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Patch 1.0.10
[ 2024-03-28 13:15:41 CET ] [ Original post ]
Patch 1.0.10 has been released, it's the tenth patch, so it's like an anniversary. I tried to bring in the most important bug fixes, player wishes, graphics updates, etc.
List of changes:
- Save count increased from 5 to 24! They are organized in a grid.
- When switching to another application, the whole game is paused.
- The bioflash menu is updated, and the most important thing: there's an adorable bug to close it!
- Achievements are refactored: infinite counters replaced by achievable ones, added a few new ones.
- Fixed a bug: it was possible to have an inactive character standing on a tentacle in the skull after loading a save, and when the character leaves, the tentacle remains fixed.
- If the leech is used on a biointerface juggler and Adem is not connected to it, Adem will come up to juggler automatically.
- Two timers are forbidden in the greenhouse at the same time.
- Completed the introduction to the tree puzzle at the beginning of the greenhouse, added some new reactions to it.
- Fixed some effects and post-effects of the zhirble.
- A 64 pixel Windows application icon has been added.
- Biointerface and hotspot highlight fonts now scale as the rest of the fonts.
- Large update of menus: bugbag transfering, biointerface juggler, biointerface separator, and some animations and cursors have been updated.
- Miscellaneous little things: fixed some hotspots, walk-to-markers, reactions, typos, etc.
[ 2024-03-28 13:15:41 CET ] [ Original post ]
Exit: A Biodelic Adventure
neurosaur
Developer
neurosaur
Publisher
TBA
Release
Game News Posts:
34
🎹🖱️Keyboard + Mouse
Positive
(32 reviews)
"Nano, Bio, Neuro", the slogans of the new age!
Welcome to the world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and — worst of all — where an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm.
You'll end up locked underwater with a giant ichthyoserver, trip on biogenic hallucinations and even get tied up among mutant beetles. You'll program sentient tangles of tentacles with foreign genes! Don't forget your own body, of course: you'll give yourself extra fingers, lend your eye to a biorobot for espionage, and even let your nose run off and whiff some spores for a while. You'll even enter your own spine!
But having entered this brave new world, can you find the Exit?
For fans of the biopunk subgenre; early movies of David Cronenberg ("Videodrome", "Naked Lunch", "eXistenZ"), the books of Stanislav Lem ("Eden", "Observation on the Spot"), Paul Di Philippo ("Ribofunk"), Jeff Vandermeer ("Born"), the comics of Charles Burns ("Black Hole", "Last Look"), and the classic Dark Seed and Vangers games.
Features
Story
It all started when the neuronet brain-implants were made. They were designed to help people; sort information, filter out bad smells and tastes, clear out your thoughts. Despite claims that the neuronets reprogrammed their hosts instead of adapting to them, they boomed in popularity. The neuronets grew. They integrated, became aware of their hosts' secrets and weaknesses... And then, like a sudden crash of thunder, the Epidemic of the Worm happened, and the human race surrendered to the neuronets. Entire wormy cities now exist where inhabitants perform sinister rites and search for new victims.
Who are you in this story? Hunter or prey? Fugitive or savior? Which do you choose: to fight, to fit, or to Exit?
Welcome to the world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and — worst of all — where an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm.
You'll end up locked underwater with a giant ichthyoserver, trip on biogenic hallucinations and even get tied up among mutant beetles. You'll program sentient tangles of tentacles with foreign genes! Don't forget your own body, of course: you'll give yourself extra fingers, lend your eye to a biorobot for espionage, and even let your nose run off and whiff some spores for a while. You'll even enter your own spine!
But having entered this brave new world, can you find the Exit?
For fans of the biopunk subgenre; early movies of David Cronenberg ("Videodrome", "Naked Lunch", "eXistenZ"), the books of Stanislav Lem ("Eden", "Observation on the Spot"), Paul Di Philippo ("Ribofunk"), Jeff Vandermeer ("Born"), the comics of Charles Burns ("Black Hole", "Last Look"), and the classic Dark Seed and Vangers games.
Features
- Story-driven biopunk point-and-click adventure;
- Elbow-deep in bioflash drives, living joysticks, brain caviar, insect ampules, and smelling snails;
- Puzzles based on the use of many natural and implanted organs (nose, mouth, bioport, reference mollusc, caterpillar-injecta and more!);
- Characters of a wide and strange variety: shoggoth, crocoquacker, naturmorph, octopad, tortoysa and all other uroboroses;
- Several playable helpers, including Military Fish and Autonomous Ear;
- Virtual Assistant "Jolly Jelly" with a dubious sense of humor ("If you've got hairy hands, you don't need a towel!");
- Three obvious virtues of the protagonist's companion: determination, resourcefulness, and confidence!;
- You can't die, but you can drink zhirble (remember, only drink a zhirble if you see a chorble!);
- There's an Exit!
Story
It all started when the neuronet brain-implants were made. They were designed to help people; sort information, filter out bad smells and tastes, clear out your thoughts. Despite claims that the neuronets reprogrammed their hosts instead of adapting to them, they boomed in popularity. The neuronets grew. They integrated, became aware of their hosts' secrets and weaknesses... And then, like a sudden crash of thunder, the Epidemic of the Worm happened, and the human race surrendered to the neuronets. Entire wormy cities now exist where inhabitants perform sinister rites and search for new victims.
Who are you in this story? Hunter or prey? Fugitive or savior? Which do you choose: to fight, to fit, or to Exit?
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