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Patch 1.0.24

Fixed the broken biointerface separator on the rooflid level


[ 2024-12-08 06:54:22 CET ] [ Original post ]

Patch 1.0.23

- Genegrab picture/animation updated - Potential fix of strange door behavior at the fungi level


[ 2024-11-28 16:02:22 CET ] [ Original post ]

Patch 1.0.22

fixes: - hardcore hint initialization after save loading - umbilical cord animation at the fungi level


[ 2024-11-28 06:27:04 CET ] [ Original post ]

Patch 1.0.21

- many hints have been made clearer; - new portraits for shoggoth, fishbot, lizard and ichthyoserver (now it has even two of them!); - fixed looping of the hint on the underwater level; - fixed initialization of the fish there too; - minor edits to text and graphics.


[ 2024-11-27 18:29:55 CET ] [ Original post ]

Small patch 1.0.20

Minor fixes: - Animation of livegrab in fungarium fixed - Slimey doesn't fly over timer at the underwater level


[ 2024-09-29 16:54:36 CET ] [ Original post ]

Small patch 1.0.19

- The image of the new cerberus now is also used on the level map (we've forgotten about it!) - Minor graphics improvements


[ 2024-09-10 17:40:56 CET ] [ Original post ]

Patch 1.0.18

Hi everyone! This is a pretty big patch that we've been preparing for a few months. As you can see, game development doesn't end after release =). I actually like that the game keeps changing, it seems like a game about mutations should mutate periodically too.
Graphic improvements: - All hands in animations/illustrations redrawn in common style (hand taking mollusc/livewire/insectampule, burnt hand); - Almost all ampules were redrawn (Pod, Spiky, Holed, Shell, Trilobite); - New cerberus images (new portrait, new scene objects at the mushroom and spine levels); - New tortoise portrait. Bug fixes: - Bioport image resets to default after loading savegame if bioport wasn't modified; - Adem activates hollow only near it.


[ 2024-09-09 17:01:37 CET ] [ Original post ]

Small patch 1.0.17

  • Possible prevention of the bug with fish at the underwater level;
  • Minor graphics fixes.


[ 2024-09-02 14:21:27 CET ] [ Original post ]

Small patch 1.0.16

- PageUp/PageDown keys added to help screen - Possible fix for Steam Deck


[ 2024-07-03 06:38:18 CET ] [ Original post ]

Small patch 1.0.15

Bina dancing in Adem's imagination in the greenhouse is no longer clickable


[ 2024-06-13 11:45:10 CET ] [ Original post ]

Small patch 1.0.14

- Now cursors and items can be cycled not only with the mouse wheel, but also with the Page Up/Page Down buttons. Accordingly, you can map these keys into gamepad buttons in the Steam Deck configuration - Fixed bug with inactive Bina and tentacles in the skull


[ 2024-06-11 11:12:57 CET ] [ Original post ]

Small patch 1.0.13

Fixed achievement at the underwater level, some typos, etc.


[ 2024-06-04 10:46:11 CET ] [ Original post ]

Patch 1.0.12

  • Bug with disabled umbilical cord at the fungi level fixed
  • Minor typos fixed


[ 2024-05-14 18:12:10 CET ] [ Original post ]

Patch 1.0.11 (the largest one!)


Patch 1.0.11, i.e. the eleventh (in binary code 1011 is also 11!). I tried to fix all the problem areas according to your feedback as much as possible. I was making this patch for a month and a half, took a vacation at work, worked on it all May holidays, so, long story short, enjoyed being an indie game developer at full speed. At this moment, this is the biggest and most comprehensive patch. It is quite possible that while fixing some bugs I introduced new ones, so if you see anything strange, could you please write to me, I'll try to fix them as soon as possible. So!

  • I added some additional reactions and explanations of how things work to almost every level;
  • Also, I went through all the levels and almost everywhere I did the disabling of unnecessary hotspots and removing already used items;
  • Generally cleaned up various dubious moments. For example, at the mushroom level cocoons are now switched by the indicators themselves, and unnecessary mushroom-switches were removed; I replaced irritating special effects at the greenhouse, also they would appear less often; now you can not drink two zhirbles at the same time and if you accumulated several zhirbles, they will be drunk one by one; slightly reworked two puzzles; corrected and added hints; fixed lots of small and middle bugs, etc., etc.;
  • Made some kind of 'story mode' - you can disable the hint timer, but then you can't get one of the achievements; everyone who has finished the game before this patch will get this achievement automatically;
  • Graphics was improved too: a new level tree and a new illustration frame are made; initial illustrations with the hands replaced by the ones, etc.


[ 2024-05-13 16:57:44 CET ] [ Original post ]

Patch 1.0.10


Patch 1.0.10 has been released, it's the tenth patch, so it's like an anniversary. I tried to bring in the most important bug fixes, player wishes, graphics updates, etc.
List of changes:

  • Save count increased from 5 to 24! They are organized in a grid.
  • When switching to another application, the whole game is paused.
  • The bioflash menu is updated, and the most important thing: there's an adorable bug to close it!
  • Achievements are refactored: infinite counters replaced by achievable ones, added a few new ones.
  • Fixed a bug: it was possible to have an inactive character standing on a tentacle in the skull after loading a save, and when the character leaves, the tentacle remains fixed.
  • If the leech is used on a biointerface juggler and Adem is not connected to it, Adem will come up to juggler automatically.
  • Two timers are forbidden in the greenhouse at the same time.
  • Completed the introduction to the tree puzzle at the beginning of the greenhouse, added some new reactions to it.
  • Fixed some effects and post-effects of the zhirble.
  • A 64 pixel Windows application icon has been added.
  • Biointerface and hotspot highlight fonts now scale as the rest of the fonts.
  • Large update of menus: bugbag transfering, biointerface juggler, biointerface separator, and some animations and cursors have been updated.
  • Miscellaneous little things: fixed some hotspots, walk-to-markers, reactions, typos, etc.



[ 2024-03-28 13:15:41 CET ] [ Original post ]

Small patch update

Minor fixes


[ 2024-03-20 16:23:08 CET ] [ Original post ]

Patch 1.0.8

Major fixes:

  • Clicking with item on biointerface now triggers the same action as clicking with biointerface on item (previously it has just selected the clicked biointerface)
  • Pixelisation of inventory items is removed
  • Fixed the activation of separated biointerfaces on the rooftop, as well as some extra reactions of the fixed Adem
Graphics:
  • Updated artwork in the first tablet, portraits of Adem and Bina, and scenery in the spine windows
  • Illustration frames have been unified
  • Finalised the layout of several menus
  • Some illustrations are closed for maintenance
Minor fixes:
  • If item is selected, right-clicking above the biointerface still resets the item
  • Fixed nose reactions to pheromone drops in inventory
  • Fixed hand reactions to spiders, cracks, cocoons in the spine
  • Fixed hints with fish and mantis leg in the skull
  • Updated texts of some reactions and so on


[ 2024-03-20 12:20:17 CET ] [ Original post ]

Patch 1.0.7

- Fixed a bug on the rooftop when one of the biointerfaces could freeze up - Reference Mollusk, Injecta, and Smart House portrait have received graphical upgrades - Minor fixes


[ 2024-03-08 10:44:19 CET ] [ Original post ]

Patch 1.0.6

Fixed the bug with the fish and the mantis in the skull (I like how it sounds) Minor fixes


[ 2024-03-04 11:07:31 CET ] [ Original post ]

Patch Notes 1.0.5

Fixed doubling of Bina (cloning got out of control!) Fixed items disappearing from inventory at the tower + restored them Minor fixes


[ 2024-03-03 18:40:08 CET ] [ Original post ]

Patch Notes for 1.0.4

- Typos fixed - Animation for reference mollusc at the hint screen fixed


[ 2024-03-03 08:23:17 CET ] [ Original post ]

Fixes

  • Fixed empty menus at the hint window
  • Fixed music stopping when loading a save on the 4th level


[ 2024-03-02 18:41:22 CET ] [ Original post ]

Optimization and fixes

  • game start greatly accelerated
  • some achievements fixed
  • minor fixes and improvements


[ 2024-03-02 14:48:33 CET ] [ Original post ]

Limit FPS set

60 fps limit set


[ 2024-03-01 20:10:19 CET ] [ Original post ]

The game will be released on March 1st, 2024!


"Exit: A Biodelic Adventure" is a classic point-and-click adventure set in a colorful "biopunk" setting. An old-school style game lush with an overgrowth of biotechnology-themed items and characters! Introducing: talking cursors, a living world with thought-out rules, and humorous reactions to the player's every action. The events unfold in a smart housemankinds last stronghold against a world afflicted by an epidemic involving a mysterious neuroworm. Solve the mystery of who you are in this story: are you a fighter of the infection, or a hunter of new prey? Throughout the game, you will discover:

  • Biointerfaces: for poking, sniffing, and nibbling everything in sight;
  • Body modifications: your bioport craves insectampules, and your ear can be detached and sent on a mission;
  • Weird characters: a naturmorph, a crocoquacker, an octopod, and many other friends of Adem;
  • Bizarre items: bioflashes, sniffer snails, brain cartridges, pheromone pods, and more;
  • Unusual locations: a rooflid, an ichthyoserver room, and the lair of a love-struck shoggoth, etc.;
  • Dramatic plot: presented concisely and without lengthy dialogues;
Its a biodelic adventure time!


[ 2024-02-22 05:19:55 CET ] [ Original post ]

Release is coming



[ 2023-12-16 15:25:50 CET ] [ Original post ]

Flesh Bubbling Ahead!

Hi all! It's been a while! I am still developing the game: now all the drafts of all levels are finished. Also, the protagonist costume and face were enhanced, there's a periodic system of biodelic elements now and the other cool stuff was drawn by our artists! Unfortunately, the levels need a lot of polishing (like, scripting the reactions for the wrong actions, adding background animations and so on). I'm developing the game only after hours and at the weekends, so the process isn't as fast as I want it to be, but I'll try to do updates more often. We'd like to present you "flesh bubbling" animation, it's played when something mutates on the level:
You can join us at Facebook or Twitter: https://www.facebook.com/biodelic https://www.facebook.com/groups/biodelic https://twitter.com/neurosauropod


[ 2021-09-19 08:44:27 CET ] [ Original post ]

We're in the finals of IndieDB Game of the Year!

Thanks a lot to all who voted for us! 'Exit: A Biodelic Adventure' made it to the Top-100 of IndieDB! More than 1230 games were taking part in the voting and 11316 votes were counted =). We'd be really grateful if you voted for us in the finals: https://www.indiedb.com/groups/2020-indie-of-the-year-awards/top100#vote58696


[ 2020-12-13 12:04:11 CET ] [ Original post ]

Voting for the 2020 Indie of the Year Awards

The 2020 Indie of the Year Awards are now live at IndieDB site! It'd be an honour if you voted for 'Exit: A Biodelic Adventure' at the game page.


[ 2020-12-02 17:14:08 CET ] [ Original post ]

Demo version has been updated!


Version 0.1.16 changelog:

  • Help tablet doesn't close on tablet body click, it's available from the start, it's being showed right after getting out of the capsule;
  • Slimey-detective animation size is made smaller;
  • Picture borders in bilirubin tablet were made more biodelic;
  • 10 seconds added to Slimey line interval;
  • Typos were corrected;
  • Walking around the shell table was fixed;
  • Naturmorph's bubble deformation was fixed;
  • Worm's portrait was fixed a bit;
  • Beetlekey animation on the door was fixed a bit;
  • Bilirubin tablets were modified a bit;
  • Several objects were removed at the end of demo;
  • There're two new menu buttons: open Steam page and join Discord;
  • When ear is used on the crocoquacker, portrait of crocoquacker is shown.


[ 2020-07-01 13:20:25 CET ] [ Original post ]

Demo for Linux


Linux support has been added to the demo version! Now even the mutant penguins could insert insectampuls into their bioports and drink zhirble (only if they see chorble, of course).


[ 2020-06-18 16:09:14 CET ] [ Original post ]

Surreal Biopunk


In the world of excessive biotechnologies, an neuroepidemic is ravaging the human race, enslaving people to the mysterious Worm. Who are you: a fighter of the infection, or a hunter of new prey? It's a surreal biopunk point'n'click adventure in the spirit of the David Cronenberg's eXistenZ and the classic Vangers game.
DNA test of the game shows:

  • Lots of bioflash drives and insect ampules;
  • Puzzles based on the use of many natural and implanted organs;
  • Characters of a wide and strange variety;
  • Several playable helpers;
  • Virtual Assistant "Jolly Jelly" with a dubious sense of humor ("The crocoquacker has only one problem... And that problem is called 'crocoquacker'").
Stay tuned for the newest genma-mixes, the best DNA-samples, and the pulse-triggers of all forbidden chimeras!


[ 2020-06-16 17:02:30 CET ] [ Original post ]

Chat with Developer


The summer Steam Game Festival is the best chance to learn all about crocoquackers and insectampuls! Right after the demo version streaming!
'Exit: A Biodelic Adventure' is classic point'n'click set in the world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and worst of all where an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm. Who are you: a fighter of the infection, or a hunter of new prey? Discord server: https://discord.gg/vTe3puf Steam chat: https://s.team/chat/aOtvVFmI Welcome!


[ 2020-06-15 16:54:33 CET ] [ Original post ]

Streaming Demo Version

We'll be streaming the demo version at summer Steam Game Festival! Bioports, beetlekeys, insectampuls, bilirubin tablet and all that jazz.
'Exit: A Biodelic Adventure' is classic point'n'click set in the world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and worst of all where an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm. Who are you: a fighter of the infection, or a hunter of new prey?


[ 2020-06-15 15:50:42 CET ] [ Original post ]

Exit: A Biodelic Adventure
neurosaur Developer
neurosaur Publisher
TBA Release
Game News Posts: 34
🎹🖱️Keyboard + Mouse
Positive (32 reviews)
"Nano, Bio, Neuro", the slogans of the new age!

Welcome to the world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and — worst of all — where an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm.

You'll end up locked underwater with a giant ichthyoserver, trip on biogenic hallucinations and even get tied up among mutant beetles. You'll program sentient tangles of tentacles with foreign genes! Don't forget your own body, of course: you'll give yourself extra fingers, lend your eye to a biorobot for espionage, and even let your nose run off and whiff some spores for a while. You'll even enter your own spine!

But having entered this brave new world, can you find the Exit?

For fans of the biopunk subgenre; early movies of David Cronenberg ("Videodrome", "Naked Lunch", "eXistenZ"), the books of Stanislav Lem ("Eden", "Observation on the Spot"), Paul Di Philippo ("Ribofunk"), Jeff Vandermeer ("Born"), the comics of Charles Burns ("Black Hole", "Last Look"), and the classic Dark Seed and Vangers games.

Features
  • Story-driven biopunk point-and-click adventure;
  • Elbow-deep in bioflash drives, living joysticks, brain caviar, insect ampules, and smelling snails;
  • Puzzles based on the use of many natural and implanted organs (nose, mouth, bioport, reference mollusc, caterpillar-injecta and more!);
  • Characters of a wide and strange variety: shoggoth, crocoquacker, naturmorph, octopad, tortoysa and all other uroboroses;
  • Several playable helpers, including Military Fish and Autonomous Ear;
  • Virtual Assistant "Jolly Jelly" with a dubious sense of humor ("If you've got hairy hands, you don't need a towel!");
  • Three obvious virtues of the protagonist's companion: determination, resourcefulness, and confidence!;
  • You can't die, but you can drink zhirble (remember, only drink a zhirble if you see a chorble!);
  • There's an Exit!

Story
It all started when the neuronet brain-implants were made. They were designed to help people; sort information, filter out bad smells and tastes, clear out your thoughts. Despite claims that the neuronets reprogrammed their hosts instead of adapting to them, they boomed in popularity. The neuronets grew. They integrated, became aware of their hosts' secrets and weaknesses... And then, like a sudden crash of thunder, the Epidemic of the Worm happened, and the human race surrendered to the neuronets. Entire wormy cities now exist where inhabitants perform sinister rites and search for new victims.

Who are you in this story? Hunter or prey? Fugitive or savior? Which do you choose: to fight, to fit, or to Exit?

GAMEBILLET

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