
Hey engineers,
This update brings even more overall polishing, but most importantly: all buildings in the game that were supposed to have animations now have them! These machines were working all the time but now you can see all of them in action - another big step towards the upcoming v1.0 release:
[previewyoutube=4oP6a55zRDQ;full][/previewyoutube]
v0.90.188 Released!
- Animated Inventory Teleport
- Re-rendered Splitters
- Slightly improved connections between different biomes
- Slightly improved effect for items entering and exiting buildings
- Catopia Ark now has a visual exhaust when lifting off
- New tutorial: Research projects
- Milk pasteurization recipe buffed (suggested by S'Kleer)
- Improved art for Apple Trees
- Improved art for selected harvested plants
- Improved main menu interface
- Improved Wiki interface
- Improved Zeppelin Interface
- Improved UI for Steam Deck
- New animated avatars in Steam Points Shop
- UI/UX fixes
- Performance optimization
- Huge UI update to make it adaptive
- Bug fixes (kudos to S'Kleer)

Re: Factory
In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us.
Q: "1). , .
, , . . " (Translated: "Hello. Either I couldnt find the Blueprint scheme mirroring, or it doesnt exist. If it really doesnt exist, it would be great if it were added.")
A: Alas, we can't make it happen. We've been experimenting with it, but certain buildings can't be mirrored due to art limitations, and making twice as much art for the sole purpose of enabling building reflection would be too much time-consuming. This is something we should have considered at the very early stages of game development, which we haven't, unfortunately. We might consider adding it after the v1.0 release though.
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[ 2024-10-15 17:51:44 CET ] [ Original post ]