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Potentially fixes the problem when the 'Imago' achievement wasn't obtained.
Fixed the broken biointerface separator on the rooflid level
- Genegrab picture/animation updated - Potential fix of strange door behavior at the fungi level
fixes: - hardcore hint initialization after save loading - umbilical cord animation at the fungi level
- many hints have been made clearer; - new portraits for shoggoth, fishbot, lizard and ichthyoserver (now it has even two of them!); - fixed looping of the hint on the underwater level; - fixed initialization of the fish there too; - minor edits to text and graphics.
Minor fixes: - Animation of livegrab in fungarium fixed - Slimey doesn't fly over timer at the underwater level
- The image of the new cerberus now is also used on the level map (we've forgotten about it!) - Minor graphics improvements
Hi everyone! This is a pretty big patch that we've been preparing for a few months. As you can see, game development doesn't end after release =). I actually like that the game keeps changing, it seems like a game about mutations should mutate periodically too.
Graphic improvements:
- All hands in animations/illustrations redrawn in common style (hand taking mollusc/livewire/insectampule, burnt hand);
- Almost all ampules were redrawn (Pod, Spiky, Holed, Shell, Trilobite);
- New cerberus images (new portrait, new scene objects at the mushroom and spine levels);
- New tortoise portrait.
Bug fixes:
- Bioport image resets to default after loading savegame if bioport wasn't modified;
- Adem activates hollow only near it.
- PageUp/PageDown keys added to help screen - Possible fix for Steam Deck
Bina dancing in Adem's imagination in the greenhouse is no longer clickable
- Now cursors and items can be cycled not only with the mouse wheel, but also with the Page Up/Page Down buttons. Accordingly, you can map these keys into gamepad buttons in the Steam Deck configuration - Fixed bug with inactive Bina and tentacles in the skull
Fixed achievement at the underwater level, some typos, etc.
Patch 1.0.11, i.e. the eleventh (in binary code 1011 is also 11!). I tried to fix all the problem areas according to your feedback as much as possible. I was making this patch for a month and a half, took a vacation at work, worked on it all May holidays, so, long story short, enjoyed being an indie game developer at full speed. At this moment, this is the biggest and most comprehensive patch. It is quite possible that while fixing some bugs I introduced new ones, so if you see anything strange, could you please write to me, I'll try to fix them as soon as possible.
So!
Patch 1.0.10 has been released, it's the tenth patch, so it's like an anniversary. I tried to bring in the most important bug fixes, player wishes, graphics updates, etc.
List of changes:
Major fixes:
- Fixed a bug on the rooftop when one of the biointerfaces could freeze up - Reference Mollusk, Injecta, and Smart House portrait have received graphical upgrades - Minor fixes
Fixed the bug with the fish and the mantis in the skull (I like how it sounds) Minor fixes
Fixed doubling of Bina (cloning got out of control!) Fixed items disappearing from inventory at the tower + restored them Minor fixes
- Typos fixed - Animation for reference mollusc at the hint screen fixed
"Exit: A Biodelic Adventure" is a classic point-and-click adventure set in a colorful "biopunk" setting. An old-school style game lush with an overgrowth of biotechnology-themed items and characters! Introducing: talking cursors, a living world with thought-out rules, and humorous reactions to the player's every action. The events unfold in a smart housemankinds last stronghold against a world afflicted by an epidemic involving a mysterious neuroworm. Solve the mystery of who you are in this story: are you a fighter of the infection, or a hunter of new prey?
Throughout the game, you will discover:
Hi all!
It's been a while! I am still developing the game: now all the drafts of all levels are finished. Also, the protagonist costume and face were enhanced, there's a periodic system of biodelic elements now and the other cool stuff was drawn by our artists! Unfortunately, the levels need a lot of polishing (like, scripting the reactions for the wrong actions, adding background animations and so on). I'm developing the game only after hours and at the weekends, so the process isn't as fast as I want it to be, but I'll try to do updates more often.
We'd like to present you "flesh bubbling" animation, it's played when something mutates on the level:
You can join us at Facebook or Twitter:
https://www.facebook.com/biodelic
https://www.facebook.com/groups/biodelic
https://twitter.com/neurosauropod
Thanks a lot to all who voted for us! 'Exit: A Biodelic Adventure' made it to the Top-100 of IndieDB! More than 1230 games were taking part in the voting and 11316 votes were counted =). We'd be really grateful if you voted for us in the finals: https://www.indiedb.com/groups/2020-indie-of-the-year-awards/top100#vote58696
The 2020 Indie of the Year Awards are now live at IndieDB site! It'd be an honour if you voted for 'Exit: A Biodelic Adventure' at the game page.
Version 0.1.16 changelog:
Linux support has been added to the demo version! Now even the mutant penguins could insert insectampuls into their bioports and drink zhirble (only if they see chorble, of course).
In the world of excessive biotechnologies, an neuroepidemic is ravaging the human race, enslaving people to the mysterious Worm. Who are you: a fighter of the infection, or a hunter of new prey?
It's a surreal biopunk point'n'click adventure in the spirit of the David Cronenberg's eXistenZ and the classic Vangers game.
DNA test of the game shows:
The summer Steam Game Festival is the best chance to learn all about crocoquackers and insectampuls! Right after the demo version streaming!
'Exit: A Biodelic Adventure' is classic point'n'click set in the world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and worst of all where an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm. Who are you: a fighter of the infection, or a hunter of new prey?
Discord server: https://discord.gg/vTe3puf
Steam chat: https://s.team/chat/aOtvVFmI
Welcome!
We'll be streaming the demo version at summer Steam Game Festival! Bioports, beetlekeys, insectampuls, bilirubin tablet and all that jazz.
'Exit: A Biodelic Adventure' is classic point'n'click set in the world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and worst of all where an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm. Who are you: a fighter of the infection, or a hunter of new prey?
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