Developer Diaries, November 2022: Milky Glaciers, Underground Mining & More!
Yeah, Milky Way is cool but have you ever tried Milky Glaciers? Frozen plant-based sources of milk were recently discovered on Mars. Don't even ask us, how we came up with this idea Because we'll tell you anyway! According to truly accurate scientific facts, milk was secretly being delivered to Mars by the I.L.L.U.M.I.N.A.T.I. throughout the XX and the early XXI century, disguising these operations as scientific expeditions (ever heard of unsuccessful Martian missions? Well, they were not, it was all about delivering milk). It is to be clarified, how this milk turned into icebergs and glaciers (you're welcome to share your thoughts in the comments!).
On a more serious side of things, we had two reasons in mind for adding milk to the game. One, we decided we need more resources to play around with in the northern biome. And two: it seemed weird that we haven't added milk before! Cats love milk and it was only too natural to have it on Learning Factory, which was made for the sole reason to provide catisfaction.
Another couple of new buildings are using the magic of teleportation to make players lives easier. Normally, teleportation is a tool only available to cats (who are well-known to be able to disappear and emerge in random places), but the I.L.L.U.M.I.N.A.T.I. were generous enough to share some of their wisdom with their human pet servants. Enter the Cable Crafter and the Inventory Teleport! The former automatically produces and delivers Optic Cable to a player's backpack, while the latter simply transfers any kind of items to the inventory. It is possible thanks to swarms of invisible nanobots, that disassemble items into molecules and then build them back right into your pockets. Creepily effective.
This building was born in a discussion when we were remembering the good old prototyping days for Learning Factory. Back then, the game looked less like a factory-building sim and more like a cat-entertaining tycoon. This concept was later omitted, but we didn't entirely part with the idea of cat entertainment (catertainment?). Hence the concept of Cat-Scratching Booth! It allows your catstomers to test-drive one of your items (Claw Sharpener, in this case), so they could add it to their wishlist and offer a higher price for it in a Store. More buildings of this kind might appear in the game later - if you, the players, find them fun to play around with them, that is! Kindly let us know how you like them - on our Discord server, maybe?
There were other changes that might seem not as grand, but they're still pieces of the puzzle that, brought together, will make Learning Factory an awesome base-building game one day. We've added more quality items, which increase the loyalty of your catstomers. We've added new upgrades. More trading options for Trade Guilds. Mass pickup of items. We've added optional multithreading (currently in beta) for even greater performance. We've also added an ability to mine metals on the underground level (previously only logistics items could have been placed there)!
We will continue polishing quality items mechanics in an upcoming couple of weeks. At the same time, we'll be making the underground level even more interesting to spend time on. But most importantly: we've had a very fruitful discussion regarding the process of polishing - which means, we have officially started pre-preparations for the full release! The date will be announced as soon as we're sure about that - we will make sure you don't miss it. Until then - come chat with us on Discord, leave a comment, wishlist it, send us a postcard, send us a raven, in any case - don't be a stranger! See you in the next edition of Learning Factory developer diaries! https://store.steampowered.com/app/1150090/Learning_Factory P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
[ 2022-11-26 13:52:16 CET ] [ Original post ]
Hey there, Georgii from Luden.io here! Another month, another developer diary! And boy, was that month rich with new features, fruitful discussions, and exciting plans! Here's the juiciest stuff:
Chill Milk
Yeah, Milky Way is cool but have you ever tried Milky Glaciers? Frozen plant-based sources of milk were recently discovered on Mars. Don't even ask us, how we came up with this idea Because we'll tell you anyway! According to truly accurate scientific facts, milk was secretly being delivered to Mars by the I.L.L.U.M.I.N.A.T.I. throughout the XX and the early XXI century, disguising these operations as scientific expeditions (ever heard of unsuccessful Martian missions? Well, they were not, it was all about delivering milk). It is to be clarified, how this milk turned into icebergs and glaciers (you're welcome to share your thoughts in the comments!).
On a more serious side of things, we had two reasons in mind for adding milk to the game. One, we decided we need more resources to play around with in the northern biome. And two: it seemed weird that we haven't added milk before! Cats love milk and it was only too natural to have it on Learning Factory, which was made for the sole reason to provide catisfaction.
Operation Teleportation
Another couple of new buildings are using the magic of teleportation to make players lives easier. Normally, teleportation is a tool only available to cats (who are well-known to be able to disappear and emerge in random places), but the I.L.L.U.M.I.N.A.T.I. were generous enough to share some of their wisdom with their human pet servants. Enter the Cable Crafter and the Inventory Teleport! The former automatically produces and delivers Optic Cable to a player's backpack, while the latter simply transfers any kind of items to the inventory. It is possible thanks to swarms of invisible nanobots, that disassemble items into molecules and then build them back right into your pockets. Creepily effective.
The Taste of Scratching
This building was born in a discussion when we were remembering the good old prototyping days for Learning Factory. Back then, the game looked less like a factory-building sim and more like a cat-entertaining tycoon. This concept was later omitted, but we didn't entirely part with the idea of cat entertainment (catertainment?). Hence the concept of Cat-Scratching Booth! It allows your catstomers to test-drive one of your items (Claw Sharpener, in this case), so they could add it to their wishlist and offer a higher price for it in a Store. More buildings of this kind might appear in the game later - if you, the players, find them fun to play around with them, that is! Kindly let us know how you like them - on our Discord server, maybe?
Approaching Catopia, One Cat at a Time
There were other changes that might seem not as grand, but they're still pieces of the puzzle that, brought together, will make Learning Factory an awesome base-building game one day. We've added more quality items, which increase the loyalty of your catstomers. We've added new upgrades. More trading options for Trade Guilds. Mass pickup of items. We've added optional multithreading (currently in beta) for even greater performance. We've also added an ability to mine metals on the underground level (previously only logistics items could have been placed there)!
We will continue polishing quality items mechanics in an upcoming couple of weeks. At the same time, we'll be making the underground level even more interesting to spend time on. But most importantly: we've had a very fruitful discussion regarding the process of polishing - which means, we have officially started pre-preparations for the full release! The date will be announced as soon as we're sure about that - we will make sure you don't miss it. Until then - come chat with us on Discord, leave a comment, wishlist it, send us a postcard, send us a raven, in any case - don't be a stranger! See you in the next edition of Learning Factory developer diaries! https://store.steampowered.com/app/1150090/Learning_Factory P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Learning Factory
Luden.io
Nival
2021-02-18
Strategy Simulation Singleplayer
Game News Posts 269
🎹🖱️Keyboard + Mouse
Very Positive
(291 reviews)
https://luden.io/
https://store.steampowered.com/app/1150090 
linux [577.48 M]
Learning factory is an automation sim in which you will learn how machine learning works and design your own self-sustaining factory.
It's all part of perhaps the most important quest: trying to understand what your cat REALLY wants. Do you want that door opened? Or closed? Understanding such complicated creatures cannot be done without analyzing huge amounts of data and building a neural network. And there's just a place to go for all that.
Welcome to what once was the largest research site of cat behavior in the world: the now-defunct KOTOVOD Learning Factory. It was built to process the insane amount of data about cats and their habits. The project was shut down many years ago and now it's up to you to bring the mighty KOTOVOD back to its former glory
It's all part of perhaps the most important quest: trying to understand what your cat REALLY wants. Do you want that door opened? Or closed? Understanding such complicated creatures cannot be done without analyzing huge amounts of data and building a neural network. And there's just a place to go for all that.
Welcome to what once was the largest research site of cat behavior in the world: the now-defunct KOTOVOD Learning Factory. It was built to process the insane amount of data about cats and their habits. The project was shut down many years ago and now it's up to you to bring the mighty KOTOVOD back to its former glory
- Construct cat-entertaining facilities to collect data about furry creatures
- Analyze the data with Machine Learning to find features and create better quality stuff for your pets
- Automate and optimize KOTOVOD: you can never make cats too happy, you know
- Learn how machine learning works by studying whimsy cats
- Add to your wishlist
- Sign up for Free Alpha via Discord or by email
Out first game about Machine learning
https://store.steampowered.com/app/619150/while_True_learn/What is machine learning?
Machine learning is a real-world technology that helps us to predict the future. This technology is covered with tons of mysteries theories but how exactly those predictions are made? In this game, you will use real machine learning from the simplest things to extremely complex ones. You will see that there is no dark magic here.Digital Factory
Everyone can easily imagine a regular factory, but what is going on inside a “digital factory” like Amazon or Google?) How they understand what to offer, how to attract users, how reviews influence their business? We want this tycoon/sim game to help people learn more about digital factories, machine learning tech, and digital marketing.MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 500 MB available space
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