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Along with a few minor tweaks and bug fixes, the latest version of Silicon Dreams comes with controller support! We know that, as a narrative-heavy game, SD might be better experienced from the couch rather than hunched over a desk. So now, if you have a couch-and-controller-based setup, you should be able to enjoy the game in comfort. We have tested this build as much as we can, but there's always a chance we missed something. If you find a bug, please drop us a line using the link provided in the in-game bug reporting system, from the pause menu. -Jamie
The annual Steam awards are here once again, and we'd be thrilled if Silicon Dreams could be part of it! We honestly think that we've put together a little narrative gem here - even though it took a year and a half of blood, sweat, tears, and a lot of words - and we would be so grateful if you'd consider casting your vote for Story-Rich games on our little offering. It's scrappy, small, and certainly not the biggest fish in the pond, but we're proud of this little thing we've made. So are you, if you're one of the people who wrote us a lovely Steam review! (Thank you for those, by the way! We try to read every one.) So if you'd like to help out a little studio whose niche game you love, please vote for us. Interrogators everywhere will thank you.
Hey cyberpunks!
We've talked a lot about how we think this game is ripe with stories to be harvested. In this free DLC, we're pleased to introduce you to two of them, written in collaboration with cyberpunk author Matthew Goodwin.
Every good cyberpunk detective story needs a cyberpunk murder, right? Meet JH-422, the first known android murderer. It killed a government official in broad daylight, so this should be an open-and-shut case. Should be.
Our second addition is RL-404 (aka "Raleigh", aka "Error-404"), holo-streamer and stunt performer. Her owner has been up to some shady dealings, and is being interrogated in the next cell over. Will you work with the other interrogator to put him away, or try to preserve RL-404's life of fame?
Also coming in this update is the narrative flowchart. This will display after each interrogation, showing any crucial information you discovered and hinting at any secrets you missed. Use it to guide replays or just to reflect on crucial points as you prepare for the next scene.
As always, thank you so much for your support! We've seen a lot of really great feedback, comments, and reviews from our players and it warms our cybernetic hearts <3
If you haven't already, we hope you'll try the demo out and buy the game if you like what you see!
RL-404 (aka "Raleigh", aka "Error-404"), holo-streamer and stunt performer. Her owner has been up to some shady dealings, and is being interrogated in the next cell over. Will you work with the other interrogator to put him away, or try to preserve RL-404's life of fame?
Greetings, cyberpunks!
The Fatality & Fame update is coming to Silicon Dreams on October 12th and will be released as a free update to the base game!
New characters!
Weve created two entirely new characters that will be added to the interrogation roster, written in collaboration with cyberpunk author, Matthew Goodwin.
Narrative map
After each interrogation youll be shown this narrative flowchart. The narrative map will show you which crucial pieces of information you discovered during the interrogation, and which secrets remain to be seen. You can also check it from the main menu, and youll be able to see which information you discovered this time, and all the information you have ever seen while playing, helping you keep track of what content you havent found yet.
Were really excited to get these characters into your hands and think they do a great job of presenting some uniquely challenging interrogations and further exploring the world of Silicon Dreams.
Silicon Dreams just received a major, much-asked-for update: the ability to rewind the story and replay previously seen scenes!
Here's the lowdown:
The game now has a "rewind" feature, allowing you to pick a save slot and go back to the beginning of any scene that was played during that game. So if, for example, you wish you'd dealt with a character differently 2 scenes ago, you can wind back to the start of that scene and begin playing from there. Some caveats:
This update fixes a lot of stylistic errors in the German text, and a few places where the German text couldn't be found by the system. If you see a line that looks like "-loc- error: text could not be found", please let us know here! As far as we know, all those problems are now gone. This also fixed a bug where learning Shakira's big secret did not unlock the appropriate report answer to the report question "Did you learn anything else of note about the subject?"
A few fixes here, but they're very important: some of these make sure the correct endings/epilogues play, which could be very narratively important at a critical moment!
Note: these fixes have only been applied to Windows and Mac machines! Unfortunately when I tested this new version on Linux I experienced a game-breaking rendering glitch. I'm going to try and pin down what caused it, but in the meantime I don't want Win and Mac users to have to wait on these improvements. - added resolution options, AA, Vsync, you can even manually set the target frame rate - R-1982 being sent to maintenance will now yield the correct epilogue text - Savegames are no longer deleted upon finishing the game; the save will stick around and you can revisit it later to review the epilogue texts for all characters. - Fixed RO-334's line saying you had 15 minutes; this didn't match the true timer. Timings have been tweaked and the text corrected. - Fixed issue where variables were not being set in certain aftermath scenes, causing incorrect epilogue texts. - You can now delete saved games - Behind the scenes fix: reorganised how game logs are kept
Thank you everyone who submitted bugs! This doesn't fix all of them, but it fixes some of the more urgent issues: v. 23.04.2021 patch notes: - Added "report bug" button to pause menu (Please use this to submit future bugs, obviously!) - fixed problem where some achievements were impossible to get (ie. any achievement to do with sending an android to maintenance, and most of SM-032's ending conditions). These should now all be achievable! - fixed rare bug where ALEx could not be repaired or decommissioned - Fixed bug that prevented news headlines from displaying correctly when playing in German on Linux - Alt-tabbing out of the game now no longer causes the music to skip to next track
Greetings, cyberpunks.
Our new cyberpunk interrogation sim Silicon Dreams is launching as we speak! Whats it about, you ask? Three words: tears in rain.
Followers, fans, and fellow cyberpunks, its finally here: Silicon Dreams is launching on April 20th!
It'll be available through Steam for Windows, Mac and Linux. Here's the trailer!
[previewyoutube=gyqbAAefpPg;full][/previewyoutube]
If you'd like to know as soon as it's out, you can wishlist it here.
From tiny two-person studio Clockwork Bird, Silicon Dreams is a unique narrative interrogation sim. Watch us play through a scene or two!
In a dark future where robot servants are the hot new gadget, it's your job to interrogate the androids that go "wrong" (or just disobey). Can you manipulate their emotions, unlock their secrets and figure out which ones should be scrapped? Or do they deserve to be spared?
Join Jamie and Danny as they discuss this narrative-heavy interrogation game set in a Cyberpunk future. Silicon Dreams is a game of interrogation and conversation, trust and betrayal. You will play as an android designed for the purpose of performing diagnostics on other androids. By asking the right questions and observing your subjects emotional responses, you will uncover the nuance in their programming, uncover the truth, and submit your recommended course of action to your superiors. Routine maintenance is often the solution, but what about wiping an androids memory module, or sending them to be decommissioned? What would you do with an android who has run from its owner and refuses to return? Making these decisions is the reason you exist. You wouldnt want to disappoint your creator, would you?
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