Retro Commander is a 4X post-apocalyptic real-time strategy wargame (RTS). Take command and fight it out in a world where a cataclysmic timeline has transpired on Mother Earth. Wage wars solo, against the AI, or take on your gaming comrades and friends in cross-platform multiplayer matches. Form teams and clans and fight co-op style with the AI and other players for ultimate victory.
Range of functionality is comprised of base building, exploration and expansion. In addition, the game features a multitude of pre-defined missions such as elimination, survival mode, capture the flag, defense and escort missions. A post-apocalyptic story campaign puts this all together into an engaging experience. Players have a variety of troops at their disposal to wage war on land, sea and in the air. Armed forces included are infantry, tanks, warships, submarines, fighter jets, recon drones and bombers to reign supreme over the enemy in battle.
If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Thanks & Enjoy the Game!
noblemaster ]:-D
Range of functionality is comprised of base building, exploration and expansion. In addition, the game features a multitude of pre-defined missions such as elimination, survival mode, capture the flag, defense and escort missions. A post-apocalyptic story campaign puts this all together into an engaging experience. Players have a variety of troops at their disposal to wage war on land, sea and in the air. Armed forces included are infantry, tanks, warships, submarines, fighter jets, recon drones and bombers to reign supreme over the enemy in battle.
- Real-time strategy (RTS) played in a post-apocalyptic timeline on Mother Earth.
- Challenging AI for single player games including co-op play with the AI.
- Cross-platform multiplayer over LAN/internet including co-op team and clan games.
- Deep campaign and story line of humanity after a cataclysmic event.
- Troops including infantry, tanks, jets, helicopters, airships, warships, submarines and more.
- Factions each with their own technologies including stealth, laser, shields and more.
- 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
- Missions including elimination, survival, capture the flag and defense.
- Demanding environment with day-night cycles, rain, wind and solar flare activity.
- Map editor and a central server to host and distribute player-modded maps.
- High scores, playing statistics, achievements and multiplayer ELO-ranking.
- Engaging music, sound effects and fantastic graphics.
If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Thanks & Enjoy the Game!
noblemaster ]:-D
Update 2.30.157 - Cruise Missiles and Radar Jamming
- \n
- New Unit \"Cruise Missile\": a long-range missile which can be launched from a cruise missile silo.\n
- New Unit \"Missile Ship\": a ship which can launch long-range cruise missiles.\n
- New Unit \"Radar Jammer\": able to reduce radar vision of enemy forces. Makes an area invisible to radar unless enough radar vision uncovers a hidden area.\n
- New Unit \"Jammer Drone\": ditto structure, able to reduce radar vision of enemy forces. Makes an area invisible to radar unless enough radar vision uncovers a hidden area.\n
- New Rock \"Jammer Rock\": reduces the radar vision of units in the vicinity.\n
- EMP Droid: graphic slightly smaller.\n
- Balancing: Airship 10% more expensive to build.\n
- Build Queues: fixed the max. queues for some factories (limit was too low not matching what could be built).\n
- Language: latest translations added - Thanks :-D\n
- Maintenance: improved logging for string parser (debug instead of error).\n
- Maintenance: time utility updated to ISO-8601 time (proleptic Gregorian calendar).\n
- Maintenance: StringBuffer replaced with CharArray (inc. performance).\n
- Performance: only updating audio volume when changed (~0.5% faster).\n
- Performance: not calculating hash-code for objects returned to cache (~0.3% faster).\n
- Performance: update for value lookup in hash map (~0.2% faster).\n
- Performance: update for general I/O (improved via profile analysis).\n
- Performance: improvement for string allocations (reduced allocations).\n
- Bugfix: Cloud shadows weren\'t properly displaying for all clouds.\n
- Bugfix: creating a multiplayer \"AI Challenge\" game didn\'t work (player spots error).\n\n
[ 2025-12-12 12:24:08 CET ] [Original Post]
Minimum Setup
- OS: Linux 32 or 64 bit
- Processor: 1.8GHz single coreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 256 MB available space
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