Retro Commander is a 4X post-apocalyptic real-time strategy wargame (RTS). Take command and fight it out in a world where a cataclysmic timeline has transpired on Mother Earth. Wage wars solo, against the AI, or take on your gaming comrades and friends in cross-platform multiplayer matches. Form teams and clans and fight co-op style with the AI and other players for ultimate victory.
Range of functionality is comprised of base building, exploration and expansion. In addition, the game features a multitude of pre-defined missions such as elimination, survival mode, capture the flag, defense and escort missions. A post-apocalyptic story campaign puts this all together into an engaging experience. Players have a variety of troops at their disposal to wage war on land, sea and in the air. Armed forces included are infantry, tanks, warships, submarines, fighter jets, recon drones and bombers to reign supreme over the enemy in battle.
If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Thanks & Enjoy the Game!
noblemaster ]:-D
Range of functionality is comprised of base building, exploration and expansion. In addition, the game features a multitude of pre-defined missions such as elimination, survival mode, capture the flag, defense and escort missions. A post-apocalyptic story campaign puts this all together into an engaging experience. Players have a variety of troops at their disposal to wage war on land, sea and in the air. Armed forces included are infantry, tanks, warships, submarines, fighter jets, recon drones and bombers to reign supreme over the enemy in battle.
- Real-time strategy (RTS) played in a post-apocalyptic timeline on Mother Earth.
- Challenging AI for single player games including co-op play with the AI.
- Cross-platform multiplayer over LAN/internet including co-op team and clan games.
- Deep campaign and story line of humanity after a cataclysmic event.
- Troops including infantry, tanks, jets, helicopters, airships, warships, submarines and more.
- Factions each with their own technologies including stealth, laser, shields and more.
- 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
- Missions including elimination, survival, capture the flag and defense.
- Demanding environment with day-night cycles, rain, wind and solar flare activity.
- Map editor and a central server to host and distribute player-modded maps.
- High scores, playing statistics, achievements and multiplayer ELO-ranking.
- Engaging music, sound effects and fantastic graphics.
If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Thanks & Enjoy the Game!
noblemaster ]:-D
Update 2.29.156 - New Units AWACS, EMP Droid, Uranium Hover Miner
- \n
- New Unit \"AWACS\": a plane that can circle and detect cloaked units (some factions require it to be researched first).\n
- New Unit \"EMP Droid\": for balancing against shielded troops. Good against shields.\n
- New Unit \"Uranium Hover Miner\": for balancing (IDB faction or research).\n
- New Unit \"Elite GG-Soldier\": an elite Gatling gun soldier revived from the dead. Able to self-heal.\n
- Updated \"Elite EMP Soldier\": the graphics of the elite EMP soldier have been updated to match the new Gatling gun soldier.\n
- Nuke Selection: improved the nuke selection panel to make it easier to select a different count than just 1 or 4. Popup will stay open (mouse-input only).\n
- Trading Troops: it\'s now possible to give troops to enemies also. Needs to be enabled in game setup screen.\n
- Trading Assets: it\'s now possible to give assets to enemies also. Needs to be enabled in game setup screen.\n
- Campaign CH05.03: reduced the number of airship factories from 2 to just 1 to reduce mission difficulty (balancing). Also reduced the assets available to the AI by -30%.\n
- AI: improved the handling of nukes and long-range troops by the AI (was buggy).\n
- Weather Clouds: the game now features dynamic clouds travelling over the map.\n
- Balancing: Recon UAV now can travel an unlimited distance. That said, maybe best to occasionally repair.\n
- Balancing: Main characters in campaign story and the commanders have 2x more health.\n
- Balancing: Elite Soldier with auto-healing and increased rate of EMP fire.\n
- Balancing: Missile turret missiles have further reach.\n
- Balancing: Alien robot not affected by EMP. However, the robot\'s shields are still vulnerable.\n
- Renamed: \"Alien Pet\" to \"Alien Dino-Dog\"\n
- Renamed: \"Alien Robo-Pet\" to \"Alien Robo-Dog\".\n
- Descriptions: added descriptions to Thaurium & Uranium fields and T-Crystals on how they can be mined (for clarity).\n
- Graphics: Dispersion Field graphic updated (with flashes/etc.).\n
- Graphics: reduced number of shadows by combining them (e.g. all airship shadows are the same). Improves loading.\n
- Graphics: faction coloring is now baked-in for the hangar and airship factory (to reduce texture size).\n
- Vision: Vision updated to allow for radar jammers that are capable of jamming enemy radars.\n
- Vision: Night vision removed for clarity. It also works better in combination with the radar jammers.\n
- Alien Submersible: updated the movement so it can also wait, rather than just constant motion.\n
- Audio: Sound FX added when you are in visibility of e.g. a radar jamming rock.\n
- Modding & Upload: publishing a map is now free, so is downloading your own map.\n
- Modding: game window starts flashing when a bundle update has completed, to indicate ready to continue working.\n
- Modding: the map renderer has been updated to make sure all scenarios are rendered exactly the same when copied (scenario-based random removed).\n
- AI Chat Bot: the chat system now features an AI chat bot. Talk to it via \"@ai {message}\"!\n
- Moderating: Moderators are now able to setup password-protected games that are rated at the same time.\n
- Moderating: Permission bugfix for map approvals. Some moderators could not approve maps!\n
- File Dialog: double-click now opens and saves files also.\n
- Language: latest translations added - Thanks :-D\n
- Maintenance: EOS DLLs updated to latest (updated certificate chain).\n
- Maintenance: updated Urchin.\n
- Maintenance: terms of service added.\n
- Maintenance: QR-Code generator integrated.\n
- Bugfix: cannot select nukes mid-flight.\n
- Bugfix: Epic purchase validation didn\'t work anymore together with the latest Epic SDK.\n
- Bugfix: not showing Getdown files in file selector.\n
- Bugfix: EMP troops didn\'t attack some shielded troops.\n
- Bugfix: seemed tile rendering was partly not working properly.\n
- Bugfix Crashes: simulator in editor did crash if there were no movable objects.\n
- Bugfix Crashes: when in the animation editor (modding section) a blank image got added.\n
- Bugfix Crashes: when trying to rename an entity which was destroyed.\n
[ 2025-11-09 15:06:01 CET ] [Original Post]
Minimum Setup
- OS: Linux 32 or 64 bit
- Processor: 1.8GHz single coreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 256 MB available space
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