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Back on the grind - New Update, v0.90.187


Hey engineers, We're getting back to our regular few-weeks-per-update schedule. The lists of changes will still be lengthy but incresingly more boring: we've really gotten ourselves to polishing the game, which means an awful lot of smaller changes to be made for almost every aspect of the game. [previewyoutube=aqAu1VskH_Y;full][/previewyoutube]

v0.90.187 Released!


Gameplay


  • Simplified recipe for making Gold in the Lava Cooler
  • Simplified recipes for making Quiality (+) and High Quality (++) Catnip Juice
  • Added another type of trade deal: CHONK Guild will exchange Quality (+) Gold for a certain amount of Milk
  • Added 2 new options for Zeppelins that allow you to disable item loading and unloading
  • Selected trade deals with the Guilds were buffed
  • Simplified requirements for filling up Solaris-powered Engine of Catopia Ark
  • Small Cargo Zeppelins can now travel between only 2 Docks per route
  • Decreased penalty for Jetboard speed when crossing over the water or hill tiles
  • Improved Campaign map
  • Improved Freeplay Mode maps
  • Improved terraforming logic
  • Improved plant fertilizing logic
  • Improved small buildings/items placement logic
  • Improved Cable/Transporter laying logic
  • Dr. Katz can now send requests for researching upgrades
  • 1 new achievement

Graphics && Sound


  • Animated Laser Pointer Maker
  • Re-rendered Roadside Boutique
  • Re-rendered Experimental Lab
  • Re-rendered Teleport
  • Re-rendered logistic structures: Splitters, Tunnels, Switcher, Mergers etc.
  • Item Archiver now has visually distinguishable states for packing and unpacking items
  • Improved Halloween event art

QoL && Interface


  • Optimized and improved Zeppelin Routes interface
  • Added filtering options for Routes in Zeppelins' interface
  • Improved Zeppelins' interface
  • Improved interface for tutorials
  • Improved interface for Steamdeck
  • Improved main menu interface
  • Improved In-game wiki
  • Improved tutorial
  • Improved context warnings for Zeppelins (suggeted by S'Kleer)
  • New tutorial: map Grid
  • Improved feedback from using the Pipette tool

Techie Stuff


  • Performance optimization
  • Copywriting fixes
  • Bug fixes (kudos to S'Kleer, , GoEzTa, Kaiserschmarn)
  • UI/UX fixes

Re: Factory


In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us. Q: "My first language is spanish, sorry for bad grammar. In Spanish version, the translate for "close" windows is wrong. Close has two meaning. To shut down something "CLOSE the door" and to say something is near "That was CLOSE". In spanish version its translate with second one. its translated as "cerca" that means near. The correct one is "cerrar".You are doing a great job with the game. Keep it up " -GoEzTa A: That has been fixed, thank you! Please remember that if you want to help us with community translation to your native language, our Discord server is the place to go! A friendly reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:

----------------------


How to Get More Involved



At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
  • Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
  • Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
  • Come say hi to our Discord server, or Twitter
  • Check out some other games by us!


[ 2024-10-02 12:38:10 CET ] [ Original post ]



Learning Factory
Luden.io
  • Developer

  • Nival
  • Publisher

  • 2021-02-18
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 269  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (291 reviews)


  • Review Score

  • https://luden.io/
  • Website

  • https://store.steampowered.com/app/1150090 
  • Steam Store



  • linux [577.48 M]

  • Public Linux depots

  • Learning factory is an automation sim in which you will learn how machine learning works and design your own self-sustaining factory.

    It's all part of perhaps the most important quest: trying to understand what your cat REALLY wants. Do you want that door opened? Or closed? Understanding such complicated creatures cannot be done without analyzing huge amounts of data and building a neural network. And there's just a place to go for all that.

    Welcome to what once was the largest research site of cat behavior in the world: the now-defunct KOTOVOD Learning Factory. It was built to process the insane amount of data about cats and their habits. The project was shut down many years ago and now it's up to you to bring the mighty KOTOVOD back to its former glory

    • Construct cat-entertaining facilities to collect data about furry creatures
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    Out first game about Machine learning

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    Digital Factory

    Everyone can easily imagine a regular factory, but what is going on inside a “digital factory” like Amazon or Google?) How they understand what to offer, how to attract users, how reviews influence their business? We want this tycoon/sim game to help people learn more about digital factories, machine learning tech, and digital marketing.
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