Halloween is upon us, and we have a surprise for you! Come and see for yourself:
8am PST / 11am EST / 5pm CET!
Join us on Twitch, YouTube and on our Steam page.
Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
The mission of the project which is KOTOVOD Learning Faactory is to make the world a better place. As long as 'the world' is Mars and it becomes the better place for cats!
And by all means, this is already happening: the ongoing terraforming process of Mars (powered by the I.L.L.U.M.I.N.A.T.I.) filled the beds of Martian rivers with waters for the first time in millions of years! That means, of course, more challenges and hard work for KOTOVOD engineers.
But that's for tomorrow. As of tonight, Dr. Katz called in for a discoteque To celebrate this historic day. 'Everybodi danz now!', - KOTOVOD's Chief Scientific Officer commanded. And dance we shall.
https://store.steampowered.com/app/1150090/Learning_Factory/
Version 0.10.45 Released!
- Rivers and lakes added to campaign map (new game only) and Freeplay Mode
- Hence the new map presets in Freeplay Mode: Amazonia, Continent, Archipelago, Wasteland and Sparse archipelago
- Freeplay mode: added sliders for regulating lakes and rivers generation on the map
- New Terraforming tool: Raft allows placing Transporters and Optic Cables over the water
- New Upgrade for Smart Cat Stores: expand your shelves with 3 additional slots for items, for easier and smarter logistics
- Certain cats will now rate their experience after attempting to shop at one of your Stores (zoom in the camera to be able to see them)
- Bug fixes
Live Stream with Devs this Thursday!
You're advised to clear your schedule for this Thursday, as we'll be live streaming Learning Factory, speaking of the latest in-game stuff, future plans and, by all means, Halloween!
8am PST / 11am EST / 5pm CET!
Join us on Twitch, YouTube and on our Steam page. Hey, let's discuss how you like all this stuff, shall we? Drop us a line: And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
KOTOVOD Administration deeply cares about their human employees - as long as they are happy with working through crunches and don't ask for any payment. However, humans will be humans: sometimes they don't understand the simplest things, obvious for any average cat!
Tired of watching silly bald apes making the same mistakes over and over again, Dr. Katz started implementing advanced factory management courses for volunteering engineers. All workers are expected to take them in our collective effort to decrease overall silliness around the Factory.
Glory to science! Glory to KOTOVOD!
Version 0.10.44 Released!
- Hardcore Tutorials: 2 new scenarios, explaining tricky game mechanics
- Tutorials from the beginning of the game also updated
- Modified Business Request Splitters: it's now called Category Splitter and is capable of separating not just business-oriented cats, but all of the cats looking for selected goods category
- XP gain increased for all cat researchers
- Graphics Cards Maker animated
- Cat Splitters, Cat Manipulators and Categorial Splitter now display the category selected for them
- Chinese localization updated
- Bug fixes
- Performance optimization
- UI/UX improved
- Increased number of symbols for Store names
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Oh hi there!
It feels aa bit overwhelming as we're writing these lines, since this week marks the completion of Stage 1 of Learning Factory's Early Access!
https://store.steampowered.com/app/1150090/Learning_Factory
(pause for applause and fanfare)
Thanks to your love and support, we have really pushed our game forward in the past 8 months! The game has changed drastically, and not only in terms of content: we're talking about more stable, more optimized, more user friendly version of Learning Factory, which lets you spend dozens of hours, chilling and building the KOTOVOD of your (cats') dreams.
But hey, we've added tons of content as well! This iteration of our Dev Diaries is dedicated to the most important changes of the past 3 months.
Hype
Cats used to simply roam to your Factory in an endless stream of happy customers. Well, we decided to make it closer to what's happening on actual markets (despite the fact that we're talking about a game where you build cat factory on Mars). You see, your cats are not alone now. They have friends and they are very eager to share experience from visiting your Factory with those friends. Upon trying to purchase something, a cat has a chance of recommending your Stores to a friend. Or, in case they haven't found what their hearts desire, they can talk a friend out of visiting your Factory! Word of meow is one powerful thing, and it influences your flow of catstomers now! Of course, you can always build another Cat Gate which will bring more cats to your campus, but if you want a steady cash flow, you better make sure those cats find what they come for. This system was inspired by startup management mechanics from our previous game, while True: learn(), but this time hype levels actually depend on your skills of handling cat requests. In short, that means: get to work!
Additionally, keep track on 'Shopaholic Invasion' events, which happen randomly from time to time and bring oodles of cats to your Factory at once! Used to be, only Grandma Cats were arriving during this event, but we honestly, it just didn't feel right: why only grandmas would come off as shopaholics? So another (random) type of cats will be joining the swarm every time. And, of course, these events might change your Hype levels dramatically, and fast.
Pyramid of requests
Another brand new mechanics from version 0.10 is called Satisfaction Pyramid, and is inspired by Abraham Maslow's Hierarchy of Needs. In the world of Learning Factory it actually shows your impact to improving the feline society! You can find it in the Cats tab in the Wiki (H). Heres how it works. Different kinds of cats want certain kinds of items. These items are sorted in the Pyramid by their priority to respective types of cats. The more satisfied requests on a lower level of the pyramid, the higher the chances of a cat to request an item from higher levels. (figure A) On the left you can see how many requests for respective items were recently satisfied and the total amount of recent requests of this type (figure B) If all levels are unlocked, there's a chance for a cat to upgrade into a more advanced and demanding upon appearing from the Cat Gate, given that requests on lower levels are being met (figure C). You can also see how many cats recently advanced (figure D) If a level of the pyramid is not yet unlocked, that means these cats are buying stuff they need someplace else (for now, at least), and its your job to find out what they want and provide!
Upgrades
Buildings and other research project are now subject of improvement! This long-waited feature will help you boost your Factory's performance and/or unlock various gameplay features. See the image above: Those blue-turning-gray icons (figure A) represent upgrades, available for your research projects. You can hover your mouse cursor over an Upgrade's icon to see exactly what it does (figure B), and you can see requirements for unlocking it in the lower right corner (figure C). But that's not it. Upon unlocking, the Upgrade must be researched, just like any other object on the Tree (figure D). Mind that certain buildings might have more than just one Upgrade for unlocking.
Sounds like a lot of hoops to jump through, but the result is definitely worth it, as it can unlock alternative recipes for crafting, and even new buildings. Look at this handsome T-shaped Splitter that is now yours to unlock:
Business Requests and Specialized Stores
You fellas would love more Cat Stores at your Factory, wouldn't you? Don't be shy: we know that setting the appropriate number of Stores for each cat type is one of the strategies for maximizing your profits. And this mechanics has just become deeper! You see, there are now cats who don't even care about their Pyramid of requests: all they want is to buy a bunch of goods from one of 5 goods categories: they might be craving for Food, Materials, Essential, Luxury or Tech stuff. Now, cats are well known to be mysterious creatures, so we're still trying to figure out why these cats behave this way. We're suggesting that they're buying those things for their business needs (what business can be run by cats? Send us your thoughts in the comments!) How do you make these cats happy? First, you better separate them from the rest of the bunch. There's a Business Request Splitter on the Research Tree, tailored exactly for that task. Then, research and build our new Specialized Smart Store (seen on the picture above), select the category it will be selling items from, and make sure to provide! Huge profits can be generated by using these Stores, but some serious production optimization will most likely be required. Can you figure it out? With this feature, we were trying to add another layer to the gameplay: adding yet another type of cat to go to another Smart Store seemed like doing more of the same thing (we already have 7 of those!), so instead, we've come up with a whole new type of request. Dividing cats only by their type is not always enough anymore: cats of all kinds can spawn with business requests for any category. It might not sound like a big deal, but in reality they provide a great deal of a challenge since these Stores become available at late stages of the game, when your Factory is supposedly huge and production chains get weird. Give it a shot and let us know how you like it!
Harvesting
This one is simple, but might come in handy! If you need just a couple of those Cotton plants or some Wood from them Trees, there's no need to chop down the poor thingies! Instead, press your Left Mouse Button on a plant to simply harvest smaller amount of respective resource. Don't worry, it'll grow back soon enough! The boring explanation of these mechanics is that we wanted to give the players another option of handling resources and increase their sense of control. But most importantly, clicking and harvesting stuff just feels so good! Speaking of left mouse button: we've added a rather cool feature that turn Transporter drawing placement mode on by default. Simple press and hold LMB and get creative! Like: I did not pet her, I DID NOT!..
New Story chapter
A handful of pick for our artist, a huge leap for Learning Factory! This new set of comic strips completes our list of features planned for Stage 1 of Early Access. But look, we're already halfway through Stage 2:
This roughly concludes the list of new mechanics in the game, but that's just the top of the iceberg! Listing all the changes made within these 8 months would probably blow up Steam, so let's just highlight the most interesting stuff:
Researchers for hire
Earlier this year, we've reveal the truly unique nature of our cat researchers. With version 0.10, we've added even more individual traits and expanded the Tavern and Dormitory mechanics in general. They got new looks! They got new perks! They now upgrade their parameters while they research! Alternatively, if you feel particularly rich, you can upgrade the Tavern itself and get more competent (and expensive) candidates for your Research Labs. Of course, as it is with harvesting mechanics, the true purpose of these improvements is to let you to check out more goofy cats. That's what we use it for, at least:
New Cat Types
If you've read this far, you must be tired by now. Or maybe you've just wanted more cool pics? In any case, let's watch some cool pics! Check out 2 new types of cats at Learning Factory!
Grandma Cats
A.k.a. "the babushkas" ("babushka" stands for "grandma" in Russian, if you didn't know that already). They're the cutest cats at any Factory, looking for your typical grandma stuff: apples for making their amazing jam, cotton for their knitting and such!
Tech Cats
Their desires are easily readable from their looks! They crave anything high-tech and rumors are, they consist of pure energy!
New Buildings/Researches/Goods
Tl;dr : there's so much new stuff! The main game changer is the 2 new types of metals (Copper and Gold), which are used for crafting advanced items. And you'll need new machinery for mining and processing it, of course:
And, of course, Learning Factory provides probably one of the easiest way to get a top notch graphic adapter:
What's Next?
Improving user experience is what's on our minds these days. We're now working on a dedicated Tutorial mode, which will contain a set of scenarios, designed to help the new players learn the ropes of Learning Factory. But, of course, that's not the only thing we're working on. Above is the prototype vision of new map layouts. Rivers! Maybe even hills? Let us know if you want a more diverse landscape on Mars!
Bonus: Cute Cat Photos
Life goes on. We're developing Learning Factory, you're enjoying it at your homes (or so we hope). And for cats... everything is going by the plan: lazy passtime and inventing new ways for getting munchies from those bald apes who consider themselves their owners. Check out this selection of our team's cats and see for yourself:
That's it for today, folks! Please let us know how you like this new, text version of our dev diaries! And by all means, play some awesome games this weekend! Just don't forget to share your experience with us: join our merry bunch of players on our Discord server. P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Lights on! Music! Bring in the flowers, release the clowns, let as many balloons in the sky as you can, THIS IS NOT A DRILL!
Learning Factory Early Access Stage 1 Is Complete
https://store.steampowered.com/app/1150090/Learning_Factory/ This particular update's change log might not be very long, but it comes with a cherry on top of those past 8 months of blood, sweat and game development: the next Story chapter comics! We have released 4 significant updates in the past month, but for us it was just one big leap into the next, better version of Learning Factory! Keep following the news: tomorrow we will publish the next iteration of our Dev Diaries, highlighting all the changes we've made to the game in the past few weeks. Spoiler alert: it's a very long list steamhappy As of today:
Version 0.10.43 Released
- New Story chapter
- Increased probability of getting a perk increasing XP gain rate for scientist cats in Research Labs
- Instant building removal in the Scenario Editor
- Instant removal of locked buildings in the Scenario Editor (no need to remove lock first)
- Bug fixes
Earlier This Week (In Case You've Missed It)
- OPTIMIZATION (capital letters intended)
- Optimization of loading and saving games (up to 2 times as faster in certain cases)
- Bug fixes
- Scenarios menu shows mini map preview
BONUS: Halloween Cats in Menu!
While in game, press 'ESC', enter one of these codes in the only text field on the screen and see what happens! You're welcome, Internet:
- MORALIST
- GAMER
- GHOST
- ALSO_GHOST
- BIRD
- FLOAT
- GENIUS
- FREDDYCAT
- HUNTER
- NOSFERATU
- JOKER
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
More awesome improvements to make the game more awesome for you!
- OPTIMIZATION (capital letters intended)
- Optimization of loading and saving games (up to 2 times as faster in certain cases)
- Bug fixes
- Scenarios menu shows mini map preview
We don't know about the place you're reading this piece from, but the fall is a pretty gloomy time of the year here in the Eastern Europe. Which is why we firmly believe that everyone needs more relaxing cozy games for long and dark evenings.
Which is why Learning Factory is on sale for the next week! Make sure your grab a copy for yourself and/or your significant ones:
https://store.steampowered.com/app/1150090/Learning_Factory/
It's not just the stress-free nature of the game though. It also might be the perfect time to join our cat-catering shenanigans! The game has almost doubled in sizes since our initial release in February, and it's getting closer to what we dreamed it to be by day.
We've added over 40 new researches and buildings, reworked dozens of old game mechanics and added as many of new ones, expanded our machine learning models roster (enter the mighty Neural Networks). It now takes hours to merely unlock that amount of stuff, and assembling it into a perfectly working factory can easily blow away a weekend, at least:
To quote one of the replies from player survey: The adorable cats drew me in, the automation kept me here. Please help, its been days since I've seen my family.
On the other hand, there's still a lot to be done, and we lean heavily on the feedback from our players. So, if you've tried the game before and felt that it misses that one feature that will make it truly awesome, you're very welcome to share your feedback! You can always talk to us on Discord and Twitter. Together we will try and make the chill and thoughtful game about cats from our dreams!
Don't forget to follow Learning Factory on our Steam Page to be the first to know when the next awesome updates come out! We're releasing them on almost a weekly basis, so you'll need a tool to keep track:
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
"We muzt go deepr!", - this motto, grammar aside, is Dr. Katz's favourite, when it comes to scientific knowledge about cats. And deeper KOTOVOD engineers will go! With the new and exciting upgrades, the collective mind of our brilliant scientists can be focused on improving production rates, decreasing costs, involving alternative materials for production of goods and much more! Nothing is too much when it comes to making cats happier. Glory to science! Glory to KOTOVOD!
https://store.steampowered.com/app/1150090/Learning_Factory/
Version 0.10.41 Released
- 3 new upgrades, unlocking new building types
- 3 new upgrades, unlocking alternative recipes for goods production
- Shops can now be upgraded after selling a certain amount of items
- Event notification appears, when an upgrade is unlocked for research
- More Halloween art and texts
- More biography options for cat researchers in Labs
- The number of cats arriving during the Shopaholic Invasion depends on current Hype level
- A random type of cat will flood your Factory during Shopaholic Invasions, along with Grandma Cats
- A mini map of the loaded game can be seen when loading
- Bug fixes
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Dear, engineers! We have made improvements to the game, enjoy them like it's going out of style!
- Bugs fixed
- Halloween lines added to cats' repertoire (zoom in your camera and wait!)
- Some more Halloween art added
Boo! Are you scared? Well, don't be: it's still a month before Halloween, but KOTOVOD administration always aims to perform above expectations, therefore cats are already being offered respective holiday outfits, when arriving to the Factory.
Aside from seasonal goofiness, KOTOVOD is still a research facility, which is why Dr. Katz is offering you more research for researched buildings, so you could research some more before moving to the next researches. The mighty upgrades that you will be researching also allow you to boost your machinery so you could establish an even more efficient production... to earn more money for more research! What a time to be alive.
Glory to science! Glory to KOTOVOD!
Version 0.10.39 Released
- New mechanics: Machinery upgrades (a work in progress feature) lets you speed up a building's productivity, increase the outcome of products, unlock alternative recipes and moew
- Halloween art update (use promocode HALLOWEEN_WTL to unlock a nostalgic menu theme!)
- More lines for cats talking in lines
- Fishing pier can now work on Shallow water as well
- Performance optimization
- Storage optimization (kudos to Jiiniasu!)
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone!
We know we were supposed to catch up with you last week, but we were partially on sick leave and all the way very busy with preparing that 0.10 version for going live, which it did, ass you definitely know.
But let's talk this week! How about tomorrow?
8am PST / 11am EST / 5pm CET!
Join us on Twitch, YouTube and on our Steam page. See you there! P.S. There's also a little fun update planned this week, stay tuned for more news ;)
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
The sun is once again shining upon Mars, its rays reflected by equally bright faces of KOTOVOD workers, Dr. Katz himself not included. For it is today when major machinery upgrade takes place on Learning Factory!
KOTOVOD cat scientists have been working tirelessly to study the needs of cat customers for the past few months. It is very well known that human wants are infinite, but cats' wants, apparently, go far deeper and are infinite on so many levels!
This is why KOTOVOD has to deliver. And by KOTOVOD we mean our brave engineers, who now are at a truly heroic task of finding resources, researching new production buildings, creating supply chains and figuring out logistics and much, much more (with no extra payment, as usual). When it comes to making cats happier, no amount of work is excessive, Please get yourselves acquainted with the list of new available improvements to your factories and proceed to working! Glory to science! Glory to KOTOVOD!
https://store.steampowered.com/app/1150090/Learning_Factory/
Version 0.10.36 Released
New resources and items:
- Copper Veins, to be mined for Copper - base resource for crafting tech-producing buildings and scientific buildings
- Gold Veins, to be mined for Gold - a mid-game resource for crafting tech items and machine learning buildings. Cannot be mined manually
- Catnip Algae - like a catnip, but under the water. To keep it away from cats (for a short while)
- Juice - Snoop Katt's Catnip Juice: the ultimate soft drink for partying hard
- Bubble Gum - comes in two flavors: pure oats and shrimp-flavored oats
- Microchips - for building high-level machine learning models. They're kinda huge though
- Blings - who knows why cats want trinkets, but it's now your job to supply them, too
- Graphic Adapters - for building high-level machine learning models. Not that you can buy one in real life, can you?
- Hammocks - they're anti-grav, too! Because why not
- Concrete - a necessary basis for mid-game buildings. This description doesn't get more concrete than that
New cat types:
- Techno Cat - in search for everything high-tech
- Granny Cat - the cutest cats that can come by your Factory (but they only do so during Shopaholic Invasions)
New buildings:
- Algae Harvester (animated)
- Catnip Juice Brewery
- Bubble Gum Mixer
- Gold Digger
- Dredge (also for Gold)
- Microchip Assembler
- Graphic Adapter Assembler
- Business Request Splitter
- Specialized Smart Stores (for business requests): larger shelves, but sells only one category of goods
- Boom fences
- Small Catnip Algae Plant
New mechanics: Hype
- Cat's don't simply walk to the Factory anymore
- If a cat's request was satisfied, they might advise your Factory to a friend
- If a cat has left dissatisfied, they might talk a friend out of visiting your Factory
- The more cats were invited, the more will come, eventually
- Cats can only call friends of the same kind as themselves
- Cat Gates are now available for crafting since the beginning of the game
- Shopaholic Invasions now happen from time to time, bringing cats with unusual requests
- In the campaign, Hype mechanics only activates upon completing tutorial
New mechanics: Pyramid of requests
- Each cat type has a selection of favored goods, ranged by levels of value. If the requests from the lower level are not met, cats won't be asking for goods from upper levels
- When all request levels are satisfied, a cat might advance to another, more complicated kind of cat, with more complicated requests
New mechanics: Harvesting
- Pressing LMB on trees and such lets harvest a plant without destroying it (but brings less resource units)
- Scattered objects can now be picked by either LMB or RMB
- A text hints are displayed while harvesting/dismantling/picking up stuff
New Mechanics: Business requests
- Certain cats with a demand for big amounts of goods from specific categories, will now be appearing on the Factory. Supposedly this is for business needs (or so cats claim anyway)
- Business requests might include goods, not present in the pyramid for respective cat type
- All basic Stores now have 5 slots for goods
New mechanics: Tavern, Dormitory, researches and scientists
- Tavern can now be upgraded. As it becomes a more and more exquisite spot on Mars, more advanced cats tend to come by. They're more demanding in terms of onboarding packages and might ask for certain items if you want to hire them
- Alternatively, you can nurture your own dream team of scientists, as they now receive experience in research categories they work at, proportional to their personal input in said research
- Many new perks available for generation of scientists, including those influencing the amount of experience and the final quality of articles
- New outfits and hairstyles available for scientists!
- Every next room you unlock in the Dormitory becomes progressively more expensive
UI & UX
- Input and output zones are more visually highlighted when placing a building
- Building entrances now reflect efficiency and possibility of production from each tile
- Entrances now reflect possibility of laying an item on a tile
- Transporter placement by drawing mechanics has been improved
- Transporter placement by drawing is now turned on by default
- Classic transporter placement method is activated by pressing and holding 'Ctrl'
- All buildings can be placed over Transporter lines
- When building a structure over a locked tile, the latter will be highlighted with a lock icon
- Cat Splitters and Cat Manipulators are now copied along with cat settings
- Cat Splitters and Cat Manipulators can no longer be set up for picking cat types not yet discovered by the player
- Information about certain items is now given from the start of the game
- Information about items becomes unlocked upon researching the building
- Wiki articles display recipes for production buildings
- Tooltips improved throughout the game
- In construction tooltip shows the missing buildings and resources and does not get out of the range of screen
- The panel of crafted buildings can now display two rows of buildings if there are too many of them
- Minimap has two sizes and can be flipped back and forth
- The process of loading is displayed while loading
- Scenario editor now has item filtering category
- Clear research queue button added
- Clear Store stats button added
- Clear stat for machine learning button added
- Machine learning does not display items and cats not involved in training the Model
- Cotton spreading slightly slowed down
- Stores now display items that were requested but did not fit on the shelves
- Statistics has items, cats and additional data divided into groups, improved visual
- Events about items and cats now have tooltips and can take straight to the Wiki
- All buildings tab has been added to construction
- Filter by buildings added to the Wiki
Optimization and bugs
- Global game optimization
- Game saving optimization
- Game loading optimization
- Optimized play on ultra wide screens
- Machine learning optimization
- Tons of bugs fixed
Story
- Starting comic strip slightly changed
- New slide in the comics featuring Dr. Katz
- Gazillion of new achievements
- Including hidden achievements
- Including community suggested achievements
Other
- All localizations updated
- Especially Chinese
- Turkish fonts updated
- Updated visuals and interfaces for ultra wide screens
- New unique scientist cats
- New looks and outfits for cat scientists
- New apparels for cat customers
- Halloween menu theme. More Halloween stuff coming up in the next updates
Roadmap Milestones Reached:
- Specializing Shops
- New Cat-Researchers
- Cat Request Classification Model
- Educational edition of the Game
- Advanced Research II
- Educational Materials III
Let us know what you think and by all means, share your factory screenshots with us on Discord or Twitter
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey wonderful engineers,
No doubt you've heard of that grand 0.10 update, coming to Learning Factory next week.
Do you want to check out the new content, like, right now?
We'll, we've got news for you:
Learning Factory 0.10 update is available in a Beta branch on Steam
Simply right-click the game in your library, then go to 'Properties -> Betas' and select the 'unstable' beta option. (Currently, only Windows and Linux versions are available for testing) Play some Learning Factory, generate some data, help us create a more polished experience for the rest of the players! Totally a win-win situation. And if you don't have opportunity for playtesting, well, there're always other ways for you to help us make this game awesome:
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey there, incredible engineers!
We're very busy at the moment, as the release of next big (and we mean BIG, in bold!) update for Learning Factory is just around the corner, and we're happy to share some awesome WIP pictures with you!
But let's get the only peice of bad news out of the way first:
Your saves from v0.9.32 and under won't work after the update next week
We'll try and create a separate branch of the game for those of you who want to continue playing with your current Faactories. We also sincerely apologize for the inconvenience, but that's Early Access life... Ok, back to cool stuff! As you probably know by now, the biggest change about the upcoming update is a bunch of new resources, craftable goods and, naturally, wicked machinery for producing stuff for cats on Mars. What will KOTOVOD have to offer, come the update? How about a Microchip Maker:
It will be very useful for crafting computer stuff! Or maybe you'd like to make some anti-gravitational hammocks:
We've got you! What does this thing do? Well, it extracts gold from under the water:
It's name is William Seaward Burrows, in case you were wondering. And here's what we need gold for:
Behold the Bling Machine! Please stay tuned for more updates. Or join the fun by joining our community:
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
We're going LIVE in about half an hour! Will we be showing some new content from that huge update we've been working on? Join us and find out:
7am PST / 10am EST / 4pm CET!
Join us on Twitch, YouTube and on our Steam page. See you soon!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey there, handsome engineers!
We hope you're doing fine, because we have awesome news for you (as we usually do!).
That big Learning Factory update you've all been waiting for -- is coming into it's final form, slowly, but steadily. As you might already know, it's aimed to bring your way a whole bunch of new research projects, new machinery to build, and new awesome goods to treat your catty customers!
We have freshly squeezed juice:
We have our own juice brewing machines:
We haave blings!
And we have not one, but TWO machines for mining gold -- both on the land and in the sea:
We call these machines William Burrows and William Seaward Burrows, respectively.
As usual, we must remind, that all this art is a work in progress: because the final, animated versions of it will look much more beautiful (as it always does!).
Want to discuss this awesome stuff in action? Mybe even influence us while we're developing it? Well, there are options. First, we encourage you to join us on Discord (as we always do, and we're always happy to see new faces there!). And second, you can join us live tomorrow:
Live Stream this Friday!
As we tend to do every fortnite, we're going on air this Friday afternoon, and you're invited! Please note that we're going to start one hour earlier than usual this time:
September 10, 7am PST / 10am EST / 4pm CET!
Join us on the Steam page, or head to Twitch or YouTube, we'll be monitoring all 3 chat rooms. By all means, let's connect and discuss the future of cat-centered marketing and production! And in case you can't make it tomorrow, but still want to have a saying regarding game development, well...
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
As game devs around our 30s, we remember times when returning back to school promised a lot of boring pastimes. For many modern school children, it remains this way as of today.
But hey, as game devs around our 30s, we are also very much certain that learning new stuff is awesome, furthermore, it's a necessary condition of survival in the modern world.
As game devs, we also believe that learning should in no way be boring.
For us, this summer was an exciting journey to creating Learning Factory EDU, a free version of Learning Factory, designed and packed to help improve problem solving skills for middle school learners - while introducing them to engineering practices along the way. If you haven't seen it yet, you're very welcome to download it for free from our website.
But it was not only about developing the product itself: for us the most important was the possibility to meet with all kinds of exciting thinkers, transforming the world into its better state with help from video games! We have met teachers, non profit miracle workers and ed tech entrepreneurs in our video series
Please share a link to Learning Factory EDU to anyone interested in applying video games in education, as we're looking for teachers and parents, willing to play it along with their learners and share feedback. This will help us turn LF EDU into a razor-sharp tool carving a way towards new knowledge!
Happy new school year!
Tell us about what you've learnt this summer?
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone! How's your week? As for us, we are, unsurprisingly, still working on Learning Factory, both regular and the EDU version for middle schools (as part of our collaboration with Games For Change). And while the former still has much, much development and polishing to happen (see some exciting WiP stuff below), Learning Faactory EDU is coming to its final shape. It's time for talking about insights and showing stuff!
LF EDU Dev Diaries: A Kid's Perspective On (What's Wrong With) Educational Products
[previewyoutube=6AzYQxBvdmU;full][/previewyoutube] In this episode we're meeting with Paul Darvasi, an educator with 20+ years of experience, who's now doing a visionnaire job, turining mainstream and indie games into school lessons. But most importantly, we're joined by his 11-years old son Max, who has a rather fresh perspective on what exactly is wrong with today's "educational games" and how games can and will be transforming classrooms. If you're interested in games for education, we encourage you to treat yourself with this optimistic episode! And if you want to know more about Learning Factory EDU, well...
Live Stream this Friday!
Long time no see, huh? Well, let's catch up! We don't have much new gameplay to show yet, BUT! Learning Factory EDU's next version, to be featured during this upcoming session, sports some new stuff from the regular version (teaser alert!). Don't hesitate to come by, we'll talk about life, the Universe, and everything!
This Friday, August 27, 8am PST / 11am EST / 5pm CET!
Join us on the Steam page, or head to Twitch or YouTube, we'll be monitoring all 3 chat rooms.
New In-Dev Stuff From Learning Factory
Ok, let's get back to the stuff most of you've come here for! Remember that new content we've mentioned last week? We'll our artist Sergei from Siberia has been quite busy and productive! We won't comment on much stuff; instead, you might suggest your own options - what are these preview images all about? What changes do they bring to the game? Like this one...
Or this one!
Oh yeah!!
A tiny visual difference - a giant leap for Learning Factory mechanics! But that's just one thing. We're also working upon a bunch of new buildings:
(If you can read Russian cursive, you might even find out what those buildings do!) (Another) Teaser alert: Learning Factory might be the ultimate place for buying top-tier graphic cards:
We don't, repeat, WE DON'T have solid release dates for all that goodness, the important thing to know is: we want to deliver it your way ASAP, the plans to start doing that is one of the upcoming weeks :) Until then...
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
UPD: Roadmap updated to the most up to date and cool version of it.
Hey everyone! We hope you're having a truly awesome summer over there!
Us, we are preparing to go back to school... The school of never-ending studying cats at Learning Factory. And, once again, we are on a brink of breakthrough!
Do you remember our Early Access Roadmap, that can be found on the store page of Learning Factory? Don't bother, we got it on us:
As you probably have noticed already, Stage 1 is one red light away from completion and will land to your Steam accounts within weeks!
But the more exciting thing are those red lights in Stage 2, which promises tons of new content. Well, this is also happening right as you're reading these lines.
We can't say, which features will appear in what order, but the bottom line is: we won't leave you hanging all bored and new content-less: we're working heads down and will share more info with you as soon as we're sure about it, as we always do.
As of now, please feel free to enjoy these pictures of underwater Algae:
What do you think it's good for on cat-centered Mars from the future?
Anyway, while you're clinging your fingers in impatience, please don't forget to watch another episode of Learning Factory EDU diaries, in which we talk about why stuff surrounding the game during a lesson is as important (and sometimes way more important) than the game itself:
[previewyoutube=A5SelJ4IdDo;full][/previewyoutube]
Let us know about your summer and don't forget to join our Discord server, if you want to discuss the game and upcoming content with us!
How to Get More Involved
Wanna be part of what happens next? Head to this blog post and learn how to help make the game more awesome!
Hello! Oleg from Luden.io is here. How are you folks doing? Enjoying summer? I hope you do! And our weeklong deal is here to help. Learning Factory, all its DLCs (including AI-generated soundtrack), and all the DLCs for while True: learn() are now discounted.
https://store.steampowered.com/app/1150090/Learning_Factory/
https://store.steampowered.com/app/1545760/Learning_Factory_AI_Generated_Soundtrack/
https://store.steampowered.com/app/1545770/Learning_Factory_Art_Pack/
https://store.steampowered.com/app/1026800/while_True_learn_Mega_Map_of_Machine_Learning/
https://store.steampowered.com/app/1022720/while_True_learn_Art_Pack/
https://store.steampowered.com/app/1019360/while_True_learn_Soundtrack/
Please stop by and say hi in our Discord, Newsletter, and Twitter. We're sharing a lot of development processes.
The main topic from the last week was the making of the Seaweed Farming Robot.
And this week we are updating comics for Learning Factory EDU (which is now available for free here).
In the image, the cat is transferring a trained machine learning model into a Catisfaction Device.
How to Get More Involved
Wanna be part of what happens next? Head to this blog post and learn how to help make the game more awesome!
Hi all,
How is your summer going? I hope everything is super awesome and you are not nervous about the upcoming back-to-school time. We are not because we are spending all the time working on Learning Factory (regular and the EDU edition which is freely available here) and trying to film all the progress (find the new video below) for players and other developers. We hope our experience will save a lot of time for them and bring some fun :)
Here is a bit of the inner structure of the water simulation and the model behind the Automated Seaweed Farming Robot. Yes, we are working on it right now and it's the smallest thing from the upcoming huge major update for the game :)
[previewyoutube=_s95JscuzS0;full][/previewyoutube]
Watch Oleg's eyes in the video the moment when Alex brings up an elephant to the room: when making products for education, the company has to please students, their parents, their teachers, school heads, certain government functionaries - and all these people have own goals and interests.
It makes sense since they all are users or stakeholders, but it also explains why making products for education is so hard.
How to Get More Involved
Wanna be part of what happens next? Head to this blog post and learn how to help make the game more awesome!
Looking for some videos to chill to this Sunday?
We've got you covered! And how!
First, here's the latest edition of our Dev Diaries, in which we cover the most notable changes for the past six weeks (spoiler: A LOT was added!)
[previewyoutube=X8T9-FyVqO4;full][/previewyoutube]
Learning Factory EDU has officially past the middle of development! Here's another episode of our show, in which our learning materials designer shares insights on creating game-based lessons:
[previewyoutube=2o0biYWyHRc;full][/previewyoutube]
(audio version here)
But you know what's even better? Learning Factory EDU is available for downloading for free from our website:
luden.io/lfedu/ - Download Learning Factory EDU for free
This as become possible thanks to Games for Cange and Endless Learning Factory EDU comes with teacher's guides for the first 5 lessons. Play it and let us know what you think! That's it for today, friends! Most of our team is going on vacations for the next 3 weeks, so we could accumulate some power to push that game past Stage 1 of Early Access. See you in August!
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
What skills did you apply in real life after learning that in the video game? What can you learn after playing The Sims? Well, if you have 17 minutes to spare, this is what we're talking about in our latest episode of Learning Factory EDU, a special version of our game that aims to teach XXI century skills to middle-schoolers! [previewyoutube=7swJYwutGTs;full][/previewyoutube] In case you prefer listening to watching, here's where! And in any case, don't hesitate to get hyped about Learning Factory EDU, which is coming out FREE in just a couple of months! Let's bring fun back to education!
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Inventing the magnificent Babel Fish Chip allowed human beings communicate with their furry feline companions.
But what about cat thoughts?
Finding the way to this mysterious domain could be crucial to deeper understanding the nature of cats. And a breakthrough might just be around the corner! Today, KOTOVOD Administration has launched the experimental mind-reading field, that allows literally read feline minds!
(The design of the device has been safety-tested many times and is considered 100% safe, for cats, at least)
The field is operating at a very low altitude, so engineers need to zoom their cameras in in order to be able to read cat thoughts.
Naturally, privacy security comes first, which is why mind reading field is only capable of reading only silly gibberish that randomly fleshes through cats' superior consciousness.
Glory to science! Great discoveries await!
Version 0.9.30 Released
- Random cat thoughts are now visible when zooming in the camera
- Animated Transporter Assembler
- The Factory can now be named, the Stores can be renamed
- Performance optimization
- Bug fixes
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
[previewyoutube=h5p-DzQEI8I;full][/previewyoutube] If you're still wondering about what Learning Factory EDU is, it's very simple: this is a lightweight version of Learning Factory, adimed to teach the basics of scientific method for middle school children and their educators. It will have 10 lessons, it will be out by the beginning of the fall and it will be totally free, thanks to the effort of Games for Change non-profit organization! In this week's edition of LF EDU Dev Diaries we're talking with Kate, our learning materials designer, who sheds fome light on the actual learning part behind Learning Factory :) A scientific fact: #LearningFactoryEDU dev diaries lasts just enough to keep you entertained while you're preparing that delicious snack for your cat! Check it out for yourself. And if you prefer listening to watching, you can find the audio version here! Let us know what you think and if you happen to be and educator interested in game based learning, contact us at info@luden.io, because we want show you the game as early as possible, get your feedback and include you in the credits!
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Science is glorious! Things that were considered sorcery or plain miracles a couple of decades ago, are now applied everywhere!
But the science needs to be put to service of greater goals. Such as, for example - making Mars a thriving paradise for cats (and maybe humans, occasionally).
This is why Dr. Katz has introduced the access to time-bending techonlogies for all the engineers. Using the breakthrough feature our R&D Dept elegantly refers to as 'Pause' stops all the processes on the factory momentarily, while still allowing engineers to run around, collect resources, craft, build, rebuild and optimize!
It is important to underline, that working while time stopped is not considered overtime work and therefore is not additionally compencated. Not like engineers' work was compencated in the first place.
But KOTOVOD administration takes great care in their workers' efficiency, which is why it has also introduce Transporter Assemblers, which allows humans to spend less time on constructing those belts and more time on actual work, which is, as usual, pleasing cats.
Science be praised! Glory to KOTOVOD!
Version 0.9.29 Released
- Game pause (finally!): stops all the processes on the factory, but allows you to move around, place and remove buildings and generally be the god of time bending;
- New building: Transporter Assembler. The machine for making machines! One step closer to reaching Singularity;
- New machinery: Cat Manipulator and Long Cat Manipulator - like a manipulator, but for cats. Like a Cat Splitter, but it's a manipulator;
- New cat outfits;
- Updated tiles for ground and the ocean;
- Lots of interface updates;
- Research Tree slightly re-balanced;
- In-game tasks slightly rebalanced;
- Performance optimization
- Bug fixes
Another Live-Stream This Friday
We know it's a bit early, but since we've released a bunch of new features, we wanted to showcase and discuss them with you! That said, swing by our Twitch, YouTube or this very Steam page tomorrow, when we'll be live streaming Learning Factory!
This Friday, July 2, 8am PST / 11am EST / 5pm CET!
See you tomorrow!
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Cats are truly mysterious creatures!
Thousands of years side by side with humans. Learning how to understand each other. Bringing Mars to life, side by side. And yet, we still know so little about them!
How do you like to call your cat companion? Mr Whiskers? Fluffytoes?
It has recently been discovered, that pre-historic cats (the ones allegedly came from Mars hundreds of thousands years ago), whose traces are now being discovered at various locations on Earth, have not been using names in a sense that we understand them. Instead, it is now believed that they were communicating telepathically within a shared mental field, every member of which was recognized by a unique pattern, assigned to each member of the field by their origin, fur color, style of napping and their taste for different kinds of snacks.
How would these names sound, were they translated into symbols recognized by humans? Well, apparently, before the invention of the Babyl Fish Chip, cats were trying to spell out their names while walking on human desktop keyboards. So if you've ever seen your cat 'accidentally' typing something like 'HGYUj767567uyhvcxdfguhij', then perhaps your furry friends were merely trying to properly introduce themselves.
In the light of this new discovery, more and more cats are starting to refer their names as 'human tags', taking pride in their relation to their legendary ancestors. They still feel fine about us continuing to use them. So don't worry, just keep that food bowl full, silly human!
Version 0.9.28 Released
- You can now rename your cat researchers
- New cat researchers
- New accessories for cat researchers
- Performance optimization
- Bug fixes
Live-stream Today!
If you want to see the latest update in action, and/or share you thoughts about it, and/or ask any questions - feel free to join our bi-monthly live-stream this Friday, Jun 25! You can watch it on the Steam page, or head to Twitch or YouTube, we'll be monitoring all 3 chat rooms. So,
This Friday, June 25, 8am PST / 11am EST / 5pm CET!
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Hey everyone, and welcome to Steam Summer Sale! It's the first one for Learning Factory, so we thought we might as well let you know what's changed since the game emerged to Early Release this February:
What's New, Pussycat?
- Freeplay Mode: a new game mode where you can set up a map of your dreams and build the factory of your dreams on it. You can share it with friends, too!
- Scenario Mode: Turn on or off specific researchers, cats, resources and goods, design your own map and then try and play it without bursting into tears (of joy? of despair? depends on you!)
- Mini-map: everyone loves mini-maps! But for those who don't, we've also added a maxi-map (available upon clicking on mini-map)
- Procedurally generated cat scientists: head to the Tavern and hire all kinds of whacko cat scientists to invent stuff for you! Featuring Lev Nikolaevich, Cozy Osbourne, Ms Whiskers and many others!
- Hoverboard (oh yeah!): Wroooooooom! As seen in the movies!
- Terraforming: dig out chunks of terrain and place it somewhere else! Plant some plants! Root out some roots! Hedge yourself with hedges! Become the architect of Mars!
- New buildings and Machine Learning Models: tremble before the power of the almighty Neural Networks and Deep Neural Networks! With their might, you'll be able to research all kinds of buildings, including the amazing 'Brosnan' Pier!
- New animations, new graphics, bug fixes, performance optimization and sooooooo much more stuff to make you comfy, so you could concentrate on building factories and making cats happy!
Catty Anniversary!
It's been a year since we've first presented the game on Steam Festival and... we've been busy, here's with what:
June 2020
June 2021
Live-stream This Friday!
If the game's been sitting on your wishlist for a while, come to our bi-monthly live-stream this Friday, see the game in action, ask the questions and hesitate no more! This games is totally awesome (as told by our moms). Join us on the Steam page, or head to Twitch or YouTube, we'll be monitoring all 3 chat rooms. So,
This Friday, June 25, 8am PST / 11am EST / 5pm CET!
We hope to see you there! And no matter what, please do not forget: we're NOT controlled by a group of overly intelligent cats, it's plain fake news! Don't let anyone tell you otherwise.
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Hey everyone!
Here's a suggestion for an easy watch/listen this Sunday: watch our pilot episode of developer diaries for Learning Factory EDU, which is being designed right now, to help teaching STEM through scientific method at middle schools:
[previewyoutube=yDzX6IeRpAE;full][/previewyoutube]
Making a dedicated version of one of our games to fit into school curriculum is a mind-bending task for us, since we're not teachers. That's why we'll be inviting more educators who are using games in classrooms, to talk about how the future can be changed for the better in a playful way _
This time, our guest is Maria Plotkina from a friendly startup called Geek Teachers - this merry bunch of geeky educators is helping us design the curriculum for Learning Factory EDU.
[url=https://ludenio.substack.com/p/using-games-in-education-podcast]
We'll be releasing a new version of these diaries on a weekly basis. Subscribe to our newsletter to learn more about how games are revolutionizing education at this very moment! There's a podcast version of dev diaries there, too, if you prefer easy listening to easy watching :)
I want more games in education, how can I help?
Do you know a teacher who's using games for education? Or maybe you are such a teacher yourself? Or maybe you are only about to experiment with games in your classroom? In any of those cases, don't hesitate to contact us in the comments, via email, on Discord or whereever! We're actively looking for educators for play testing and more guests for our podcast!
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
This week brought a whole bunch of exciting news to KOTOVOD Learning Factory! Ever since our management, in their eternal wisdom, has announced that R&D dept. is hiring new staff, the sales have skyrocketed, and so has the amount of data.
This calls in for introducing more powerful ML Models. Please meet Neural Network Model machine along with its genius cousin, Deep Neural Network Model machine:
These cutting edge technologies will help improve the data science at the Factory, for better customer service (and more money to fund our research!)
As if it wasn't enough, the first seeds of the I.L.L.U.M.I.N.A.T.I. brand new Hedges were delivered on Mars! These marvels of genetic engineering magically stop growing at some point, which not only makes them perfect decorations, but also helps withhold the legendary aggressive growth of Martian plants.
As if that wasn't enough too, KOTOVOD engineers now have access to advanced tools for factory building, which will allow more precision in designing your Learning Factories.
What are you waiting for, engineers? Go build some awesome stuff! We'll be in touch.
Version 0.9.27 Released
- Scenario editor: you can now create all kinds of maps with different parameters
- Neural Networks! A brand new machine learning model in the game. It helps optimize the prices in stores, like Regressions do, but does so in a way more efficient way. Also, they look gorgeous
- Hedges: a new plant to help make your Factory look nicer and/or withhold the aggressive grows of other Martian plants. Why don't hedges grow and multiply though? That's a mystery, let us know if you have any ideas!
- Bug fixes
- EPIC HUGE MONSTROUS PERFORMANCE OPTIMIZAAAAAAAATION (the devs were very deliberate about writing it this way)
- And a brand new achievement!
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Friday is upon us! Kick back, tune up to our channels and let's enjoy some Learning Factory!
We'll be going live in about an hour: 8am PST / 11am EST / 5pm CET! Join us on Twitch, YouTube and on our Steam page.
See you soon!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Wow, what a week, so many news! But first, let's get the reuglar things out of the way:
Hotfix 0.9.26 Released
[olist]
Live stream with devs this Friday
We'll post a separate announcement tomorrow, but you know the drill: 8am PST / 11am EST / 5pm CET! On Twitch, YouTube and on our Steam page. Can't wait to see you there!
Presenting Learning Factory EDU
Learning Factory has been named one of the winners of the STEM Your Game Challenge, organized by leading non-profit gaming organization Games For Change. Which, in short, means one big thing: we will be developing a special educational version of our game, tailored to help teaching STEM through the power of scientific method, which is, in the words of great physicist Richard Feynman, a key to science.
What is Learning Factory EDU?
- Modified, lightweight version of the main game, in which players/learners must find out, what cats really want;
- Includes 10 pre-made lessons, based on an innovative educational method Phenomenon-based learning which is validated by Finnish schools;
- Aims to teach children about production, automation, data, and the essence of scientific approach for solving problems;
- Co-designed with teachers (see below);
- Comes with a lesson-planning guide for teachers and a workbook for learners;
- It will be totally free
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Since KOTOVOD administration issued a call for more cat researchers at the factory, thousands of cat scientists have applied their CVs, and hundreds of them landed the job. Congratulations to them! Of course, not all the researchers hired by our HR dept. are skilled enough to perform certain researches, but they are still welcome to join because of how cute they are... That is, if the Factory is generating enough money, but that is a problem to be solved by our tireless engineers.
Still, even incompetent scientists are contributing to everyone's work! In fact, research has become so effective that certain engineers started experiencing confusion when planning their daily tasks. In his eternal wisdom, Dr. Katz decided to personally resolve this issue by offering random requests to be completed at the Factory. Since KOTOVOD is a democratic institution, these tasks will be completely optional, of course. Hard labor 24/7 is still mandatory for all engineers, though.
In other news, fishing by hand is legal again on Mars territory! Due to the delicacy of Martian biorobot fish species (kindly provided by the I.L.L.U.M.I.N.A.T.I.), it was previously considered unwise to try catching that fish with a tool as crude as fishing rod. But KOTOVOD population of cat residents is growing by day, and they must have their munchies, so every fish counts! Go catch some, engineer (if and when you don't have work stuff to do, which is unlikely)!
Here's how Mars fish looks like when being caught:
(Please don't feel sorry for it: you know that those fish are not actual fish, don't you?)
All is well at Learning Factory. Glory to science! Glory to KOTOVOD!
Version 0.9.25 Released
- In Tavern, there's a chance of spawning a cat with a perk that allows them taking data from Data Storage. If such cat is involved in a research project for which it has sufficient skills, that project speed is boosted
- A Data Storage now spawns on Campaign map; in Freeplay Mode, one is also added to player's inventory
- Small tasks with rewards are now given out, to make sure engineers are never idle
- Fishing by hand now animated
- UI improvements
- Performance optimization
- Bug fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Even with the never-ending flow of cat customers, KOTOVOD campus is overflooded with excited cat faces these days! The rumors of Dr. Katz's glorious work have spreaded throughout the Solar System and cat researchers from all planets are flocking to the Learning Factory, seeking to become KOTOVOD's next researcher.
Steady salaries, a comfortable Dormitory and all "Fish'n'Cheats" one can eat - those are the perks not available for human personnel, but every cat scientist will get them at their fullest! Of course, that means working 24/7, but the goal - building a better future for cats - is worth the cost. Besides, cat scientists are known to be capable of performing scientific researches even while sleeping.
The future is bright for KOTOVOD and cats all over the Universe! Glory to science!
Version 0.9.24 Released
- New research mechanics: research speed now depends on cat scientists, employed to work on the Factory
- Each scientist has a dedicated set of skills in one or more research categories. In turn, each research has a complexity level. The research rate depends on whether or researchers' skills exceed the level of complexity
- Dormitory for hosting new researchers in the Monument
- Tons of new cat art
- Dr Katz has his own dedicated lab now
- 5 new achievements
- Fishing (no animation yet, though)
- Research queue: select more distant research project and all the previous researches will be scheduled automatically
- Researches can be put on hold (for accumulating money)
- Performance optimization
- UI fixes
- Bug fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
It's been almost 2 weeks since we've been on the air last time, and you know what that means! It means, we're doing it again.
This Friday, May 28, 8am PST / 11am EST / 5pm CET!
We'll talk about our brand new researcher system: there are lots of cats with goofy looks and goofier names involved. Let alone the new gameplay mechanics! What a show! Can't be missed! Join us on the Steam page, or head to Twitch or YouTube, we'll be monitoring all 3 chat rooms. As always, you're very welcome to post your Map Keys from Freeplay Mode here in the comments or to a dedicated room on Discord, so we could play your wonderful map while online! A friendly reminder on where to find that elusive Map Key:
See you on Friday! Don't hesitate to come by!
As KOTOVOD's administration is planning expansion at the research department, more and more cat scientists are flocking to Learning Factory.
Who are they? Where do they come from? How do they look?
You get to decide this!
You have time until Monday to come up biography for a cat researcher candidate - we will select some of them and turn them into actual cat researchers at KOTOVOD. Like these renowned scientists here:
Don't miss the chance to make yourself (or maybe your cat) part of the game! Simply fill out this short 1-minute form, add a photo (or don't; photo is optional) of your or your cat, and the devs will do the rest! We will be accepting suggestions from you until Monday, 23:59 CET / 1pm PST
Ahoy, engineers!
The bad news is: no update is coming out this week. But we can explain!
This week, we're very busy working on a brand new mechanics for researching. We don't want to spoil the surprise just yet, but here's a teaser: cat researchers will get their own Tavern (maybe even an Inn) at KOTOVOD, along with their own sets of skills. No, we're not planning to add any RPG elements (although who knows!), but the way we see it -- it's going to make researching new technologies more complicated and interesting.
We are hoping to deliver it to you next week! And as it usually is, the update will not be just about researching. Some new art and various improvements are definitely implied! Check out this fascinating fishing robot, for one:
We've also spent a good amount of time discussing future plans! The summary of our collective mindwork is this new and updated roadmap. Can you spot what's new?
Ok, here's a hint: we've added stuff to Stages 1 & 2! There will be mini quests, more communication from cats and another machine learning model. In short, it's gonna be awesome! Stay tuned for more news :)
Finally, we want to share a short fun video, explaining how machine learning works at Learning Factory (in case you don't know that already somehow):
[previewyoutube=OE08k99KxBg;full][/previewyoutube]
That's it for today, but not for this week! We have another fun activity for the weekend for you, so make sure to come back tomorrow :) Until then, folks!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
At KOTOVOD Learning Factory, there are now small improvements and every detail matters, if it can affect personnel's spirit! Which is exactly why Dr. Katz has administered the improvement of looks for certain buildings! The glorious Fish and Rope Makers have been upgraded, so now engineers can actually see them working! Sadly, most engineers won't have time to observe that spectacular machinery, as there is a lot of work to do for improving lives of cats... At least, they can keep working, heads down and assured with knowing that the world around them is so beautiful!
Version 0.9.23 Released
- Fish Maker and Rope Maker buildings are now animated
- Fish Maker now requires Metal, Fish and Cat Food to be crafted
- Small re-balancing of early buildings crafting and cat spawn: crafting time slightly increased but cats are asking for smaller amount of goods
- UI improvements
- Bug fixes (including the bug with Turing Trees)
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey engineers!
We need to talk. With you! Tomorrow. On a live stream, where we will discuss our next steps in the game, answer your questions and make cats happy!
We can even play on one of your maps! You can generate one in Freeplay Mode and send us the glorious Map Key in the comments! In case you don't know where to find it, here's where:
Just copy and paste it in the comments, like any other text.
The time is as usual: 8am PST / 11am EST / 5pm CET, May 14.
Join us on the Steam page, or head to Twitch or YouTube, we'll be monitoring all 3 chat rooms.
You're invited! See you on the air.
Hey everyone! How have you been?
Us, we've been busy during March and April. Makine some awesome stuff for YOU, for one. If you want to know what exactly we've been doing, here's the latst version of our developer diaries:
[previewyoutube=DUhwK3Z_U_o;full][/previewyoutube]
Please watch our dev diaries and/or play the latest version of the game if you have questions. If you don't have questions, then go play the game until you reach that inevitable state of ultimate satisfaction. If that does not seem achievable - then probably you haven't played enough of that game yet.
See, that's all very simple. We're always open for questions, too. Have an awesome and liberated weekend! Glory to science! Glory to KOTOVOD.
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
You know, two things are definitely true: you can't get too smart and you can't have too much fun playing video games.
So don't restrain yourself, especially when you can do both!
Us at Luden.io, we're having an epic sale these days! You can buy Learning Factory with a 13% discount! You can buy while True: learn(), our previous game (also featuring machine learning and cats) is at a glorious 30% discount!
https://store.steampowered.com/app/619150/while_True_learn/
And you can grab them both in a bundle to get an additional 10% discount!
Oh, and all DLCs for while True: learn() and Learning Factory are also sold with a 10% discount.
Have fun, learn new stuff, May the 2nd be with you!
TL;DR: We'll be live streaming Learning Factory again tomorrow, April 30, 8am PST / 11am EST / 5pm CET, and you are invited! Come to our Twitch or just check onto our Steam page at that time this Friday!
Give robot a fish and... it wouldn't know what to do with it.
Teach a robot to fish - and he will feed an unlimited amount of cats for a lifetime!
That's exactly what the I.L.L.U.M.I.N.A.T.I. brightest scientists had on their minds when they were conceiving the Fishing Pier, which is now available to research and build for all KOTOVOD engineers!
Of course, there is the magnificent Fish Maker to do that work, but... It also is an advanced piece of machinery, capable of producing fish out of thin air. The oceans of Mars, on the other hand, are already full of fish-imitating edible robots, which were dropped there during the early colonization stages. They resemble real fish in every way, except for they are not real fish... still delicious though.
As KOTOVOD administration (and, subsequently, everyone else) believes, the introduction of the Fishing Peer should help saturate the demand for Fish and Cat Food during the early stages of Learning Factory building.
Science is triumphant again today! Lives are improving and the future is bright! Glory to KOTOVOD!
Version 0.9.22 Released
- New building: Fishing Pier - allows harvesting Fish from the water. Pier's working speed depends on overall fish amount (is set up upon map generation) and the type of water it extracts fish from - Abundant water (see below) breeds fish faster
- New mechanics: Abundant water can be researched, crafted and used in terraforming
- Fish Maker machine is now placed further on the Research Tree
- New hotkeys available
- Slots in the Store can be emptied with one click
- UI improved
- Bugs fixed
- Updated Chinese fonts and localization
Found some bugs? Or are you just beaming with excitement and want to share it with the world? Don't hesitate and leave a comment, or find us on Discord, or maybe even on Reddit or Twitter, we're always happy to chat!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
It all started with a small rover.
Then, a bunch of other rovers joined the party.
Things have gone wild when Cat Warmth Amplifiers started turning feline cuteness energy for warming up Mars and bringing Earth-like atmosphere to the Red planet.
This process took time and KOTOVOD engineers were stuck on a small patch of land, building tiny factories for producing small parties of next generation goods for cats.
But today, we're going BIG! As Cat Warmth Amplifiers are operating at full capacity, Mars is now open for exploration, with thousands of square kilometers of land to be discovered and conquered, and turned into paradise for both humans and cats (mostly for cats though).
KOTOVOD engineers, as usual, are riding the crest of the wave of progress: all thanks to the new hoverboards, conceived at the I.L.L.U.M.I.N.A.T.I. headquarters. They are meant to skyrocket the productivity rates at Learning Factories. Although not tested for safety, they're guaranteed to ensure the safety of all cats riding them - all thanks to the living safety bag in the form of a meat bag which is a human engineer.
The future looks bright for KOTOVOD and the feline race! So let's rejoice for the moment and then get back to hard work. Or else!
Version 0.9.19 Released
New Game Mode: Freeplay
- In this mode you're free to build your map without having to go through all the tutorials. But most importantly, you can fine tune your map using Map Generation Tool
Procedural Map generation
- There's now a mini-map (and a maxi-map) for easier navigation
- Choose your map size: from 256*256 to glorious 512*512 tiles
- Choose land coverage: from a huge continent to a tiny island
- Choose land density: from one huge chunk of soil to an archipelago of islands
- Choose land sharpness: from smooth to extra sharp shorelines
- Choose land centralization: do you want more land in the center of the map, or maybe you would like to see some water there
- New mechanics: Fertility. Soil (and water - reserved for future updates) can now be either fertile or infertile. Infertile soil spawns trees (regular and fir) and metal sources, fertile soils spawn Apple Trees and Cotton Plants. Those latter plants can be planted into infertile soil (see "Terraforming" section below), but will grow and multiply at a slower rate. If a plant is fully grown, not being harvested and has no place to multiply, it can increase the fertility of the tile under it (but cannot change the type of soil) for future plants
- You can fine tune coverage, density and border sharpness of fertile/infertile soil in the editor, too
- In the "Map details" section you can also tune coverage and density for resource types. Please note that metal/trees and cotton/apples are interconnected: in any of these pairs, both parameters can't be set to 100% simultaneously
- "Randomize Seed" function allows you to create a whole new map using the same parameters you've selected
- Finally, copy and paste the key from "Map Key" section and send it to your friends, so they could play the game on that same map
Hoverboard
- As seen in the movies! Reasearch it in the Monument and then press and hold "Shift" to glide around the factory like it's going out of style! Cannot glide over the water though (as seen in some movies, too)
Terraforming
- Research and use our brand new Shovel tool to lift tiles of map, take them somewhere else and replace some other tiles
- You can now pull growing plants and trees from the ground and plant them elsewhere
- Growing plants, water and soil can also be researched and crafted
- Other Gameplay Changes
- Turing Trees and Apple Trees can now be harvested for wood
- Storage units can now store up to 40 items (grouped by quantities of up to 10)
- New structure: Vertical Cable allows laying Optic Cables under the ground
- Research Labs can now research stuff even without data from connected Stores, but they will do so at 25% of their normal speed
- Research tree re-balanced
- Resource harvesting re-balanced
Interface
- Available buildings and researches are now divided into categories; in addition to standard categories, you can also assign buildings and structures to your Favorites list
- Check out what's currently inside a Splitter/Tunnel by hovering your mouse over them
- The amount of an item picked from the ground is now visible
- The amount of items on a Storage is now visible
- Some keys from the mouse can be accessed from keyboard as well
- Tutorials updated
Graphics
- New tiles for the map (obviously)
- Cat Sharpeners are now animated
- New character design (cat included!)
- New icons for certain items
Misc
- Interface optimization
- Performance optimization
- Bug fixes
- 5 new achievements
NB: Due to many structural changes to the game, saved game files from the previous versions won't work anymore. We're very sorry about that
Found some bugs? Or are you just beaming with excitement and want to share it with the world? Don't hesitate and leave a comment, or find us on Discord, or maybe even on Reddit or Twitter, we're always happy to chat!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Ahoy, engineers!
Just a friendly reminder: you can connect with us in less than an hour, when we will be showing beta version of our content update, which will be released on April 22!
The time is as usual: 8am PST / 11am EST / 5pm CET
Join us on the Steam page, or head to Twitch or YouTube, we'll be monitoring all 3 chat rooms.
See you on the air!
Hey engineers! Look at this GIF:
This is us, riding towards you with new content and many other cool stuff!
First things first: our biggest content update so far, featuring procedural map generation, Freeplay Mode, hoverboards and much more, is planned for release on April, 22! Save the date, because it's gonna be awesome!
Want to know exactly how awesome? Join us for a quick sneak peek tomorrow, April 16, when we'll be live streaming the beta version of the update! The time is as usual: 8am PST / 11am EST / 5pm CET
Let's catch up tomorrow! Glory to science! Glory to KOTOVOD!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
April 12 marks a historic date of the very first piloted human flight into space! Let's spend a minute or two and dream of the world of the future, when humans and cats will pilot their comfortable space shuttles to infinity and beyond!
We've also wanted to share a rare historical photo, on which the first man in space, Yuri Gagarin, is visiting KOTOVOD construction site on Mars. Happy International Day of Human Space Flight, everyone!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Good day to you, engineers!
We hope you enjoy your factories being idle for a while, because it's going to end real soon.
Our scientists keep making progress on pushing a big machinery update for you to operate. This time, we're 99% sure that it will be delivered to you by April 22. Prepare to brace!
In the meantime, let us share some cool pictures with you! The tile map, for one, is becoming more beatiful by day:
We are also working on an updated character design:
But most importantly, since our maps (and your factories) will have potential of becoming significantly bigger, we are now working on implementing hoverboards for swifter movement and more efficient (or at least faster) factory management! That's right, like in the movies! And your cat gets a ride, too:
If you want to get a sneak peek next week, please join us during our bi-monthly live stream, in which we're showing the most current versions of the game. You can check our recording from last week here:
[previewyoutube=EcHqoieMKzI;leftthumb][/previewyoutube]
Follow the updates, support us with your likes or come chat with us on our Discord server! See you next week!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey there! How's your week so far?
You know what would be great? If you join the discussion on our friendly Discord server and help us pick the best looking design for Claw Sharpener (and many other things, occasionally). Here're the 2 options we're choosing from:
Also feel free to share your opinion in the comments here :)
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey there! You love developer diaries, don't you? We know everyone loves them. So we brought you the very first episode of Learning Factory dev diaries! Go watch some dev diaries, you deserve this!
[previewyoutube=_Wo_-AXLVvo;leftthumb][/previewyoutube]
In this video we're reflecting on what the main things we've added to the game since February and share some details on what we're working right now.
If you want to see the most recent build of the game though, join our live stream in about an hour! Hoping to see you soon, engineers ;)
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey there!
Missed us?
We've sure as cat missed YOU! Let's catch up, shall we? Join us tomorrow at 08 am PST / 11 am EST / 5 pm CET for a live stream right on our Steam page (and also on Twitch). We'll play some Learning Factory! We'll answer questions from you (please post them in the comments ;))! Maybe we'll sing a song. Or read a poem. Who knows! That evening is promising to be magical!
Oh, that update? Yeah, we're still working on it. Tile maps are coming into shape:
And we're also planning to introduce harvestable Turing Trees (among other stuff), so you could do this:
Come one, come all! See you tomorrow, engineers!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Ahoy, engineers!
As you have probably guessed by the picture, the next content update of Learning Factory is not ready yet.
It's not because we're lazy (we've got cats to be lazy for us), but because that update is probably gonna be massive.
You see, we were planning to make tile generated maps. But then we thought: what's the point of making procedurally generated maps without Freeplay Mode?
So, now we're making that Freeplay Mode, too.
As for the maps, here's how they look in the current version (any Dwarf Fortress fans here?):
That's because our artist is still working on procedurally generated landscape art. It's not in the game yet, but it looks mesmerizing already:
In case you'd like to go into technical details, those landscapes are generated with Blender's geometry nodes feature. Here's how the algorithm looks (any while True: learn() fans here?):
So as you can see, we've been busy! Unfortunately, we still can't put a release date on that very peculiar update. Fingers crossed, we're expecting it to come out in 2-3 weeks. We'll keep you posted!
In other news: a working chat joke has gone too far and generated this image of a Drill-Riding Cat. Please don't ask us how did we come to this. That was not supposed to have happened. Nobody asked our artist to draw it, but he did anyway:
We don't have plans for implementing this beautiful creature into the game just yet, but if you insist, you're very welcome to go to our Discord sever and upvote it into existence!
That's it for today! Follow the updates, greatness awaits! Glory to science! Glory to KOTOVOD!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Greetings, comrade engineers!
A brief update: next Learning Factory patch has been postponed (no release date yet). We're very busy trying to make that procedurally generated game map right for you all! Here's a little teaser from our artist's workstation:
Wanna see a sneak peak of it? Easy as pie: simply visit our Steam page or our Twitch channel tomorrow, when we'll be showcasing the most recent build of Learning Factory, answering your questions and having fun!
March 19, 07am PST/10am EST/3pm CET. You're invited! Feel free to ask us questions in the comments, too!
See you tomorrow :)
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone! This week's update is something special! A real nice update that changes the game a lot, with a very little patch notes list. Namely:
Version 0.8.18 Released
- Improved Transporter designs for better navigation
- Factory Analytics I: the game is now capable of detecting production or sales issues and display graphs relevant to those issues. Head to the Stats tab in the Monument to check out this very helpful tool
- Bug fixes, as usual
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey there! New version is released. No time to explain, too much to do. Please take the following improvements into consideration. We will improve more!
Version 0.8.17 Released
- Smart Store is now even more smart, with more and detailed window with stats
- In-Game Wiki updated with more fun (and mostly useless) articles about things!
- More detailed crafting info in the buildings (especially in the Lumber-mills!)
- Smoother animations
- Bug fixes (including the graph bugs in the Monument)
- UI updates
- Localization updates
- Turing Trees are not multipluying when being planted
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
It's been merely a week since KOTOVOD Learning Factory has re-opened its doors to general public, but the fruits of hard work are already in bloom, and boy, are they promising! Cats of all kinds are visiting the factory these days: including a very peculiar breed of Clerk Cats, who are usually too busy with work to be shopping (nice try though: we all know that cats are only pretending to be working)! But they have made an exception due to how awesome the KOTOVOD goods are! Especially with the brand new Loom machine, that is making the finest pieces of cloth for cat Pillows.
The Factory's administration has also recommended us to remind all the engineers: please don't mind the machinery malfunctions at the moment, our tech staff is working hard on fixing those. There's no immanent danger to the personnel. Maybe. We'll figure this out. Please follow the updates.
Version 0.8.16 Released
- New breed of cats - Clerk Cats
- New Building: Loom; New Resource - Cloth (required for producing Pillows)
- If two tiles of Transporters are facing each other, items don't move on them
- After connecting an ML Model to a Store, prices are set by a Model by default
- Prices suggested by an ML model are now visible in the price table
- Player can no longer set prices for goods that cannot be purchased in a Store
- A new Iron Vein is added to the map (available after starting a new game)
- Passing through Cotton fields and Trees made easier
- The game saves automatically each 15 minutes and upon closing the game
- Stores' inventory increased (delete and replace existing Stores for the change to take effect)
- Traveling between map levels made easier
- A new and useful type of events added
- Tutorial updates
- UI updates
- Bug fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hi everyone! We've just released a quick fix to the game. Here's what's new:
- Bug fixes
- Fonts corrected
- Localizations updated
- New item stats: overall quantity of items requested
Missed us?
LearningFactory is going LIVE again! 07:30am PST, 04:30pm CET Smiling cat face with heart-shaped eyesSmiling cat face with heart-shaped eyesSmiling cat face with heart-shaped eyes
Right on our Steam Page
Or even on Twitch: https://twitch.tv/ludenio
Humans make mistakes. And, hard to believe as it is, cats make mistakes sometime, too. Even Dr. Katz! Which is why the very first day after Learning Factory's Grand Re-Opening is dedicated to fixing teeny-tiny hardware and software glitches, that only naturally occur as the Factory is coming back to life after so many years in slumber.
That said, if you smell smoke, or see an open fire, or notice Dr. Katz wildly running around the Factory premises and yelling - please remain calm and report to our Technical Department. Most likely, none of this will happen, but we do value psychological comfort of our employees, so we decided to give you a heads-up. Glory to KOTOVOD!
Version 0.8.15 Released
- Updated localization, especially for Chinese language. We are sorry that translations are not yet perfect, and we are aware of that. We'll keep working on those further, rest assured of that
- Event notifications now disappear after some time
- Trees and metal sources can now be harvested faster
- Storage unit costs 2 metal instead of 4
- Bug fixes
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Come join our very own talking head - Georgii from Luden.io - playing Learning Factory Live to your delight! Starting at 08:30am PST / 17:00 CET
Twitch
Hey there!
If you happen to be free today and if you're as hyped about Learning Factory going to Early Access, don't hesitate to join our livestream, during which we'll take you on a tour to KOTOVOD Learning Factory!
Also available on Twitch, if you prefer it.
The day of triumph is here, engineers! KOTOVOD Learning Factory is re-opening its gates to cats and even humans from all over the Solar System!
Dr. Katz would burst into tears of joy. But cats don't cry, so he's just meowing more intensively than usual. His emotions are quite appropriate today, as the Factory's Cat Gates are humming and shooting lightnings, delivering curious feline customers to the loving embrace of automated Transporters. Soon our Cat Stores will make them very happy by offering them finest goods, designed exclusively to cats' delight.
The only person this feast is missing is YOU, engineer! So what are you waiting for? Hit that purchase button and build that Factory!
And please, please, please: don't hesitate to let us know what you think! Now that we're officially in Early Access, we need feedback from you more than ever! Leave a comment, write us on Discord, send us a message on Twitter! Don't be a stranger :)
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
[previewyoutube=FmWrlKF13mU;full]
[/previewyoutube]
Hey everyone!
If you're reading this, you probably already know that Early Access for Learning Factory is looming: in fact, it going to happen in slightly less then a week, on February 18.
If you don't have it wishlisted, now's the time!
If you're not hyped yet, you'd better get hyped ASAP!
If you're not ready, it doesn't really matter: greatness awaits!
Glory to science, glorty to KOTOVOD! See you in a week ;)
----------------------
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Hey everyone! Just a quick reminder: Learning Factory Free Alpha will be shut down and discontinued tomorrow, at 4pm CET/7am PST
If you have been waiting for best time to check it out, there's literally no time like now!
In the really good news, we'll be focusing on releasing the game on Early Access and make sure it's as smooth and polished as possible by the time of its release on February 18, exactly 2 weeks after the Alpha shuts down.
How much time have you played the Alpha? Did you enjoy it? We'd be grateful if you shared your impressions in the comments!
----------------------
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Cat Naming Contest!
The Early Access version will bring a variety of cat scientists to work at Learning Factory's Science Labs. At the moment, Dr. Katz is working all alone, but company is on the way! Who are these cats? Where do the come from? What are their qualifications? Well, you tell us! Here's how: - Head to our Discord Server - Drop a suggestion for a bio for a cat to the chat! Each cat has a Name, an Origin, Education and Previous Position(s). See Dr. Katz's bio as an example:
And that's about it! Number of entries is not limited. We'll add best ideas to the game and their authors' names will be gloriously written into game credits!
The faces of KOTOVOD Learning Factory engineers are bright with sweat and excitement, as they are preparing for the big day. The dust be blown away from every single screw, the chromed surfaces of glorious machinery are polished to the state in which they can blind a random observer. Dr. Katz is grooming nervously in his office, sleepless (that means, he sleeps for mere 12 hours a day) and disheveled way more than usual.
The hype is very appropriate at this point, as today KOTOVOD's administration officially announced, that
Learning Factory is going to Early Access on February 18!
That's right, folks! We're going big, very soon. Brace yourselves and prepare your engineering tools, because cats won't make themselves the happiest beings in the Galaxy (that's what you are for!) During the next 2.5 weeks, we'll share some more teasers about what's expecting you. But for now, please feel free to run another couple of training sessions, because the free Alhpa will be shut down on February the 4th! If you haven't played it yet (due to some unbelievable reasons, because really, why haven't you!?), than you still have a chance to take a taste of what's expecting you on February 18! Anyway, did you have a good run in the Alpha? Share your impressions in the comments or join the discussion on our Discord server! Or just keep crossing the room, expecting nervously for the Early Access to begin. See you in the future! Glory to KOTOVOD!
----------------------
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Also don't forget to vote for next features on the Learning Factory's Public Roadmap
At ease, engineers!
First things first: your beloved KOTOVOD Worker news sheet is going for a vacation. Updates for Alpha version of Learning Factory are put on a hold as well.
Don't worry, that does not mean our editorial team will be taking it easy - KOTOVOD workers don't have holidays, because we're too busy with making cats happy.
As a matter of fact, we're preparing for Early Access Launch of Learning Factory which is just weeks away - stay tuned for official announcement!
In the meantime, you can help, too! Please welcome our one and only
Cat Naming Contest!
The next update will bring a variety of cat scientists to work at Learning Factory's Science Labs. At the moment, Dr. Katz is working all alone, but company is on the way! Who are these cats? Where do the come from? What are their qualifications? Well, you tell us! Here's how: - Head to our Discord Server - Drop a suggestion for a bio for a cat to the chat! Each cat has a Name, an Origin, Education and Previous Position(s). See Dr. Katz's bio as an example:
And that's about it! Number of entries is not limited. We'll add best ideas to the game and their authors' names will be gloriously written into game credits! See you next week. Keep working and your efforts will be rewarded with knowledge! Glory to science, glory to KOTOVOD!
----------------------
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Also don't forget to vote for next features on the Learning Factory's Public Roadmap
An average KOTOVOD engineer is known to be capable of fixing a synchrophasotron with a pen and some duct tape. These kind of skills are very vital, since the Union-era equipment on KOTOVOD sometimes used to break even before it was put into production.
However, after making some careful calculations, the Factory administration decided that wasting resources of creative minds on fixing holes must come to an end. Which is why they have upgraded KOTOVOD's operational systems. Now they're capable of tracking sales data in real time, allowing engineers to save time on staring at the numbers for hours. And that's not just it! A set of comfort-improving measures was taken, and according to our in-house non-anonymous mandatory survey, over 147% of engineers are completely satisfied with their working experience.
Version 0.7.13 Released
- Event notification system: the game now informs the player of important events, such as new cats attending the factory or new kinds of goods in high demand
- Lumber Mill is now animated
- New cat features added
- Improved starting map
- Sphinx is now dug up instantly, along with the Lab
- When gathering multiple resources from the map at once, the kinds of resources made more distinguishable
- Added a tip for buildings that can be rotated
- Crafting window can now be opened separately (use 'C' button)
- In-game wiki can now be accessed only after digging up the monument
- New pipette tool: press 'Q' to instantly pick a selected building, if you have it crafted
- Entrances and exits from the buildings are now displayed in different colors
- Player character can move between the buildings placed next to each other
- Items can be dragged between windows
- Items from the building panel can also be dragged
- Minor UI/UX improvements
- Bug fixes
- Optimization, mainly of save loading time: it now happens twice as faster in certain cases
----------------------
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Also don't forget to vote for next features on the Learning Factory's Public Roadmap
Happy Holidays, everyone!
KOTOVOD engineers do not have holidays, however, because cats have needs 7 days a week, 365 days a year (or rather, 687 of your Earth days, because a year on Mars lasts longer). This is why our scientists have released a major performance improvement update to the Learning Factory's apparatus and machinery right before the New Year: so we all could gladly start achieving even bolder goals right from the start of 2021!
Please return to the work ASAP before you get declared a slacker!
But we know how to have fun, too: many cats, visiting KOTOVOD Learning Factory these days, are wearing festive outfits to cheer up our workers. It's the small things that make up the atmosphere, you know, not those useless celebrations and days off!
Happy New Year! See you on the factory real soon. Brace yourself for a year of hard work:
Learning Factory goes to Early Access in Q1 2021
Until next time, engineers!
Version 0.7.12 Released
- Cats now have visible traits and accessories that were present, yet invisible since the previous update. Many cats are also sporting holiday outfits these weeks
- Starting objects and buildings on the map were rearranged
- UIs for Research tree, Science Lab and Store improved
- Crafting queue display improved
- While placing a building, actual occupied space is displayed in preview, thus making placing a building easier than before
- New hotkeys added, old hotkeys improved: buildings can be rotated both ways using 'shift' button, or instantly rotate it 180 degrees using 'F' button. You can see the whole list of hot keys in a brand new menu we've added
- You can now also rotate buildings that are already on the map, too!
- You can now add up to 5 orders at once to your crafting queue using RMB, or just fill it up to the max using ctrl+RMB
- All shops now occupy 6*6 tiles instead of 8*8
- Character running speed increased
- Research windows, ground level switching and hybrid view now become available only upon unlocking them throughout the game (and not from the very beginning as before)
- You can now see your total amount of money in labs and in the inventory
- Stores now display an average income per second
- Lots of texts improved
- Lots of bugs fixed
----------------------
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Also don't forget to vote for next features on the Learning Factory's Public Roadmap
The way of KOTOVOD engineer is a pioneer's way, the one paving the glorious way to cats and humanity through uncharted stars... Alas, sometimes this path has obstacles on it, and one can't follow it without tripping over them once in a while.
But what lies in the end makes it all worthwile! This week, for example, KOTOVOD workers are celebrating the introduction of a new, improved version of Linear Regression machine - Polynomial Regression is reporting for duty to predict optimal prices for the best cat goods even better!
This phenomenal piece of news attracted fancy-looking cats to the Factory's stores. Unfortunately, the coolness levels of these cats, combined, caused distortions in the field of visibility, effectively rendering their fancy hats, canes and monocles invisible to a living person's eye. So these cats can only be recognized by their snobbish posture. But our technicians are already working on ways to fixing this unfortunate physical effect. Please stay tuned for further updates!
Version 0.7.11 Released
- New machine learning model added to the game: enter the Polynomial Regression - a more sophisticated version of good ol' Linear Regression
- Three new features are being processed by ML models: cats' headwear, equipped item and accessories are taken into account when predicting the optimal price. These features are processed using Counters NB: Unfortunately, we are yet to add art for said items, which will happen in one of the next updates. As of today, they're all invisible. But they're there!
- Cat generation reworked: cats now have hidden features (see above), they can also order multiple item types at once
- Lots of minor fixes in UX/UI
----------------------
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Also don't forget to vote for next features on the Learning Factory's Public Roadmap
Ahoy, engineers!
A couple of weeks back we've asked you about the next big feature you'd like us to add to the game.
Lots of you voted for a new machine learning model: we're working on it. Maybe it will even land into the game sooner than you expect...
But we were never planning to stop there, so today's question is: what's the NEXT machine learning method that you'd like to see in Learning Factory, improving lives of cats around the Universe?
We've got 2 options for you to consider:
The Migthy Polynomial Regression
(read an article / watch a video)
The Notorious Neural Networks
(read an article / watch a video) Which of those worthy warriors will win the glorious battle for the hearts of you, the players?
Head to our Discord Server and let us know of your decision!
Not all heroes wear capes. Come to think of it, not all of them wear clothes at all. Our robots usually wear no clothes (doing it with pride, too), but their part in building a better future for cats and humans is a very important one! It is our Cat Store Brobot Sales Managers, our Data Storages and Linear Regression machines that make KOTOVOD tick and collect and process data to fuel our very improtant research. And this week, their firmware has gone through a major update to ensure top notch performance on their never-ending duty!
On the other hand, our cat scientists surprisingly wear clothes at times, but their work is even more important and heroic. It was them who were living days with all work and no play with their favorite yarn balls, to make sure this data science breakthrough was even possible. Eternal glory to their heroic deeds!
And then, there are also human engineers, building all that stuff, planning, collecting resources, establishing production chains and doing other less fancy, but also kinda important work. You guys are ok, too.
Glory to science! Glory to KOTOVOD!
Version 0.7.10 Released
- Updated Linear Regression model: other features are taken into consideration and predicting is done in a different way; types of cats making the purchase are also taken into consideration
- UI improvements
- Bug fixes
----------------------
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Also don't forget to vote for next features on the Learning Factory's Public Roadmap
KOTOVOD is not just a factory to make cats happier (although most time it's exactly what it is): it is also a hub of knowledge about cats and machine learning! That is why, starting from today, a comprehensive wiki is available to all Learning Factory engineers. In that wiki, you will find all the basic information about how machine learning is applied in the game and in real life back on Earth.
That knowledge will come in very handy, as more and more cats are flowing into Cat Stores through the renewed Cat Gates. Where do they come from? We might never know. Who created that Gate? We might never know as well. We sure do know how to make it even bigger, because cats deserve to be living in abundance and to start living like that, they need to visit KOTOVOD and stuff, specifically engineered and designed to make them happy! Glory to science!
Version 0.7.9 Released
- In-game wiki added, telling about machine learning (and other stuff) in game vs in real life
- New price setting mechanics: you can now fine tune prices per goods per different types of cats
- Improved tutorials
- Pillow maker animated
- New and animated Cat Gate
- Data gathering is now longer available as a shop mod. Instead, shops are gathering data automatically and it doesn't influence the sales anymore
- Bug fixes, interface improvements
Warning: Saves from older versions will not be working with this one. If you want to keep playing with older version, select a separate '0.7.8' branch in the game's properties in your Steam library
----------------------
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Also don't forget to vote for next features on the Learning Factory's Public Roadmap
Any KOTOVOD engineer is familiar with the looks of a cat portal that mysterious gate which brings thousands of cats with pockets full of cash to the Learning Factory stores. Where do they come from? Perhaps, well never know!
What we can do is make it so they would appear in style! Currently we have 2 options for the next version of Cat Portal, and we encourage you to let us know, which one you think looks better!
Option 1
Option 2
Head to our Discord Server and let us know of your decision!
Everyone knows that felines and humans have had darker pages in their mutual history. Sometimes it was about some tiger occasionally munching on some expendable human. But most frequently it were the humans who were harassing defenceless cats for looking too suspicious.
Fortunately, these grim times are over now. Even more fortunately, humans are now aware that although cats do not possess any kind of magic (which, honestly, would be kinda cool) they do carry around their infinite wisdom. And thanks to the magic of science, humans can make it up for centuries of kicking cats around. The time of KOTOVOD has come!
This week brings at least one more impressive piece of machinery to make your cats feel special: meet the glorious Pillow Maker, which, perhaps not surprisingly, produces pillows of exquisite quality to roll on. In order to make sure that there's enough cloth for making these luxurious items, Cotton Collectors have been redesigned for more efficient production.
Luxury stock attracts luxurious customers: rich and elite cats have been spotted on Learning Factory campus, looking (and finding!) the most extravagant and fashionable goods. And this is but the beginning! Thanks to the work of KOTOVOD engineers, cats will thrive in abundance!
Version 0.7.8 Released!
- New types of cats added: rich and luxury cats are here to find the most exquisite items you have to offer
- Existing types of cats rebalanced
- Cotton Collector updated: it now picks cotton from the area in front and to the side of it
- Cotton Collector now animated
- Starting map reworked
- Tutorial and tasks updated
- New type of starting store: Fixed Price Stores feature items that cost 1 coin. The Store that allows price tuning now must be researched before building
- Store crafting prices decreased
- Research price for the first types logistics machinery decreased
- Machine learning model updated, Linear Regression and Research Labs can now take the data directly from the Stores
- Data Storage is now optional for building: it speeds up research and stabilizes Linear Regression
- New building: Pillow Makers are capable of crafting comfy pillows for cats
- Crafting houses now requires pillows
- Prices of many items rebalanced
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Also don't forget to vote for next features on the Learning Factory's Public Roadmap
Hey everyone! Today's vote is not about art, but rather about concepts: we would like to ask you what would you like to see next in Learning Factory?
- Smart Manipulator
- Another machine learning model (we're thinking of tabular-based reinforcement learning, but there are other options, too)
- More means of production
Head to our Discord Server and help us shape the game!
On the vast planes of Mars, the harvest season never ends! Especially when it comes to harvesting fruits of hard work, being done by workers of KOTOVOD Learning Factory campus. Although the key to success is hard work around the clock, an experienced manager knows that changing even the smallest detail can sometimes lead to greatest changes.
This fall, thanks to technical modifications suggested by KOTOVOD Optimization Dept., Cotton Pickers are picking cotton from a wider territory than before: not only it boosts production, but helps fighting with excessive reforestation problem, so common on Mars these days. And that's just one of the many improvements, successfully implemented after suggestions from Optimization Dept., where work never stops, day or night. Is this department run by robots? Or maybe there are genetically modified I.L.L.U.M.I.N.A.T.I. operatives at work there? The answer is: it is not impossible! Anyway, the results are exceeding expectations and it's all that matters!
Version 0.7.7 Released
- Wires visually better connect to buildings
- Tunnel movement direction can be reversed by clicking on it. Therefore, there's no more need to switch map layers to place some tunnels
- Reworked Cotton Picker is harvesting wider areas of cotton fields, cotton can be harvested again after a certain period of time
- Apple Pickers now require boxes from Box Makers to be able to pack apples into boxes. Additionally, apples are also being gathered from a 3x3 tiles area
- New hotkeys available: Ctrl+click switches between open inventory windows, Shift+click picks half of a stack of an item. Shift+Ctrl+Click sends half a stack of an item between open inventory windows
- You can drop items to buildings from your inventory without opening a building interface
- There's now a research progress bar for current research
- There's now a field for entering promo codes in the main menu. Try one of these below and see what happens:
- BIG_CAT
- CATBUS
- CHESHIRE
- CRUMP
- CYBORG
- ELECTROCAT
- FLOAT
- GAMER
- GENIUS
- GHOST
- HUNTER
- IRON_CAT
- JOKER
- NOSFERATU
- NOTAHUMAN
- TANK
- THXFORTESTING
- TOWEL
- VIKING
- VITEC
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Also don't forget to vote for next features on the Learning Factory's Public Roadmap
Greetings, comrade engineers!
We are going to update Box Maker design to make it more nature friendly (e.g. it's more rusty and covered with leaves). We encourage you to let us know, which design do you like more -- the new or the classic one?
Classic Box Maker
Updated Box Maker
[url=https://discord.gg/wGcp7zy]Head to our Discord Server and let us know!
Powered by the greatest minds on Mars, the KOTOVOD Learning Factory is thriving! What could better prove it than the happy faces of cats, entering shiny Cat Stores on the Factory campus? Only the breathtaking view of shiny new heavy machinery, beginning its never-ending shift!
The mighty rotation of the drills of "The Boring Boris", the mesmerizing rhythm of "Gangsta-Ropers"... All of them, and more, are working for the good of cats from all over the known space!
With the new machinery, provided by KOTOVOD's partners from the Interstellar Lazy Labor Union for Mars Integration and Never-ending Aspiration for Technological Innovations, those cats will indeed thrive, as they definitely deserve! Hooray, comrade engineers! Get back to work now.
Version 0.7.6 Released
- Tree-harvesting reworked: lumber-mills now collect trees from an area of 3x3 tiles; trees grow back after some time
- Iron mining reworked: most iron sources have been replaced by iron veins providing infinite supply of iron. They can be harvested by hand or machinery
- New "Boring Boris" Drill model added
- New type of splitter: Cat Sorter allows splitting cat lines by cat types
- An additional longer version of manipulator is added; updated looks for both versions
- 2 new buildings: Claw Sharpener Crafter and Rope Crafter
- A new hybrid map viewing mode - for easier orientation between surface and underground levels
- A new mysterious type of tree can be found on Mars. The Turing Tree is not only beautiful, it multiplies by rules of Conway's Game of Life
- Research tree optimized
- UI improvements, bug fixes
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Also don't forget to vote for next features on the Learning Factory's Public Roadmap
Engineer! KOTOVOD administration demands your opinion once again. This time, we're making a decision about one of the most important parts of our factory: the logo! We have several options to choose from:
Vintage Vanilla Edition (current)
Proud Lonely Cat Edition
Neon Cat Edition (v.1)
Neon Cat Edition (v.2)
Wiring Issues Neon Edition
Minimalist Edition
Ready to vote? Then head to our Discord Server and let us know!
Vote in Discord
Infinite is the glory of cats and humans, who participated in the Revolution, which resulted in two species colonizing Mars, so dead and lifeless before their arrival.
But when the planet surface is flourishing with trees and bushes and the factories are humming, supplying only top quality goods for cats all over the Solar System -- where would you go next?
That's right: we have to go deeper!
KOTOVOD's brightest scientists were temporarily assigned to digger roles. Equipped with our best shovels and their in-depth knowledge of Mars geology, they made it possible so that our engineers can now build transporter lines under the ground, to improve the factories' logistics even further!
Although no one really cared of writing down their names, their selfless deed will be eternally remembered! Glory to science! Glory to KOTOVOD!
Version 0.7.5 Released
- New underground level on the game's map
- Players can now build transporter lines and splitters under the ground
- Storage units are known to be not very useful at the time, which is why we've reduced their cost four times
- Transporters connecting to buildings look prettier
- Bug fixes
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Also don't forget to vote for next features on the Learning Factory's Public Roadmap
KOTOVOD is a company built on democratic principles. Which is exactly why we have established one day (or less) per week, when our engineers' opinions matter!
Not that the administration necessarily listens to these opinions*, but it does cherish them!
This week we ask you to share your thoughts on a very sensitive decision, namely: the type of yarn that will be used in our Yarn Ball Maker machines.
All of our yarn is weaved out of highest quality cotton (slightly genetically modified with sheep genes), but it is the design and texture, that matter! This is what our precious cats will be playing with, so you can imagine what is at stake here! So choose wisely.
Option 1
Option 2
Option 3
Head to our Discord Server to let us know of your decision, before it's too late!
*Game developers do not necessarily share the philosophy of KOTOVOD's administration. Our players' opinion matter for us a great deal!
Important Notice: Due to the factor that we like to call "Stupid Humans", the release of the update is postponed until Friday morning. We'll let you know as soon as it's out, stay tuned and don't forget to pet your cat on a regular basis
It is well known that the Union's engineers designed KOTOVOD machinery with perfection. When there is cats of the world happiness at stake, every mechanism must work like clockwork, period. However, when you're reaching for the stars, there's always room for improvement.
Take transporter splitters, for example! Despite working perfectly fine, previously they have only been capable of splitting stuff on conveyor lines horizontally. But now, thanks to the work of brilliant minds of KOTOVOD's scientific department, all engineers get splitters that can be rotated to split lines vertically as well!
Not only they're bloody effective, they look mesmerising, too:
In addition to that, these new splitter models are capable of streamlining your conveyors into 2, 3 or even 4 lines! The efficiency of production is expected to skyrocket! Glory to science! Glory to KOTOVOD!
Version 0.7.4 Releases (on Friday)
- 3 new splitters models: they rotate in both directions, they occupy less space and can stream your lines into 2, 3 or 4 streams
- Buildings now automatically accept the amount of resources for production of 3 units of goods. More resources can be loaded manually
- Goods and resources now visually fade out upon entering a building
- Updated UI icons
- Bug fixes
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Also don't forget to vote for next features on the Learning Factory's Public Roadmap
Isn't Mars just beautiful? It certainly is now!
After the great Cat-Human Revolution the planet was terraformed and has become capable of sustaining life. But its view was far from being inspiring, with only a few occasional plants growing here and there. Certainly not a place to take your cat to make a selfie (let alone chewing on some leaves!).
Well, it all changes now, thanks to collaborative work of KOTOVOD scientists and Totally Not Mutant Seeds Company (a division of I.L.L.U.M.I.N.A.T.I. Inc.)! The newly planted trees and bushes are not only beautiful, but they grow and reproduce all by themselves, without additional watering or fertilizers!
Thanks to their work, Mars will flourish, and so will KOTOVOD!
(Disclaimer: KOTOVOD and TNMS Company do not hold any responsibility for cases of uncontrolled growth and spreading of plants; it is advised to harvest plants on a regular basis)
Version 0.7.3 Released
- Plants are now growing intensively on the map
- New and updated design of plants
- The character does not get stuck in buildings anymore
- Added a warning when starting a new game (to prevent deleting saved game by accident)
- Minor bug fixes and interface improvements
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Learning Factory's Public Roadmap
Greetings, comrades engineers!
As you might have noticed, we've updated design of our Cat Stores in the most recent update. But KOTOVOD is all about democracy and freedom of expressing opinions! The final decision most likely will be made bt Dr. Katz, but we do want to hear from you!
Let us know, which one do you like more:
Option 1: The Old Store
Option 2: The New Store
Head to our Discord Server to let us know of your decision, before it's too late!
At KOTOVOD Learning Factory, we always think about the future: we work today to make sure tomorrow is brighter! Which is exactly why we decided to spend some extra time on polishing this week's Alpha update. It is to be released tomorrow.
It was especially vital, as more and more cats are flowing to the Factory's Stores, looking to buy goods of their dreams. The rumor is that the Interstellar Lazy Labor Union for Mars Innovations and Never-ending Aspiration for Technological Innovations (the I.L.L.U.M.I.N.A.T.I.) is showing interest in partnering with KOTOVOD and is planning to send their foreman cats to see whether our Factory's powers are sufficient to satisfy their demand for construction materials.
Numerous initiatives for improving production efficiency were suggested and by Dr. Katz for immediate implementation. If you are a KOTOVOD engineer, you automatically agree to prolonged work shifts by reading this article, with no extra compensation provided. Glory to science! Glory to KOTOVOD!
Version 0.7.3 To Be Released (Tomorrow)
- Cluster Core has rusted and can be dismantled for resources. It is now longer required for processing data
- Feature extractor is called Data Storage from now on. It doesn't process raw data anymore, but it has a very fancy bar that shows the current amount of data stored in it
- Buildings consuming data (Labs and Linear Regression) now process it into data features by themselves
- Additionally, Linear Regression now automatically collects first batch of data from connected storages, if it's available
- You can now connect multiple Stores, Data Storages, Labs and Linear Regressions into groups.
- You can see which objects make up current batch of data in a Linear Regression by clicking on it
- New type of cats to visit your Stores: foreman cats. They will be looking for building materials, so make sure those are in the stock
- Transporter lines now visibly connect to building outputs
- Updated game map
- Updated Store design
- Bug fixes
- Interface improvements
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Learning Factory's Public Roadmap
KOTOVOD needs you again, engineers!
The most brilliant minds are working on a breakthrough design for one of our next machines... One day it's going to grind through the land of your factory, so choose wisely. You know the drill! Now let us know, which one do you like more:
Option 1
Option 2
Head to our Discord Server to let us know of your decision, before it's too late!
Hello all, Join the broadcast and ask us anything about plans or game design concepts itself. Sign up for Free Alpha via Discord Thank you!
KOTOVOD Learning Factory looks especially festive today! It is not accidental: this week, the Autumn Festival is being held on the campus, with hundreds of curious new recruits flowing through the gates to see the technological marvel that is our Learning Factory.
Ah, that glow of enthusiasm in their eyes! The shiver of excitement in their hands! You cant confuse it with anything. What will they find here? Oh, theyre in for so many treats! The glorious ruins of MARSOHOD rover! The gorgeous cotton fields in bloom! Not to mention the giant Sphinx piata for the new engineers to crack and discover its wonders! Just be careful with the Spinxs behind, there is expensive machinery inside (wink-wink!)
And what about the cats, one might ask? Oh, these days they will become happier than ever, with so many new caring hands and smiling faces around them! Cats know how to tell when they are loved: new kinds of curious feline creatures were noticed coming out of Cat Gates. Welcome to cat-human paradise, little furry friends!
All is well at KOTOVOD. Let us celebrate!
Version 0.7.0 (and 0.7.1!) Released!
Gameplay
- Updated texts
- Transporters are now turn automatically upon building if you press and hold 'Ctrl' button
- Manipulators now cost twice as cheaper
- Updated layouts for resources at the start of the game
Graphics
- A colossal Sphinx monument waiting to be discovered by new players
- The remains of MARSOHOD rover to be found and dismantled on the map
- New looks of trees and cotton bushes
- New types of cats coming through Cat Gates
- Nights have become darker
Interface
- LOTS of HUD updates
- New and more comprehensive help and tips
Bug fixes
- Fixed several bugs that could result in game crashing
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Learning Factory's Public Roadmap
Hello all, Join the broadcast and ask us anything about plans or game design concepts itself. Sign up for Free Alpha via Discord Thank you!
Hello! Thanks for stopping by. Oleg from Luden.io here. We are an indie studio focused on educational video games.
If you have no time to read, here is the quick pitch - this game is about factory automation, machine learning, and cats. If you love tech - probably you should give it a shot. Sign up for Free Alpha via Discord and Add to your wishlist.
Previously on Edu Games
We were lucky enough to spark the curiosity about Machine Learning tech with our previous game while True: learn(). More than 20,000 students were asked by teachers to play the game in classes. Some of our players even got hired as machine learning specialists! https://store.steampowered.com/app/619150/while_True_learn/ The story is quite funny (here is a blog post) because we didn't expect that there is someone else like us, who like really complicated stuff like machine learning in video games. But now we know that there are a lot of us here on Steam.
And now
We decided to analyze all limitations we faced during the design of while True: learn(). A lot of them we created because of me personally, at the beginning I was too afraid to design too complicated game. So long story short, we came up with an idea. How about taking all we love about complicated system-design games like Factorio and Rimworld and all things we love about Machine Learning? And Cats of course. So we design a new game to help people get familiar with Machine Learning, for those who interested in tech, who want to learn something new with their kids or students while having fun.
Welcome
This Steam Game Festival demo is ready for you! We've spent the last 6 months combining real machine learning tech with automation gameplay and cats images and we hope you'll enjoy the game.
How to get more involved
We are doing daily highlights in Twitter, weekly updates here on Steam, and in Discord, surveys, and other fun events. You are always welcome to join us on this nerdy adventure. Please share feedback here on Steam or via Discord, Twitter, by email, send us an owl, post a meme... everything works. Your feedback is the most useful and motivational thing for us! Also if you have something confidential please feel free to contact me directly by email oleg.chumakov@luden.io. I am always happy to help!
Add to your wishlist
Discord
NOTA BENE: Our specialists were working their [strike]paws[/strike] hands off to prepare this update. Alas, 10 minutes before we were to release it, our machine learning machine has broken unexpectedly. Our game is promised to feature real machine learning, so we decided to postpone the next update until we truly nail it. This update will be released as soon as reasonably possible. Stay tuned. Glory to KOTOVOD!
The mission of KOTOVOD Learning Factory is as simple as it is noble: to generate happiness! Happiness for both humans and cats (well, mostly for cats, because they have paws for hands and are undeniably cute). Although our brave engineers are working days and nights pursuing this dream, they are barely humans.
Hoomanz ar veri fine for makink katz happy but hoomanz are maed of meat and fat and dont haev fur and also oftenz stoopid. No oofeanz to hoomanz, i iz a hooman mysealf so i know. Iz why hoomanz invented robots and AI machines that arez betterz for makink katz happy. Also i iz a hooman and not a kat, did i tellz you dat olready?, Dr. Katz, a human person and KOTOVODs chief scientist
Competent as they are, humans are imperfect. But they are perfectly capable of dreaming and inventing machines that will help achieve those dreams! And this is what this weeks big feature is all about: all cat stores are now powered by linear regression!
Yes, you have read it right. KOTOVOD Worker has mentioned this upcoming feature more than once, but this time its finally here to start changing lives! Each engineer is now free to turn on linear regression algorithm in their Smart Cat Stores and watch as the computers are calculating the optimal price for cat goods! Glory to science! Glory to KOTOVOD!
Of course, for the time being it is but an option: prices can still be changed by engineers firm (and furless) hands. But could their choices be more accurate and weighed than those made by machine learning algorithms? Only time will tell!
(Although the answer is, obviously, a no)
Version 0.6.5 Released!
Gameplay
- Linear Regression building can now be constructed to help calculating the optimal price for cat goods in Smart Cat Stores
- New type of cats (with fancy backpacks!) will be emerging from Cat Gates
Interface
- Various interface improvements, too numerous to be listed, too glorious to not be mentioned
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Learning Factory's Public Roadmap
KOTVOD needs YOU, engineer!
Yes, you! As you probably have heard already, the purpose of our glorious Learning Factory is to explain some basics of machine learning in a stylish graphic way, so even stupid humans would understand it (cats already know all there's to know about it).
If you don't know this yet, don't hesitate to check out our team's lead coder interview form a couple of weeks ago
One of ML techinques that will empower your Factory will be Linear Regression. So we've made a linear regression machine so you could learn about machine learning while machines learn to learn... Ok, that came off pretty complicated, so, with no further ado, please welcome our MACHINE LEARNING MACHINE for linear regression:
Option 1
Option 2
If you have no idea of how it works and what it does, don't you worry. For now all we need from you is to let us know, which one you like more.
Do rush to the #learing-factory room on our Discord server and vote today!
And if you want to get some background first, here's an excerpt from a very comprehensive article about machine learning: "Regression is basically classification where we forecast a number instead of category. Examples are car price by its mileage, traffic by time of the day, demand volume by growth of the company etc. Regression is perfect when something depends on time. Everyone who works with finance and analysis loves regression. It's even built-in to Excel. And it's super smooth inside the machine simply tries to draw a line that indicates average correlation. Though, unlike a person with a pen and a whiteboard, machine does so with mathematical accuracy, calculating the average interval to every dot." If you have time, go give this article a read, it really is awesome. Or look it up on Wikipedia, if you're brave enough! And then come back to our Discord server and vote for the ML Machine design you find more self-explanatory!
"All iz goink acording to ze paln! So exczitet!"
This was all that Dr. Katz could say on this rather unusual day before rushing for what he called "a very thorogh ispektionz" of a brand new Tier 2 Cat Store! His excitement is very understandable: these shops are meticulously designed to gather even more precise information about Learning Factory's cats' desires. All feline visitors of KOTOVOD facilities are beaming with joy as they explore the stores' shiny new interiors!
KOTOVOD engineers, however, look a bit less festive and way more busy: the new stores require more precise data analysis and research. Most importantly, that research now costs more money, so the prices for goods must be even more optimal. But hey, they knew what job they'd signed up for, and KOTOVOD only recruits the very best! And though the hours are crazy and corporate insurance does not cover psychotherapists services, our heroic engineers will push it to the limit and beyond! Glory to science! Glory to KOTOVOD!
Version 0.6.4 Released!
Gameplay
- Data quality is now visibly displayed in the interface
- Data quality influences the research speed
- Labs now require money to conduct research
- The first research do not require data anymore
- Introducing Tier 2 Stores that includes a "data collection" modification. It allows gathering data of higher quality that speeds up the research but might decrease the amount of money
- Players can now research Cat's Gates and build them
Graphics
- Cluster Cores animation updated
- Cat Store looks updated
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Learning Factory's Public Roadmap
At KOTOVOD Learning Factory, we care about what our engineers think! In one of the next update, a fancy new model of Cotton Collector is expected to appear in the Alpha. We are working hard to make it look awesome, but what do YOU think of it? We encourage you to let us know!
Old version:
New version:
Please head to the #learing-factory room on our Discord server and vote today!
Back in the XX century, when KOTOVOD was founded by Dr. Katz and his brave team of scientists, the Union was all about planned economy, and all the cats would get the same rations of (sometimes poorly cooked) food.
But modern times require modern solutions! Although our cats have no shortage of money, our scientists mission is to understand what cats REALLY want which is why the factorys engineers are building stores that sell cat goods of exquisite quality. Market analysts would then meticulously study the sales data to ensure maximum level of catisfaction. And now their jobs have become way easier, thanks to the new graphic system of sales display. All our analysts can now monitor cat economic activities from the stores control panel.
And who can predict cat desires better than other cats? KOTOVOD diversity policy implies hiring specially trained cat analysts. Each of them holds a PhD in catology and is an expert in cat-to-human negotiations. With these bad boys and girls on board, empowered by machine learning, the factorys prediction quality is higher than before!
Iz brekthru!, - Dr. Katz comments in his weekly memo. - A smol step for humanz, an even smoler step for katz (katz liek to sleep moar then theys liek to wolk), but a huge leap for civilization!
We will keep following the factorys progress, as friendship and understanding between the two species grows stronger by day! Glory to KOTOVOD!
Version 0.6.3 Released!
Gameplay
- Sales stats are now visible from a store's menu
- Total amount of money is also clearly visible in each store's menu
- Clicking on a cluster core will now display the list of raw data, the list of data features and the scheme for transition of the former to the latter
Graphics
- Updated looks and animation for Labs and Data Extractors
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Learning Factory's Public Roadmap
Hi there! And welcome to the 256th day of the year. It is also known as "Programmer's Day" and it's a very special holiday for us. Although our latest games are not programming sims per se, they do revolve around coding. Furthermore, we believe that coders are the heroes of the XXI century, those capable of changing the world.
In other words, if you are not into coding yet, you better start catching up! And Learning Factory might be just the game for you to start with.
If you have played the alpha, you might have noticed that Learning Factory is not just about building a factory: it's about understanding and predicting the wishes of your customers, the cats. Although the concept of cats buying stuff at some factory might seem a little abstract if not absurd (to put it mildly), it is based on real-life research methods. In this post we'll try and shed some light on how we (and you!) will be using actual, real-life machine learning in this game.
Ivan Kapranov, our team's own lead coder, holds a bachelor's degree in machine learning. Even more so, he's teaching it to high school students. To commemorate Programmer's Day, we've asked Ivan to shed some light on the learning part behind the Learning Factory.
DISCLAIMER: We do understand that machine learning and coding are closely related, yet they are not the same things. Our game is specifically about the latter. If you want to learn more about coding by playing video games, please feel free to check out respective games, such as Human Resource Machine or any of Zachtronics' games. They're awesome!
"We're planning to introduce several algorithms of machine learning into the game. The one I'm working on right now is linear regression that will help predicting prices for goods in the game's stores. Each of them is selling several items which can be purchased by cats. Naturally, the store's mission is to maximize the profit. Linear regression can help it a great deal. A player's main goal is to provide data (in general, the more -- the better, but it's not really that simple) to be processed by the algorithm so it could calculate the optimal price for each type of product within the data provided. E.g. if the data is of good quality, the price will be close enough to optimum, if the data is bad -- you'll get apples vs. oranges.
What kinds of features will we have in the game? For starters there will be a rather simple regression based on a few simple features, but the price predicted by such an algorithm will be far from optimum, because each cat is different and is willing to pay a certain price. Therefore a player will need to add additional features to the algorithm. We will also have sales, special offers and such Also we plan to make different kinds of cats. Some of them might be first time customers, some would be returning. Some of them might be holding loyalty cards. Or maybe discount coupons! In order to make a factory efficient and profitable, one would have to take all these factors (and more!) into consideration.
This is where linear regression does its magic. In theory, it's possible to calculate the optimal price by hand, especially if you don't mind spending a couple of days collecting and analysing data. And even after that you'd have to change the price every couple of minutes, because the circumstances are constantly changing. Is there a new president elected on Mars? Or maybe there's a problem with the supply chain of a famous cheese from Venus? Every global or local event might change the demand for goods. If you have a well tuned algorithm, it will adapt to these changes real fast by analyzing new kinds of data. (Or so we expect, because the data we're using is really simple, but we still are in the early stages of development)
Machine learning helps to take all the factors into consideration. But before that would become possible, a player would have to prepare raw data for the algorithm. Actually, this is what 95% of working with machine learning in production is all about. In Learning Factory, we are trying to make this process as graphic and illustrative as possible -- hence the factory building concept. Different kinds of buildings would collect different kinds of data, which then flows to data cluster cores where the mathematical magic is happening. Say, a player wants to build a model which would acknowledge the price of goods, the type of store and something less obvious, like, cats' ears shape. They would have to streamline the data to a cluster core, push a button and let the algorithm calculate the optimum price within the dataset.
This concludes the first iteration of machine learning, but then there's an option to go deeper and actually experiment. This is where a player will be working with regularizations that help algorithms learn better, to put it simple. They would have to learn about weights of features and how they influence the price prediction quality.
And then a player can go even deeper. We plan to introduce special kinds of buildings that will allow players to experiment with data -- multiply additional features, for example. Or exponentiation! Say, a player wants to check out what happens if an algorithm calculates the squared price of a type of goods. Maybe this way it will be more efficient. Or maybe not -- it is an experiment, after all! Another way to improve the quality of prediction is to input additional features into the model, which would also require building a certain facility in a factory.
The mission of Learning Factory as we see it is to illustrate linear regression (and maybe other kinds of machine learning, stay tuned for updates!) in a fun way. If you apply conservative approach to learning, you'd have to listen to several hours of lectures, then install Python and certain libraries and spend another handful of hours on coding That is, if you have the necessary knowledge in maths and know how to write a code. The game allows you to skip all the hard stuff and still be able to grasp the general context. We want to make Learning Factory as flexible for the players as possible: you don't have to go too deep into machine learning to make your factory profitable, but those who choose to do so will discover a whole new layer of gameplay to experiment with. And if you want to dive deeper into machine learning context well, let's just say, we have some ideas on how to bring the game closer to real life! But we'll talk about it when it's time.
We are bold enough to believe that a good video game can be a perfect supplementary material to lectures on YouTube or Coursera. And this time, things are real! Our previous game while True: learn() was merely simulating machine learning at most times, but Learning Factory will actually feature living and breathing ML algorithms for a player to experiment with. It won't make you into a real data scientist, but it can be your first step to becoming one!
In a traditional learning model, a contact with audience is very important: old school lecturing implies face to face contact, and that does not really transit into online mode. If one's trying to learn something online, it requires a very high level of inner motivation. Video games, on the other hand, are self motivating, because they're fun! And if a player absorbs some 10% of new information just by playing a game, I believe our job as developers and educators is well done!"
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Learning Factory's Public Roadmap
What cats really want? Why do they moan in front of a closed door but immediately lose interest in it once it's open? Why would they sometimes burst into sudden rage, destroying furniture and wallpapers all over the place? We don't know all the answers, but science has just come one step closer to finding it out! Alas, it now seems to be facing a closed door. Dr. Katz, chief scientific officer of KOTOVOD Cat Learning Factory, sent out this message announcing a brand new type of research facilities -- the Clusters.
"We haev built kluster corez to collect oll kindz of data about catz. Sadly, wes dont haev dataz to analyze yet. But someday we willz. What a tiem to be aliv!"
What a time indeed! Someday, cluster cores will become the main interface for operating with data from various cat facilities of the factory. But for now they are available for every KOTOVOD engineer to build and admire. Apparently, that's all they do at the moment. The Factory's scientists also claim that watching those cores for prolonged periods of time is great for soothing nerves. Rumors about them being able to damage one's retina are just silly rumors, according to our brightest minds. Still, HR department required us to mention that corporate health insurance policy does not cover damage from watching cluster cores. Or any damage, actually.
In other news, please try not to miss the next special issue of KOTOVOD Worker, dedicated to this year's Programmers Day. Our scientists are planning to shed some lights about how clusters process the data about cats.
Version 0.6.2 Released!
Gameplay
- Cluster cores are now available for building. Only one cluster core per factory is available at the moment. In the future, they will be your centers for processing data and machine learning, but now they just sit there looking pretty
- Wires, on the other hand, are finally working. You can use them to connect relevant buildings (such as stores, data extractors and labs) to the cluster core. These buildings are also stacking, when placed close to each other
- Introducing storage units! A new convenient instrument to facilitate your logistics. And yes, they also stack with each other
Graphics
- Transporter looks even cooler now, or so we hope
Interface
- Information about raw data and data features can now be viewed at a cluster core
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Learning Factory's Public Roadmap
It is with great excitement that Vladislav, chief engineer of KOTOVOD, make his final preparations to the glorious event of today. Since the dawn of times human beings dreamt of flying in the sky, like birds... But what about cats? According to chief scientific officer, Dr. Katz, our feline friends were too aiming for the stars all this time!
"Oh yes catz luve lookin at skiez since the dawn of time. For examplz do you see that cloud that looks like fish? Any catz is ablez to tell you that is very delicious oh yes I wud gnaw upon thiz giant juicy fish all day lonk... Sorry, where wuz i? Ah yes, the sun and the moon als look liek giant yarn ballz very pritty!"
The Learning Factory of KOTOVOD is all about cat learning, but for cats there's no learning without comfort. According to the recent discoveries by our brilliant scientists, cats in stress are 74.5% less effective in studying, while also becoming 154% more prone to destroying your furniture and soiling shoes.
That is why KOTOVOD's scientists have come up with a revolutionary new way of carrying cats around the factory. Enter the magnificent MagLev transporter! This complicated device provides a comfortable and stress-free experience of magnetic levitation, according to lab tests. No cats were harmed during these tests (several dozens of mice might have been eaten though)
Field tests of MagLev transporters are about to commence today, when a brand new Alpha build of Learning Factory becomes available to all KOTOVOD engineers! Please make sure to update and lock away your working shoes. Just in case.
Alpha Update Released (0.6.1)
Gameplay
- Players can now pick items off the transporter line at any point
- The Monument no longer spends time on processing articles, they go straight to research
- Cars would sometimes buy more than one item at once
Graphics
- Our cats can now enjoy the comfort and luxury of magnetic gravitation platforms, helping them travel around the Factory
- Transporters now connect to each other, yay to science!
- Updated looks of selected buildings (can you find all of them?)
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks: To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) Learning Factory's Public Roadmap Please wear your safety cat at all times. Until next week!
Chief operating engineer Ivan is looking smart and humbled, wearing a suit and a smile. And yet, he cannot hide his inner shining of pride. At last, his professional love child, the mighty KOTOVOD, is re-opening its doors! It has been closed for decades, with cats all over the world left idle and misunderstood by their human companions. Well, this era of frustration is coming to an end!
The KOTOVOD was conceived and constructed back in the socialist era. The scientists of that time have had a theory that cats were actually sentient beings, which brought them to creating an ambitious project: a scientific factory which would help humans understand what their cats really want and what they have to say.
After the Union collapsed, the factory fell into oblivion. But thanks to cutting edge technology, humanity was given a second chance to finally find a common tongue with their furry friends! Old machines are empowered by modern science: cats needs and desires are analysed by a complicated machine learning algorithm that helps build a better factory for a brighter feline future.
Chief scientific officer, Dr. Katz, was not available for an interview, being heads down busy with his scientific endeavours in his office. He did send a short note to commemorate the glorious day: Iz going az planned. Iz going good. Sorry kant haz interviewz, very bizi doing reserch wit my hooman fingerz (not cat paws haha). Kalculating very stronk. Oh, iz that a mouze?..
Learning Factory: Alpha Is Live!
Chief engineer Ivan, on the other hand, was more than glad to elaborate on his hard work: Today we are about to launch the next module of the factory into action. Am I worried? Of course not, we're professionals! Besides, it's an alpha-version, so something definitely might go wring. Like that infamous case with canned food... poor Vlad has been having nightmares ever since, his body hair turned purple, what a mess... Oh well! We are running accident-free for almost 3 days now and I have a good feeling about this one! An admirable optimism of a true engineer! We were authorized by KOTOVOD's administration to publish a list of vital new features, available at the factory in this alpha-version:
Gameplay
- Players can now build multiple cat shops at their factories
- Refined shops' mechanics: 4 goods can be sold simultaneously in each shop, with an option to assign individual price for each goods type
- Introducing the Research Tree
- Certain resource types (money, raw data, data features and articles) are now displayed in virtual format and no longer appear as objects on the game's map
- Introducing optical fibers that will help join certain production chains into clusters. NB: they don't actually work in this first version, but they still look neat
- New cat generating algorithm (NB: again, not very functional yet, but pretty)
- Each building now has a different demolishing time. That said, one won't be able to accidentally destroy a brand new show with one click anymore, and deleting useless transporter tiles is faster and easier than ever before
- Destroying element sources (such as piles of iron or apple trees) now gives a larger amount of respective elements
Interface & Graphics
- UI has been reworked in many ways. Still, there are a lot of placeholder items at this stage, so if something is not working, then maybe it's not supposed to, yet
- Crafting queue is now available in the inventory
- Quick saving the game with a 'Ctrl+S' keyboard shortcut is now available
- New and improved hot keys: press 'T' to open the Research Tree or use 'Esc' to close all windows
- The first animated piece of machinery: basic manipulator is now capable of visually manipulating objects:
How to Join?
KOTOVOD is hiring! The corridors of KOTOVOD are humming with power once again, yet theres so much more to do! We need more engineers to fine tune and test our catting-edge technologies. To play the Alpha, please join our Discord server or sign up for Email list And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!) The revolution in cat science is just around the corner!
Hello all, Ivan and Oleg are now playing the current state of the game and fixing bugs LIVE. Ask us anything and join Discord https://discord.gg/W8KhjSf P.S. Drop a message in a chat and we'll show Ivan's huge cat!
Hello all, Join the broadcast and ask us anything about plans or game design concepts itself. Join our Discord: https://discord.gg/W8KhjSf
Hello! Thanks for stopping by. Oleg from Luden.io here. We are an indie studio focused on educational video games.
If you have no time to read, here is the short pitch - this game is about factory automation, machine learning, and cats. If you love tech - probably you should give it a shot. Free Alpha coming soon, you can sign up via Discord or by email.
Previously on Edu Games
We were lucky enough to spark the curiosity about Machine Learning tech with our previous game while True: learn(). More than 20,000 students were asked by teachers to play the game in classes. Some of our players even got hired as machine learning specialists! https://store.steampowered.com/app/619150/while_True_learn/ The story is quite funny (here is a blog post) because we didn't expect that there is someone else like us, who like really complicated stuff like machine learning in video games. But now we know that there are a lot of us here on Steam.
And now
That's why we decided to analyze all limitations we faced during the design of while True: learn(). A lot of them we created because of me personally, because at the beginning I was too afraid to design too complicated game. So long story short, we came up with an idea. How about taking all we love about complicated system-design games like Factorio and Rimworld and all things we love about Machine Learning? And Cats of course. So we design a new game to help people get familiar with Machine Learning, for those who interested in tech, who want to learn something new with their kids or students while having fun.
Welcome
This Steam Game Festival demo is super early but we work hard to deliver Free Alpha as soon as possible, you can sign up via Discord or by email. Please let me know your thoughts here on Steam or via Discord. Also if you have something confidential please feel free to contact me directly by email oleg.chumakov@luden.io. I am always happy to help!
Learning Factory
Luden.io
Nival
2021-02-18
Strategy Simulation Singleplayer
Game News Posts 269
🎹🖱️Keyboard + Mouse
Very Positive
(291 reviews)
https://luden.io/
https://store.steampowered.com/app/1150090 
linux [577.48 M]
It's all part of perhaps the most important quest: trying to understand what your cat REALLY wants. Do you want that door opened? Or closed? Understanding such complicated creatures cannot be done without analyzing huge amounts of data and building a neural network. And there's just a place to go for all that.
Welcome to what once was the largest research site of cat behavior in the world: the now-defunct KOTOVOD Learning Factory. It was built to process the insane amount of data about cats and their habits. The project was shut down many years ago and now it's up to you to bring the mighty KOTOVOD back to its former glory
- Construct cat-entertaining facilities to collect data about furry creatures
- Analyze the data with Machine Learning to find features and create better quality stuff for your pets
- Automate and optimize KOTOVOD: you can never make cats too happy, you know
- Learn how machine learning works by studying whimsy cats
- Add to your wishlist
- Sign up for Free Alpha via Discord or by email
Out first game about Machine learning
https://store.steampowered.com/app/619150/while_True_learn/What is machine learning?
Machine learning is a real-world technology that helps us to predict the future. This technology is covered with tons of mysteries theories but how exactly those predictions are made? In this game, you will use real machine learning from the simplest things to extremely complex ones. You will see that there is no dark magic here.Digital Factory
Everyone can easily imagine a regular factory, but what is going on inside a “digital factory” like Amazon or Google?) How they understand what to offer, how to attract users, how reviews influence their business? We want this tycoon/sim game to help people learn more about digital factories, machine learning tech, and digital marketing.- OS: Ubuntu 16.04+. SteamOS
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 500 MB available space
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