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Developer Diaries, Mar 2022: Seasons' Greetings
Biomes have been on our roadmap since the very early stages of development. It only made sense, since in Learning Factory, you're operating on Mars, terraformed by joined forces of humans and cats, and empowered by cutting edge technology of the I.L.L.U.M.I.N.A.T.I. (Interstellar Lazy Labor Union for Mars Integration and Never-ending Aspiration for Technological Innovations). That said, it was only a matter of time before Tundra, Jungle and Desert would appear on Mars again. And this time has come! The game has changed a great deal in terms of visuals, but those exciting biome-specific gameplay changes are still on the way (see below). But not entirely so! For example, Fir Trees now only spawn in the cold Tundra biome. Tundra is also spawning Icebergs, which is currently used for harvesting some Fish. But this will change in the near future, as we'll be integrating biomes into the game's economy. For starters, we'll introduce a machine for making ice-cold Smoothies in one the next update. Make sure to build them in some cool place!
Jungle and Desert, on the other hand, are a bit more diverse in terms of gameplay already! Jungle is now the perfect place for growing Apple Trees, while warm Oceans have become the perfect place for growing Catnip Algae plants! Additionally, Juicy Cacti can be found in Deserts: currently, they provide you with a can of Catnip Juice, when harvested by hand. Also, you can now extract Concrete from Desert sands (previously Sand was available in the oceans only). Boy, you can even find some Raw Concrete, scattered here and there in Deserts (yes, Concrete is a natural mineral on our version of Mars, because science!)
In the most recent update update, we've decided to try something different to motivate the players to explore the map a little bit more. Since the cats in the world of Learning Factory are now active participants in the Solar System's economy, it only makes sense for them to start buying lots of land on the recently terraformed Mars. Which is why most territories have landlords and ladies (currently available as optional feature in Freeplay Mode only). The thing is, cats can't really do much about their owned territories. Because they have paws and don't have hands. Which is why you, the players, are very welcome to buy this land off them for money or other resources, and expand your Factory there. Since locked territories often contain valuable resources, buildings and Ruins, in our minds this feature would make unlocking those territories a rather exciting process.
But there was, of course, a risk of upsetting players by limiting their exploration possibilities. That's why we've approached our community and asked them about their potential concerns regarding this feature. This resulted in a mutually interesting Q&A dialogue, which helped us shape this feature, but the discussion unraveled further and led to unexpected, yet quite interesting, results. For example, one member of a community pointed out that coins use in game is a bit weird at the moment imo. They are used in place of typical "science packs" in other games for researching new technology and unlocking new buildings and resources. Personally i would much rather have a KOTOVOD Store that you can buy all the craftable and harvestable items from. This thought has crossed our minds as well, so now we're thinking of ways to give the players an opportunity to exchange resources. This feature goes by the code name of Trade Ports (inspired by our good friend Kryptonik) and exact mechanics of their work is still deeply in discussion. But the problem itself is definitely on our plates.
Another important issue brought up in that dialogue was that a bit better or a research/progression system would be nice. 95% of all the researches on my save files come from like 1 researcher and a single store selling items and me just letting it slowly run and complete the tech tree. We are aware of this issue and we've been discussing it even more vividly since it was brought up by the community. The biggest dilemma for us is that introducing any kinds of limitations could break the zen vibe of the game, which our players value greatly. But that doesn't mean there's no way to work it out! Just a couple of days back, we came up with an idea that could not only resolve this situation, but also tie up together the story, unlocking territories and progressing on the Research Tree. But this thing is so early in discussion, that we are in no way ready to say anything about it everything can change once we start experimenting with it. One thing is certain: we'll have another round of community discussion when there's something to be discussed! In the meantime, you're very welcome to join our merry bunch on our Discord server, where we discuss upcoming features with our players and ask them for ideas that often make it into the game later. Another important outcome: while we were discussing unlockable territories with the players, we all have agreed that Learning Factory would definitely benefit from adding cat zeppelins! The mechanics of their work is also in TBD stage, but we have added them on our public roadmap:
The most prominent feature in the next update we're working on, was long-expected both by the community and us, the devs, because it's pure fun! (Especially when we've got such artist as Sergei on board) We've even redesigned the main character model to make it all happen, that's how serious we are about customization! We've got a lot of slots for custom items planned: you can change hair and facial features, outfit, backpack, cat fir and muzzle, even accessories and hoverboard/jetboard features! The update next week, of course, will feature only an initial bunch of items. Much more will arrive later on in Early Access. As for now, check out some gifs of work-in-progress custom character looks:
But that's not just that! Here's a random selection of features we're planning to add (please mind that some features might fail to make it into the next week's update, but it's safe to expect them soon in any case):
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
[ 2022-03-31 15:06:53 CET ] [ Original post ]
Last month was marked with the final arrival of two important major features! One of them was planned long-time ago, the other one emerged out of a rather heated discussion and with a lot of help from our community! Here's how it all unraveled
For Dev Diaries Feb '22 click here
Introducing Biomes
Biomes have been on our roadmap since the very early stages of development. It only made sense, since in Learning Factory, you're operating on Mars, terraformed by joined forces of humans and cats, and empowered by cutting edge technology of the I.L.L.U.M.I.N.A.T.I. (Interstellar Lazy Labor Union for Mars Integration and Never-ending Aspiration for Technological Innovations). That said, it was only a matter of time before Tundra, Jungle and Desert would appear on Mars again. And this time has come! The game has changed a great deal in terms of visuals, but those exciting biome-specific gameplay changes are still on the way (see below). But not entirely so! For example, Fir Trees now only spawn in the cold Tundra biome. Tundra is also spawning Icebergs, which is currently used for harvesting some Fish. But this will change in the near future, as we'll be integrating biomes into the game's economy. For starters, we'll introduce a machine for making ice-cold Smoothies in one the next update. Make sure to build them in some cool place!
Jungle and Desert, on the other hand, are a bit more diverse in terms of gameplay already! Jungle is now the perfect place for growing Apple Trees, while warm Oceans have become the perfect place for growing Catnip Algae plants! Additionally, Juicy Cacti can be found in Deserts: currently, they provide you with a can of Catnip Juice, when harvested by hand. Also, you can now extract Concrete from Desert sands (previously Sand was available in the oceans only). Boy, you can even find some Raw Concrete, scattered here and there in Deserts (yes, Concrete is a natural mineral on our version of Mars, because science!)
Territories: Mars for Sale
In the most recent update update, we've decided to try something different to motivate the players to explore the map a little bit more. Since the cats in the world of Learning Factory are now active participants in the Solar System's economy, it only makes sense for them to start buying lots of land on the recently terraformed Mars. Which is why most territories have landlords and ladies (currently available as optional feature in Freeplay Mode only). The thing is, cats can't really do much about their owned territories. Because they have paws and don't have hands. Which is why you, the players, are very welcome to buy this land off them for money or other resources, and expand your Factory there. Since locked territories often contain valuable resources, buildings and Ruins, in our minds this feature would make unlocking those territories a rather exciting process.
But there was, of course, a risk of upsetting players by limiting their exploration possibilities. That's why we've approached our community and asked them about their potential concerns regarding this feature. This resulted in a mutually interesting Q&A dialogue, which helped us shape this feature, but the discussion unraveled further and led to unexpected, yet quite interesting, results. For example, one member of a community pointed out that coins use in game is a bit weird at the moment imo. They are used in place of typical "science packs" in other games for researching new technology and unlocking new buildings and resources. Personally i would much rather have a KOTOVOD Store that you can buy all the craftable and harvestable items from. This thought has crossed our minds as well, so now we're thinking of ways to give the players an opportunity to exchange resources. This feature goes by the code name of Trade Ports (inspired by our good friend Kryptonik) and exact mechanics of their work is still deeply in discussion. But the problem itself is definitely on our plates.
Another important issue brought up in that dialogue was that a bit better or a research/progression system would be nice. 95% of all the researches on my save files come from like 1 researcher and a single store selling items and me just letting it slowly run and complete the tech tree. We are aware of this issue and we've been discussing it even more vividly since it was brought up by the community. The biggest dilemma for us is that introducing any kinds of limitations could break the zen vibe of the game, which our players value greatly. But that doesn't mean there's no way to work it out! Just a couple of days back, we came up with an idea that could not only resolve this situation, but also tie up together the story, unlocking territories and progressing on the Research Tree. But this thing is so early in discussion, that we are in no way ready to say anything about it everything can change once we start experimenting with it. One thing is certain: we'll have another round of community discussion when there's something to be discussed! In the meantime, you're very welcome to join our merry bunch on our Discord server, where we discuss upcoming features with our players and ask them for ideas that often make it into the game later. Another important outcome: while we were discussing unlockable territories with the players, we all have agreed that Learning Factory would definitely benefit from adding cat zeppelins! The mechanics of their work is also in TBD stage, but we have added them on our public roadmap:
Up Next: Customization (Finally!)
The most prominent feature in the next update we're working on, was long-expected both by the community and us, the devs, because it's pure fun! (Especially when we've got such artist as Sergei on board) We've even redesigned the main character model to make it all happen, that's how serious we are about customization! We've got a lot of slots for custom items planned: you can change hair and facial features, outfit, backpack, cat fir and muzzle, even accessories and hoverboard/jetboard features! The update next week, of course, will feature only an initial bunch of items. Much more will arrive later on in Early Access. As for now, check out some gifs of work-in-progress custom character looks:
But that's not just that! Here's a random selection of features we're planning to add (please mind that some features might fail to make it into the next week's update, but it's safe to expect them soon in any case):
- 1-3 new biome-specific buildings
- 1 new resource for crafting
- Underground Ruins
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
[ 2022-03-31 15:06:53 CET ] [ Original post ]
Learning Factory
Luden.io
Developer
Nival
Publisher
2021-02-18
Release
Game News Posts:
275
🎹🖱️Keyboard + Mouse
Very Positive
(293 reviews)
Public Linux Depots:
- linux [577.48 M]
Learning factory is an automation sim in which you will learn how machine learning works and design your own self-sustaining factory.
It's all part of perhaps the most important quest: trying to understand what your cat REALLY wants. Do you want that door opened? Or closed? Understanding such complicated creatures cannot be done without analyzing huge amounts of data and building a neural network. And there's just a place to go for all that.
Welcome to what once was the largest research site of cat behavior in the world: the now-defunct KOTOVOD Learning Factory. It was built to process the insane amount of data about cats and their habits. The project was shut down many years ago and now it's up to you to bring the mighty KOTOVOD back to its former glory
It's all part of perhaps the most important quest: trying to understand what your cat REALLY wants. Do you want that door opened? Or closed? Understanding such complicated creatures cannot be done without analyzing huge amounts of data and building a neural network. And there's just a place to go for all that.
Welcome to what once was the largest research site of cat behavior in the world: the now-defunct KOTOVOD Learning Factory. It was built to process the insane amount of data about cats and their habits. The project was shut down many years ago and now it's up to you to bring the mighty KOTOVOD back to its former glory
- Construct cat-entertaining facilities to collect data about furry creatures
- Analyze the data with Machine Learning to find features and create better quality stuff for your pets
- Automate and optimize KOTOVOD: you can never make cats too happy, you know
- Learn how machine learning works by studying whimsy cats
- Add to your wishlist
- Sign up for Free Alpha via Discord or by email
Out first game about Machine learning
https://store.steampowered.com/app/619150/while_True_learn/What is machine learning?
Machine learning is a real-world technology that helps us to predict the future. This technology is covered with tons of mysteries theories but how exactly those predictions are made? In this game, you will use real machine learning from the simplest things to extremely complex ones. You will see that there is no dark magic here.Digital Factory
Everyone can easily imagine a regular factory, but what is going on inside a “digital factory” like Amazon or Google?) How they understand what to offer, how to attract users, how reviews influence their business? We want this tycoon/sim game to help people learn more about digital factories, machine learning tech, and digital marketing.MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 500 MB available space
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