Dev Diaries, May 2023: Cat Clones, Teleports & Fancy-Looking Goods
Learning Factory has changed so much, that when our friends who played the 2021 edition of the game see the latest screenshots, they're asking whether it's a sequel to Learning Factory. What do you think though?
The work on the visuals continues as more and more items of different quality levels get their own unique design. The old ones are subject to revision, too! Just a couple of weeks back we introduced new metals, along with gems, seaweed, and cotton:
Although all basic mechanics are still in place, some occasional new buildings keep emerging in the game. Sometimes they're based on community ideas, like this cozy cloning chamber:
This spectacular device makes an exact copy of any visiting Cat, which is considered to be an android with a digital copy of a cat donor's mind. Known side effects: clones are traveling on Transporters, facing backward. Both cats are alive at the same time. Another new building and an instrument at your disposal is called Chillout Space:
It ensures zero productivity and 100% laziness efficiency. These conditions do motivate cats to recommend your Factory to their friends, but they wouldnt bother doing even that: an AI-powered algorithm is there to compose a tempting text that will bring more like-minded cats to your campus, while their buddies are taking (yet another) break from doing nothing before they decide to return to relaxed shopping. Surprisingly as it is, thats not just it! A couple of other new buildings are also scheduled for the upcoming update next week. One of them makes an advanced edition of Gum:
(A fun fact: by this day, some of our players don't suspect that our game actually has 3D graphics, with detailed models and such!) While the other is codenamed Teleport. Any ideas about what it does though?
What else are we working on? Thousands of little and big things are happening under the hood: optimization, polishing, bug fixing, new sounds, more new visuals, more optimization and polishing, and then some. New gameplay features emerge from this seemingly chaotic, yet meticulously planned and controlled creative abyss. For one, there are new and more profitable deals in the Trade Ports. And Tunnels and Splitters can now be placed on Rafts as well - a small change in the rules, a potentially huge expansion of logistic maneuvers, especially for those playing on island-filled maps! Another little change that may make a big splash is that bunch of new recipes for items that we've added to certain buildings. Some of them will allow you to craft higher quality goods, others give a productivity boost. This feature will be but one of many exciting ideas that we can't way to see you try, come next update. And if you'll think some of them don't feel right for any reason - we'll be more than happy to hear from you! Part of the idea behind us releasing a new update every fortnight is that we're building the game based on your feedback! So let us know your thoughts on the Discord server or right here in the comments!
Mark these words: we're going to paint some plates green on our Early Access roadmap very soon! Wanna make a bet on which ones it will be? You'll know the results before the next edition of these Dev Diaries comes out! Until we meet again!
[ 2023-05-20 11:43:30 CET ] [ Original post ]
During these late stages of development, writing an introduction to every other edition of these Dev Diaries becomes a more challenging task every time. E.g., there isn't much to report: the majority of game mechanics are already in place, and now our work mostly revolves around tons of polishing, visual updates, and concluding the game's story (sounds like a piece of cake, right?).
https://store.steampowered.com/news/app/1150090
On the brighter side, we've got lots of new images to share!
Views of the Future
Learning Factory has changed so much, that when our friends who played the 2021 edition of the game see the latest screenshots, they're asking whether it's a sequel to Learning Factory. What do you think though?
2021
2023
The work on the visuals continues as more and more items of different quality levels get their own unique design. The old ones are subject to revision, too! Just a couple of weeks back we introduced new metals, along with gems, seaweed, and cotton:
Clone Paws & Other Wonders
Although all basic mechanics are still in place, some occasional new buildings keep emerging in the game. Sometimes they're based on community ideas, like this cozy cloning chamber:
This spectacular device makes an exact copy of any visiting Cat, which is considered to be an android with a digital copy of a cat donor's mind. Known side effects: clones are traveling on Transporters, facing backward. Both cats are alive at the same time. Another new building and an instrument at your disposal is called Chillout Space:
It ensures zero productivity and 100% laziness efficiency. These conditions do motivate cats to recommend your Factory to their friends, but they wouldnt bother doing even that: an AI-powered algorithm is there to compose a tempting text that will bring more like-minded cats to your campus, while their buddies are taking (yet another) break from doing nothing before they decide to return to relaxed shopping. Surprisingly as it is, thats not just it! A couple of other new buildings are also scheduled for the upcoming update next week. One of them makes an advanced edition of Gum:
(A fun fact: by this day, some of our players don't suspect that our game actually has 3D graphics, with detailed models and such!) While the other is codenamed Teleport. Any ideas about what it does though?
What else are we working on? Thousands of little and big things are happening under the hood: optimization, polishing, bug fixing, new sounds, more new visuals, more optimization and polishing, and then some. New gameplay features emerge from this seemingly chaotic, yet meticulously planned and controlled creative abyss. For one, there are new and more profitable deals in the Trade Ports. And Tunnels and Splitters can now be placed on Rafts as well - a small change in the rules, a potentially huge expansion of logistic maneuvers, especially for those playing on island-filled maps! Another little change that may make a big splash is that bunch of new recipes for items that we've added to certain buildings. Some of them will allow you to craft higher quality goods, others give a productivity boost. This feature will be but one of many exciting ideas that we can't way to see you try, come next update. And if you'll think some of them don't feel right for any reason - we'll be more than happy to hear from you! Part of the idea behind us releasing a new update every fortnight is that we're building the game based on your feedback! So let us know your thoughts on the Discord server or right here in the comments!
* * *
Mark these words: we're going to paint some plates green on our Early Access roadmap very soon! Wanna make a bet on which ones it will be? You'll know the results before the next edition of these Dev Diaries comes out! Until we meet again!
Learning Factory
Luden.io
Nival
2021-02-18
Strategy Simulation Singleplayer
Game News Posts 269
🎹🖱️Keyboard + Mouse
Very Positive
(291 reviews)
https://luden.io/
https://store.steampowered.com/app/1150090 
linux [577.48 M]
Learning factory is an automation sim in which you will learn how machine learning works and design your own self-sustaining factory.
It's all part of perhaps the most important quest: trying to understand what your cat REALLY wants. Do you want that door opened? Or closed? Understanding such complicated creatures cannot be done without analyzing huge amounts of data and building a neural network. And there's just a place to go for all that.
Welcome to what once was the largest research site of cat behavior in the world: the now-defunct KOTOVOD Learning Factory. It was built to process the insane amount of data about cats and their habits. The project was shut down many years ago and now it's up to you to bring the mighty KOTOVOD back to its former glory
It's all part of perhaps the most important quest: trying to understand what your cat REALLY wants. Do you want that door opened? Or closed? Understanding such complicated creatures cannot be done without analyzing huge amounts of data and building a neural network. And there's just a place to go for all that.
Welcome to what once was the largest research site of cat behavior in the world: the now-defunct KOTOVOD Learning Factory. It was built to process the insane amount of data about cats and their habits. The project was shut down many years ago and now it's up to you to bring the mighty KOTOVOD back to its former glory
- Construct cat-entertaining facilities to collect data about furry creatures
- Analyze the data with Machine Learning to find features and create better quality stuff for your pets
- Automate and optimize KOTOVOD: you can never make cats too happy, you know
- Learn how machine learning works by studying whimsy cats
- Add to your wishlist
- Sign up for Free Alpha via Discord or by email
Out first game about Machine learning
https://store.steampowered.com/app/619150/while_True_learn/What is machine learning?
Machine learning is a real-world technology that helps us to predict the future. This technology is covered with tons of mysteries theories but how exactly those predictions are made? In this game, you will use real machine learning from the simplest things to extremely complex ones. You will see that there is no dark magic here.Digital Factory
Everyone can easily imagine a regular factory, but what is going on inside a “digital factory” like Amazon or Google?) How they understand what to offer, how to attract users, how reviews influence their business? We want this tycoon/sim game to help people learn more about digital factories, machine learning tech, and digital marketing.MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 500 MB available space
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